Put Minigame Definitions in a Dictionary (#614)

* put minigame definitions in a dictionary

why haven't we done this two years ago

* paranoia
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minenice55 2024-01-08 01:38:05 -05:00 committed by GitHub
parent 5cc31c32d8
commit 254e725b6f
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 72 additions and 46 deletions

View file

@ -2,9 +2,7 @@ using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using Jukebox;
using Jukebox.Legacy;
namespace HeavenStudio
{
@ -18,11 +16,15 @@ namespace HeavenStudio
public static EventCaller instance { get; private set; }
public List<Minigames.Minigame> minigames = new List<Minigames.Minigame>();
public Dictionary<string, Minigames.Minigame> minigames = new();
public Minigames.Minigame GetMinigame(string gameName)
{
return minigames.Find(c => c.name == gameName);
if (!minigames.ContainsKey(gameName))
{
return null;
}
return minigames[gameName];
}
public Minigames.GameAction GetGameAction(Minigames.Minigame game, string action)
@ -30,11 +32,29 @@ namespace HeavenStudio
return game.actions.Find(c => c.actionName == action);
}
public Minigames.GameAction GetGameAction(string gameName, string action)
{
if (minigames.ContainsKey(gameName))
{
return minigames[gameName].actions.Find(c => c.actionName == action);
}
else
{
Debug.LogWarning($"Game {gameName} not found!");
return null;
}
}
public Minigames.Param GetGameParam(Minigames.Minigame game, string action, string param)
{
return GetGameAction(game, action).parameters.Find(c => c.propertyName == param);
}
public Minigames.Param GetGameParam(string gameName, string action, string param)
{
return GetGameAction(gameName, action).parameters.Find(c => c.propertyName == param);
}
public void Init()
{
instance = this;
@ -68,7 +88,7 @@ namespace HeavenStudio
public void CallEvent(RiqEntity entity, bool gameActive)
{
string[] details = entity.datamodel.Split('/');
Minigames.Minigame game = minigames.Find(c => c.name == details[0]);
Minigames.Minigame game = minigames[details[0]];
try
{
currentEntity = entity;
@ -94,7 +114,7 @@ namespace HeavenStudio
public void CallPreEvent(RiqEntity entity)
{
string[] details = entity.datamodel.Split('/');
Minigames.Minigame game = minigames.Find(c => c.name == details[0]);
Minigames.Minigame game = minigames[details[0]];
try
{
currentEntity = entity;
@ -153,7 +173,7 @@ namespace HeavenStudio
public static List<Minigames.Minigame> FXOnlyGames()
{
return instance.minigames.FindAll(c => c.fxOnly == true).ToList();
return instance.minigames.Values.ToList().FindAll(c => c.fxOnly);
}
}
}

View file

@ -469,8 +469,7 @@ namespace HeavenStudio
string[] seekEntityDatamodel = seekEntity.datamodel.Split('/');
float seekTime = eventCaller.GetGameAction(
eventCaller.GetMinigame(seekEntityDatamodel[0]), seekEntityDatamodel[1]).preFunctionLength;
float seekTime = eventCaller.GetGameAction(seekEntityDatamodel[0], seekEntityDatamodel[1]).preFunctionLength;
if (start + seekTime >= eventBeats[currentPreSequence])
{
@ -904,10 +903,8 @@ namespace HeavenStudio
xDatamodel = x.datamodel.Split('/');
yDatamodel = y.datamodel.Split('/');
Minigames.Minigame xGame = eventCaller.GetMinigame(xDatamodel[0]);
Minigames.GameAction xAction = eventCaller.GetGameAction(xGame, xDatamodel[1]);
Minigames.Minigame yGame = eventCaller.GetMinigame(yDatamodel[0]);
Minigames.GameAction yAction = eventCaller.GetGameAction(yGame, yDatamodel[1]);
Minigames.GameAction xAction = eventCaller.GetGameAction(xDatamodel[0], xDatamodel[1]);
Minigames.GameAction yAction = eventCaller.GetGameAction(yDatamodel[0], yDatamodel[1]);
return yAction.priority.CompareTo(xAction.priority);
});
@ -1196,7 +1193,7 @@ namespace HeavenStudio
public Minigames.Minigame GetGameInfo(string name)
{
return eventCaller.minigames.Find(c => c.name == name);
return eventCaller.GetMinigame(name);
}
Color colMain;

View file

@ -104,7 +104,7 @@ namespace HeavenStudio.Editor
GameManager.instance.Init();
Timeline.Init();
foreach (var minigame in EventCaller.instance.minigames)
foreach (var minigame in EventCaller.instance.minigames.Values)
AddIcon(minigame);
UpdateEditorStatus(true);

View file

@ -81,8 +81,9 @@ namespace HeavenStudio.Editor
private void AddParams(RiqEntity entity)
{
var minigame = EventCaller.instance.GetMinigame(entity.datamodel.Split(0));
int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == entity.datamodel.Split(1)));
string[] split = entity.datamodel.Split('/');
var minigame = EventCaller.instance.GetMinigame(split[0]);
int actionIndex = minigame.actions.IndexOf(minigame.actions.Find(c => c.actionName == split[1]));
Minigames.GameAction action = minigame.actions[actionIndex];
if (action.parameters != null)

View file

@ -873,10 +873,8 @@ namespace HeavenStudio.Editor.Track
public TimelineEventObj AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), RiqEntity entity = null, bool addEvent = false)
{
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
var gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
string[] split = eventName.Split('/');
var action = EventCaller.instance.GetGameAction(split[0], split[1]);
if (addEvent)
{
@ -884,7 +882,7 @@ namespace HeavenStudio.Editor.Track
if (entity == null)
{
RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, 0, gameAction.defaultLength);
RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, 0, action.defaultLength);
tempEntity = en;

View file

@ -87,32 +87,31 @@ namespace HeavenStudio.Editor.Track
var eventName = entity.datamodel;
var game = EventCaller.instance.GetMinigame(eventName.Split(0));
var action = EventCaller.instance.GetGameAction(game, eventName.Split(1));
var gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1));
string[] split = eventName.Split('/');
var action = EventCaller.instance.GetGameAction(split[0], split[1]);
if (eventName.Split(1) == "switchGame")
Icon.sprite = Editor.GameIcon(eventName.Split(2));
if (split[1] == "switchGame")
Icon.sprite = Editor.GameIcon(split[2]);
else
Icon.sprite = Editor.GameIcon(eventName.Split(0));
Icon.sprite = Editor.GameIcon(split[0]);
if (gameAction != null)
if (action != null)
{
this.resizable = gameAction.resizable;
if (gameAction.resizable == false)
this.resizable = action.resizable;
if (action.resizable == false)
{
rectTransform.sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
this.length = gameAction.defaultLength;
rectTransform.sizeDelta = new Vector2(action.defaultLength * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
this.length = action.defaultLength;
}
else
{
if (entity != null && gameAction.defaultLength != entity.length)
if (entity != null && action.defaultLength != entity.length)
{
rectTransform.sizeDelta = new Vector2(entity.length * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
}
else
{
rectTransform.sizeDelta = new Vector2(gameAction.defaultLength * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
rectTransform.sizeDelta = new Vector2(action.defaultLength * Timeline.instance.PixelsPerBeat, Timeline.instance.LayerHeight());
}
}
}
@ -383,13 +382,13 @@ namespace HeavenStudio.Editor.Track
}
else if (Input.GetMouseButton(2))
{
var mgs = EventCaller.instance.minigames;
// var mgs = EventCaller.instance.minigames;
string[] datamodels = entity.datamodel.Split('/');
Debug.Log("Selected entity's datamodel : " + entity.datamodel);
bool isSwitchGame = datamodels[1] == "switchGame";
int gameIndex = mgs.FindIndex(c => c.name == datamodels[isSwitchGame ? 2 : 0]);
int block = isSwitchGame ? 0 : mgs[gameIndex].actions.FindIndex(c => c.actionName == datamodels[1]) + 1;
// int gameIndex = mgs.FindIndex(c => c.name == datamodels[isSwitchGame ? 2 : 0]);
int block = isSwitchGame ? 0 : EventCaller.instance.minigames[datamodels[isSwitchGame ? 2 : 0]].actions.FindIndex(c => c.actionName == datamodels[1]) + 1;
if (!isSwitchGame)
{

View file

@ -192,16 +192,18 @@ namespace HeavenStudio
System.Type type, pType;
if (EventCaller.instance != null)
{
string[] split;
foreach (var e in data.entities)
{
var gameName = e.datamodel.Split(0);
var actionName = e.datamodel.Split(1);
split = e.datamodel.Split('/');
var gameName = split[0];
var actionName = split[1];
game = EventCaller.instance.GetMinigame(gameName);
if (game == null)
{
Debug.LogWarning($"Unknown game {gameName} found in remix.json! Adding game...");
game = new Minigames.Minigame(gameName, gameName.DisplayName() + " \n<color=#eb5454>[inferred from remix.json]</color>", "", false, false, new List<Minigames.GameAction>(), inferred: true);
EventCaller.instance.minigames.Add(game);
EventCaller.instance.minigames.Add(gameName, game);
if (Editor.Editor.instance != null)
Editor.Editor.instance.AddIcon(game);
}
@ -646,9 +648,6 @@ namespace HeavenStudio
this.preFunction = prescheduleFunction ?? delegate { };
this.priority = priority;
this.preFunctionLength = preFunctionLength;
//todo: converting to new versions of GameActions
}
/// <summary>
@ -728,7 +727,7 @@ namespace HeavenStudio
public static void Init(EventCaller eventCaller)
{
eventCaller.minigames = new List<Minigame>()
List<Minigame> defaultGames = new()
{
new Minigame("gameManager", "Game Manager", "", false, true, new List<GameAction>()
{
@ -1175,11 +1174,23 @@ namespace HeavenStudio
}),
};
foreach (var game in defaultGames)
{
eventCaller.minigames.Add(game.name, game);
}
BuildLoadRunnerList();
Debug.Log($"Running {loadRunners.Count} game loaders...");
foreach (var load in loadRunners)
{
Debug.Log("Running game loader " + RuntimeReflectionExtensions.GetMethodInfo(load).DeclaringType.Name);
eventCaller.minigames.Add(load(eventCaller));
Minigame game = load(eventCaller);
if (game == null)
{
Debug.LogError("Game loader " + RuntimeReflectionExtensions.GetMethodInfo(load).DeclaringType.Name + " failed!");
continue;
}
eventCaller.minigames.Add(game.name, game);
}
}
}