lockstep fix (#971)

This commit is contained in:
AstrlJelly 2024-06-01 21:33:45 -04:00 committed by GitHub
parent 04ef373976
commit 2ae2cac02c
9 changed files with 156 additions and 188 deletions

View file

@ -5,6 +5,7 @@ using System.Collections.Generic;
using UnityEngine;
using Jukebox;
using HeavenStudio.Games;
using HeavenStudio.Util;
namespace HeavenStudio
{
@ -66,7 +67,7 @@ namespace HeavenStudio
Minigames.Init(this);
}
public void CallEvent(RiqEntity entity, bool gameActive)
public void CallEvent(RiqEntity entity, bool gameActive, bool preEvent = false)
{
string[] details = entity.datamodel.Split('/');
Minigames.Minigame game = minigames[details[0]];
@ -77,6 +78,12 @@ namespace HeavenStudio
if (details.Length > 2) currentSwitchGame = details[2];
Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
if (preEvent)
{
action.preFunction.Invoke();
}
else
{
if (gameActive)
{
action.function.Invoke();
@ -86,28 +93,30 @@ namespace HeavenStudio
action.inactiveFunction.Invoke();
}
}
}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
}
}
public void CallPreEvent(RiqEntity entity)
{
string[] details = entity.datamodel.Split('/');
Minigames.Minigame game = minigames[details[0]];
try
{
currentEntity = entity;
// public void CallPreEvent(RiqEntity entity)
// {
// string[] details = entity.datamodel.Split('/');
// Minigames.Minigame game = minigames[details[0]];
// try
// {
// currentEntity = entity;
Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
action.preFunction.Invoke();
}
catch (Exception ex)
{
Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
}
}
// Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]);
// action.preFunction.Invoke();
// }
// catch (Exception ex)
// {
// Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex);
// }
// }
public static List<RiqEntity> GetAllInGameManagerList(string gameName)
{

View file

@ -445,7 +445,8 @@ namespace HeavenStudio
foreach (RiqEntity entity in entitiesInRange)
{
eventCaller.CallPreEvent(entity);
// no, the second parameter doesn't matter here. i don't know a good way to make it work better, tho
eventCaller.CallEvent(entity, true, true);
currentPreSequence++;
}
}

View file

@ -37,7 +37,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate { AirRally.instance.SetDistance(e.currentEntity.beat, e.currentEntity["type"], e.currentEntity["ease"]); },
parameters = new List<Param>()
{
new Param("type", AirRally.DistanceSound.close, "Type", "Set Forthington's distance."),
new Param("type", AirRally.DistanceSound.Close, "Type", "Set Forthington's distance."),
new Param("ease", EasingFunction.Ease.EaseOutQuad, "Ease", "Set the easing of the action.")
}
},
@ -375,10 +375,11 @@ namespace HeavenStudio.Games
instance = this;
forthTrans = Forthington.transform;
baxterTrans = Baxter.transform;
if (!Conductor.instance.isPlaying)
{
InitClouds(0);
}
// lags the game WAY too much when seeking
// if (!Conductor.instance.isPlaying)
// {
// InitClouds(0);
// }
}
// Update is called once per frame
@ -743,10 +744,10 @@ namespace HeavenStudio.Games
public enum DistanceSound
{
close = 0,
far = 1,
farther = 2,
farthest = 3
Close = 0,
Far = 1,
Farther = 2,
Farthest = 3
}
public enum CountSound
@ -817,7 +818,7 @@ namespace HeavenStudio.Games
public static void ForthCountIn4(double beat, float length)
{
float realLength = length / 4;
MultiSound.Play(new MultiSound.Sound[]
MultiSound.Play(new List<MultiSound.Sound>
{
new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]),
new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]),
@ -897,7 +898,7 @@ namespace HeavenStudio.Games
public static void ForthCountIn8(double beat, float length)
{
float realLength = length / 8;
MultiSound.Play(new MultiSound.Sound[]
MultiSound.Play(new List<MultiSound.Sound>
{
new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]),
new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]),
@ -929,48 +930,23 @@ namespace HeavenStudio.Games
float offset = countInOffsets[type];
DistanceSound distance = DistanceAtBeat(beat);
string countInType = GetDistanceStringAtBeat(beat);
switch (distance)
{
case DistanceSound.close:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"airRally/en/countIn{type + 1}", beat, 1, 1, false, offset),
}, forcePlay: true);
break;
case DistanceSound.far:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"airRally/en/countIn{type + 1}Far", beat, 1, 1, false, offset),
}, forcePlay: true);
break;
case DistanceSound.farther:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"airRally/en/countIn{type + 1}Farther", beat, 1, 1, false, offset),
}, forcePlay: true);
break;
case DistanceSound.farthest:
MultiSound.Play(new MultiSound.Sound[]
{
new MultiSound.Sound($"airRally/en/countIn{type + 1}Farthest", beat, 1, 1, false, offset),
}, forcePlay: true);
break;
}
SoundByte.PlayOneShotGame($"airRally/en/countIn{type + 1}" + countInType, beat, 1, 1, false, true, offset);
}
#endregion
public void SetDistance(double beat, int type, int ease)
{
wayPointStartBeat = beat;
currentEase = (HeavenStudio.Util.EasingFunction.Ease)ease;
currentEase = (Util.EasingFunction.Ease)ease;
lastWayPointZForForth = wayPointZForForth;
wayPointZForForth = (DistanceSound)type switch
{
DistanceSound.close => 3.55f,
DistanceSound.far => 35.16f,
DistanceSound.farther => 105.16f,
DistanceSound.farthest => 255.16f,
DistanceSound.Close => 3.55f,
DistanceSound.Far => 35.16f,
DistanceSound.Farther => 105.16f,
DistanceSound.Farthest => 255.16f,
_ => throw new System.NotImplementedException()
};
DistanceUpdate();
@ -979,45 +955,48 @@ namespace HeavenStudio.Games
private static DistanceSound DistanceAtBeat(double beat)
{
var allDistances = EventCaller.GetAllInGameManagerList("airRally", new string[] { "set distance" }).FindAll(x => x.beat <= beat);
if (allDistances.Count == 0) return DistanceSound.close;
if (allDistances.Count == 0) return DistanceSound.Close;
return (DistanceSound)allDistances[^1]["type"];
}
private static string GetDistanceStringAtBeat(double beat, bool emptyClose = false, bool farFarther = false)
{
if (farFarther)
{
return DistanceAtBeat(beat) switch
{
DistanceSound.close => "Close",
DistanceSound.far => "Far",
DistanceSound.farther => "Far",
DistanceSound.farthest => "Farthest",
_ => throw new System.NotImplementedException()
};
}
else if (emptyClose)
{
return DistanceAtBeat(beat) switch
{
DistanceSound.close => "",
DistanceSound.far => "Far",
DistanceSound.farther => "Farther",
DistanceSound.farthest => "Farthest",
_ => throw new System.NotImplementedException()
};
}
else
{
return DistanceAtBeat(beat) switch
{
DistanceSound.close => "Close",
DistanceSound.far => "Far",
DistanceSound.farther => "Farther",
DistanceSound.farthest => "Farthest",
_ => throw new System.NotImplementedException()
};
}
// var distanceAtBeat = DistanceAtBeat(beat);
return DistanceAtBeat(beat).ToString();
// if (farFarther)
// {
// return DistanceAtBeat(beat) switch
// {
// DistanceSound.Close => "Close",
// DistanceSound.Far => "Far",
// DistanceSound.Farther => "Far",
// DistanceSound.Farthest => "Farthest",
// _ => throw new System.NotImplementedException()
// };
// }
// else if (emptyClose)
// {
// return DistanceAtBeat(beat) switch
// {
// DistanceSound.Close => "",
// DistanceSound.Far => "Far",
// DistanceSound.Farther => "Farther",
// DistanceSound.Farthest => "Farthest",
// _ => throw new System.NotImplementedException()
// };
// }
// else
// {
// return DistanceAtBeat(beat) switch
// {
// DistanceSound.Close => "Close",
// DistanceSound.Far => "Far",
// DistanceSound.Farther => "Farther",
// DistanceSound.Farthest => "Farthest",
// _ => throw new System.NotImplementedException()
// };
// }
}
private static bool TryGetLastDistanceEvent(double beat, out RiqEntity distanceEvent)
@ -1259,7 +1238,7 @@ namespace HeavenStudio.Games
})
});
ScheduleInput(beat, 1f, InputAction_FlickPress, RallyOnHit, RallyOnMiss, RallyEmpty);
ScheduleInput(beat, 1f, InputAction_FlickPress, RallyOnHit, RallyOnMiss, null);
}
private bool IsBaBumBeat(double beat)
@ -1350,7 +1329,7 @@ namespace HeavenStudio.Games
});
}
MultiSound.Play(sounds.ToArray());
MultiSound.Play(sounds);
BeatAction.New(this, new List<BeatAction.Action>()
{
@ -1377,7 +1356,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 4f, delegate { Forthington.DoScaledAnimationAsync("Ready", 0.5f); }),
});
ScheduleInput(beat, 4f, InputAction_FlickPress, LongShotOnHit, RallyOnMiss, RallyEmpty);
ScheduleInput(beat, 4f, InputAction_FlickPress, LongShotOnHit, RallyOnMiss, null);
}
@ -1406,14 +1385,7 @@ namespace HeavenStudio.Games
ReturnObject(Conductor.instance.songPositionInBeatsAsDouble, caller.startBeat + caller.timer + 1f, false);
hasMissed = false;
ActiveShuttle.DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch
{
DistanceSound.close => "Close",
DistanceSound.far => "Far",
DistanceSound.farther => "Farther",
DistanceSound.farthest => "Farthest",
_ => throw new System.NotImplementedException()
};
string distanceString = GetDistanceStringAtBeat(caller.startBeat + caller.timer);
SoundByte.PlayOneShotGame("airRally/hitBaxter_" + distanceString);
@ -1446,14 +1418,7 @@ namespace HeavenStudio.Games
hasMissed = false;
ActiveShuttle.DoHit(DistanceAtBeat(caller.startBeat + caller.timer));
string distanceString = DistanceAtBeat(caller.startBeat + caller.timer) switch
{
DistanceSound.close => "Close",
DistanceSound.far => "Far",
DistanceSound.farther => "Farther",
DistanceSound.farthest => "Farthest",
_ => throw new System.NotImplementedException()
};
string distanceString = GetDistanceStringAtBeat(caller.startBeat + caller.timer);
if (distanceString == "Close")
{
@ -1481,11 +1446,6 @@ namespace HeavenStudio.Games
shuttleActive = false;
ActiveShuttle = null;
}
public void RallyEmpty(PlayerActionEvent caller)
{
//empty
}
}
}

View file

@ -47,8 +47,21 @@ namespace HeavenStudio.Games.Scripts_AirRally
}
}
void Update()
{
if (pool == null) return;
time += Time.deltaTime;
if (time - lastTime > cloudRepeatRate)
{
lastTime = time;
var cloud = GetAvailableCloud();
if (cloud != null) cloud.StartCloud(cloudRoot.position, false);
}
}
Cloud GetAvailableCloud()
{
if (pool != null) {
foreach (Cloud cloud in pool)
{
if (!cloud.isWorking)
@ -56,20 +69,10 @@ namespace HeavenStudio.Games.Scripts_AirRally
return cloud;
}
}
}
return null;
}
// Update is called once per frame
void Update()
{
time += Time.deltaTime;
if (time - lastTime > cloudRepeatRate)
{
lastTime = time;
GetAvailableCloud()?.StartCloud(cloudRoot.position, false);
}
}
public void SetCloudsPerSecond(int cloudsPerSec)
{
cloudsPerSecond = cloudsPerSec;

View file

@ -25,7 +25,7 @@ namespace HeavenStudio.Games.Scripts_AirRally
[NonSerialized] public float flyPos;
[NonSerialized] public bool isReturning;
[NonSerialized] public bool isTossed = false;
[NonSerialized] public AirRally.DistanceSound currentDist = AirRally.DistanceSound.close;
[NonSerialized] public AirRally.DistanceSound currentDist = AirRally.DistanceSound.Close;
AirRally game;
private void Awake()
@ -58,7 +58,7 @@ namespace HeavenStudio.Games.Scripts_AirRally
{
var cond = Conductor.instance;
bool isFartherOrMore = currentDist != AirRally.DistanceSound.close && currentDist != AirRally.DistanceSound.far;
bool isFartherOrMore = currentDist != AirRally.DistanceSound.Close && currentDist != AirRally.DistanceSound.Far;
Vector3 lastPos = transform.position;
if (!rb.simulated)
@ -122,16 +122,16 @@ namespace HeavenStudio.Games.Scripts_AirRally
ParticleSystem.MainModule main = hitEffect.main;
switch (distance)
{
case AirRally.DistanceSound.close:
case AirRally.DistanceSound.Close:
main.startSize = 2f;
break;
case AirRally.DistanceSound.far:
case AirRally.DistanceSound.Far:
main.startSize = 3f;
break;
case AirRally.DistanceSound.farther:
case AirRally.DistanceSound.Farther:
main.startSize = 4f;
break;
case AirRally.DistanceSound.farthest:
case AirRally.DistanceSound.Farthest:
main.startSize = 6f;
break;
}

View file

@ -182,7 +182,7 @@ namespace HeavenStudio.Games
assistantCanBop = false;
string twoSound = "boardMeeting/two";
if (beat % 1 != 0) twoSound = "boardMeeting/twoUra";
MultiSound.Play(new MultiSound.Sound[]
MultiSound.Play(new List<MultiSound.Sound>
{
new MultiSound.Sound("boardMeeting/one", beat),
new MultiSound.Sound(twoSound, beat + 0.5f),

View file

@ -215,7 +215,7 @@ namespace HeavenStudio.Games
{ SetFace(idx, 4); Lion[idx].GetComponent<Animator>().Play("Clap", 0, 0); }));
}
}
if (sounds.Count > 0) clapSounds = MultiSound.Play(sounds.ToArray());
if (sounds.Count > 0) clapSounds = MultiSound.Play(sounds);
if (actions.Count > 0) clapAction = BeatAction.New(this, actions);
// prepare player input

View file

@ -308,7 +308,7 @@ namespace HeavenStudio.Games
public override void OnGameSwitch(double beat)
{
QueueSwitchBGs(beat);
QueueSwitches(beat);
foreach (var evt in scheduledInputs)
{
evt.Disable();
@ -318,30 +318,28 @@ namespace HeavenStudio.Games
public override void OnPlay(double beat)
{
queuedInputs.Clear();
QueueSwitchBGs(beat);
QueueSwitches(beat);
}
private void QueueSwitchBGs(double beat)
private void QueueSwitches(double beat)
{
double nextGameSwitchBeat = double.MaxValue;
List<RiqEntity> allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).FindAll(x => x.beat > beat);
if (allEnds.Count > 0)
{
nextGameSwitchBeat = allEnds[0].beat;
}
double nextGameSwitchBeat = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(x => x.beat > beat)?.beat ?? double.MaxValue;
var switchEventsOn = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "onbeatSwitch" });
foreach (var on in switchEventsOn)
foreach (var entity in gameManager.Beatmap.Entities)
{
if (on.beat >= nextGameSwitchBeat) continue;
OnbeatSwitch(on.beat, beat, on["visual"]);
}
switch (entity.datamodel)
{
case "lockstep/onbeatSwitch": {
if (entity.beat >= nextGameSwitchBeat) continue;
OnbeatSwitch(entity.beat, beat, entity["visual"]);
} break;
case "lockstep/offbeatSwitch": {
if (entity.beat >= nextGameSwitchBeat) continue;
OffbeatSwitch(entity.beat, beat, entity["visual"]);
} break;
var switchEventsOff = EventCaller.GetAllInGameManagerList("lockstep", new string[] { "offbeatSwitch" });
foreach (var off in switchEventsOff)
{
if (off.beat >= nextGameSwitchBeat) continue;
OffbeatSwitch(off.beat, beat, off["visual"]);
default: continue;
}
}
}
@ -357,7 +355,6 @@ namespace HeavenStudio.Games
EntityPreCheck(Conductor.instance.songPositionInBeatsAsDouble);
masterSprite = masterStepperSprite.sprite;
stepswitcherLeft.gameObject.SetActive(lessSteppers);
stepswitcherRight.gameObject.SetActive(lessSteppers);
@ -496,8 +493,7 @@ namespace HeavenStudio.Games
{
if (sound)
{
MultiSound.Play(new MultiSound.Sound[]
{
MultiSound.Play(new List<MultiSound.Sound> {
new MultiSound.Sound("lockstep/nha1", beat, 1, 1, false, 0),
new MultiSound.Sound("lockstep/nha2", beat + 0.5f, 1, 1, false, 0.01),
new MultiSound.Sound("lockstep/nha1", beat + 1f, 1, 1, false, 0),
@ -528,7 +524,7 @@ namespace HeavenStudio.Games
var haisActual = haisList.FindAll(x => x.beat < nextOffBeat);
MultiSound.Play(haisActual.ToArray(), true, true);
MultiSound.Play(haisActual, true, true);
}
}
@ -545,14 +541,14 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1.5f, delegate
{
if (visual) ChangeBeatBackGroundColour(true);
if (!marchRecursing && !ForceStepOnBeat(beat + 2f)) MarchRecursive(beat + 2f);
}),
new BeatAction.Action(beat + 1.5f, delegate { if (!marchRecursing && !ForceStepOnBeat(beat + 2f)) MarchRecursive(beat + 2f); }),
new BeatAction.Action(beat + 2f, delegate { if (visual) ChangeBeatBackGroundColour(false); }),
};
List<BeatAction.Action> actions = new();
foreach (var action in allActions)
{
if (action.beat >= gameswitchBeat) actions.Add(action);
if (action.beat + 0.5 >= gameswitchBeat) actions.Add(action);
}
if (actions.Count > 0) BeatAction.New(instance, actions);
}
@ -561,8 +557,7 @@ namespace HeavenStudio.Games
{
if (sound)
{
MultiSound.Play(new MultiSound.Sound[]
{
MultiSound.Play(new List<MultiSound.Sound> {
new MultiSound.Sound("lockstep/hai", beat, 1, 1, false, 0.018),
new MultiSound.Sound("lockstep/hai", beat + 1f, 1, 1, false, 0.018),
new MultiSound.Sound("lockstep/hai", beat + 2f, 1, 1, false, 0.018),
@ -594,7 +589,7 @@ namespace HeavenStudio.Games
var hosActual = hos.FindAll(x => x.beat < nextOnBeat);
MultiSound.Play(hosActual.ToArray(), true, true);
MultiSound.Play(hosActual, true, true);
}
}
@ -603,19 +598,19 @@ namespace HeavenStudio.Games
List<BeatAction.Action> allActions = new List<BeatAction.Action>()
{
new BeatAction.Action(beat, delegate { if (visual) ChangeBeatBackGroundColour(true); }),
new BeatAction.Action(beat + 1f, delegate { if (visual) ChangeBeatBackGroundColour(false); }),
new BeatAction.Action(beat + 2f, delegate { if (visual) ChangeBeatBackGroundColour(true); }),
new BeatAction.Action(beat + 3f, delegate
new BeatAction.Action(beat + 1, delegate { if (visual) ChangeBeatBackGroundColour(false); }),
new BeatAction.Action(beat + 2, delegate { if (visual) ChangeBeatBackGroundColour(true); }),
new BeatAction.Action(beat + 3, delegate
{
if (visual) ChangeBeatBackGroundColour(false);
if (!marchRecursing && !ForceStepOnBeat(beat + 3.5)) MarchRecursive(beat + 3.5);
}),
new BeatAction.Action(beat + 3f, delegate { if (!marchRecursing && !ForceStepOnBeat(beat + 3.5)) MarchRecursive(beat + 3.5f); }),
new BeatAction.Action(beat + 3.5f, delegate { if (visual) ChangeBeatBackGroundColour(true); }),
new BeatAction.Action(beat + 3.5, delegate { if (visual) ChangeBeatBackGroundColour(true); }),
};
List<BeatAction.Action> actions = new();
foreach (var action in allActions)
{
if (action.beat >= gameswitchBeat) actions.Add(action);
if (action.beat + 0.5 >= gameswitchBeat) actions.Add(action);
}
if (actions.Count > 0) BeatAction.New(instance, actions);
}
@ -661,10 +656,10 @@ namespace HeavenStudio.Games
bool offBeat = beat % 1 != 0;
if (sound)
{
MultiSound.Sound[] sounds = new MultiSound.Sound[amount];
List<MultiSound.Sound> sounds = new(amount);
for (int i = 0; i < amount; i++)
{
sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.015 : 0.018);
sounds.Add(new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.015 : 0.018));
}
MultiSound.Play(sounds, true, true);
}
@ -705,10 +700,10 @@ namespace HeavenStudio.Games
}
if (sound)
{
MultiSound.Sound[] sounds = new MultiSound.Sound[amount];
List<MultiSound.Sound> sounds = new(amount);
for (int i = 0; i < amount; i++)
{
sounds[i] = new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.015 : 0.018);
sounds.Add(new MultiSound.Sound($"lockstep/" + (offBeat ? "ho" : "hai"), beat + i, 1, 1, false, offBeat ? 0.015 : 0.018));
}
MultiSound.Play(sounds, true, true);
}

View file

@ -279,7 +279,7 @@ namespace HeavenStudio.Games
}
BeatAction.New(this, actions);
MultiSound.Play(sounds.ToArray(), true, true);
MultiSound.Play(sounds, true, true);
if (autoPassTurn)
{
@ -390,7 +390,7 @@ namespace HeavenStudio.Games
if (misses > 0) return;
flowerParticles.Play();
SoundByte.PlayOneShotGame($"tambourine/player/turnPass/sweep");
MultiSound.Play(new MultiSound.Sound[]
MultiSound.Play(new List<MultiSound.Sound>
{
new MultiSound.Sound("tambourine/player/turnPass/note1", beat),
new MultiSound.Sound("tambourine/player/turnPass/note2", beat + 0.1f),