From 263aaa797d9266c5b23ac4e818c939aa5fe98865 Mon Sep 17 00:00:00 2001 From: KrispyDotlessI <92911290+KrispyDotlessI@users.noreply.github.com> Date: Wed, 24 Aug 2022 11:14:51 +0800 Subject: [PATCH] DS Touchscreen Colors assigned to Fireworks and more more include launch party, rhythm soumen, space dance, and tram & pauline --- Assets/Scripts/Games/Fireworks/Fireworks.cs | 2 +- Assets/Scripts/Games/LaunchParty/LaunchParty.cs | 2 +- Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs | 2 +- Assets/Scripts/Games/SpaceDance/SpaceDance.cs | 2 +- Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs | 2 +- 5 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs index 697adcaa..d500ca4e 100644 --- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbFireworkLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("fireworks", "Fireworks \n[WIP]", "000000", false, false, new List() + return new Minigame("fireworks", "Fireworks \n[WIP]", "0058CE", false, false, new List() { }); } diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs index b4e03000..ef73236b 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class RvlRocketLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("launch party", "Launch Party \n[WIP]", "000000", false, false, new List() + return new Minigame("launch party", "Launch Party \n[WIP]", "184CAA", false, false, new List() { }); } diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs index 25b567e0..f8b1f1c9 100644 --- a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs +++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class PcoSomenLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("rhythmSomen", "Rhythm Sōmen", "000000", false, false, new List() + return new Minigame("rhythmSomen", "Rhythm Sōmen", "99CC34", false, false, new List() { new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false), new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false), diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index 6f1c647c..91507932 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -9,7 +9,7 @@ namespace HeavenStudio.Games.Loaders public static class AgbSpaceDanceLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("spaceDance", "Space Dance \n[WIP don't use]", "000000", false, false, new List() + return new Minigame("spaceDance", "Space Dance \n[WIP don't use]", "FFFF34", false, false, new List() { new GameAction("turn right", delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); }, 2.0f, false), new GameAction("sit down", delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); }, 2.0f, false), diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs index abc5b749..b44e35e5 100644 --- a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tram&Pauline", "Tram & Pauline \n[WIP]", "000000", false, false, new List() + return new Minigame("tram&Pauline", "Tram & Pauline \n[WIP]", "E7A59C", false, false, new List() { new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f), new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List()