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(spinning) return; + preparing = true; + anim.DoScaledAnimationAsync("Prepare", 0.5f); + canBop = false; + } + + public void Spin(string soundToPlay = "A") + { + if (spinning) return; + spinning = true; + preparing = false; + if (this == game.firstSpinner) anim.DoUnscaledAnimation("Spin"); + else anim.DoUnscaledAnimation("Spin", game.firstSpinner.anim.GetCurrentAnimatorStateInfo(0).normalizedTime); + canBop = false; + Jukebox.PlayOneShotGame("boardMeeting/rollPrepare" + soundToPlay); + float offset = 0; + switch (soundToPlay) + { + case "A": + case "B": + offset = 0.01041666666f; + break; + case "C": + case "Player": + offset = 0.02083333333f; + break; + default: + offset = 0; + break; + } + rollLoop = Jukebox.PlayOneShotGame("boardMeeting/roll" + soundToPlay, Conductor.instance.songPositionInBeats + 0.5f - Conductor.instance.GetRestFromRealTime(offset), 1, 1, true); + } + + public void Stop(bool hit = true) + { + if (!spinning) return; + spinning = false; + anim.DoScaledAnimationAsync(hit ? "Stop" : "Miss", hit ? 0.5f : 0.25f); + if (rollLoop != null) + { + rollLoop.KillLoop(0); + rollLoop = null; + } + + BeatAction.New(game.gameObject, new List() + { + new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.5f, delegate { canBop = true; }) + }); + } + + public void Bop() + { + if (!canBop || spinning || !anim.IsAnimationNotPlaying() || preparing) return; + if (smileCounter > 0) + { + anim.DoScaledAnimationAsync("SmileBop", 0.5f); + smileCounter--; + } + else + { + anim.DoScaledAnimationAsync("Bop", 0.5f); + } + + } + + public void Smile() + { + if (spinning) return; + if (!preparing) anim.Play("SmileIdle"); + smileCounter = 2; + } + } +} + diff --git a/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs.meta b/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs.meta new file mode 100644 index 00000000..bee6e863 --- /dev/null +++ b/Assets/Scripts/Games/BoardMeeting/BMExecutive.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1d92a169b894684429df3bc113698228 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs new file mode 100644 index 00000000..2686a719 --- /dev/null +++ b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs @@ -0,0 +1,438 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Rendering; +using HeavenStudio.Util; +using DG.Tweening; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class RvlBoardMeetingLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("boardMeeting", "Board Meeting", "d37912", false, false, new List() + { + new GameAction("prepare", "Prepare") + { + function = delegate { BoardMeeting.instance.Prepare(); } + }, + new GameAction("spinEqui", "Spin") + { + function = delegate {var e = eventCaller.currentEntity; BoardMeeting.instance.SpinEqui(e.beat, e.length); }, + resizable = true, + priority = 2 + }, + new GameAction("spin", "Spin (Range)") + { + function = delegate {var e = eventCaller.currentEntity; BoardMeeting.instance.Spin(e["start"], e["end"]); }, + parameters = new List() + { + new Param("start", new EntityTypes.Integer(1, 6, 1), "Starting Pig", "Which pig from the far left (1) or far right (4) should be the first to spin?"), + new Param("end", new EntityTypes.Integer(1, 6, 4), "Ending Pig", "Which pig from the far left (1) or far right (4) should be the last to spin?") + }, + priority = 2 + }, + new GameAction("stop", "Stop") + { + function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Stop(e.beat, e.length); }, + resizable = true, + priority = 1 + }, + new GameAction("assStop", "Assistant Stop") + { + function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.AssistantStop(e.beat); }, + defaultLength = 3f + }, + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; BoardMeeting.instance.Bop(e.beat, e.length, e["bop"], e["auto"]); }, + resizable = true, + parameters = new List() + { + new Param("bop", true, "Bop", "Should the executives and assistant bop?"), + new Param("auto", false, "Bop (Auto)", "Should the executives and assistant auto bop?") + } + }, + new GameAction("changeCount", "Change Executives") + { + function = delegate { BoardMeeting.instance.ChangeExecutiveCount(eventCaller.currentEntity["amount"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("amount", new EntityTypes.Integer(3, 6, 4), "Amount", "How many executives will there be?") + } + } + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_BoardMeeting; + + public class BoardMeeting : Minigame + { + [Header("Components")] + [SerializeField] Transform farLeft; + [SerializeField] Transform farRight; + [SerializeField] Animator assistantAnim; + + [Header("Properties")] + [SerializeField] int executiveCount = 4; + [SerializeField] List executives = new List(); + public BMExecutive firstSpinner; + [SerializeField] float shakeIntensity = 0.5f; + public bool shouldBop = true; + bool assistantCanBop = true; + bool executivesCanBop = true; + public GameEvent bop = new GameEvent(); + Sound chairLoopSound = null; + int missCounter = 0; + private Tween shakeTween; + + public static BoardMeeting instance; + + private void Awake() + { + instance = this; + InitExecutives(); + } + + private void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop) + { + SingleBop(); + } + if(PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + if (executives[executiveCount - 1].spinning) + { + executives[executiveCount - 1].Stop(false); + Jukebox.PlayOneShotGame("boardMeeting/miss"); + Jukebox.PlayOneShot("miss"); + } + } + } + } + + void SingleBop() + { + if (assistantCanBop) + { + if (missCounter > 0) assistantAnim.DoScaledAnimationAsync("MissBop", 0.5f); + else assistantAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + if (missCounter > 0) missCounter--; + if (!executivesCanBop) return; + foreach (var executive in executives) + { + executive.Bop(); + } + } + + public void Bop(float beat, float length, bool goBop, bool autoBop) + { + shouldBop = autoBop; + if (goBop) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + i, delegate + { + SingleBop(); + }) + }); + } + } + } + + public void AssistantStop(float beat) + { + assistantCanBop = false; + string twoSound = "boardMeeting/two"; + if (beat % 1 != 0) twoSound = "boardMeeting/twoUra"; + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("boardMeeting/one", beat), + new MultiSound.Sound(twoSound, beat + 0.5f), + new MultiSound.Sound("boardMeeting/three", beat + 1), + new MultiSound.Sound("boardMeeting/stopAll", beat + 2) + }); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate { assistantAnim.DoScaledAnimationAsync("One", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { assistantAnim.DoScaledAnimationAsync("Three", 0.5f); }), + new BeatAction.Action(beat + 2, delegate + { + foreach (var executive in executives) + { + if (executive.player) continue; + executive.Stop(); + } + if (!executives[executiveCount - 1].spinning) + { + if (chairLoopSound != null) + { + chairLoopSound.KillLoop(0); + chairLoopSound = null; + } + } + }), + new BeatAction.Action(beat + 2.5f, delegate { assistantCanBop = true; }) + }); + ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustAssistant, MissAssistant, Empty); + } + + public void Stop(float beat, float length) + { + executivesCanBop = false; + List stops = new List(); + for (int i = 0; i < executiveCount; i++) + { + if (executives[i].player) break; + int index = i; + stops.Add(new BeatAction.Action(beat + length * i, delegate + { + int ex = executiveCount; + if (executiveCount < 4) ex = 4; + if (index < ex - 3) + { + Jukebox.PlayOneShotGame("boardMeeting/stopA"); + } + else if (index == ex - 3) + { + Jukebox.PlayOneShotGame("boardMeeting/stopB"); + } + else if (index == ex - 2) + { + Jukebox.PlayOneShotGame("boardMeeting/stopC"); + } + + if (index == executiveCount - 2 && !executives[executiveCount - 1].spinning) + { + if (chairLoopSound != null) + { + chairLoopSound.KillLoop(0); + chairLoopSound = null; + } + } + executives[index].Stop(); + })); + } + stops.Add(new BeatAction.Action(beat + length * executiveCount + 0.5f, delegate { executivesCanBop = true; })); + BeatAction.New(instance.gameObject, stops); + ScheduleInput(beat, length * (executiveCount - 1), InputType.STANDARD_DOWN, Just, Miss, Empty); + } + + public void Prepare() + { + Jukebox.PlayOneShotGame("boardMeeting/prepare"); + foreach (var executive in executives) + { + executive.Prepare(); + } + } + + public void SpinEqui(float beat, float length) + { + if (chairLoopSound == null) chairLoopSound = Jukebox.PlayOneShotGame("boardMeeting/chairLoop", -1, 1, 1, true); + firstSpinner = executives[0]; + List rolls = new List(); + for (int i = 0; i < executiveCount; i++) + { + int index = i; + rolls.Add(new BeatAction.Action(beat + length * i, delegate + { + int ex = executiveCount; + string soundToPlay = "A"; + if (executiveCount < 4) ex = 4; + if (index == ex - 3) + { + soundToPlay = "B"; + } + else if (index == ex - 2) + { + soundToPlay = "C"; + } + else if (index == ex - 1) + { + soundToPlay = "Player"; + } + executives[index].Spin(soundToPlay); + })); + } + BeatAction.New(instance.gameObject, rolls); + + } + + public void Spin(int start, int end) + { + if (start > executiveCount || end > executiveCount) return; + if (chairLoopSound == null) + { + chairLoopSound = Jukebox.PlayOneShotGame("boardMeeting/chairLoop", -1, 1, 1, true); + firstSpinner = executives[start - 1]; + } + for (int i = start - 1; i < end; i++) + { + int ex = executiveCount; + string soundToPlay = "A"; + if (executiveCount < 4) ex = 4; + if (i == ex - 3) + { + soundToPlay = "B"; + } + else if (i == ex - 2) + { + soundToPlay = "C"; + } + else if (i == ex - 1) + { + soundToPlay = "Player"; + } + executives[i].Spin(soundToPlay); + } + } + + public void InitExecutives() + { + float startPos = farLeft.position.x; + float maxWidth = Mathf.Abs(farLeft.position.x - farRight.position.x); + + for (int i = 0; i < executiveCount; i++) + { + BMExecutive executive; + if (i == 0) executive = executives[0]; + else executive = Instantiate(executives[0], transform); + + executive.transform.localPosition = new Vector3(startPos + ((maxWidth / (executiveCount - 1)) * i), 0); + executive.GetComponent().sortingOrder = i; + + if (i > 0) + executives.Add(executive); + + if (i == executiveCount - 1) + executive.player = true; + } + } + + public void ChangeExecutiveCount(int count) + { + for (int i = 1; i < executiveCount; i++) + { + Destroy(executives[i].gameObject); + } + executives.RemoveRange(1, executiveCount - 1); + executiveCount = count; + InitExecutives(); + } + + void Just(PlayerActionEvent caller, float state) + { + if (chairLoopSound != null) + { + chairLoopSound.KillLoop(0); + chairLoopSound = null; + } + if (state >= 1f || state <= -1f) + { + Jukebox.PlayOneShotGame("boardMeeting/missThrough"); + Jukebox.PlayOneShot("miss"); + executives[executiveCount - 1].Stop(false); + return; + } + Jukebox.PlayOneShotGame("boardMeeting/stopPlayer"); + executives[executiveCount - 1].Stop(); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate + { + foreach (var executive in executives) + { + executive.Smile(); + } + }) + }); + } + + void JustAssistant(PlayerActionEvent caller, float state) + { + if (chairLoopSound != null) + { + chairLoopSound.KillLoop(0); + chairLoopSound = null; + } + if (state >= 1f || state <= -1f) + { + Jukebox.PlayOneShotGame("boardMeeting/missThrough"); + Jukebox.PlayOneShot("miss"); + executives[executiveCount - 1].Stop(false); + return; + } + if (shakeTween != null) + shakeTween.Kill(true); + + DOTween.Punch(() => GameCamera.additionalPosition, x => GameCamera.additionalPosition = x, new Vector3(shakeIntensity, 0, 0), + Conductor.instance.pitchedSecPerBeat * 0.5f, 18, 1f); + executives[executiveCount - 1].Stop(); + assistantAnim.DoScaledAnimationAsync("Stop", 0.5f); + Jukebox.PlayOneShotGame("boardMeeting/stopAllPlayer"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate + { + foreach (var executive in executives) + { + executive.Smile(); + } + }) + }); + } + + void Miss(PlayerActionEvent caller) + { + if (executives[executiveCount - 1].spinning) + { + executives[executiveCount - 1].Stop(false); + Jukebox.PlayOneShotGame("boardMeeting/missThrough"); + Jukebox.PlayOneShot("miss"); + if (chairLoopSound != null) + { + chairLoopSound.KillLoop(0); + chairLoopSound = null; + } + } + } + + void MissAssistant(PlayerActionEvent caller) + { + if (executives[executiveCount - 1].spinning) + { + executives[executiveCount - 1].Stop(false); + Jukebox.PlayOneShotGame("boardMeeting/missThrough"); + Jukebox.PlayOneShot("miss"); + if (chairLoopSound != null) + { + chairLoopSound.KillLoop(0); + chairLoopSound = null; + } + } + assistantAnim.Play("MissIdle", 0, 0); + missCounter = 2; + } + + void Empty(PlayerActionEvent caller) { } + } +} + diff --git a/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs.meta b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs.meta new file mode 100644 index 00000000..af6a1eb4 --- /dev/null +++ b/Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 257f3dae2f7b7ed43b0133a7f2ac3447 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs index 681959a2..fbd4a550 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs @@ -35,6 +35,15 @@ namespace HeavenStudio.Games.Loaders new Param("toggle", false, "Alt", "Whether or not the alternate version should be played") } }, + new GameAction("sign", "Sign Enter") + { + function = delegate { var e = eventCaller.currentEntity; ClappyTrio.instance.Sign(e.beat, e.length, e["ease"]); }, + parameters = new List() + { + new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the sign move with?"), + }, + resizable = true + }, new GameAction("change lion count", "Change Lion Count") { function = delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity["valA"]); }, @@ -75,10 +84,16 @@ namespace HeavenStudio.Games private ClappyTrioPlayer ClappyTrioPlayer; public bool playerHitLast = false; + public bool missed; bool shouldBop; public GameEvent bop = new GameEvent(); + [SerializeField] Animator signAnim; + float signStartBeat; + float signLength; + EasingFunction.Ease lastEase; + public static ClappyTrio instance { get; set; } MultiSound clapSounds = null; @@ -106,6 +121,24 @@ namespace HeavenStudio.Games { if (shouldBop) Bop(cond.songPositionInBeats); } + if (cond.isPlaying && !cond.isPaused) + { + float normalizedBeat = cond.GetPositionFromBeat(signStartBeat, signLength); + + if (normalizedBeat > 0 && normalizedBeat <= 1) + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); + float newPos = func(0, 1, normalizedBeat); + signAnim.DoNormalizedAnimation("Enter", newPos); + } + } + } + + public void Sign(float beat, float length, int ease) + { + signStartBeat = beat; + signLength = length; + lastEase = (EasingFunction.Ease)ease; } private void InitLions() @@ -195,7 +228,8 @@ namespace HeavenStudio.Games { SetFace(i, 1); } - } else + } + else if (missed) { var a = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" }); var b = a.FindAll(c => c.beat < beat); diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs index b7eabdfe..bd1bd171 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs @@ -55,6 +55,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio private void Miss(PlayerActionEvent caller) { game.playerHitLast = false; + game.missed = true; if (clapStarted) this.canHit = false; @@ -77,6 +78,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio clapEffect.SetActive(false); Jukebox.PlayOneShot("miss"); game.playerHitLast = false; + game.missed = true; if (clapStarted) this.canHit = false; diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 4f7cd79c..c81351b8 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -26,7 +26,11 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("mole", "Mole") { - defaultLength = 2f + defaultLength = 2f, + parameters = new List() + { + new Param("mute", false, "Mute", "Should the mole laugh sound be muted?") + } }, }); } @@ -203,6 +207,7 @@ namespace HeavenStudio.Games for (int i = 0; i < moleEvents.Count; i++) { var moleEvent = moleEvents[i]; + if (moleEvent["mute"]) continue; var timeToEvent = moleEvent.beat - cond.songPositionInBeats; if (timeToEvent <= 4f && timeToEvent > 2f && !cuedMoleSounds.Contains(moleEvent)) { diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index e426bfed..fb7ce63a 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -37,6 +37,28 @@ namespace HeavenStudio.Games.Loaders function = delegate { Jukebox.PlayOneShot("games/forkLifter/sigh"); } }, + new GameAction("color", "Background Color") + { + function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.FadeBackgroundColor(e["start"], e["end"], e.length, e["instant"]); }, + parameters = new List() + { + new Param("start", Color.white, "Start Color", "The color to start fading from."), + new Param("end", Color.white, "End Color", "The color to end the fade."), + new Param("instant", false, "Instant", "If checked, the background color will instantly change to the start color.") + }, + resizable = true + }, + new GameAction("colorGrad", "Gradient Color") + { + function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.FadeGradientColor(e["start"], e["end"], e.length, e["instant"]); }, + parameters = new List() + { + new Param("start", Color.white, "Start Color", "The color to start fading from."), + new Param("end", Color.white, "End Color", "The color to end the fade."), + new Param("instant", false, "Instant", "If checked, the gradient color will instantly change to the start color.") + }, + resizable = true + }, // These are still here for backwards-compatibility but are hidden in the editor new GameAction("pea", "") { @@ -92,6 +114,16 @@ namespace HeavenStudio.Games public Animator handAnim; public GameObject flickedObject; public SpriteRenderer peaPreview; + [SerializeField] SpriteRenderer bg; + [SerializeField] SpriteRenderer bgGradient; + [SerializeField] SpriteRenderer viewerCircle; + [SerializeField] SpriteRenderer playerShadow; + [SerializeField] SpriteRenderer handShadow; + Tween bgColorTween; + Tween bgGradientColorTween; + Tween viewerCircleColorTween; + Tween playerShadowColorTween; + Tween handShadowColorTween; public Sprite[] peaSprites; public Sprite[] peaHitSprites; @@ -111,6 +143,7 @@ namespace HeavenStudio.Games { Jukebox.PlayOneShotGame("forkLifter/flick"); handAnim.Play("Hand_Flick", 0, 0); + ForkLifterHand.currentFlickIndex++; GameObject fo = Instantiate(flickedObject); fo.transform.parent = flickedObject.transform.parent; Pea pea = fo.GetComponent(); @@ -118,6 +151,62 @@ namespace HeavenStudio.Games pea.type = type; fo.SetActive(true); } + + public void ChangeBackgroundColor(Color color, float beats) + { + var seconds = Conductor.instance.secPerBeat * beats; + + if (bgColorTween != null) + bgColorTween.Kill(true); + if (viewerCircleColorTween != null) + viewerCircleColorTween.Kill(true); + if (handShadowColorTween != null) handShadowColorTween.Kill(true); + + if (seconds == 0) + { + bg.color = color; + viewerCircle.color = color; + handShadow.color = color; + } + else + { + bgColorTween = bg.DOColor(color, seconds); + handShadowColorTween = handShadow.DOColor(color, seconds); + viewerCircleColorTween = viewerCircle.DOColor(color, seconds); + } + } + + public void FadeBackgroundColor(Color start, Color end, float beats, bool instant) + { + ChangeBackgroundColor(start, 0f); + if (!instant) ChangeBackgroundColor(end, beats); + } + + public void ChangeGradientColor(Color color, float beats) + { + var seconds = Conductor.instance.secPerBeat * beats; + + if (bgGradientColorTween != null) + bgGradientColorTween.Kill(true); + if (playerShadowColorTween != null) playerShadowColorTween.Kill(true); + + if (seconds == 0) + { + bgGradient.color = color; + playerShadow.color = color; + } + else + { + bgGradientColorTween = bgGradient.DOColor(color, seconds); + playerShadowColorTween = playerShadow.DOColor(color, seconds); + } + } + + public void FadeGradientColor(Color start, Color end, float beats, bool instant) + { + ChangeGradientColor(start, 0f); + if (!instant) ChangeGradientColor(end, beats); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs index 6cb3c85f..9117b795 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs @@ -13,29 +13,43 @@ namespace HeavenStudio.Games.Scripts_ForkLifter public Sprite[] fastSprites; + private List allFlickEntities = new List(); + + public int currentFlickIndex; + + private void Awake() + { + var flickEntities = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "flick" }); + List tempEvents = new List(); + for (int i = 0; i < flickEntities.Count; i++) + { + if (flickEntities[i].beat >= Conductor.instance.songPositionInBeats) + { + tempEvents.Add(flickEntities[i]); + } + } + allFlickEntities = tempEvents; + } + public void CheckNextFlick() { - // var allPlayerActions = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "gulp", "sigh", "prepare" }); - // var allPlayerActions = EventCaller.GetAllPlayerEntities("forkLifter"); - // int currentPlayerEvent = GameManager.instance.currentEvent - EventCaller.GetAllPlayerEntitiesExceptBeforeBeat("forkLifter", Conductor.instance.songPositionInBeats).Count; - - /* if (currentPlayerEvent < allPlayerActions.Count) + if (allFlickEntities.Count > 0 && currentFlickIndex >= 0 && currentFlickIndex < allFlickEntities.Count) { - switch (allPlayerActions[currentPlayerEvent].datamodel.Split('/')[1]) + switch (allFlickEntities[currentFlickIndex]["type"]) { - case "pea": + case (int)ForkLifter.FlickType.Pea: ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[0]; fastSprite.sprite = fastSprites[0]; break; - case "topbun": + case (int)ForkLifter.FlickType.TopBun: ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[1]; fastSprite.sprite = fastSprites[0]; break; - case "burger": + case (int)ForkLifter.FlickType.Burger: ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[2]; fastSprite.sprite = fastSprites[1]; break; - case "bottombun": + case (int)ForkLifter.FlickType.BottomBun: ForkLifter.instance.peaPreview.sprite = ForkLifter.instance.peaSprites[3]; fastSprite.sprite = fastSprites[0]; break; @@ -44,9 +58,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter else { ForkLifter.instance.peaPreview.sprite = null; - }*/ - - // will fix later + } } public void Prepare() diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs b/Assets/Scripts/Games/ForkLifter/Pea.cs index bb949d82..e4fac7d6 100644 --- a/Assets/Scripts/Games/ForkLifter/Pea.cs +++ b/Assets/Scripts/Games/ForkLifter/Pea.cs @@ -52,9 +52,13 @@ namespace HeavenStudio.Games.Scripts_ForkLifter pea.transform.localPosition = Vector3.zero; + float peaOffset = 0; + + if (ForkLifterPlayer.instance.currentPerfectPeasOnFork == 3) peaOffset = -0.15724f; + for (int i = 0; i < ForkLifterPlayer.instance.perfect.transform.childCount; i++) { - ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork); + ForkLifterPlayer.instance.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * ForkLifterPlayer.instance.currentPerfectPeasOnFork + peaOffset); } SpriteRenderer psprite = pea.AddComponent(); diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 658529ae..e2818c54 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -25,12 +25,13 @@ namespace HeavenStudio.Games.Loaders inactiveFunction = delegate { KarateMan.ToggleBopUnloaded(eventCaller.currentEntity["toggle"]); } }, new GameAction("hit", "Toss Object") { - function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e["type"], e["type2"]); }, + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.CreateItem(e.beat, e["type"], e["type2"], e["mute"]); }, defaultLength = 2, parameters = new List() { new Param("type", KarateMan.HitType.Pot, "Object", "The object to fire"), - new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit") + new Param("type2", KarateMan.KarateManFaces.Normal, "Success Expression", "The facial expression to set Joe to on hit"), + new Param("mute", false, "Mute", "Should the throwing sound be muted?") } }, new GameAction("bulb", "Toss Lightbulb") @@ -695,7 +696,7 @@ namespace HeavenStudio.Games return word; } - public void CreateItem(float beat, int type, int expression) + public void CreateItem(float beat, int type, int expression, bool muteSound = false) { string outSound; @@ -739,7 +740,7 @@ namespace HeavenStudio.Games CreateItemInstance(beat, "Item00", expression); break; } - Jukebox.PlayOneShotGame(outSound, forcePlay: true); + if (!muteSound) Jukebox.PlayOneShotGame(outSound, forcePlay: true); } public void CreateBulbSpecial(float beat, int type, Color c, int expression) diff --git a/Assets/Scripts/Games/QuizShow/QuizShow.cs b/Assets/Scripts/Games/QuizShow/QuizShow.cs index 9585d299..b35d8ae6 100644 --- a/Assets/Scripts/Games/QuizShow/QuizShow.cs +++ b/Assets/Scripts/Games/QuizShow/QuizShow.cs @@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("quizShow", "Quiz Show", "0058CE", false, false, new List() + return new Minigame("quizShow", "Quiz Show", "c96efa", false, false, new List() { new GameAction("intervalStart", "Start Interval") { diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index 147dc085..e274388b 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -56,6 +56,19 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, priority = 4, }, + new GameAction("fade background", "Background Color") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length, e["instant"]); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("colorA", Color.white, "Start Color", "The starting color of the fade."), + new Param("colorB", Tambourine.defaultBGColor, "End Color", "The ending color of the fade."), + new Param("instant", false, "Instant", "Instantly set the color of the background to the start color?") + } + }, + //backwards-compatibility new GameAction("set background color", "Background Color") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.ChangeBackgroundColor(e["colorA"], 0f); }, @@ -63,19 +76,9 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("colorA", Tambourine.defaultBGColor, "Background Color", "The background color to change to.") - } + }, + hidden = true }, - new GameAction("fade background", "Fade Background Color") - { - function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); }, - defaultLength = 4f, - resizable = true, - parameters = new List() - { - new Param("colorA", Color.white, "Start Color", "The starting color of the fade."), - new Param("colorB", Tambourine.defaultBGColor, "End Color", "The ending color of the fade.") - } - } }); } } @@ -394,10 +397,10 @@ namespace HeavenStudio.Games } } - public void FadeBackgroundColor(Color start, Color end, float beats) + public void FadeBackgroundColor(Color start, Color end, float beats, bool instant) { ChangeBackgroundColor(start, 0f); - ChangeBackgroundColor(end, beats); + if (!instant) ChangeBackgroundColor(end, beats); } public void SummonFrog()