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Gave sound objects a little more functionality
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parent
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commit
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2 changed files with 16 additions and 3 deletions
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@ -25,7 +25,7 @@ namespace RhythmHeavenMania.Util
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}
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}
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public static void Play(Sound[] snds, bool game = true)
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public static MultiSound Play(Sound[] snds, bool game = true)
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{
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{
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List<Sound> sounds = snds.ToList();
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List<Sound> sounds = snds.ToList();
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GameObject gameObj = new GameObject();
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GameObject gameObj = new GameObject();
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@ -36,6 +36,7 @@ namespace RhythmHeavenMania.Util
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gameObj.name = "MultiSound";
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gameObj.name = "MultiSound";
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GameManager.instance.SoundObjects.Add(gameObj);
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GameManager.instance.SoundObjects.Add(gameObj);
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return ms;
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}
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}
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private void Update()
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private void Update()
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@ -57,8 +58,14 @@ namespace RhythmHeavenMania.Util
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if (songPositionInBeats >= (sounds[sounds.Count - 1].beat))
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if (songPositionInBeats >= (sounds[sounds.Count - 1].beat))
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{
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{
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Destroy(this.gameObject);
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Delete();
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}
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}
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}
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}
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public void Delete()
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{
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GameManager.instance.SoundObjects.Remove(gameObject);
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Destroy(gameObject);
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}
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}
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}
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}
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}
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@ -70,7 +70,13 @@ namespace RhythmHeavenMania.Util
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IEnumerator NotRelyOnBeatSound()
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IEnumerator NotRelyOnBeatSound()
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{
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{
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yield return new WaitForSeconds(clip.length);
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yield return new WaitForSeconds(clip.length);
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Destroy(this.gameObject);
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Delete();
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}
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public void Delete()
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{
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GameManager.instance.SoundObjects.Remove(gameObject);
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Destroy(gameObject);
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}
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}
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}
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}
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}
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}
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