BTSDS: Piano!!!

This commit is contained in:
Jenny Crowe 2022-03-07 02:16:31 -07:00
parent 5711a1508b
commit 2ac602dbe6
5 changed files with 81 additions and 21 deletions

View File

@ -224,7 +224,7 @@ namespace RhythmHeavenMania
SetCurrentEventToClosest(beat); SetCurrentEventToClosest(beat);
} }
for (int i = 0; i < SoundObjects.Count; i++) Destroy(SoundObjects[i].gameObject); KillAllSounds();
} }
public void Pause() public void Pause()
@ -237,6 +237,13 @@ namespace RhythmHeavenMania
Conductor.instance.Stop(beat); Conductor.instance.Stop(beat);
SetCurrentEventToClosest(beat); SetCurrentEventToClosest(beat);
onBeatChanged?.Invoke(beat); onBeatChanged?.Invoke(beat);
KillAllSounds();
}
public void KillAllSounds()
{
for (int i = 0; i < SoundObjects.Count; i++)
Destroy(SoundObjects[i].gameObject);
} }
#endregion #endregion

View File

@ -184,5 +184,16 @@ namespace RhythmHeavenMania.Games.BuiltToScaleDS
shooterAnim.Play("Shoot", 0, 0); shooterAnim.Play("Shoot", 0, 0);
elevatorAnim.Play("MakeRod", 0, 0); elevatorAnim.Play("MakeRod", 0, 0);
} }
public void PlayPiano(float beat, float length, int semiTones)
{
var pianoPitch = Mathf.Pow(2f, (1f / 12f) * semiTones);
var pianoSource = Jukebox.PlayOneShotGame("builtToScaleDS/Piano", -1, pianoPitch, true);
BeatAction.New(gameObject, new List<BeatAction.Action>()
{
new BeatAction.Action(beat + length, delegate { Jukebox.KillLoop(pianoSource, 0.1f); })
});
}
} }
} }

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@ -352,9 +352,13 @@ namespace RhythmHeavenMania
new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use") new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
} ), } ),
}), }),
new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "00BB00", true, false, new List<GameAction>() new Minigame("builtToScaleDS", "Built To Scale (DS)", "00BB00", true, false, new List<GameAction>()
{ {
new GameAction("spawn blocks", delegate { }, 1f, true) new GameAction("spawn blocks", delegate { }, 1f, true),
new GameAction("play piano", delegate { BuiltToScaleDS.instance.PlayPiano(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity.type); }, 1f, true, new List<Param>()
{
new Param("type", new EntityTypes.Integer(-24, 24, 0), "Semitones", "The number of semitones up or down this note should be pitched")
} ),
}), }),
new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>() new Minigame("tapTrial", "Tap Trial \n<color=#eb5454>[WIP don't use]</color>", "93ffb3", false, false, new List<GameAction>()
{ {

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@ -40,7 +40,7 @@ namespace RhythmHeavenMania.Util
FindJukebox().GetComponent<AudioSource>().volume = volume; FindJukebox().GetComponent<AudioSource>().volume = volume;
} }
public static AudioSource PlayOneShot(string name, float beat = -1) public static AudioSource PlayOneShot(string name, float beat = -1, float pitch = 1f, bool looping = false)
{ {
GameObject oneShot = new GameObject("oneShot"); GameObject oneShot = new GameObject("oneShot");
@ -52,6 +52,8 @@ namespace RhythmHeavenMania.Util
AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}"); AudioClip clip = Resources.Load<AudioClip>($"Sfx/{name}");
snd.clip = clip; snd.clip = clip;
snd.beat = beat; snd.beat = beat;
snd.pitch = pitch;
snd.looping = looping;
// snd.pitch = (clip.length / Conductor.instance.secPerBeat); // snd.pitch = (clip.length / Conductor.instance.secPerBeat);
GameManager.instance.SoundObjects.Add(oneShot); GameManager.instance.SoundObjects.Add(oneShot);
@ -59,7 +61,7 @@ namespace RhythmHeavenMania.Util
return audioSource; return audioSource;
} }
public static AudioSource PlayOneShotScheduled(string name, double targetTime) public static AudioSource PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, bool looping = false)
{ {
GameObject oneShot = new GameObject("oneShotScheduled"); GameObject oneShot = new GameObject("oneShotScheduled");
@ -71,6 +73,8 @@ namespace RhythmHeavenMania.Util
var clip = Resources.Load<AudioClip>($"Sfx/{name}"); var clip = Resources.Load<AudioClip>($"Sfx/{name}");
audioSource.clip = clip; audioSource.clip = clip;
snd.clip = clip; snd.clip = clip;
snd.pitch = pitch;
snd.looping = looping;
snd.scheduled = true; snd.scheduled = true;
snd.scheduledTime = targetTime; snd.scheduledTime = targetTime;
@ -81,25 +85,30 @@ namespace RhythmHeavenMania.Util
return audioSource; return audioSource;
} }
public static AudioSource PlayOneShotGame(string name, float beat = -1) public static AudioSource PlayOneShotGame(string name, float beat = -1, float pitch = 1f, bool looping = false)
{ {
if (GameManager.instance.currentGame == name.Split('/')[0]) if (GameManager.instance.currentGame == name.Split('/')[0])
{ {
return PlayOneShot($"games/{name}", beat); return PlayOneShot($"games/{name}", beat, pitch, looping);
} }
return null; return null;
} }
public static AudioSource PlayOneShotScheduledGame(string name, double targetTime) public static AudioSource PlayOneShotScheduledGame(string name, double targetTime, float pitch = 1f, bool looping = false)
{ {
if (GameManager.instance.currentGame == name.Split('/')[0]) if (GameManager.instance.currentGame == name.Split('/')[0])
{ {
return PlayOneShotScheduled($"games/{name}", targetTime); return PlayOneShotScheduled($"games/{name}", targetTime, pitch, looping);
} }
return null; return null;
} }
public static void KillLoop(AudioSource source, float fadeTime)
{
source.GetComponent<Sound>().KillLoop(fadeTime);
}
} }
} }

View File

@ -13,6 +13,8 @@ namespace RhythmHeavenMania.Util
public bool scheduled; public bool scheduled;
public double scheduledTime; public double scheduledTime;
public bool looping;
private AudioSource audioSource; private AudioSource audioSource;
private int pauseTimes = 0; private int pauseTimes = 0;
@ -29,6 +31,7 @@ namespace RhythmHeavenMania.Util
audioSource = GetComponent<AudioSource>(); audioSource = GetComponent<AudioSource>();
audioSource.clip = clip; audioSource.clip = clip;
audioSource.pitch = pitch; audioSource.pitch = pitch;
audioSource.loop = looping;
if (beat == -1 && !scheduled) if (beat == -1 && !scheduled)
{ {
@ -43,33 +46,59 @@ namespace RhythmHeavenMania.Util
startTime = Conductor.instance.songPosition; startTime = Conductor.instance.songPosition;
if (!scheduled) if (!scheduled && !looping)
StartCoroutine(NotRelyOnBeatSound()); StartCoroutine(NotRelyOnBeatSound());
} }
private void Update() private void Update()
{ {
if (scheduled) if (playIndex < 1)
{ {
if (AudioSettings.dspTime > scheduledTime && playIndex < 1) if (scheduled)
{ {
StartCoroutine(NotRelyOnBeatSound()); if (AudioSettings.dspTime > scheduledTime)
playIndex++; {
StartCoroutine(NotRelyOnBeatSound());
playIndex++;
}
} }
} else if (!playInstant)
else if (!playInstant)
{
if (Conductor.instance.songPositionInBeats > beat && playIndex < 1)
{ {
audioSource.PlayScheduled(Time.time); if (Conductor.instance.songPositionInBeats > beat)
playIndex++; {
audioSource.PlayScheduled(Time.time);
playIndex++;
}
} }
} }
} }
IEnumerator NotRelyOnBeatSound() IEnumerator NotRelyOnBeatSound()
{ {
yield return new WaitForSeconds(clip.length); if (!looping) // Looping sounds are destroyed manually.
{
yield return new WaitForSeconds(clip.length);
Destroy(this.gameObject);
}
}
public void KillLoop(float fadeTime)
{
StartCoroutine(FadeLoop(fadeTime));
}
float loopFadeTimer = 0f;
IEnumerator FadeLoop(float fadeTime)
{
float startingVol = audioSource.volume;
while (loopFadeTimer < fadeTime)
{
loopFadeTimer += Time.deltaTime;
audioSource.volume = Mathf.Max((1f - (loopFadeTimer / fadeTime)) * startingVol, 0f);
yield return null;
}
Destroy(this.gameObject); Destroy(this.gameObject);
} }
} }