mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 01:55:16 +00:00
Merge pull request #26 from CarsonKompon/clappy-trio-variable-lions
Added "Change Lion Count" event to Clappy Trio
This commit is contained in:
commit
23ad747483
2 changed files with 31 additions and 23 deletions
|
@ -32,30 +32,24 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
float maxWidth = 9.2f;
|
float startPos = -3.066667f;
|
||||||
float minus = 0;
|
float maxWidth = 12.266668f;
|
||||||
|
|
||||||
float newSpacing = maxWidth / lionCount;
|
for (int i = 0; i < lionCount; i++)
|
||||||
|
|
||||||
if (lionCount > 3)
|
|
||||||
{
|
{
|
||||||
Lion[0].transform.localPosition = new Vector3(-1.5f, 0);
|
GameObject lion;
|
||||||
maxWidth = 6.2f;
|
if (i == 0)
|
||||||
minus = 1.5f;
|
lion = Lion[0];
|
||||||
}
|
else
|
||||||
|
lion = Instantiate(Lion[0], Lion[0].transform.parent);
|
||||||
|
|
||||||
for (int i = 1; i < lionCount; i++)
|
lion.transform.localPosition = new Vector3(startPos + ((maxWidth / (lionCount + 1)) * (i + 1)), 0);
|
||||||
{
|
|
||||||
GameObject lion = Instantiate(Lion[0], Lion[0].transform.parent);
|
|
||||||
|
|
||||||
// lion.transform.localPosition = new Vector3(Lion[0].transform.localPosition.x + (1.0333f * lionCount) - i, 0);
|
if (i > 0)
|
||||||
lion.transform.localPosition = new Vector3((newSpacing) * (i) - minus, 0);
|
Lion.Add(lion);
|
||||||
Lion.Add(lion);
|
|
||||||
|
|
||||||
if (i == lionCount - 1)
|
if (i == lionCount - 1)
|
||||||
{
|
|
||||||
ClappyTrioPlayer = lion.AddComponent<ClappyTrioPlayer>();
|
ClappyTrioPlayer = lion.AddComponent<ClappyTrioPlayer>();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -86,8 +80,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
isClapping = false;
|
isClapping = false;
|
||||||
currentClappingLength = 0;
|
currentClappingLength = 0;
|
||||||
ClappyTrioPlayer.clapStarted = false;
|
ClappyTrioPlayer.clapStarted = false;
|
||||||
}
|
} else
|
||||||
else
|
|
||||||
{
|
{
|
||||||
SetFace(i, 4);
|
SetFace(i, 4);
|
||||||
Lion[i].GetComponent<Animator>().Play("Clap", 0, 0);
|
Lion[i].GetComponent<Animator>().Play("Clap", 0, 0);
|
||||||
|
@ -135,8 +128,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
{
|
{
|
||||||
SetFace(i, 1);
|
SetFace(i, 1);
|
||||||
}
|
}
|
||||||
}
|
} else
|
||||||
else
|
|
||||||
{
|
{
|
||||||
var a = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" });
|
var a = EventCaller.GetAllInGameManagerList("clappyTrio", new string[] { "clap" });
|
||||||
var b = a.FindAll(c => c.beat < beat);
|
var b = a.FindAll(c => c.beat < beat);
|
||||||
|
@ -148,8 +140,7 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
if (i == Lion.Count - 1)
|
if (i == Lion.Count - 1)
|
||||||
{
|
{
|
||||||
SetFace(i, 0);
|
SetFace(i, 0);
|
||||||
}
|
} else
|
||||||
else
|
|
||||||
{
|
{
|
||||||
SetFace(i, 2);
|
SetFace(i, 2);
|
||||||
}
|
}
|
||||||
|
@ -159,6 +150,19 @@ namespace RhythmHeavenMania.Games.ClappyTrio
|
||||||
PlayAnimationAll("Bop");
|
PlayAnimationAll("Bop");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ChangeLionCount(int lions)
|
||||||
|
{
|
||||||
|
for(int i=1; i<lionCount; i++)
|
||||||
|
{
|
||||||
|
Destroy(Lion[i]);
|
||||||
|
}
|
||||||
|
Lion.RemoveRange(1, lionCount - 1);
|
||||||
|
lionCount = lions;
|
||||||
|
SetFace(0, 0);
|
||||||
|
Start();
|
||||||
|
PlayAnimationAll("Idle");
|
||||||
|
}
|
||||||
|
|
||||||
private void PlayAnimationAll(string anim)
|
private void PlayAnimationAll(string anim)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < Lion.Count; i++)
|
for (int i = 0; i < Lion.Count; i++)
|
||||||
|
|
|
@ -211,6 +211,10 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
|
new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentEntity.beat); } ),
|
||||||
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ),
|
||||||
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ),
|
||||||
|
new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("valA", new EntityTypes.Integer(1, 8, 3), "Lion Count")
|
||||||
|
}),
|
||||||
}),
|
}),
|
||||||
new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
|
new Minigame("spaceball", "Spaceball", "00A518", false, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue