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SuperCurveObject.Path path; + private float pathStartBeat = float.MinValue; + private Conductor conductor; + private GameObject shadow; void Awake() { game = DoubleDate.instance; + conductor = Conductor.instance; + } + + void Update() + { + float beat = conductor.songPositionInBeats; + float height = 0f; + if (pathStartBeat > float.MinValue) + { + Vector3 pos = GetPathPositionFromBeat(path, Mathf.Max(beat, pathStartBeat), out height, pathStartBeat); + transform.position = pos; + float rot = GetPathValue("rot"); + transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f/conductor.pitchedSecPerBeat))); + } + shadow.transform.position = new Vector3(transform.position.x, Mathf.Min(transform.position.y - height, game.floorHeight), transform.position.z); + shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f); } public void Init(float beat) { game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Miss, Empty); + path = game.GetPath("BasketBallIn"); + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + shadow = game.MakeDropShadow(); + shadow.transform.position = new Vector3(transform.position.x, Mathf.Min(game.floorHeight, transform.position.y - offset.y), transform.position.z); + shadow.SetActive(true); } void Just(PlayerActionEvent caller, float state) { + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(conductor.songPositionInBeats + 3f, delegate + { + Destroy(gameObject); + }), + }); + UpdateLastRealPos(); + pathStartBeat = conductor.songPositionInBeats; if (state >= 1f || state <= -1f) { + path = game.GetPath("BasketBallNg" + (state > 0 ? "Late" : "Early")); Jukebox.PlayOneShot("miss"); game.Kick(false); - Destroy(gameObject); //Remove this when doing the ball movement + GetComponent().sortingOrder = 8; return; } Hit(); @@ -34,17 +75,26 @@ namespace HeavenStudio.Games.Scripts_DoubleDate void Hit() { + UpdateLastRealPos(); + pathStartBeat = conductor.songPositionInBeats; + path = game.GetPath("BasketBallJust"); game.Kick(); Jukebox.PlayOneShotGame("doubleDate/kick"); - Destroy(gameObject); //Remove this when doing the ball movement } void Miss(PlayerActionEvent caller) { Jukebox.PlayOneShotGame("doubleDate/weasel_hide"); - Destroy(gameObject); //Remove this when doing the ball movement + game.MissKick(pathStartBeat + 2.25f); } void Empty(PlayerActionEvent caller) { } + + private void OnDestroy() { + if (shadow != null) + { + Destroy(shadow); + } + } } } diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs index 13d8635c..35a5c568 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDate.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDate.cs @@ -23,17 +23,17 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("soccer", "Soccer Ball") { - function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.SpawnSoccerBall(e.beat); }, + preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat); }, defaultLength = 2f, }, new GameAction("basket", "Basket Ball") { - function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.SpawnBasketBall(e.beat); }, + preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat); }, defaultLength = 2f, }, new GameAction("football", "Football") { - function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.SpawnFootBall(e.beat); }, + preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat); }, defaultLength = 2.5f, }, }); @@ -48,41 +48,116 @@ namespace HeavenStudio.Games public class DoubleDate : Minigame { [Header("Prefabs")] - [SerializeField] SoccerBall soccer; - [SerializeField] Basketball basket; - [SerializeField] Football football; - [SerializeField] GameObject leaves; + [SerializeField] GameObject soccer; + [SerializeField] GameObject basket; + [SerializeField] GameObject football; + [SerializeField] GameObject dropShadow; + [SerializeField] ParticleSystem leaves; + [Header("Components")] [SerializeField] Animator boyAnim; [SerializeField] Animator girlAnim; [SerializeField] DoubleDateWeasels weasels; [SerializeField] Animator treeAnim; + [SerializeField] GameObject clouds; + [Header("Variables")] + [SerializeField] public float cloudSpeed; + [SerializeField] public float cloudDistance; + [SerializeField] public float floorHeight; + [SerializeField] public float shadowDepthScaleMin; + [SerializeField] public float shadowDepthScaleMax; + [SerializeField] SuperCurveObject.Path[] ballBouncePaths; + float lastGirlGacha = float.MinValue; bool shouldBop = true; bool canBop = true; GameEvent bop = new GameEvent(); public static DoubleDate instance; - + public static List queuedBalls = new List(); + [NonSerialized] public float lastHitWeasel = float.MinValue; + + public enum BallType + { + Soccer, + Basket, + Football + } + + public struct QueuedBall + { + public float beat; + public BallType type; + } + + // Editor gizmo to draw trajectories + new void OnDrawGizmos() + { + base.OnDrawGizmos(); + foreach (SuperCurveObject.Path path in ballBouncePaths) + { + if (path.preview) + { + soccer.GetComponent().DrawEditorGizmo(path); + } + } + } + + public override void OnPlay(float beat) + { + queuedBalls.Clear(); + } + private void Awake() { instance = this; } + private void Start() { + clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); + } + void Update() { var cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { + if (queuedBalls.Count != 0) + { + foreach (QueuedBall ball in queuedBalls) + { + switch (ball.type) + { + case BallType.Soccer: + SpawnSoccerBall(ball.beat); + break; + case BallType.Basket: + SpawnBasketBall(ball.beat); + break; + case BallType.Football: + SpawnFootBall(ball.beat); + break; + } + } + queuedBalls.Clear(); + } if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop) { SingleBop(); } } + else + { + if ((!cond.isPaused) && queuedBalls.Count != 0) + { + queuedBalls.Clear(); + } + } if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { Jukebox.PlayOneShotGame("doubleDate/kick_whiff"); Kick(true, true, false); } + clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); } public void ToggleBop(bool go) @@ -111,24 +186,30 @@ namespace HeavenStudio.Games { boyAnim.DoScaledAnimationAsync("IdleBop", 1f); } - girlAnim.DoScaledAnimationAsync("GirlBop", 1f); + if (Conductor.instance.songPositionInBeats > lastGirlGacha) + girlAnim.DoScaledAnimationAsync("GirlBop", 1f); weasels.Bop(); } - public void Kick(bool hit = true, bool forceNoLeaves = false, bool weaselsHappy = true) + public void Kick(bool hit = true, bool forceNoLeaves = false, bool weaselsHappy = true, bool jump = false) { if (hit) { - boyAnim.DoScaledAnimationAsync("Kick", 1f); - if (weaselsHappy) weasels.Happy(); + boyAnim.DoScaledAnimationAsync("Kick", 0.5f); + if (jump) + { + weasels.Jump(); + lastGirlGacha = Conductor.instance.songPositionInBeats + 0.5f; + girlAnim.DoScaledAnimationAsync("GirlLookUp", 0.5f); + } + else if (weaselsHappy) weasels.Happy(); if (!forceNoLeaves) { BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(Conductor.instance.songPositionInBeats + 1f, delegate { - GameObject spawnedLeaves = Instantiate(leaves, transform); - spawnedLeaves.SetActive(true); + leaves.Play(); treeAnim.DoScaledAnimationAsync("TreeRustle", 1f); }) }); @@ -136,21 +217,42 @@ namespace HeavenStudio.Games } else { - boyAnim.DoScaledAnimationAsync("Barely", 1f); + boyAnim.DoScaledAnimationAsync("Barely", 0.5f); + weasels.Surprise(); } } - public void SpawnSoccerBall(float beat) + public static void QueueSoccerBall(float beat) { - SoccerBall spawnedBall = Instantiate(soccer, instance.transform); - spawnedBall.Init(beat); - Jukebox.PlayOneShotGame("doubleDate/soccerBounce", beat); + if (instance == null) + { + queuedBalls.Add(new QueuedBall() + { + beat = beat, + type = BallType.Soccer + }); + } + else + { + instance.SpawnSoccerBall(beat); + } + Jukebox.PlayOneShotGame("doubleDate/soccerBounce", beat, forcePlay: true); } - public void SpawnBasketBall(float beat) + public static void QueueBasketBall(float beat) { - Basketball spawnedBall = Instantiate(basket, instance.transform); - spawnedBall.Init(beat); + if (instance == null) + { + queuedBalls.Add(new QueuedBall() + { + beat = beat, + type = BallType.Basket + }); + } + else + { + instance.SpawnBasketBall(beat); + } MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("doubleDate/basketballBounce", beat), @@ -158,16 +260,84 @@ namespace HeavenStudio.Games }); } - public void SpawnFootBall(float beat) + public static void QueueFootBall(float beat) { - Football spawnedBall = Instantiate(football, instance.transform); - spawnedBall.Init(beat); + if (instance == null) + { + queuedBalls.Add(new QueuedBall() + { + beat = beat, + type = BallType.Football + }); + } + else + { + instance.SpawnFootBall(beat); + } MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("doubleDate/footballBounce", beat), new MultiSound.Sound("doubleDate/footballBounce", beat + 0.75f), }); } - } + public void SpawnSoccerBall(float beat) + { + SoccerBall spawnedBall = Instantiate(soccer, instance.transform).GetComponent(); + spawnedBall.Init(beat); + } + + public void SpawnBasketBall(float beat) + { + Basketball spawnedBall = Instantiate(basket, instance.transform).GetComponent(); + spawnedBall.Init(beat); + } + + public void SpawnFootBall(float beat) + { + Football spawnedBall = Instantiate(football, instance.transform).GetComponent(); + spawnedBall.Init(beat); + } + + public void MissKick(float beat, bool hit = false) + { + lastGirlGacha = Conductor.instance.songPositionInBeats + 1.5f; + girlAnim.DoScaledAnimationAsync("GirlSad", 0.5f); + if (hit) + { + lastHitWeasel = Conductor.instance.songPositionInBeats; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat - (0.25f/3f), delegate { weasels.Hit(beat); }), + }); + } + else + { + lastHitWeasel = Conductor.instance.songPositionInBeats; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 0.25, delegate { weasels.Hide(beat + 0.25f); }), + }); + } + } + + public SuperCurveObject.Path GetPath(string name) + { + foreach (SuperCurveObject.Path path in ballBouncePaths) + { + if (path.name == name) + { + Debug.Log("Found path " + name); + return path; + } + } + return default(SuperCurveObject.Path); + } + + public GameObject MakeDropShadow() + { + GameObject shadow = Instantiate(dropShadow, transform); + return shadow; + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs b/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs index 2e955bef..58b30cc1 100644 --- a/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs +++ b/Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs @@ -10,6 +10,8 @@ namespace HeavenStudio.Games.Scripts_DoubleDate bool canBop = true; Animator anim; private DoubleDate game; + bool notHit = true; + float lastGacha = float.MinValue; void Awake() { @@ -19,15 +21,70 @@ namespace HeavenStudio.Games.Scripts_DoubleDate public void Bop() { - if (canBop) + if (canBop && notHit && Conductor.instance.songPositionInBeats > lastGacha) { - anim.DoScaledAnimationAsync("WeaselsBop", 1f); + anim.DoScaledAnimationAsync("WeaselsBop", 0.5f); } } public void Happy() { - anim.DoScaledAnimationAsync("WeaselsHappy", 1f); + if (notHit && Conductor.instance.songPositionInBeats > lastGacha) + anim.DoScaledAnimationAsync("WeaselsHappy", 0.5f); + } + + public void Jump() + { + if (notHit && Conductor.instance.songPositionInBeats > lastGacha) + { + lastGacha = Conductor.instance.songPositionInBeats + 1f; + anim.DoScaledAnimationAsync("WeaselsJump", 0.5f); + } + } + + public void Hide(float beat) + { + if (notHit) + { + notHit = false; + anim.DoScaledAnimationAsync("WeaselsHide", 0.5f); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 1.45f, delegate + { + lastGacha = Conductor.instance.songPositionInBeats + 0.5f; + anim.DoScaledAnimationAsync("WeaselsAppearUpset", 0.5f); + notHit = true; + }), + }); + } + } + + public void Surprise() + { + if (notHit && Conductor.instance.songPositionInBeats > lastGacha) + { + lastGacha = Conductor.instance.songPositionInBeats + 0.5f; + anim.DoScaledAnimationAsync("WeaselsSurprised", 0.5f); + } + } + + public void Hit(float beat) + { + if (notHit) + { + notHit = false; + anim.DoScaledAnimationAsync("WeaselsHit", 0.5f); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(beat + 2f, delegate + { + lastGacha = Conductor.instance.songPositionInBeats + 0.5f; + anim.DoScaledAnimationAsync("WeaselsAppearUpset", 1f); + notHit = true; + }), + }); + } } public void ToggleBop() diff --git a/Assets/Scripts/Games/DoubleDate/Football.cs b/Assets/Scripts/Games/DoubleDate/Football.cs index 4db315b5..538aa745 100644 --- a/Assets/Scripts/Games/DoubleDate/Football.cs +++ b/Assets/Scripts/Games/DoubleDate/Football.cs @@ -6,46 +6,130 @@ using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_DoubleDate { - public class Football : PlayerActionObject + public class Football : SuperCurveObject { private DoubleDate game; + + private SuperCurveObject.Path path; + private float pathStartBeat = float.MinValue; + private Conductor conductor; + private GameObject shadow; void Awake() { game = DoubleDate.instance; + conductor = Conductor.instance; + } + + void Update() + { + float beat = conductor.songPositionInBeats; + float height = 0f; + if (pathStartBeat > float.MinValue) + { + Vector3 pos = GetPathPositionFromBeat(path, Mathf.Max(beat, pathStartBeat), out height, pathStartBeat); + transform.position = pos; + float rot = GetPathValue("rot"); + transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f/conductor.pitchedSecPerBeat))); + } + shadow.transform.position = new Vector3(transform.position.x, Mathf.Min(transform.position.y - height, game.floorHeight), transform.position.z); + shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f); } public void Init(float beat) { game.ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, Just, Miss, Empty); + path = game.GetPath("FootBallInNoHit"); // there's a second path for footballs that hit the weasels, use that if the weasels haven't been hit recently + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + shadow = game.MakeDropShadow(); + shadow.transform.position = new Vector3(transform.position.x, Mathf.Min(game.floorHeight, transform.position.y - offset.y), transform.position.z); + shadow.SetActive(true); } void Just(PlayerActionEvent caller, float state) { if (state >= 1f || state <= -1f) { + UpdateLastRealPos(); + pathStartBeat = conductor.songPositionInBeats; + path = game.GetPath("FootBallNg" + (state > 0 ? "Late" : "Early")); Jukebox.PlayOneShot("miss"); game.Kick(false); - Destroy(gameObject); //Remove this when doing the ball movement + GetComponent().sortingOrder = 8; + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(conductor.songPositionInBeats + 4f, delegate + { + Destroy(gameObject); + }), + }); return; } Hit(); + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(conductor.songPositionInBeats + 1f, delegate + { + shadow.SetActive(false); + GetComponent().sortingOrder = -5; + transform.localScale *= 0.25f; + path = game.GetPath("FootBallFall"); + UpdateLastRealPos(); + pathStartBeat = conductor.songPositionInBeats + 1f; + }), + new BeatAction.Action(conductor.songPositionInBeats + 12f, delegate + { + Destroy(gameObject); + }), + }); } void Hit() { - game.Kick(true, true); + UpdateLastRealPos(); + pathStartBeat = conductor.songPositionInBeats; + path = game.GetPath("FootBallJust"); + game.Kick(true, true, jump: true); Jukebox.PlayOneShotGame("doubleDate/footballKick"); - Destroy(gameObject); //Remove this when doing the ball movement } void Miss(PlayerActionEvent caller) { - Jukebox.PlayOneShotGame("doubleDate/weasel_hit"); - Jukebox.PlayOneShotGame("doubleDate/weasel_scream"); - Destroy(gameObject); //Remove this when doing the ball movement + if (conductor.songPositionInBeats > game.lastHitWeasel + 2.25f) + { + path = game.GetPath("FootBallIn"); + float impact = GetPointTimeByTag(path, "impact"); + if (impact > 0) + { + GetComponent().sortingOrder = 8; + Jukebox.PlayOneShotGame("doubleDate/weasel_hit", pathStartBeat + impact); + Jukebox.PlayOneShotGame("doubleDate/weasel_scream", pathStartBeat + impact); + game.MissKick(pathStartBeat + impact, true); + } + } + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(conductor.songPositionInBeats + 5f, delegate + { + Destroy(gameObject); + }), + }); } void Empty(PlayerActionEvent caller) { } + + private void OnDestroy() { + if (shadow != null) + { + Destroy(shadow); + } + } } } diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs index c0e5c0b3..ade5eec6 100644 --- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs +++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs @@ -1,32 +1,74 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using Starpelly; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_DoubleDate { - public class SoccerBall : PlayerActionObject + public class SoccerBall : SuperCurveObject { private DoubleDate game; + private SuperCurveObject.Path path; + private float pathStartBeat = float.MinValue; + private Conductor conductor; + private GameObject shadow; void Awake() { game = DoubleDate.instance; + conductor = Conductor.instance; + } + + void Update() + { + float beat = conductor.songPositionInBeats; + float height = 0f; + if (pathStartBeat > float.MinValue) + { + Vector3 pos = GetPathPositionFromBeat(path, Mathf.Max(beat, pathStartBeat), out height, pathStartBeat); + transform.position = pos; + float rot = GetPathValue("rot"); + transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f/conductor.pitchedSecPerBeat))); + } + shadow.transform.position = new Vector3(transform.position.x, Mathf.Min(transform.position.y - height, game.floorHeight), transform.position.z); + shadow.transform.localScale = Vector3.one * Mathf.Clamp(((transform.position.y) - game.shadowDepthScaleMin) / (game.shadowDepthScaleMax - game.shadowDepthScaleMin), 0f, 1f); } public void Init(float beat) { game.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, Just, Miss, Empty); + path = game.GetPath("SoccerIn"); + UpdateLastRealPos(); + pathStartBeat = beat - 1f; + + Vector3 pos = GetPathPositionFromBeat(path, pathStartBeat, pathStartBeat); + transform.position = pos; + + gameObject.SetActive(true); + shadow = game.MakeDropShadow(); + shadow.transform.position = new Vector3(transform.position.x, Mathf.Min(game.floorHeight, transform.position.y - offset.y), transform.position.z); + shadow.SetActive(true); } void Just(PlayerActionEvent caller, float state) { + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(conductor.songPositionInBeats + 3f, delegate + { + Destroy(gameObject); + }), + }); + UpdateLastRealPos(); + pathStartBeat = conductor.songPositionInBeats; if (state >= 1f || state <= -1f) { + path = game.GetPath("SoccerNg" + (state > 0 ? "Late" : "Early")); Jukebox.PlayOneShot("miss"); game.Kick(false); - Destroy(gameObject); //Remove this when doing the ball movement + GetComponent().sortingOrder = 8; return; } Hit(); @@ -34,17 +76,34 @@ namespace HeavenStudio.Games.Scripts_DoubleDate void Hit() { + UpdateLastRealPos(); + pathStartBeat = conductor.songPositionInBeats; + path = game.GetPath("SoccerJust"); game.Kick(); Jukebox.PlayOneShotGame("doubleDate/kick"); - Destroy(gameObject); //Remove this when doing the ball movement } void Miss(PlayerActionEvent caller) { Jukebox.PlayOneShotGame("doubleDate/weasel_hide"); - Destroy(gameObject); //Remove this when doing the ball movement + game.MissKick(pathStartBeat + 2.25f); + + BeatAction.New(gameObject, new List() + { + new BeatAction.Action(conductor.songPositionInBeats + 4f, delegate + { + Destroy(gameObject); + }), + }); } void Empty(PlayerActionEvent caller) { } + + private void OnDestroy() { + if (shadow != null) + { + Destroy(shadow); + } + } } } diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index a16c4c2e..ca38dd58 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -270,7 +270,7 @@ namespace HeavenStudio.Games } } - private void OnDrawGizmos() { + protected void OnDrawGizmos() { Gizmos.color = Color.magenta; Gizmos.DrawWireCube(Vector3.zero, new Vector3(17.77695f, 10, 0)); } diff --git a/Assets/Scripts/Transform/SuperCurveObject.cs b/Assets/Scripts/Transform/SuperCurveObject.cs new file mode 100644 index 00000000..7497a1e5 --- /dev/null +++ b/Assets/Scripts/Transform/SuperCurveObject.cs @@ -0,0 +1,207 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio +{ + public class SuperCurveObject : MonoBehaviour + { + [SerializeField] protected Vector3 offset; + protected Vector3 lastRealPos; + protected PathPos currentPathPos; + + [Serializable] + public struct PathPos + { + [SerializeField] public string tag; + [SerializeField] public Vector3 pos; + [SerializeField] public Transform target; + [SerializeField] public float height; + [SerializeField] public float duration; + [SerializeField] public bool useLastRealPos; + [SerializeField] public PathValue[] values; + } + + [Serializable] + public struct Path + { + [SerializeField] public string name; + [SerializeField] public bool preview; + [SerializeField] public GameObject anchor; + [SerializeField] public PathPos[] positions; + } + + [Serializable] + public struct PathValue + { + [SerializeField] public string key; + [SerializeField] public float value; + } + + public static PathPos GetPathPosByTag(Path path, string tag) + { + foreach (PathPos pos in path.positions) + { + if (pos.tag == tag) + return pos; + } + return default(PathPos); + } + + public static PathPos GetPathPosByTime(Path path, float currentTime, out float posTime, out PathPos nextPos, out PathPos prevPos, out bool pastCurve) + { + pastCurve = false; + PathPos currentPos = path.positions[0]; + prevPos = path.positions[0]; + nextPos = path.positions[1]; + float currentPosTime = 0f; + for (int i = 0; i < path.positions.Length - 1; i++) + { + prevPos = currentPos; + currentPos = path.positions[i]; + nextPos = path.positions[i + 1]; + if (currentTime >= currentPosTime && currentTime < currentPosTime + currentPos.duration) + { + posTime = currentPosTime; + return currentPos; + } + if (i + 1 < path.positions.Length - 1) + currentPosTime += currentPos.duration; + else + { + pastCurve = true; + posTime = currentPosTime; + return currentPos; + } + } + nextPos = default(PathPos); + prevPos = default(PathPos); + posTime = 0f; + return default(PathPos); + } + + public static PathPos GetPathPosByTime(Path path, float currentTime) + { + return GetPathPosByTime(path, currentTime, out _, out _, out _, out _); + } + + public static float GetPointTimeByTag(Path path, string tag) + { + float currentTime = 0f; + foreach (PathPos pos in path.positions) + { + if (pos.tag == tag) + return currentTime; + currentTime += pos.duration; + } + return 0f; + } + + protected virtual void UpdateLastRealPos() + { + lastRealPos = transform.position; + } + + protected virtual float GetPathValue(string key) + { + if (currentPathPos.values == null) + return 0f; + foreach (PathValue value in currentPathPos.values) + { + if (value.key == key) + { + return value.value; + } + } + return 0f; + } + + protected virtual Vector3 GetPathPositionFromBeat(Path path, float currentTime, out float heightOffset, float startTime = 0f) + { + heightOffset = 0f; + Vector3 anchorPos = Vector3.zero; + if (path.anchor != null) + anchorPos = path.anchor.transform.position; + if (path.positions.Length < 2) + return transform.position; + + PathPos nextPos = path.positions[0]; + float currentPosTime = 0f; + PathPos currentPos = GetPathPosByTime(path, currentTime - startTime, out currentPosTime, out nextPos, out _, out _); + currentPathPos = currentPos; + if (currentPos.pos == null || nextPos.pos == null) + return transform.position; + + Vector3 startPos = currentPos.pos; + if (currentPos.useLastRealPos) + startPos = lastRealPos; + else if (currentPos.target != null) + startPos = currentPos.target.position; + Vector3 endPos = nextPos.pos; + if (nextPos.target != null) + endPos = nextPos.target.position; + + float time = (currentTime - startTime - currentPosTime) / currentPos.duration; + Vector3 pos = Vector3.LerpUnclamped(startPos, endPos, time); + float yMul = time * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + heightOffset = yWeight * currentPos.height; + pos.y += heightOffset; + return pos + offset + anchorPos; + } + + protected virtual Vector3 GetPathPositionFromBeat(Path path, float currentTime, float startTime = 0f) + { + return GetPathPositionFromBeat(path, currentTime, out _, startTime); + } + + // Editor gizmo to draw trajectories + const float TRAJECTORY_STEP = 0.1f; + public virtual void DrawEditorGizmo(Path path) + { + if (path.positions.Length > 1) + { + Vector3 anchorPos = Vector3.zero; + if (path.anchor != null) + anchorPos = path.anchor.transform.position; + for (int i = 0; i < path.positions.Length - 1; i++) + { + PathPos pos = path.positions[i]; + PathPos nextPos = path.positions[i + 1]; + if (pos.pos == null || nextPos.pos == null) + return; + + Vector3 startPos = pos.pos; + if (pos.target != null) + startPos = pos.target.position; + Vector3 endPos = nextPos.pos; + if (nextPos.target != null) + endPos = nextPos.target.position; + + // draw a curve between the two points using the path height + List points = new List(); + for (float t = 0; t < 1; t += TRAJECTORY_STEP) + { + float yMul = t * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + Vector3 p = Vector3.LerpUnclamped(startPos, endPos, t); + p.y += yWeight * pos.height; + points.Add(p + anchorPos); + } + + points.Add(endPos + anchorPos); + + for (int j = 0; j < points.Count - 1; j++) + { + Gizmos.color = Color.blue; + Gizmos.DrawLine(points[j], points[j + 1]); + } + + Gizmos.DrawSphere(startPos, 0.1f); + Gizmos.DrawSphere(endPos, 0.1f); + } + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Transform/SuperCurveObject.cs.meta b/Assets/Scripts/Transform/SuperCurveObject.cs.meta new file mode 100644 index 00000000..b6d2666d --- /dev/null +++ b/Assets/Scripts/Transform/SuperCurveObject.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0721ccbc70ab3944ea6b1513a2371b0f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: