mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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gandw on balls has been added
This commit is contained in:
parent
785abf8486
commit
2109c99a95
12 changed files with 514 additions and 213 deletions
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@ -11,11 +11,13 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
||||||
{
|
{
|
||||||
private double startBeat = double.MinValue;
|
private double startBeat = double.MinValue;
|
||||||
private Path path;
|
private Path path;
|
||||||
|
[SerializeField] private GameObject gandw;
|
||||||
|
|
||||||
public void Init(double beat)
|
public void Init(double beat, bool hasGandw)
|
||||||
{
|
{
|
||||||
startBeat = beat;
|
startBeat = beat;
|
||||||
path = WorkingDough.instance.GetPath("BGBall");
|
path = WorkingDough.instance.GetPath("BGBall");
|
||||||
|
if (gandw != null) gandw.SetActive(hasGandw);
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -30,6 +32,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
||||||
{
|
{
|
||||||
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);
|
Vector3 pos = GetPathPositionFromBeat(path, Math.Max(startBeat, beat), startBeat);
|
||||||
transform.position = pos;
|
transform.position = pos;
|
||||||
|
transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (-90 * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat)));
|
||||||
if (beat >= startBeat + 9) Destroy(gameObject);
|
if (beat >= startBeat + 9) Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,11 +11,13 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
||||||
{
|
{
|
||||||
private double startBeat = double.MinValue;
|
private double startBeat = double.MinValue;
|
||||||
private Path path;
|
private Path path;
|
||||||
|
[SerializeField] private GameObject gandw;
|
||||||
|
|
||||||
public void Init(double beat)
|
public void Init(double beat, bool hasGandw)
|
||||||
{
|
{
|
||||||
startBeat = beat;
|
startBeat = beat;
|
||||||
path = WorkingDough.instance.GetPath("NPCBall");
|
path = WorkingDough.instance.GetPath("NPCBall");
|
||||||
|
if (gandw != null) gandw.SetActive(hasGandw);
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -35,12 +35,14 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
||||||
private PlayerActionEvent wrongInput;
|
private PlayerActionEvent wrongInput;
|
||||||
private PlayerActionEvent rightInput;
|
private PlayerActionEvent rightInput;
|
||||||
|
|
||||||
|
[SerializeField] private GameObject gandw;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
game = WorkingDough.instance;
|
game = WorkingDough.instance;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Init(double beat, bool isBig)
|
public void Init(double beat, bool isBig, bool hasGandw)
|
||||||
{
|
{
|
||||||
startBeat = beat;
|
startBeat = beat;
|
||||||
big = isBig;
|
big = isBig;
|
||||||
|
@ -52,6 +54,7 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
||||||
rightInput = game.ScheduleInput(beat, 1, isBig ? InputType.STANDARD_ALT_DOWN : InputType.STANDARD_DOWN, Just, Miss, Empty);
|
rightInput = game.ScheduleInput(beat, 1, isBig ? InputType.STANDARD_ALT_DOWN : InputType.STANDARD_DOWN, Just, Miss, Empty);
|
||||||
wrongInput = game.ScheduleUserInput(beat, 1, isBig ? InputType.STANDARD_DOWN : InputType.STANDARD_ALT_DOWN, WrongInput, Empty, Empty);
|
wrongInput = game.ScheduleUserInput(beat, 1, isBig ? InputType.STANDARD_DOWN : InputType.STANDARD_ALT_DOWN, WrongInput, Empty, Empty);
|
||||||
currentState = State.Entering;
|
currentState = State.Entering;
|
||||||
|
if (gandw != null) gandw.SetActive(hasGandw);
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -144,11 +147,12 @@ namespace HeavenStudio.Games.Scripts_WorkingDough
|
||||||
SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
|
SoundByte.PlayOneShotGame("workingDough/hitSmallPlayer");
|
||||||
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
|
game.doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
|
||||||
}
|
}
|
||||||
|
bool hasGandw = gandw.activeSelf;
|
||||||
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }),
|
new BeatAction.Action(beat + 0.9f, delegate { game.arrowSRRightPlayer.sprite = game.redArrowSprite; }),
|
||||||
new BeatAction.Action(beat + 1f, delegate { game.arrowSRRightPlayer.sprite = game.whiteArrowSprite; }),
|
new BeatAction.Action(beat + 1f, delegate { game.arrowSRRightPlayer.sprite = game.whiteArrowSprite; }),
|
||||||
new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big); }),
|
new BeatAction.Action(beat + 2f, delegate { game.SpawnBGBall(beat + 2f, big, hasGandw); }),
|
||||||
});
|
});
|
||||||
Update();
|
Update();
|
||||||
}
|
}
|
||||||
|
|
|
@ -22,19 +22,23 @@ namespace HeavenStudio.Games.Loaders
|
||||||
},
|
},
|
||||||
new GameAction("small ball", "Small Ball")
|
new GameAction("small ball", "Small Ball")
|
||||||
{
|
{
|
||||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false); },
|
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, false, false); },
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
priority = 1,
|
priority = 1,
|
||||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false); },
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false, false); },
|
||||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false); }
|
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false, false); }
|
||||||
},
|
},
|
||||||
new GameAction("big ball", "Big Ball")
|
new GameAction("big ball", "Big Ball")
|
||||||
{
|
{
|
||||||
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true); },
|
preFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.PreSpawnBall(e.beat, true, e["hasGandw"]); },
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
priority = 1,
|
priority = 1,
|
||||||
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true); },
|
inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true, e["hasGandw"]); },
|
||||||
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true); }
|
function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true, e["hasGandw"]); },
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("hasGandw", false, "Has Mr. Game & Watch")
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new GameAction("passTurn", "Pass Turn")
|
new GameAction("passTurn", "Pass Turn")
|
||||||
{
|
{
|
||||||
|
@ -97,6 +101,11 @@ namespace HeavenStudio.Games.Loaders
|
||||||
defaultLength = 0.5f,
|
defaultLength = 0.5f,
|
||||||
priority = 0
|
priority = 0
|
||||||
},
|
},
|
||||||
|
new GameAction("disableBG", "Toggle Background")
|
||||||
|
{
|
||||||
|
function = delegate { WorkingDough.instance.DisableBG(); },
|
||||||
|
defaultLength = 0.5f
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new List<string>() {"rvl", "repeat"},
|
new List<string>() {"rvl", "repeat"},
|
||||||
"rvldough", "en",
|
"rvldough", "en",
|
||||||
|
@ -144,6 +153,9 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] Animator doughDudesHolderAnim;
|
[SerializeField] Animator doughDudesHolderAnim;
|
||||||
[SerializeField] Animator gandwAnim;
|
[SerializeField] Animator gandwAnim;
|
||||||
|
|
||||||
|
[SerializeField] private GameObject[] bgObjects;
|
||||||
|
private bool bgDisabled;
|
||||||
|
|
||||||
[Header("Variables")]
|
[Header("Variables")]
|
||||||
float risingLength = 4f;
|
float risingLength = 4f;
|
||||||
double risingStartBeat;
|
double risingStartBeat;
|
||||||
|
@ -159,6 +171,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
public double beat;
|
public double beat;
|
||||||
public bool isBig;
|
public bool isBig;
|
||||||
|
public bool hasGandw;
|
||||||
}
|
}
|
||||||
public bool spaceshipRisen = false;
|
public bool spaceshipRisen = false;
|
||||||
public bool spaceshipRising = false;
|
public bool spaceshipRising = false;
|
||||||
|
@ -215,6 +228,15 @@ namespace HeavenStudio.Games
|
||||||
doughDudesHolderAnim.Play("OnGround", 0, 0);
|
doughDudesHolderAnim.Play("OnGround", 0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DisableBG()
|
||||||
|
{
|
||||||
|
bgDisabled = !bgDisabled;
|
||||||
|
foreach (var bgObject in bgObjects)
|
||||||
|
{
|
||||||
|
bgObject.SetActive(!bgDisabled);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SetIntervalStart(double beat, float interval)
|
public void SetIntervalStart(double beat, float interval)
|
||||||
{
|
{
|
||||||
if (!crHandlerInstance.IntervalIsActive())
|
if (!crHandlerInstance.IntervalIsActive())
|
||||||
|
@ -228,7 +250,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||||
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||||
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
if (instance.gandwHasEntered && !bgDisabled) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
//Open player transporters
|
//Open player transporters
|
||||||
|
@ -288,7 +310,7 @@ namespace HeavenStudio.Games
|
||||||
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||||
foreach (var ball in crHandlerInstance.queuedEvents)
|
foreach (var ball in crHandlerInstance.queuedEvents)
|
||||||
{
|
{
|
||||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
|
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
|
||||||
}
|
}
|
||||||
crHandlerInstance.queuedEvents.Clear();
|
crHandlerInstance.queuedEvents.Clear();
|
||||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||||
|
@ -299,14 +321,14 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
foreach (var ball in crHandlerInstance.queuedEvents)
|
foreach (var ball in crHandlerInstance.queuedEvents)
|
||||||
{
|
{
|
||||||
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
|
SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big", ball["hasGandw"]);
|
||||||
}
|
}
|
||||||
crHandlerInstance.queuedEvents.Clear();
|
crHandlerInstance.queuedEvents.Clear();
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||||
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
new BeatAction.Action(beat + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||||
new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
|
new BeatAction.Action(beat + 1, delegate { if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
|
||||||
//Close player transporters
|
//Close player transporters
|
||||||
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
|
||||||
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
|
||||||
|
@ -321,14 +343,14 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnBall(double beat, bool isBig)
|
public void SpawnBall(double beat, bool isBig, bool hasGandw)
|
||||||
{
|
{
|
||||||
var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
|
var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
|
||||||
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
||||||
|
|
||||||
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
|
var ballComponent = spawnedBall.GetComponent<NPCDoughBall>();
|
||||||
spawnedBall.SetActive(true);
|
spawnedBall.SetActive(true);
|
||||||
ballComponent.Init(beat);
|
ballComponent.Init(beat, hasGandw);
|
||||||
|
|
||||||
|
|
||||||
if (isBig && !bigMode)
|
if (isBig && !bigMode)
|
||||||
|
@ -351,7 +373,7 @@ namespace HeavenStudio.Games
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void PreSpawnBall(double beat, bool isBig)
|
public static void PreSpawnBall(double beat, bool isBig, bool hasGandw)
|
||||||
{
|
{
|
||||||
double spawnBeat = beat - 1f;
|
double spawnBeat = beat - 1f;
|
||||||
beat -= 1f;
|
beat -= 1f;
|
||||||
|
@ -361,14 +383,14 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
new BeatAction.Action(spawnBeat, delegate
|
new BeatAction.Action(spawnBeat, delegate
|
||||||
{
|
{
|
||||||
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive())
|
if (!instance.ballTransporterLeftNPC.GetComponent<Animator>().IsPlayingAnimationName("BallTransporterLeftOpened") && !crHandlerInstance.IntervalIsActive() && !instance.bgDisabled)
|
||||||
{
|
{
|
||||||
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
instance.ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
|
||||||
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
instance.ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpen", 0, 0);
|
||||||
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
if (instance.gandwHasEntered) instance.gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||||
}
|
}
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig); }),
|
new BeatAction.Action(spawnBeat, delegate { if (instance != null) instance.SpawnBall(beat, isBig, hasGandw); }),
|
||||||
// new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }),
|
// new BeatAction.Action(spawnBeat + instance.beatInterval, delegate { instance.SpawnPlayerBall(beat + instance.beatInterval, isBig); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -378,22 +400,29 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
beat = beat + 1f,
|
beat = beat + 1f,
|
||||||
isBig = isBig,
|
isBig = isBig,
|
||||||
|
hasGandw = hasGandw
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void OnSpawnBallInactive(double beat, bool isBig)
|
public static void OnSpawnBallInactive(double beat, bool isBig, bool hasGandw)
|
||||||
{
|
{
|
||||||
if (crHandlerInstance == null)
|
if (crHandlerInstance == null)
|
||||||
{
|
{
|
||||||
crHandlerInstance = new CallAndResponseHandler(8);
|
crHandlerInstance = new CallAndResponseHandler(8);
|
||||||
}
|
}
|
||||||
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
|
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||||
|
{
|
||||||
|
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnSpawnBall(double beat, bool isBig)
|
public void OnSpawnBall(double beat, bool isBig, bool hasGandw)
|
||||||
{
|
{
|
||||||
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
|
crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small", new List<CallAndResponseHandler.CallAndResponseEventParam>()
|
||||||
|
{
|
||||||
|
new CallAndResponseHandler.CallAndResponseEventParam("hasGandw", hasGandw)
|
||||||
|
});
|
||||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther");
|
SoundByte.PlayOneShotGame(isBig ? "workingDough/hitBigOther" : "workingDough/hitSmallOther");
|
||||||
SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther");
|
SoundByte.PlayOneShotGame(isBig ? "workingDough/bigOther" : "workingDough/smallOther");
|
||||||
}
|
}
|
||||||
|
@ -407,14 +436,14 @@ namespace HeavenStudio.Games
|
||||||
crHandlerInstance.StartInterval(beat, interval);
|
crHandlerInstance.StartInterval(beat, interval);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnPlayerBall(double beat, bool isBig)
|
public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw)
|
||||||
{
|
{
|
||||||
var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall;
|
var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall;
|
||||||
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
||||||
|
|
||||||
var ballComponent = spawnedBall.GetComponent<PlayerEnterDoughBall>();
|
var ballComponent = spawnedBall.GetComponent<PlayerEnterDoughBall>();
|
||||||
spawnedBall.SetActive(true);
|
spawnedBall.SetActive(true);
|
||||||
ballComponent.Init(beat, isBig);
|
ballComponent.Init(beat, isBig, hasGandw);
|
||||||
|
|
||||||
if (isBig && !bigModePlayer)
|
if (isBig && !bigModePlayer)
|
||||||
{
|
{
|
||||||
|
@ -467,9 +496,9 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
|
ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftOpened", 0, 0);
|
||||||
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
|
ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightOpened", 0, 0);
|
||||||
if (gandwHasEntered) gandwAnim.Play("GANDWLeverUp", 0, 0);
|
if (gandwHasEntered && !bgDisabled) gandwAnim.Play("GANDWLeverUp", 0, 0);
|
||||||
}
|
}
|
||||||
if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig);
|
if (ball.beat > beat - 1) SpawnBall(ball.beat - 1, ball.isBig, ball.hasGandw);
|
||||||
|
|
||||||
}
|
}
|
||||||
queuedBalls.Clear();
|
queuedBalls.Clear();
|
||||||
|
@ -484,9 +513,9 @@ namespace HeavenStudio.Games
|
||||||
if (queuedBalls.Count > 0) queuedBalls.Clear();
|
if (queuedBalls.Count > 0) queuedBalls.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (spaceshipRising) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
|
if (spaceshipRising && !bgDisabled) spaceshipAnimator.DoScaledAnimation("RiseSpaceship", risingStartBeat, risingLength);
|
||||||
if (liftingDoughDudes) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
|
if (liftingDoughDudes && !bgDisabled) doughDudesHolderAnim.DoScaledAnimation(liftingAnimName, liftingStartBeat, liftingLength);
|
||||||
if (gandwMoving) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
|
if (gandwMoving && !bgDisabled) gandwAnim.DoScaledAnimation(gandwMovingAnimName, gandMovingStartBeat, gandMovingLength);
|
||||||
if (passedTurns.Count > 0)
|
if (passedTurns.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (var passTurn in passedTurns)
|
foreach (var passTurn in passedTurns)
|
||||||
|
@ -507,17 +536,17 @@ namespace HeavenStudio.Games
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnBGBall(double beat, bool isBig)
|
public void SpawnBGBall(double beat, bool isBig, bool hasGandw)
|
||||||
{
|
{
|
||||||
var objectToSpawn = isBig ? bigBGBall : smallBGBall;
|
var objectToSpawn = isBig ? bigBGBall : smallBGBall;
|
||||||
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
|
||||||
|
|
||||||
var ballComponent = spawnedBall.GetComponent<BGBall>();
|
var ballComponent = spawnedBall.GetComponent<BGBall>();
|
||||||
spawnedBall.SetActive(true);
|
spawnedBall.SetActive(true);
|
||||||
ballComponent.Init(beat);
|
ballComponent.Init(beat, hasGandw);
|
||||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||||
{
|
{
|
||||||
new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),
|
new BeatAction.Action(beat + 9f, delegate { if (!spaceshipRisen && !bgDisabled) spaceshipAnimator.Play("AbsorbBall", 0, 0); }),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -541,6 +570,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void LaunchShip(double beat, float length)
|
public void LaunchShip(double beat, float length)
|
||||||
{
|
{
|
||||||
|
if (bgDisabled) return;
|
||||||
spaceshipRisen = true;
|
spaceshipRisen = true;
|
||||||
if (!spaceshipLights.activeSelf)
|
if (!spaceshipLights.activeSelf)
|
||||||
{
|
{
|
||||||
|
@ -557,6 +587,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void RiseUpShip(double beat, float length)
|
public void RiseUpShip(double beat, float length)
|
||||||
{
|
{
|
||||||
|
if (bgDisabled) return;
|
||||||
spaceshipRisen = true;
|
spaceshipRisen = true;
|
||||||
spaceshipRising = true;
|
spaceshipRising = true;
|
||||||
risingLength = length;
|
risingLength = length;
|
||||||
|
@ -575,6 +606,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void GANDWEnterOrExit(double beat, float length, bool shouldExit)
|
public void GANDWEnterOrExit(double beat, float length, bool shouldExit)
|
||||||
{
|
{
|
||||||
|
if (bgDisabled) return;
|
||||||
gandwMoving = true;
|
gandwMoving = true;
|
||||||
gandwHasEntered = false;
|
gandwHasEntered = false;
|
||||||
gandMovingLength = length;
|
gandMovingLength = length;
|
||||||
|
@ -590,6 +622,7 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
public void InstantGANDWEnterOrExit(bool shouldExit)
|
public void InstantGANDWEnterOrExit(bool shouldExit)
|
||||||
{
|
{
|
||||||
|
if (bgDisabled) return;
|
||||||
gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0);
|
gandwAnim.Play(shouldExit ? "GANDWLeft" : "MrGameAndWatchLeverDown", 0, 0);
|
||||||
gandwHasEntered = shouldExit ? false : true;
|
gandwHasEntered = shouldExit ? false : true;
|
||||||
}
|
}
|
||||||
|
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
||||||
ManifestFileVersion: 0
|
ManifestFileVersion: 0
|
||||||
CRC: 3918252829
|
CRC: 2726306962
|
||||||
AssetBundleManifest:
|
AssetBundleManifest:
|
||||||
AssetBundleInfos:
|
AssetBundleInfos:
|
||||||
Info_0:
|
Info_0:
|
||||||
|
|
Binary file not shown.
|
@ -1,12 +1,12 @@
|
||||||
ManifestFileVersion: 0
|
ManifestFileVersion: 0
|
||||||
CRC: 1730575649
|
CRC: 3049152735
|
||||||
Hashes:
|
Hashes:
|
||||||
AssetFileHash:
|
AssetFileHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: df1ae5c72282b58e29d5983a348a9e2a
|
Hash: 814ad6a6b85fbff30bbec94e01c84c95
|
||||||
TypeTreeHash:
|
TypeTreeHash:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
Hash: 1c543422d01ed486ecc92943b00f9886
|
Hash: 1937315467cf052612009b19bb313daf
|
||||||
HashAppended: 0
|
HashAppended: 0
|
||||||
ClassTypes:
|
ClassTypes:
|
||||||
- Class: 1
|
- Class: 1
|
||||||
|
|
Loading…
Reference in a new issue