Merge branch 'master' into more-ntrIdol-2

This commit is contained in:
minenice55 2022-03-28 09:43:55 -04:00
commit 24765c3d68
51 changed files with 5542 additions and 104 deletions

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@ -17,6 +17,9 @@ namespace HeavenStudio
// The number of seconds for each song beat
public float secPerBeat;
// The number of seconds for each song beat, inversely scaled to song pitch (higer pitch = shorter time)
public float pitchedSecPerBeat => (secPerBeat / musicSource.pitch);
// Current song position, in seconds
private float songPos; // for Conductor use only
public float songPosition;
@ -237,7 +240,7 @@ namespace HeavenStudio
// convert real seconds to beats
public float GetRestFromRealTime(float seconds)
{
return seconds/secPerBeat;
return seconds/pitchedSecPerBeat;
}
public void SetBpm(float bpm)

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@ -19,13 +19,19 @@ namespace HeavenStudio.Games
[Header("References")]
public GameObject donutBase;
public GameObject cakeBase;
public GameObject crumbsBase;
public Transform foodHolder;
public Transform crumbsHolder;
public GameObject individualBagHolder;
[Header("Curves")]
public BezierCurve3D donutCurve;
public BezierCurve3D cakeCurve;
[Header("Gradients")]
public Gradient donutGradient;
public Gradient cakeGradient;
private bool squashing;
public static BlueBear instance;

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@ -61,7 +61,8 @@ namespace HeavenStudio.Games.Scripts_BlueBear
Jukebox.PlayOneShotGame("blueBear/chompDonut");
// Placeholder! Show particles here!
SpawnCrumbs();
GameObject.Destroy(gameObject);
}
}
@ -76,7 +77,8 @@ namespace HeavenStudio.Games.Scripts_BlueBear
Jukebox.PlayOneShotGame("blueBear/chompCake");
// Placeholder! Show particles here!
SpawnCrumbs();
GameObject.Destroy(gameObject);
}
}
@ -99,8 +101,23 @@ namespace HeavenStudio.Games.Scripts_BlueBear
Jukebox.PlayOneShotGame("blueBear/chompDonut");
}
// Placeholder! Show particles here!
SpawnCrumbs();
GameObject.Destroy(gameObject);
}
void SpawnCrumbs()
{
var crumbsGO = GameObject.Instantiate(game.crumbsBase, game.crumbsHolder);
crumbsGO.SetActive(true);
crumbsGO.transform.position = transform.position;
var ps = crumbsGO.GetComponent<ParticleSystem>();
var main = ps.main;
var newGradient = new ParticleSystem.MinMaxGradient(isCake ? game.cakeGradient : game.donutGradient);
newGradient.mode = ParticleSystemGradientMode.RandomColor;
main.startColor = newGradient;
ps.Play();
}
}
}

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@ -48,11 +48,6 @@ namespace HeavenStudio.Games
environmentMaterials = environmentRenderer.materials;
beltMaterial = Instantiate(environmentMaterials[8]);
environmentMaterials[8] = beltMaterial;
}
void Start()
{
renderQuadTrans.gameObject.SetActive(true);
var cam = GameCamera.instance.camera;

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@ -30,9 +30,10 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
InitLions();
}
private void Start()
private void InitLions()
{
float startPos = -3.066667f;
float maxWidth = 12.266668f;
@ -53,6 +54,7 @@ namespace HeavenStudio.Games
if (i == lionCount - 1)
ClappyTrioPlayer = lion.AddComponent<ClappyTrioPlayer>();
}
}
private void Update()
@ -161,7 +163,7 @@ namespace HeavenStudio.Games
Lion.RemoveRange(1, lionCount - 1);
lionCount = lions;
SetFace(0, 0);
Start();
InitLions();
PlayAnimationAll("Idle");
}

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@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Scripts_ClappyTrio
private GameObject clapEffect;
new int aceTimes = 0;
private void Start()
private void Awake()
{
clapEffect = transform.GetChild(4).GetChild(3).gameObject;
}

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@ -14,7 +14,7 @@ namespace HeavenStudio.Games
const float stepDistance = 2.115f;
public static float[] moleSoundOffsets = new float[]{ 0.134f, 0.05f, 0.061f };
float scrollRate => stepDistance / (Conductor.instance.secPerBeat * 2f / Conductor.instance.musicSource.pitch);
float scrollRate => stepDistance / (Conductor.instance.pitchedSecPerBeat * 2f);
float grassWidth;
float dotsWidth = 19.2f;
@ -51,12 +51,8 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
}
private void Start()
{
// Finding grass sprite width for grass scrolling.
instance = this;// Finding grass sprite width for grass scrolling.
farmer.Init();
var grassSprite = grass.sprite;
var borderLeft = grassSprite.rect.xMin + grassSprite.border.x;
var borderRight = grassSprite.rect.xMax - grassSprite.border.z;
@ -295,7 +291,7 @@ namespace HeavenStudio.Games
var veggieX = (beat - startBeat) * -stepDistance / 2f;
newVeggie.transform.localPosition = new Vector3(veggieX, 0f, 0f);
newVeggie.Init();
newVeggie.gameObject.SetActive(true);
}

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
private CropStomp game;
private void Start()
public void Init()
{
game = CropStomp.instance;
}

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@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
private CropStomp game;
private void Start()
public void Init()
{
game = CropStomp.instance;
@ -231,7 +231,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
var veggieScale = veggieTrans.localScale;
veggieTrans.localScale = new Vector3(veggieScale.x * 0.5f, veggieScale.y, veggieScale.z);
squashTween = veggieTrans.DOScaleX(veggieScale.x, cond.secPerBeat * 0.5f / cond.musicSource.pitch);
squashTween = veggieTrans.DOScaleX(veggieScale.x, cond.pitchedSecPerBeat * 0.5f);
ResetState();

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@ -32,11 +32,8 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
}
private void Start()
{
djYellowAnim = djYellow.GetComponent<Animator>();
student.Init();
}
private void Update()
@ -108,7 +105,7 @@ namespace HeavenStudio.Games
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + 1f - (0.030f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f),
new MultiSound.Sound("", beat + 2f)
};
@ -136,7 +133,7 @@ namespace HeavenStudio.Games
var sound = new MultiSound.Sound[]
{
new MultiSound.Sound("djSchool/andStop1", beat),
new MultiSound.Sound("djSchool/andStop2", beat + .5f - (0.1200f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f),
new MultiSound.Sound("", beat + 1.5f)
};
@ -178,8 +175,8 @@ namespace HeavenStudio.Games
new MultiSound.Sound(sounds[0], beat),
new MultiSound.Sound(sounds[1], beat + .25f),
new MultiSound.Sound(sounds[2], beat + .5f),
new MultiSound.Sound(sounds[3], beat + 1f - (0.0500f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
new MultiSound.Sound(sounds[4], beat + 2f - (0.070f/Conductor.instance.secPerBeat)*Conductor.instance.musicSource.pitch),
new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f),
new MultiSound.Sound(sounds[4], beat + 2f, offset: 0.070f),
});
BeatAction.New(djYellow, new List<BeatAction.Action>()

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@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
private DJSchool game;
private void Start()
public void Init()
{
game = DJSchool.instance;
anim = GetComponent<Animator>();

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@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Scripts_DrummingPractice
private bool hasHit = false;
// Start is called before the first frame update
void Start()
void Awake()
{
PlayerActionInit(gameObject, startBeat);
}

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@ -43,10 +43,10 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
SetMiis();
}
// TODO: Move this to OnGameSwitch() when functional?
private void Start()
public void OnGameSwitch()
{
SetMiis();
}

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@ -102,14 +102,16 @@ namespace HeavenStudio.Games
for (int i = 0; i < FAN_COUNT; i++)
{
GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent);
NtrIdolFan fan = mobj.GetComponent<NtrIdolFan>();
mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z);
mobj.GetComponent<SortingGroup>().sortingOrder = i + sortOrigin;
if (i == 3)
{
Player = mobj.GetComponent<NtrIdolFan>();
Player = fan;
Player.player = true;
}
Spectators.Add(mobj);
fan.Init();
//prepare spawn point of next spectator
spawnPos.x += RADIUS * 2;
@ -127,6 +129,9 @@ namespace HeavenStudio.Games
}
}
const int FAN_COUNT = 12;
const float RADIUS = 1.3f;
public override void OnGameSwitch(float beat)
{
if (wantHais != Single.MinValue)

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@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
private bool inputHit = false;
private bool hasHit = false;
public void Start()
public void Init()
{
if (player)
upcomingHits = new Queue<KeyValuePair<float, int>>(); // beat, type

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@ -9,7 +9,7 @@ namespace HeavenStudio.Games
public class Fireworks : Minigame
{
// Start is called before the first frame update
void Start()
void Awake()
{
}

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Scripts_Fireworks
public bool isSparkler;
// Start is called before the first frame update
void Start()
void Awake()
{
}

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@ -45,10 +45,6 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
private void Awake()
{
instance = this;
}
private void Start()
{
anim = GetComponent<Animator>();
}

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@ -16,14 +16,14 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
public int type;
private void Start()
private void Awake()
{
anim = GetComponent<Animator>();
// SCHEDULING zoom sound so it lines up with when it meets the fork.
var currentDspTime = AudioSettings.dspTime;
var cond = Conductor.instance;
var zoomStartTime = currentDspTime + (double)(cond.secPerBeat * 2 / cond.musicSource.pitch) - 0.317;
var zoomStartTime = currentDspTime + (double)(cond.pitchedSecPerBeat * 2) - 0.317;
Jukebox.PlayOneShotScheduledGame("forkLifter/zoomFast", (double)zoomStartTime);
GetComponentInChildren<SpriteRenderer>().sprite = ForkLifter.instance.peaSprites[type];

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@ -24,7 +24,7 @@ namespace HeavenStudio.Games.Global
private List<Beatmap.Entity> allFadeEvents = new List<Beatmap.Entity>();
private void Start()
private void Awake()
{
this.gameObject.transform.SetParent(GameManager.instance.gameObject.transform);
gameObject.layer = LayerMask.NameToLayer("Flash");

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@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public GameObject shadow;
private void Start()
private void Awake()
{
SpriteRenderer = this.gameObject.GetComponent<SpriteRenderer>();
SpriteRenderer.sprite = KarateMan.instance.BarrelSprites[spriteIndex];

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@ -29,7 +29,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
[SerializeField] private AnimationCurve outCurve;
[SerializeField] private AnimationCurve shadowHitCurve;
private void Start()
private void Awake()
{
anim = GetComponent<Animator>();

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@ -17,7 +17,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
public GameObject pot;
private void Start()
private void Awake()
{
SpriteRenderer sr = gameObject.AddComponent<SpriteRenderer>();
sr.sprite = KarateMan.instance.CookingPotSprites[1];

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@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
private int missTimes = 0;
private void Start()
private void Awake()
{
anim = GetComponent<Animator>();
spriteComp = Sprite.GetComponent<SpriteRenderer>();

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@ -30,10 +30,6 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
}
private void Start()
{
canGo = false;
man.stepTimes = 0;
SetInterval(0);

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@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Scripts_MrUpbeat
private bool passedFirst = false;
public float beatOffset = 0;
private void Start()
private void Awake()
{
PlayerActionInit(gameObject, startBeat);
}

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@ -15,7 +15,7 @@ namespace HeavenStudio.Games.Scripts_RhythmRally
private Animator opponentAnim;
private Conductor cond;
void Awake()
public void Init()
{
game = RhythmRally.instance;
playerAnim = game.playerAnim;

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@ -55,11 +55,7 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
}
void Start()
{
paddlers.Init();
renderQuadTrans.gameObject.SetActive(true);
var cam = GameCamera.instance.camera;

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@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
public SpriteRenderer heldHairSprite;
public Transform tweezerSpriteTrans;
private void Start()
private void Awake()
{
anim = GetComponent<Animator>();
vegetableAnim = RhythmTweezers.instance.VegetableAnimator;

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@ -168,6 +168,11 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
{
switch (state) //handle animations
{
case State.None: //the only time any ball should ever have this state is if it's the unused offscreen ball (which is the only reason this state exists)
{
gameObject.SetActive(false);
break;
}
case State.Dispensing:
{
float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.35f);

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@ -20,22 +20,10 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
[Header("Components")]
private Animator anim;
public Ball ball;
public Transform rightLeg;
public Transform leftLeg;
private void Start()
private void Awake()
{
anim = GetComponent<Animator>();
GameObject rightLeg = new GameObject();
rightLeg.transform.SetParent(this.transform);
rightLeg.transform.position = new Vector3(-0.67f, -1.48f);
GameObject leftLeg = new GameObject("leftLeg");
leftLeg.transform.SetParent(this.transform);
leftLeg.transform.position = new Vector3(0f, -1.48f);
this.rightLeg = rightLeg.transform;
this.leftLeg = leftLeg.transform;
}
public override void OnAce()

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@ -24,10 +24,6 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
}
private void Start()
{
/*for (int x = 0; x < Random.Range(9, 12); x++)
{
for (int y = 0; y < Random.Range(6, 9); y++)

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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
private float showBeat = 0;
private bool isShowing = false;
private void Start()
private void Awake()
{
anim = GetComponent<Animator>();
anim.Play("AlienIdle", 0, 0);

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@ -57,10 +57,6 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
}
private void Start()
{
var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" });
List<Beatmap.Entity> tempEvents = new List<Beatmap.Entity>();
for (int i = 0; i < camEvents.Count; i++)

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@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Scripts_Spaceball
public float hitRot;
public float randomEndPosX;
private void Start()
private void Awake()
{
anim = GetComponent<Animator>();

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@ -29,10 +29,6 @@ namespace HeavenStudio.Games.Scripts_Spaceball
private void Awake()
{
instance = this;
}
private void Start()
{
anim = GetComponent<Animator>();
}

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@ -12,8 +12,7 @@ namespace HeavenStudio.Games.Scripts_TapTrial
public int type;
// Start is called before the first frame update
void Start()
void Awake()
{
PlayerActionInit(this.gameObject, startBeat);
}

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Scripts_TapTrial
public float nextBeat;
public int tripleOffset = 0;
private void Start()
private void Awake()
{
anim = GetComponent<Animator>();
}

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@ -12,7 +12,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz
public SpriteRenderer spriteRenderer;
public GameObject shimmer;
public void Start()
public void Awake()
{
int order = (int)Math.Round((transform.position.z - 2) * 1000);
spriteRenderer.sortingOrder = order;

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@ -20,10 +20,6 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz
private void Awake()
{
game = WizardsWaltz.instance;
}
private void Start()
{
spriteRenderer.sortingOrder = order;
animator.Play("Appear", 0, 0);
}

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@ -16,7 +16,7 @@ namespace HeavenStudio.Games.Scripts_WizardsWaltz
private WizardsWaltz game;
private float songPos;
private void Awake()
public void Init()
{
game = WizardsWaltz.instance;
}

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@ -34,6 +34,7 @@ namespace HeavenStudio.Games
private void Awake()
{
instance = this;
wizard.Init();
}
private void Start()