address Fan Club spectator "sticky hands"

This commit is contained in:
minenice55 2022-08-19 17:08:58 -04:00
parent e17db16628
commit 22e06efbff
2 changed files with 4 additions and 4 deletions

View file

@ -732,7 +732,7 @@ namespace HeavenStudio.Games
{ {
if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping()) if (Spectators[i].GetComponent<NtrIdolFan>().IsJumping())
continue; continue;
Spectators[i].GetComponent<Animator>().Play("FanPrepare"); Spectators[i].GetComponent<Animator>().Play("FanPrepare", -1, 0);
} }
} }
@ -741,7 +741,7 @@ namespace HeavenStudio.Games
BeatAction.New(this.gameObject, new List<BeatAction.Action>() BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 0.25f, delegate { PlayAnimationAll("FanFree", true);}), new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanFree", true, true);}),
}); });
} }
@ -750,7 +750,7 @@ namespace HeavenStudio.Games
BeatAction.New(this.gameObject, new List<BeatAction.Action>() BeatAction.New(this.gameObject, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}),
new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true);}), new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true, true);}),
}); });
} }

View file

@ -53,7 +53,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
public void ClapJust(PlayerActionEvent caller, float state) public void ClapJust(PlayerActionEvent caller, float state)
{ {
bool auto = GameManager.instance.autoplay; bool auto = GameManager.instance.autoplay;
ClapStart(true, false, auto ? 0.25f : 0f); ClapStart(true, false, auto ? 0.1f : 0f);
} }
public void ChargeClapJust(PlayerActionEvent caller, float state) public void ChargeClapJust(PlayerActionEvent caller, float state)