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address Fan Club spectator "sticky hands"
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parent
e17db16628
commit
22e06efbff
2 changed files with 4 additions and 4 deletions
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@ -732,7 +732,7 @@ namespace HeavenStudio.Games
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{
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if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
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continue;
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Spectators[i].GetComponent<Animator>().Play("FanPrepare");
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Spectators[i].GetComponent<Animator>().Play("FanPrepare", -1, 0);
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}
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}
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@ -741,7 +741,7 @@ namespace HeavenStudio.Games
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
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new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}),
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new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanFree", true, true);}),
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});
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}
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@ -750,7 +750,7 @@ namespace HeavenStudio.Games
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BeatAction.New(this.gameObject, new List<BeatAction.Action>()
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{
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new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
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new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}),
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new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true, true);}),
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});
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}
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@ -53,7 +53,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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public void ClapJust(PlayerActionEvent caller, float state)
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{
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bool auto = GameManager.instance.autoplay;
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ClapStart(true, false, auto ? 0.25f : 0f);
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ClapStart(true, false, auto ? 0.1f : 0f);
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}
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public void ChargeClapJust(PlayerActionEvent caller, float state)
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