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Merge pull request #35 from jakobwcrowe/master
Rhythm Rally: Better camera/layer configuration
This commit is contained in:
commit
21fef927e6
3 changed files with 304 additions and 18 deletions
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--- !u!4 &7291063904195614871 stripped
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|
|
|
@ -29,6 +29,8 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
|||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
renderQuadTrans.gameObject.SetActive(true);
|
||||
|
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var cam = GameCamera.instance.camera;
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var camHeight = 2f * cam.orthographicSize;
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var camWidth = camHeight * cam.aspect;
|
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|
|
|
@ -15,7 +15,7 @@ TagManager:
|
|||
- EventBlocks
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- EventProperties
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- RenderTextures
|
||||
-
|
||||
- 3DDefault
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||||
-
|
||||
-
|
||||
-
|
||||
|
|
Loading…
Reference in a new issue