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isReadable: 1 + isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 vTOnly: 0 @@ -42,9 +42,9 @@ TextureImporter: filterMode: 1 aniso: 1 mipBias: 0 - wrapU: 1 - wrapV: 1 - wrapW: 1 + wrapU: 0 + wrapV: 0 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 diff --git a/Assets/Scripts/Common/CanvasScroll.cs b/Assets/Scripts/Common/CanvasScroll.cs new file mode 100644 index 00000000..b783ce4a --- /dev/null +++ b/Assets/Scripts/Common/CanvasScroll.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +namespace HeavenStudio.Common +{ + public class CanvasScroll : MonoBehaviour + { + [SerializeField] RawImage[] _imgs; + + public float NormalizedX = 0.0f; + public float NormalizedY = 0.0f; + public Vector2 Normalized { get { return new Vector2(NormalizedX, NormalizedY); } set { NormalizedX = value.x; NormalizedY = value.y; } } + + public float TileX = 1.0f; + public float TileY = 1.0f; + public Vector2 Tile { get { return new Vector2(TileX, TileY); } set { TileX = value.x; TileY = value.y; } } + + private void Update() + { + foreach (var img in _imgs) + { + img.uvRect = new Rect(new Vector2(NormalizedX, NormalizedY) * Tile, img.uvRect.size); + } + } + } +} + diff --git a/Assets/Scripts/Common/CanvasScroll.cs.meta b/Assets/Scripts/Common/CanvasScroll.cs.meta new file mode 100644 index 00000000..b8b360f7 --- /dev/null +++ b/Assets/Scripts/Common/CanvasScroll.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6dfb70e45ff5004cab0352936d3f10a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 63641bfc..e5446e47 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -32,6 +32,16 @@ namespace HeavenStudio.Games.Loaders new Param("mute", false, "Mute", "Should the mole laugh sound be muted?") } }, + new GameAction("plantCollect", "Veggie Collection Values") + { + function = delegate { var e = eventCaller.currentEntity; CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "For each time the threshold is met a new plant will appear in the veggie bag."), + new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "What is the limit for plants collected?") + } + } }, new List() {"ntr", "keep"}, "ntrstomp", "en", @@ -83,6 +93,8 @@ namespace HeavenStudio.Games private Tween shakeTween; + public ParticleSystem hitParticle; + public static CropStomp instance; private void Awake() @@ -274,6 +286,18 @@ namespace HeavenStudio.Games isFlicking = false; } + public void SetCollectThresholds(int thresholdEvolve, int limit) + { + farmer.plantThreshold = thresholdEvolve; + farmer.plantLimit = limit; + farmer.UpdatePlants(); + } + + public void CollectPlant() + { + farmer.CollectPlant(); + } + private void PlayAnims() { // Step. diff --git a/Assets/Scripts/Games/CropStomp/Farmer.cs b/Assets/Scripts/Games/CropStomp/Farmer.cs index b2d4b030..0e1ca626 100644 --- a/Assets/Scripts/Games/CropStomp/Farmer.cs +++ b/Assets/Scripts/Games/CropStomp/Farmer.cs @@ -14,9 +14,37 @@ namespace HeavenStudio.Games.Scripts_CropStomp PlayerActionEvent stomp; + [SerializeField] private Transform collectedHolder; + + [SerializeField] private GameObject plantLeftRef; + [SerializeField] private GameObject plantRightRef; + private List spawnedPlants = new List(); + + [SerializeField] private float plantDistance = 0.5f; + + public int plantThreshold = 8; + + public int plantLimit = 80; + + private static int collectedPlants = 0; + + private void OnDestroy() + { + if (!Conductor.instance.isPlaying) + { + collectedPlants = 0; + UpdatePlants(); + } + } + public void Init() { game = CropStomp.instance; + if (!Conductor.instance.isPlaying) + { + collectedPlants = 0; + } + UpdatePlants(); } private void Update() @@ -40,6 +68,33 @@ namespace HeavenStudio.Games.Scripts_CropStomp } } + public void CollectPlant() + { + if (collectedPlants >= plantLimit) return; + collectedPlants++; + UpdatePlants(); + } + + public void UpdatePlants() + { + if (spawnedPlants.Count > 0) + { + foreach (var plant in spawnedPlants) + { + Destroy(plant); + } + spawnedPlants.Clear(); + } + for (int i = 0; i < collectedPlants && i < plantLimit; i += plantThreshold) + { + GameObject spawnedPlant = Instantiate(((i / plantThreshold) % 2 == 0) ? plantRightRef : plantLeftRef, collectedHolder); + spawnedPlant.transform.localPosition = new Vector3(0, (i / plantThreshold) * plantDistance + plantDistance, 0); + spawnedPlant.GetComponent().sortingOrder = (i / plantThreshold) - 2; + spawnedPlant.SetActive(true); + spawnedPlants.Add(spawnedPlant); + } + } + private void Just(PlayerActionEvent caller, float state) { // REMARK: does not count for performance @@ -73,6 +128,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp { game.Stomp(); game.bodyAnim.Play("Stomp", 0, 0); + } nextStompBeat += 2f; stomp?.Disable(); diff --git a/Assets/Scripts/Games/CropStomp/Veggie.cs b/Assets/Scripts/Games/CropStomp/Veggie.cs index 9050bac4..d2ae32f1 100644 --- a/Assets/Scripts/Games/CropStomp/Veggie.cs +++ b/Assets/Scripts/Games/CropStomp/Veggie.cs @@ -204,6 +204,10 @@ namespace HeavenStudio.Games.Scripts_CropStomp { var veggieScale = Mathf.Min(1.5f - pickPosition, 1f); veggieTrans.localScale = Vector2.one * veggieScale; + if (pickPosition >= 1f) + { + game.CollectPlant(); + } } } @@ -219,6 +223,10 @@ namespace HeavenStudio.Games.Scripts_CropStomp var cond = Conductor.instance; + ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent); + + spawnedHit.Play(); + veggieState = 1; game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, InputType.STANDARD_UP, PickJust, PickMiss, Out); targetBeat = targetBeat + (isMole ? 0.5f : 1f); diff --git a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs index 95edf3a3..f6d787a7 100644 --- a/Assets/Scripts/Games/RhythmTweezers/LongHair.cs +++ b/Assets/Scripts/Games/RhythmTweezers/LongHair.cs @@ -56,8 +56,8 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers endEvent.Disable(); } // Auto-release if holding at release time. - if (normalizedBeat >= 1f && !game.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_DOWN_UP)) - EndAce(); + if (normalizedBeat >= 1f) + endEvent.Hit(0, 1); } loop.transform.localScale = Vector2.one / holder.transform.localScale; diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs index 3e0f3bc1..46d77257 100644 --- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs +++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs @@ -4,6 +4,7 @@ using System.Collections.Generic; using UnityEngine; using DG.Tweening; using static HeavenStudio.Games.SpaceDance; +using HeavenStudio.Common; namespace HeavenStudio.Games.Loaders { @@ -65,23 +66,18 @@ namespace HeavenStudio.Games.Loaders new Param("toggle", false, "Instant", "Should the background instantly change color?") } }, - new GameAction("bop", "Single Bop") + new GameAction("bop", "Bop") { - function = delegate { SpaceDance.instance.Bop(); SpaceDance.instance.GrampsBop(eventCaller.currentEntity["gramps"]); }, + function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.EpicBop(e.beat, e.length, e["auto"], e["bop"], e["grampsAuto"], e["gramps"]); }, parameters = new List() { - new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?") - } - }, - new GameAction("bopToggle", "Bop Toggle") - { - function = delegate { SpaceDance.instance.shouldBop = eventCaller.currentEntity["toggle"]; SpaceDance.instance.spaceGrampsShouldBop = eventCaller.currentEntity["gramps"]; }, - defaultLength = 0.5f, - parameters = new List() - { - new Param("toggle", true, "Should bop?", "Should the dancers bop?"), - new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?") - } + new Param("bop", true, "Dancers Bop", "Should the dancers bop?"), + new Param("auto", false, "Dancers Bop (Auto)", "Should the dancers auto bop?"), + new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?"), + new Param("grampsAuto", false, "Gramps Bop (Auto)", "Should Space Gramps auto bop with the dancers?") + }, + resizable = true, + defaultLength = 4f }, new GameAction("grampsAnims", "Space Gramps Animations") { @@ -92,7 +88,16 @@ namespace HeavenStudio.Games.Loaders new Param("toggle", true, "Looping", "Should the animation loop?"), new Param("type", SpaceDance.GrampsAnimationType.Talk, "Which animation?", "Which animation should space gramps do?") } - } + }, + new GameAction("scroll", "Scrolling Background") + { + function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateScrollSpeed(e["x"], e["y"]); }, + defaultLength = 1f, + parameters = new List() { + new Param("x", new EntityTypes.Float(-5f, 5f, 0), "Horizontal", "How fast does the background move horizontally?"), + new Param("y", new EntityTypes.Float(-5f, 5f, 0), "Vertical", "How fast does the background move vertically?"), + } + }, }, new List() {"agb", "normal"}, "agbspacedance", "jp", @@ -112,7 +117,7 @@ namespace HeavenStudio.Games { get { - ColorUtility.TryParseHtmlString("#0014D6", out _defaultBGColor); + ColorUtility.TryParseHtmlString("#0029D6", out _defaultBGColor); return _defaultBGColor; } } @@ -138,7 +143,7 @@ namespace HeavenStudio.Games public Animator Gramps; public Animator Hit; public GameObject Player; - public bool shouldBop = false; + [NonSerialized] public bool shouldBop = true; bool canBop = true; bool grampsCanBop = true; public bool spaceGrampsShouldBop = false; @@ -149,6 +154,13 @@ namespace HeavenStudio.Games bool grampsLoopingAnim; bool grampsSniffing; + [SerializeField] CanvasScroll scroll; + float scrollBeat; + float scrollOffsetX; + float scrollOffsetY; + float currentScrollLengthX; + float currentScrollLengthY; + public GameEvent bop = new GameEvent(); public static SpaceDance instance; @@ -165,13 +177,17 @@ namespace HeavenStudio.Games var cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { + float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX; + float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY; + scroll.NormalizedX = -scrollOffsetX - normalizedX; + scroll.NormalizedY = -scrollOffsetY - normalizedY; if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { - if (shouldBop && canBop) + if (shouldBop) { Bop(); } - if (spaceGrampsShouldBop && grampsCanBop) + if (spaceGrampsShouldBop) { GrampsBop(); } @@ -199,22 +215,34 @@ namespace HeavenStudio.Games { Jukebox.PlayOneShotGame("spaceDance/inputBad"); DancerP.DoScaledAnimationAsync("PunchDo", 0.5f); + Gramps.Play("GrampsOhFuck", 0, 0); // Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh } if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN)) { DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f); Jukebox.PlayOneShotGame("spaceDance/inputBad"); + Gramps.Play("GrampsOhFuck", 0, 0); } if (PlayerInput.GetSpecificDirectionDown(2) && !IsExpectingInputNow(InputType.DIRECTION_DOWN_DOWN)) { DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f); Jukebox.PlayOneShotGame("spaceDance/inputBad"); + Gramps.Play("GrampsOhFuck", 0, 0); } } } } + public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY) + { + scrollOffsetX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX; + scrollOffsetY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY; + currentScrollLengthX = scrollSpeedX; + currentScrollLengthY = scrollSpeedY; + scrollBeat = Time.realtimeSinceStartup; + } + public void GrampsAnimations(float beat, int type, bool looping) { switch (type) @@ -402,7 +430,7 @@ namespace HeavenStudio.Games Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f); if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f); }), - new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }), + new BeatAction.Action(beat + 1.5f, delegate { canBop = true; grampsCanBop = true; }), }); } @@ -467,7 +495,7 @@ namespace HeavenStudio.Games Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f); if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f); }), - new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }), + new BeatAction.Action(beat + 1.5f, delegate { canBop = true; grampsCanBop = true; }), }); } @@ -558,22 +586,41 @@ namespace HeavenStudio.Games } + public void EpicBop(float beat, float length, bool autoDancers, bool dancers, bool autoGramps, bool gramps) + { + shouldBop = autoDancers; + spaceGrampsShouldBop = autoGramps; + if (dancers || gramps) + { + List bops = new List(); + for (int i = 0; i < length; i++) + { + if (dancers) + { + bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); })); + } + if (gramps) + { + bops.Add(new BeatAction.Action(beat + i, delegate { GrampsBop(); })); + } + } + BeatAction.New(instance.gameObject, bops); + } + } + public void Bop() { - canBop = true; + if (!canBop) return; DancerP.DoScaledAnimationAsync("Bop", 0.5f); Dancer1.DoScaledAnimationAsync("Bop", 0.5f); Dancer2.DoScaledAnimationAsync("Bop", 0.5f); Dancer3.DoScaledAnimationAsync("Bop", 0.5f); } - public void GrampsBop(bool forceBop = false) + public void GrampsBop() { - if (spaceGrampsShouldBop || forceBop) - { - grampsCanBop = true; - Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f); - } + if (!grampsCanBop) return; + Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f); } public void ChangeBackgroundColor(Color color, float beats) @@ -622,7 +669,7 @@ namespace HeavenStudio.Games Jukebox.PlayOneShotGame("spaceDance/inputBad2"); DancerP.DoScaledAnimationAsync("Ouch", 0.5f); Hit.Play("HitTurn", -1, 0); - Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); + Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f); } public void JustSit(PlayerActionEvent caller, float state) @@ -648,7 +695,7 @@ namespace HeavenStudio.Games Jukebox.PlayOneShotGame("spaceDance/inputBad2"); DancerP.DoScaledAnimationAsync("Ouch", 0.5f); Hit.Play("HitSit", -1, 0); - Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); + Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f); } public void JustPunch(PlayerActionEvent caller, float state) @@ -674,7 +721,7 @@ namespace HeavenStudio.Games Jukebox.PlayOneShotGame("spaceDance/inputBad2"); DancerP.DoScaledAnimationAsync("Ouch", 0.5f); Hit.Play("HitPunch", -1, 0); - Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f); + Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f); } public void Empty(PlayerActionEvent caller) { } diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index b1b3c26b..6d396588 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -154,6 +154,7 @@ namespace HeavenStudio.Games using Scripts_SpaceSoccer; using HeavenStudio.Common; using UnityEngine.Rendering; + using UnityEngine.UI; public class SpaceSoccer : Minigame { @@ -193,7 +194,8 @@ namespace HeavenStudio.Games [SerializeField] private GameObject kickerPrefab; [SerializeField] private GameObject ballRef; [SerializeField] private List kickers; - [SerializeField] private SuperScroll backgroundSprite; + [SerializeField] private CanvasScroll backgroundSprite; + [SerializeField] private RawImage bgImage; [SerializeField] private SpriteRenderer bg; [Header("Properties")] @@ -245,7 +247,7 @@ namespace HeavenStudio.Games float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX; float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY; backgroundSprite.NormalizedX = -scrollOffsetX - normalizedX; - backgroundSprite.NormalizedY = -scrollOffsetY - normalizedY; + backgroundSprite.NormalizedY = scrollOffsetY + normalizedY; float normalizedEaseBeat = cond.GetPositionFromBeat(easeBeat, easeLength); if (normalizedEaseBeat <= 1 && normalizedEaseBeat > 0) @@ -500,12 +502,12 @@ namespace HeavenStudio.Games if (seconds == 0) { bg.color = color; - backgroundSprite.Material.SetColor("_Color", dotColor); + bgImage.color = dotColor; } else { bgColorTween = bg.DOColor(color, seconds); - dotColorTween = backgroundSprite.Material.DOColor(dotColor, seconds); + dotColorTween = bgImage.DOColor(dotColor, seconds); } } diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets index 69eea26f..4c80ecd0 100644 Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest index 0b423caf..88d8cde6 100644 --- a/Assets/StreamingAssets/StreamingAssets.manifest +++ b/Assets/StreamingAssets/StreamingAssets.manifest @@ -1,219 +1,219 @@ ManifestFileVersion: 0 -CRC: 1844318343 +CRC: 569579403 AssetBundleManifest: AssetBundleInfos: Info_0: - 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