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do it in the editor too
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parent
8b3bca35c7
commit
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3 changed files with 6 additions and 5 deletions
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@ -1110,7 +1110,7 @@ namespace HeavenStudio
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SetCurrentGame(game, useMinigameColor);
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SetCurrentGame(game, useMinigameColor);
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}
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}
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private void DestroyGame()
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public void DestroyGame()
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{
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{
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SetGame("noGame");
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SetGame("noGame");
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}
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}
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@ -507,12 +507,12 @@ namespace HeavenStudio.Editor
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public static bool MouseInRectTransform(RectTransform rectTransform)
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public static bool MouseInRectTransform(RectTransform rectTransform)
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{
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{
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return (rectTransform.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera));
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return rectTransform.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(rectTransform, Input.mousePosition, Editor.instance.EditorCamera);
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}
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}
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public void ReturnToTitle()
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public void ReturnToTitle()
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{
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{
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GlobalGameManager.LoadScene("Title");
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GlobalGameManager.LoadScene("Title", callback: GameManager.instance.DestroyGame);
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}
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}
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public void SetAuthoritiveMenu(bool state)
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public void SetAuthoritiveMenu(bool state)
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@ -39,5 +39,6 @@ MonoBehaviour:
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- Assets/Scripts/Games/TossBoys/TossBoys.cs
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- Assets/Scripts/Games/TossBoys/TossBoys.cs
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- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
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- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
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- Assets/Scripts/Games/AirRally/AirRally.cs
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- Assets/Scripts/Games/AirRally/AirRally.cs
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- Assets/Scripts/LevelEditor/Editor.cs
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PathsToSkipImportEvent: []
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PathsToSkipImportEvent: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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PathsToIgnoreOverwriteSettingOnAttribute: []
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