Revert "start interval/pass turn + more anims"

This reverts commit b5cb3f5608.
This commit is contained in:
AstrlJelly 2024-06-08 13:16:33 -04:00
parent 2c79f7ffbf
commit 202edc96ae
14 changed files with 48 additions and 1442 deletions

View File

@ -25,7 +25,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 141156244653281575}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.96599996, y: -4.9039993, z: 0}
m_LocalPosition: {x: 0.96599996, y: -4.9039993, z: -0.041650183}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -261,7 +261,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 3350458927318833813}
- component: {fileID: 6037582727269570347}
m_Layer: 0
m_Name: SewingMachine
m_TagString: Untagged
@ -289,27 +288,6 @@ Transform:
m_Father: {fileID: 5715047164748654698}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &6037582727269570347
Animator:
serializedVersion: 5
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1968036766370736246}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 3fb73c5dd25ed2a41ab6df46331f3289, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorStateOnDisable: 0
m_WriteDefaultValuesOnDisable: 0
--- !u!1 &2015872752851088634
GameObject:
m_ObjectHideFlags: 0
@ -335,7 +313,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2015872752851088634}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -4.712, y: -1.652, z: 0}
m_LocalPosition: {x: -4.712, y: -1.652, z: -0.03719481}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -419,7 +397,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2049675905925234981}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -3.568, y: -1.72, z: 0}
m_LocalPosition: {x: -3.568, y: -1.7199999, z: -0.03719481}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -750,7 +728,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &8336220536032857166
Transform:
m_ObjectHideFlags: 0
@ -869,21 +847,20 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
SoundSequences: []
girlAnim: {fileID: 2937590231589242979}
monkeyAnim: {fileID: 3536726533992943518}
sewingAnim: {fileID: 0}
girlAnimator: {fileID: 2937590231589242979}
monkeyAnimator: {fileID: 3536726533992943518}
bgSpriteRenderer: {fileID: 2629062112903974991}
lightRenderer: {fileID: 1403303695239245045}
lightMaterialTemplate: {fileID: 2100000, guid: 42b863c88a7a9c4428440728fee737bb, type: 2}
lightStates:
- inside: {r: 0.62352943, g: 0.9450981, b: 1, a: 0}
outside: {r: 0.63529414, g: 0.7960785, b: 0.9921569, a: 0}
- inside: {r: 0.91764706, g: 0.92156863, b: 0.011764706, a: 0}
outside: {r: 0.9372549, g: 0.8039216, b: 0.03137255, a: 0}
- inside: {r: 0, g: 1, b: 0.23529412, a: 0}
outside: {r: 0.27450982, g: 0.7254902, b: 0.29803923, a: 0}
- inside: {r: 1, g: 0, b: 0, a: 0}
outside: {r: 0.764151, g: 0.12615699, b: 0.12615699, a: 0}
- inside: {r: 0, g: 0, b: 0, a: 0}
outside: {r: 0, g: 0, b: 0, a: 0}
- inside: {r: 0, g: 0, b: 0, a: 0}
outside: {r: 0, g: 0, b: 0, a: 0}
- inside: {r: 0, g: 0, b: 0, a: 0}
outside: {r: 0, g: 0, b: 0, a: 0}
--- !u!1 &3613224206301273430
GameObject:
m_ObjectHideFlags: 0
@ -909,7 +886,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3613224206301273430}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.882, y: -2.4099998, z: 0}
m_LocalPosition: {x: 0.882, y: -2.4099998, z: -0.041650183}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -993,7 +970,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3910789861619125153}
m_LocalRotation: {x: 0, y: 0, z: -0.026176924, w: 0.99965733}
m_LocalPosition: {x: -4.672, y: -3.07, z: 0}
m_LocalPosition: {x: -4.672, y: -3.07, z: -0.03719481}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -1077,7 +1054,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4167294771082036830}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -4.121, y: 0.77, z: 0}
m_LocalPosition: {x: -4.121, y: 0.77, z: -0.03719481}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -1136,90 +1113,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4325086950964595102
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4233767558195956804}
- component: {fileID: 3827245563414004811}
m_Layer: 0
m_Name: CallFX
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &4233767558195956804
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4325086950964595102}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0.89, y: 1.24, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8769701094702201794}
m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &3827245563414004811
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4325086950964595102}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 1031558133, guid: 91eefdf066035514b82191a67d108b89, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.6943521, y: 2.9435215}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &5187569342956113206
GameObject:
m_ObjectHideFlags: 0
@ -1245,7 +1138,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5187569342956113206}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -4.916, y: -4.3479996, z: 0}
m_LocalPosition: {x: -4.916, y: -4.3479996, z: -0.03719481}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -1304,90 +1197,6 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &5555175038130275063
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5883637438837570447}
- component: {fileID: 2012344898042423413}
m_Layer: 0
m_Name: Reaction
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!4 &5883637438837570447
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5555175038130275063}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8769701094702201794}
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &2012344898042423413
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5555175038130275063}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 455743163, guid: 91eefdf066035514b82191a67d108b89, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 2.6245847, y: 2.3122923}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &5831123814062995111
GameObject:
m_ObjectHideFlags: 0
@ -1413,7 +1222,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5831123814062995111}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 1.648, y: -2.908, z: 0}
m_LocalPosition: {x: 1.648, y: -2.908, z: -0.041650183}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -1590,8 +1399,6 @@ Transform:
- {fileID: 4400926332791597022}
- {fileID: 2680789703424563267}
- {fileID: 5792578720703545176}
- {fileID: 4233767558195956804}
- {fileID: 5883637438837570447}
m_Father: {fileID: 5715047164748654698}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1641,7 +1448,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6926557567286723404}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 1.036, y: -4.0619993, z: 0}
m_LocalPosition: {x: 1.036, y: -4.0619993, z: -0.041650183}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@ -1725,7 +1532,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8644947211045643633}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.835, y: -0.655, z: 0}
m_LocalPosition: {x: 0.835, y: -0.655, z: -0.041650183}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: f73dd04e47f1a3d44ac31d25615e759c
guid: 6d75cbe8993e6484bbc99bb4f400f665
AudioImporter:
externalObjects: {}
serializedVersion: 6

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 17d2845090a589c4f9529056d8d9439d
guid: 2036a5615fa03bc4d820d910e432c17f
AudioImporter:
externalObjects: {}
serializedVersion: 6

View File

@ -1,82 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-7828149284885765403
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-4817394413453815060
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bop
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: e4433c424345481409aafd68156cdad9, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &-4400762513100840838
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -7828149284885765403}
m_Position: {x: 400.8607, y: 167.10483, z: 0}
- serializedVersion: 1
m_State: {fileID: -4817394413453815060}
m_Position: {x: 390.7923, y: 55.177094, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -7828149284885765403}
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@ -86,16 +9,4 @@ AnimatorController:
m_Name: GirlAnim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -4400762513100840838}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers: []

View File

@ -14,59 +14,7 @@ AnimationClip:
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: 0, y: -0.3, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.033333335
value: {x: 0, y: -0.253125, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.06666667
value: {x: 0, y: -0.16666667, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.1
value: {x: 0, y: -0.062239595, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.13333334
value: {x: 0, y: 0, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: HeadAndHair
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
@ -76,21 +24,14 @@ AnimationClip:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 2395630981
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.13333334
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
@ -105,172 +46,7 @@ AnimationClip:
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: HeadAndHair
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -0.3
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: -0.253125
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: -0.16666667
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: -0.062239595
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: HeadAndHair
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: HeadAndHair
classID: 4
script: {fileID: 0}
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0

View File

@ -1,57 +1,5 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1102 &-1409298229096361948
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-454298314556867067
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Call
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 0
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: d98722676c063d349967cd441c726c2e, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@ -61,70 +9,4 @@ AnimatorController:
m_Name: MonkeyAnim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 3192757657389531236}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &3192757657389531236
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 3473590679395876847}
m_Position: {x: 390, y: 170, z: 0}
- serializedVersion: 1
m_State: {fileID: -1409298229096361948}
m_Position: {x: 395.44772, y: 111.387726, z: 0}
- serializedVersion: 1
m_State: {fileID: -454298314556867067}
m_Position: {x: 280, y: 30, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 790, y: 20, z: 0}
m_DefaultState: {fileID: -1409298229096361948}
--- !u!1102 &3473590679395876847
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bop
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: ed61417f5237bbe46bd344401a9de9c4, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
m_AnimatorLayers: []

View File

@ -14,59 +14,7 @@ AnimationClip:
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -4.121, y: 0.57, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.033333335
value: {x: -4.121, y: 0.60125, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.06666667
value: {x: -4.121, y: 0.6588889, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.1
value: {x: -4.121, y: 0.7285069, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.13333334
value: {x: -4.121, y: 0.77, z: 0}
inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: Infinity, y: Infinity, z: Infinity}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Head
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
@ -76,21 +24,14 @@ AnimationClip:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 130111906
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.13333334
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
@ -105,172 +46,7 @@ AnimationClip:
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -4.121
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: -4.121
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: -4.121
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: -4.121
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: -4.121
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.57
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: 0.60125
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0.6588889
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: 0.7285069
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: 0.77
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.033333335
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.06666667
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.1
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.13333334
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: Head
classID: 4
script: {fileID: 0}
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0

View File

@ -1,327 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MonkeyCall
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -4.121, y: 0.88, z: 0}
inSlope: {x: Infinity, y: Infinity, z: 0}
outSlope: {x: 0, y: Infinity, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 0.083333336
value: {x: -4.121, y: 0.77, z: 0}
inSlope: {x: Infinity, y: Infinity, z: 0}
outSlope: {x: 0, y: Infinity, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: Head
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: {x: -3.05, y: -1.5, z: 0}
inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0, y: 0.33333334, z: 0.33333334}
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
path: LeftArm
m_ScaleCurves: []
m_FloatCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.083333336
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: CallFX
classID: 1
script: {fileID: 0}
m_PPtrCurves:
- curve:
- time: 0
value: {fileID: -1983626645, guid: 91eefdf066035514b82191a67d108b89, type: 3}
- time: 0.083333336
value: {fileID: -2055584907, guid: 91eefdf066035514b82191a67d108b89, type: 3}
attribute: m_Sprite
path: Head
classID: 212
script: {fileID: 0}
- curve:
- time: 0
value: {fileID: 1340347453, guid: 91eefdf066035514b82191a67d108b89, type: 3}
attribute: m_Sprite
path: LeftArm
classID: 212
script: {fileID: 0}
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 130111906
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 1878182950
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 3951233754
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
- serializedVersion: 2
path: 3951233754
attribute: 1
script: {fileID: 0}
typeID: 4
customType: 0
isPPtrCurve: 0
pptrCurveMapping:
- {fileID: -1983626645, guid: 91eefdf066035514b82191a67d108b89, type: 3}
- {fileID: -2055584907, guid: 91eefdf066035514b82191a67d108b89, type: 3}
- {fileID: 1340347453, guid: 91eefdf066035514b82191a67d108b89, type: 3}
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 0.1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -4.121
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.88
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 0.77
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: Head
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 0.083333336
value: 0
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: CallFX
classID: 1
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -3.05
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.x
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: -1.5
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.y
path: LeftArm
classID: 4
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_LocalPosition.z
path: LeftArm
classID: 4
script: {fileID: 0}
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d98722676c063d349967cd441c726c2e
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,53 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: MonkeyStartCalling
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 0
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves: []
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

View File

@ -1,8 +1,8 @@
fileFormatVersion: 2
guid: eebd6d5cffb6bcb4faed757fbbe07cbe
NativeFormatImporter:
guid: efe4060d4d615a744933dfe7db56c242
folderAsset: yes
DefaultImporter:
externalObjects: {}
mainObjectFileID: 7400000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -6,7 +6,7 @@ AnimatorController:
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: SewingMachineAnim
m_Name: NeedleAnim
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorLayers: []

View File

@ -20,32 +20,18 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("bop", "Bop")
{
function = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
DressYourBest.Characters characters = (DressYourBest.Characters)e["characters"];
instance.ToggleBopping(characters, e["bop"]);
if (e["auto"]) instance.DoBopping(e.beat, e.length, characters);
}
},
defaultLength = 1f,
resizable = true,
parameters = new List<Param>()
{
new("characters", DressYourBest.Characters.Both, "Characters", "Choose the characters to toggle bopping."),
new("characters", DressYourBest.Characters.Girl, "Bop", "Toggle if the selected characters should bop for the duration of this event."),
new("bop", true, "Bop", "Toggle if the selected characters should bop for the duration of this event."),
new("auto", true, "Bop (Auto)", "Toggle if the selected characters should automatically bop until another Bop event is reached."),
}
},
new GameAction("start interval", "Start Interval")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
instance.QueueStartInterval(e.beat, e.length, e["auto"]);
}
},
defaultLength = 3f,
defaultLength = 4f,
resizable = true,
parameters = new List<Param>()
{
@ -54,9 +40,9 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("monkey call", "Monkey Call")
{
inactiveFunction = delegate {
preFunction = delegate {
var e = eventCaller.currentEntity;
SoundByte.PlayOneShotGame("dressYourBest/monkey_call_" + (e["callSfx"] + 1), e.beat, forcePlay: true);
SoundByte.PlayOneShotGame("dressYourBest/monkey_call_" + e["callSfx"], e.beat, forcePlay: true);
},
defaultLength = 0.5f,
parameters = new List<Param>()
@ -64,20 +50,6 @@ namespace HeavenStudio.Games.Loaders
new("callSfx", DressYourBest.CallSFX.Long, "Call SFX", "Set the type of sound effect to use for the call.")
}
},
new GameAction("pass turn", "Pass Turn")
{
preFunction = delegate {
var e = eventCaller.currentEntity;
if (eventCaller.gameManager.TryGetMinigame(out DressYourBest instance)) {
instance.PassTurn(e.beat);
}
},
defaultLength = 1f,
// parameters = new List<Param>()
// {
// new("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval.")
// }
},
new GameAction("background appearance", "Background Appearance")
{
function = delegate {
@ -108,7 +80,6 @@ namespace HeavenStudio.Games
{
Girl,
Monkey,
Both,
}
public enum CallSFX
@ -117,7 +88,6 @@ namespace HeavenStudio.Games
Short,
}
// LightState is mainly used to get different colors from a list
public enum LightState
{
IdleOrListening,
@ -127,9 +97,8 @@ namespace HeavenStudio.Games
}
[Header("Animators")]
[SerializeField] private Animator girlAnim;
[SerializeField] private Animator monkeyAnim;
[SerializeField] private Animator sewingAnim;
[SerializeField] private Animator girlAnimator;
[SerializeField] private Animator monkeyAnimator;
[Header("Renderers")]
[SerializeField] private SpriteRenderer bgSpriteRenderer;
@ -140,31 +109,27 @@ namespace HeavenStudio.Games
[Header("Variables")]
[SerializeField] private ColorPair[] lightStates;
[Serializable] // can't serialize tuples :/
[Serializable]
private struct ColorPair
{
public Color inside;
public Color outside;
}
// can't make a reference type a const, this is the next best thing
public readonly static Color DefaultBGColor = new(0.84f, 0.58f, 0.87f);
// i set variables to null when they are not initialized by default 👍
private ColorEase bgColorEase = new(DefaultBGColor);
private Material lightMaterialCurrent;
private Sound whirringSfx = null;
private List<RiqEntity> callEntities;
// if characters should bop automatically
private bool girlBop = true;
private bool monkeyBop = true;
private void Awake()
{
// instantiate the material so it doesn't persist between game switches
// lightMaterialCurrent = Instantiate(lightMaterialTemplate);
lightRenderer.material = Instantiate(lightMaterialTemplate);
SetLightFromState(LightState.IdleOrListening); // default
}
private void Update()
@ -174,37 +139,26 @@ namespace HeavenStudio.Games
public override void OnLateBeatPulse(double beat)
{
if (girlBop && !girlAnim.IsPlayingAnimationNames()) {
girlAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (girlBop && !girlAnimator.IsPlayingAnimationNames()) {
girlAnimator.DoScaledAnimationAsync("Bop", 0.5f);
}
if (monkeyBop && !monkeyAnim.IsPlayingAnimationNames("Call")) {
monkeyAnim.DoScaledAnimationAsync("Bop", 0.5f);
if (monkeyBop && !monkeyAnimator.IsPlayingAnimationNames()) {
monkeyAnimator.DoScaledAnimationAsync("Bop", 0.5f);
}
}
// OnGameSwitch and OnPlay do very similar things, but it's better to keep them separate if they need to do different things
public override void OnGameSwitch(double beat)
{
StoreAllCallEntities();
PersistBackgroundAppearance(beat);
}
public override void OnPlay(double beat)
{
StoreAllCallEntities();
PersistBackgroundAppearance(beat);
}
private void StoreAllCallEntities()
{
// just makes more sense to go through like 50-100 entities max when going through the game instead of like 2000 max
callEntities = gameManager.Beatmap.Entities.FindAll(e => e.datamodel == "dressYourBest/monkey call");
}
private void PersistBackgroundAppearance(double beat)
{
// find the last background appearance from the current beat
// this uses only beat, not length. earlier events will be completely ignored
RiqEntity bgEntity = gameManager.Beatmap.Entities.FindLast(e => e.beat < beat && e.datamodel == "dressYourBest/background appearance");
if (bgEntity != null) {
RiqEntity e = bgEntity;
@ -212,121 +166,9 @@ namespace HeavenStudio.Games
}
}
private void SetLightFromState(LightState state)
{
ColorPair colorPair = lightStates[(int)state];
lightRenderer.material.SetColor("_ColorAlpha", colorPair.outside);
lightRenderer.material.SetColor("_ColorBravo", colorPair.inside);
}
public void ChangeBackgroundAppearance(double beat, float length, Color startColor, Color endColor, int ease)
{
bgColorEase = new ColorEase(beat, length, startColor, endColor, ease);
}
public void ToggleBopping(Characters characters, bool toggle)
{
if (characters is Characters.Girl or Characters.Both) {
girlBop = toggle;
}
if (characters is Characters.Monkey or Characters.Both) {
monkeyBop = toggle;
}
}
public void DoBopping(double beat, float length, Characters characters)
{
// not super necessary, but just creating one callback that gets added to, then assigned to a beataction is just simpler
BeatAction.EventCallback bopAction = delegate { };
if (characters is Characters.Girl or Characters.Both) {
bopAction += () => girlAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
if (characters is Characters.Monkey or Characters.Both) {
bopAction += () => monkeyAnim.DoScaledAnimationAsync("Bop", 0.5f);
}
List<BeatAction.Action> actions = new();
for (int i = 0; i < length; i++) {
actions.Add(new(beat + i, bopAction));
}
_ = BeatAction.New(this, actions);
}
// startBeat exists so actions that happened when inactive aren't done again. that would suck
public void QueueStartInterval(double beat, float length, bool auto, double startBeat = double.MinValue)
{
List<RiqEntity> neededCalls = GetNeededCalls(beat, length);
if (neededCalls.Count <= 0) return;
if (startBeat < beat + length) {
List<MultiSound.Sound> sounds = new();
List<BeatAction.Action> actions = new() { // first beat of start interval stuff
// might not be necessary?
// new(beat, delegate {
// monkeyAnimator.DoScaledAnimationAsync("StartCalling", 0.5f, animLayer: 1);
// })
};
foreach (RiqEntity call in neededCalls)
{
Debug.Log("call.beat : " + call.beat);
if (call.beat < startBeat) continue;
sounds.Add(new("dressYourBest/monkey_call_" + (call["callSfx"] + 1), call.beat));
actions.Add(new(call.beat, () => monkeyAnim.DoScaledAnimationAsync("Call", 0.5f)));
}
// have to add this after all the other actions as actions are done in order of beat
if (auto) {
actions.Add(new(beat + length, delegate {
PassTurn(beat + length, beat, length, neededCalls);
}));
}
_ = MultiSound.Play(sounds);
_ = BeatAction.New(this, actions);
}
}
public void PassTurn(double beat, double startIntervalBeat = double.NaN, float startIntervalLength = float.NaN, List<RiqEntity> neededCalls = null)
{
if (double.IsNaN(startIntervalBeat) || double.IsNaN(startIntervalLength)) {
RiqEntity startInterval = gameManager.Beatmap.Entities.FindLast(e => e.beat + e.length < beat);
if (startInterval == null) return;
startIntervalBeat = startInterval.beat;
startIntervalLength = startInterval.length;
}
neededCalls ??= GetNeededCalls(startIntervalBeat, startIntervalLength);
if (neededCalls.Count <= 0) return; // do the actual stuff under here
SoundByte.PlayOneShotGame("dressYourBest/pass_turn");
// "Any" check instead of just checking the last one?
if (neededCalls[^1].beat != beat) {
// might wanna check if if a bop is already playing, too?
// down to visual preference.
monkeyAnim.DoScaledAnimationAsync("Idle", 0.5f);
}
hitCount = 0;
foreach (RiqEntity call in neededCalls)
{
double relativeBeat = call.beat - startIntervalBeat;
_ = ScheduleInput(beat, relativeBeat + 1, InputAction_BasicPress, OnHit, OnMiss, null);
}
}
private List<RiqEntity> GetNeededCalls(double beat, float length)
{
return callEntities.FindAll(e => e.beat >= beat && e.beat <= beat + length);
}
private int hitCount = 0; // resets every pass turn
private void OnHit(PlayerActionEvent caller, float state)
{
SoundByte.PlayOneShotGame("dressYourBest/hit_1");
SoundByte.PlayOneShotGame("dressYourBest/hit_2", pitch: SoundByte.GetPitchFromSemiTones(hitCount, false));
sewingAnim.DoScaledAnimationAsync("Hit", 0.5f);
hitCount++;
}
private void OnMiss(PlayerActionEvent caller)
{
}
}
}