Audio mixers

This commit is contained in:
Braedon 2022-02-04 23:40:33 -05:00
parent 7a624d0581
commit 217849e666
7 changed files with 250 additions and 0 deletions

View file

@ -0,0 +1,190 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!244 &-7482437823656399522
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: edde4d902ac6edc4d9d67a8c9e433fb6
m_EffectName: Lowpass
m_MixLevel: 6a832196d6ceedd48bbde9fbe4177202
m_Parameters:
- m_ParameterName: Cutoff freq
m_GUID: 911cb1bf4bb1b624ab3a68e1eb57ba29
- m_ParameterName: Resonance
m_GUID: 1f89dac5f0e643c4ab8774d8ad05e968
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!243 &-7454359775428337364
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Music
m_AudioMixer: {fileID: 24100000}
m_GroupID: 52f2d800cdbae5f4daeb9f44b39ded21
m_Children: []
m_Volume: 152a0691009a459488775726d7da2a76
m_Pitch: 47b812794fc6cf041925f34ddee425b8
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: -3827691611382659438}
- {fileID: -7482437823656399522}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &-3827691611382659438
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: c43b7dc5fe484df489d1972475d3739b
m_EffectName: Attenuation
m_MixLevel: a06f64b03d7b3c149abe74d902afbf19
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!241 &24100000
AudioMixerController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MainMixer
m_OutputGroup: {fileID: 0}
m_MasterGroup: {fileID: 24300002}
m_Snapshots:
- {fileID: 24500006}
- {fileID: 752586362724348005}
m_StartSnapshot: {fileID: 24500006}
m_SuspendThreshold: -80
m_EnableSuspend: 1
m_UpdateMode: 0
m_ExposedParameters: []
m_AudioMixerGroupViews:
- guids:
- 2bc428863505bb946aa2fdd4eff03862
- 52f2d800cdbae5f4daeb9f44b39ded21
- 4f0b7ddcf4e12a14c888732f2ab0fda0
name: View
m_CurrentViewIndex: 0
m_TargetSnapshot: {fileID: 24500006}
--- !u!243 &24300002
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Master
m_AudioMixer: {fileID: 24100000}
m_GroupID: 2bc428863505bb946aa2fdd4eff03862
m_Children:
- {fileID: -7454359775428337364}
- {fileID: 6823323786995008828}
m_Volume: b32285822a3582a46bc02ae0bb31edd0
m_Pitch: 0ffc4faeec3638a42b19eac7c28bf21c
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 24400004}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &24400004
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: 503b4d3125587534c9e1c716ab2dbc87
m_EffectName: Attenuation
m_MixLevel: 0fd3b62223937d840b8482ecc65e9246
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!245 &24500006
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Main
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: cbd5c1fb10b276940af4ad86481f0172
m_FloatValues:
9dd04840cf4676047b2e26e659ca4069: 1661
152a0691009a459488775726d7da2a76: 0
b32285822a3582a46bc02ae0bb31edd0: 0
3537f1d2761ea514aad24adbde59814c: 0.5
4bc95d762bab08f4397b7609394e744d: 0
3efb01d650e14ea499166db104c3fef0: 1661
994ac19a5841d5747a8d4e85c1068fb2: 10
97da122bdf1007b4dbcb38293f8ad4ce: 6983
0d54293f1eb308e4f9eb23e744bae623: 1
911cb1bf4bb1b624ab3a68e1eb57ba29: 10
m_TransitionOverrides: {}
--- !u!245 &752586362724348005
AudioMixerSnapshotController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: DJSchool_Hold
m_AudioMixer: {fileID: 24100000}
m_SnapshotID: 63d5780e5b890af43a13ba2a5e7fd23d
m_FloatValues:
9dd04840cf4676047b2e26e659ca4069: 1661
152a0691009a459488775726d7da2a76: 0
b32285822a3582a46bc02ae0bb31edd0: 0
3537f1d2761ea514aad24adbde59814c: 0.5
1f89dac5f0e643c4ab8774d8ad05e968: 2.79
4bc95d762bab08f4397b7609394e744d: 0
3efb01d650e14ea499166db104c3fef0: 1661
994ac19a5841d5747a8d4e85c1068fb2: 1121
97da122bdf1007b4dbcb38293f8ad4ce: 6983
0d54293f1eb308e4f9eb23e744bae623: 3.99
911cb1bf4bb1b624ab3a68e1eb57ba29: 7184
m_TransitionOverrides: {}
--- !u!244 &1617176681081457764
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_EffectID: c2dcdbb72537cf04096ed61dd153b319
m_EffectName: Attenuation
m_MixLevel: 13d658e2798c56e4b950968b9125db54
m_Parameters: []
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!243 &6823323786995008828
AudioMixerGroupController:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SFX
m_AudioMixer: {fileID: 24100000}
m_GroupID: 4f0b7ddcf4e12a14c888732f2ab0fda0
m_Children: []
m_Volume: 8581e96ec81dc4642942effb5398bd53
m_Pitch: 26a7aebad9dea734596db4edca0d4caf
m_Send: 00000000000000000000000000000000
m_Effects:
- {fileID: 1617176681081457764}
m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0

View file

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: e76f74363e1893a42bd3ebe9643b7d12
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 24100000
userData:
assetBundleName:
assetBundleVariant:

View file

@ -83,12 +83,16 @@ namespace RhythmHeavenMania.Games.DJSchool
{ {
FlashFX(true); FlashFX(true);
} }
// Settings.GetMusicMixer().audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(0.15f);
} }
public void UnHold() public void UnHold()
{ {
anim.speed = -1; anim.speed = -1;
anim.Play("Hold", 0, 0); anim.Play("Hold", 0, 0);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
} }
public void Swipe() public void Swipe()
@ -104,6 +108,8 @@ namespace RhythmHeavenMania.Games.DJSchool
TurnTable.GetComponent<Animator>().Play("Student_Turntable_Swipe", 0, 0); TurnTable.GetComponent<Animator>().Play("Student_Turntable_Swipe", 0, 0);
Instantiate(slamFX).SetActive(true); Instantiate(slamFX).SetActive(true);
// Settings.GetMusicMixer().audioMixer.FindSnapshot("Main").TransitionTo(0.15f);
} }
private void FlashFX(bool inverse) private void FlashFX(bool inverse)

View file

@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Audio;
namespace RhythmHeavenMania namespace RhythmHeavenMania
{ {
@ -50,6 +51,7 @@ namespace RhythmHeavenMania
source.clip = music; source.clip = music;
Conductor.AddComponent<Conductor>(); Conductor.AddComponent<Conductor>();
Conductor.GetComponent<Conductor>().musicSource = source; Conductor.GetComponent<Conductor>().musicSource = source;
source.outputAudioMixerGroup = Settings.GetMusicMixer();
// Conductor.AddComponent<AudioDspTimeKeeper>(); // Conductor.AddComponent<AudioDspTimeKeeper>();
if (editor) if (editor)

View file

@ -0,0 +1,32 @@
using UnityEngine;
using UnityEngine.Audio;
namespace RhythmHeavenMania
{
public class Settings : MonoBehaviour
{
public static AudioMixerGroup GetMusicMixer()
{
AudioMixerGroup audioMixerGroup = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("Music")[0];
AudioMixer audioMixer = GetMainMixer();
// float vol = Mathf.Log10(GetMusicVolume()) * 20;
// audioMixer.SetFloat("MusicVolume", vol);
return audioMixerGroup;
}
public static AudioMixerGroup GetSFXMixer()
{
AudioMixerGroup audioMixerGroup = Resources.Load<AudioMixer>("MainMixer").FindMatchingGroups("SFX")[0];
AudioMixer audioMixer = GetMainMixer();
// float vol = Mathf.Log10(GetSFXVolume()) * 20;
// audioMixer.SetFloat("SFXVolume", vol);
return audioMixerGroup;
}
public static AudioMixer GetMainMixer()
{
return Resources.Load<AudioMixer>("MainMixer");
}
}
}

View file

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eb8f26370948d1542840935f91aae1d6
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -45,6 +45,7 @@ namespace RhythmHeavenMania.Util
GameObject oneShot = new GameObject("oneShot"); GameObject oneShot = new GameObject("oneShot");
AudioSource audioSource = oneShot.AddComponent<AudioSource>(); AudioSource audioSource = oneShot.AddComponent<AudioSource>();
//audioSource.outputAudioMixerGroup = Settings.GetSFXMixer();
audioSource.playOnAwake = false; audioSource.playOnAwake = false;
Sound snd = oneShot.AddComponent<Sound>(); Sound snd = oneShot.AddComponent<Sound>();