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assetBundleVariant: diff --git a/Assets/Scripts/Common/StickyCanvas.cs b/Assets/Scripts/Common/StickyCanvas.cs new file mode 100644 index 00000000..a2b0f29c --- /dev/null +++ b/Assets/Scripts/Common/StickyCanvas.cs @@ -0,0 +1,44 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Common +{ + public class StickyCanvas : MonoBehaviour + { + /// + /// Attach to a GameObject to make the object follow the camera while also moving with the viewport. + /// Can be enabled or disabled. + /// May malfunction when rescaled. + /// + private Vector3 _OriginalPosition; + private Quaternion _OriginalRotation; + + [SerializeField] public bool Sticky = true; + [SerializeField] float CameraOffset = 10; + + // Start is called before the first frame update + void Start() + { + _OriginalPosition = transform.position; + _OriginalRotation = transform.rotation; + } + + void Update() + { + if (!Sticky) + { + transform.position = _OriginalPosition; + transform.rotation = _OriginalRotation; + return; + } + + if (Conductor.instance == null) return; + Transform target = GameCamera.instance.transform; + + Vector3 displacement = target.forward * CameraOffset; + transform.position = target.position + displacement; + transform.rotation = target.rotation; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Common/StickyCanvas.cs.meta b/Assets/Scripts/Common/StickyCanvas.cs.meta new file mode 100644 index 00000000..09968430 --- /dev/null +++ b/Assets/Scripts/Common/StickyCanvas.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2430b0a2323860c41973e7787c3ba3f5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FreezeFrame.meta b/Assets/Scripts/Games/FreezeFrame.meta new file mode 100644 index 00000000..e0b8b0e3 --- /dev/null +++ b/Assets/Scripts/Games/FreezeFrame.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 69ecb8f1748be654185bbb71304db8fa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs b/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs new file mode 100644 index 00000000..ee9b9abc --- /dev/null +++ b/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs @@ -0,0 +1,1400 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrFreezeFrameLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("freezeFrame", "Freeze Frame", "8b93b4", false, false, new List() + { + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SetBopping(e.beat, e.length, e["bop"], e["autoBop"], e["blink"], e["autoBlink"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("bop", false, "Bop", "Set the type of photo to use."), + new Param("autoBop", true, "Bop (Auto)", "Set the type of photo to use."), + new Param("blink", false, "Crosshair Blink", "Set the type of photo to use."), + new Param("autoBlink", true, "Crosshair Blink (Auto)", "Set the type of photo to use."), + } + }, + // cues + new GameAction("slowCar", "Slow Car") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SlowCarCue(e.beat, e["variant"]); }, + defaultLength = 3f, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!(bool)e["mute"]) FreezeFrame.SlowCarSFX(); }, + parameters = new List() + { + new Param("variant", FreezeFrame.PhotoType.Random, "Photo Variant", "Set the type of photo to use."), + new Param("mute", false, "Mute", "Mute the sound of the cue."), + new Param("autoShowPhotos", true, "Auto Show Photos", "Automagically show the photos after they're taken.", new List() + { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "gradeType", "audience" }) + }), + new Param("gradeType", FreezeFrame.GradeType.Symbols, "Rating Type", "Choose whether to use the English or Japanese variant of the grading screen."), + new Param("audience", true, "Crowd Cheer", "Set whether or not the audience should cheer when the photos are shown."), + } + }, + new GameAction("fastCar", "Fast Car") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.FastCarCue(e.beat, e["variant"]); }, + defaultLength = 3f, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!(bool)e["mute"]) FreezeFrame.FastCarSFX(); }, + parameters = new List() + { + new Param("variant", FreezeFrame.PhotoType.Random, "Photo Variant", "Set the type of photo to use."), + new Param("mute", false, "Mute", "Mute the sound of the cue."), + new Param("autoShowPhotos", true, "Auto Show Photos", "Automagically show the photos after they're taken.", new List() + { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "gradeType", "audience" }) + }), + new Param("gradeType", FreezeFrame.GradeType.Symbols, "Rating Type", "Choose whether to use the English or Japanese variant of the grading screen."), + new Param("audience", true, "Crowd Cheer", "Set whether or not the audience should cheer when the photos are shown."), + } + }, + new GameAction("showPhotos", "Show Photos") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.ShowPhotos(e.beat, e.length, e["gradeType"], e["audience"], e["clearCache"]); }, + defaultLength = 1, + resizable = true, + parameters = new List() + { + new Param("gradeType", FreezeFrame.GradeType.Symbols, "Rating Type", "Choose whether to use the English or Japanese variant of the grading screen."), + new Param("audience", true, "Crowd Cheer", "Set whether or not the audience should cheer when the photos are shown."), + new Param("clearCache", true, "Clear Photos", "Clears the photo cache after the photos are shown."), + } + }, + new GameAction("clearPhotos", "Clear Photo Cache") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.ClearPhotos(); }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; FreezeFrame.ClearPhotos(); }, + defaultLength = 0.5f, + parameters = new List() + { + } + }, + // distractions + new GameAction("spawnPerson", "Spawn Walker") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SummonWalker(e); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("personType", FreezeFrame.PersonType.Dude1, "Walker Type", "Choose the type of walker to spawn."), + new Param("direction", FreezeFrame.PersonDirection.Random, "Direction", "Choose the direction from which to spawn the walker."), + new Param("layer", new EntityTypes.Integer(-10, 10, 0), "Layer", "The layer on which this walker should spawn (higher numbers are shown in front)."), + } + }, + new GameAction("spawnCrowd", "Show/Hide Crowd") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.ToggleCrowd(e.beat, e["crowd"], e["customCrowd"], e["crowdFarLeft"], e["crowdLeft"], e["crowdRight"], e["crowdFarRight"], e["billboard"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("crowd", true, "Show Crowd", "Choose whether to spawn or despawn the crowd."), + new Param("customCrowd", false, "Custom Crowd", "Select to customize the crowd.", new List() + { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "crowdFarLeft", "crowdLeft", "crowdRight", "crowdFarRight" }) + }), + new Param("crowdFarLeft" , FreezeFrame.CustomCrowdType.PinkDancers, "Far Left" , "Select the graphic to display on the far left."), + new Param("crowdLeft" , FreezeFrame.CustomCrowdType.YellowDancers, "Center Left" , "Select the graphic to display on the near left."), + new Param("crowdRight" , FreezeFrame.CustomCrowdType.TealDancers, "Center Right", "Select the graphic to display on the near right."), + new Param("crowdFarRight", FreezeFrame.CustomCrowdType.PinkDancers, "Far Right" , "Select the graphic to display on the far right."), + new Param("billboard", false, "Show Billboard", "Choose whether to show or hide the billboards."), + } + }, + new GameAction("introSign", "Intro Sign") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.DoIntroSign(e.beat, e.length, e["enter"], e["ease"]); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("enter", true, "Enter", "Choose the sign should enter or exit."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), + } + }, + new GameAction("introLights", "Intro Lights") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.IntroLightsAnim(e.beat, e.length, e["lightsOn"]); FreezeFrame.IntroLightsSound(e.beat, e.length, e["lightsOn"]); }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; FreezeFrame.IntroLightsSound(e.beat, e.length, e["lightsOn"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("lightsOn", true, "Turn Lights On", "Choose whether to turn the lights on or off."), + } + }, + // settings + new GameAction("toggleOverlay", "Toggle Overlay") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.ToggleOverlay(e.beat, e["showOverlay"], e["showCameraMan"], e["followCamera"]); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("showOverlay", true, "Show Overlay", "Choose whether or not to show the camera overlay."), + new Param("showCameraMan", true, "Show T.J.", "Choose whether or not to show the box containing T.J. Snapper."), + new Param("followCamera", true, "Follow Camera", "Choose whether or not the overlay should follow the camera."), + } + }, + new GameAction("moveCameraMan", "Move T.J.") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SetMoveCameraMan(e.beat, e.length, e["startPosX"], e["startPosY"], e["endPosX"], e["endPosY"], e["ease"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("startPosX", new EntityTypes.Float(-5.0f, 5.0f, 0.0f), "Start X Position", "X position at which to start."), + new Param("startPosY", new EntityTypes.Float(-5.0f, 5.0f, 0.0f), "Start Y Position", "Y position at which to start."), + new Param("endPosX" , new EntityTypes.Float(-5.0f, 5.0f, 0.0f), "End X Position" , "X position at which to end."), + new Param("endPosY" , new EntityTypes.Float(-5.0f, 5.0f, 0.0f), "End Y Position" , "Y position at which to end."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new List() + { + new Param.CollapseParam((x, _) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "startPosX", "startPosY" }) + }), + //new Param("flipX", false, "Flip", "Set whether or not to flip T.J. horizontally."), + } + }, + new GameAction("rotateCameraMan", "Rotate T.J.") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SetRotateCameraMan(e.beat, e.length, e["startRot"], e["endRot"], e["ease"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("startRot", new EntityTypes.Float(-360.0f, 360.0f, 0.0f), "Start Rotation", "Rotation degrees at which to start."), + new Param("endRot" , new EntityTypes.Float(-360.0f, 360.0f, 0.0f), "End Rotation" , "Rotation degrees position at which to end."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new List() + { + new Param.CollapseParam((x, _) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "startRot" }) + }), + } + }, + new GameAction("scaleCameraMan", "Scale T.J.") + { + function = delegate { var e = eventCaller.currentEntity; FreezeFrame.SetScaleCameraMan(e.beat, e.length, e["startSizeX"], e["startSizeY"], e["endSizeX"], e["endSizeY"], e["ease"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("startSizeX", new EntityTypes.Float(-5.0f, 5.0f, 1.0f), "Start Scale X", "Horizontal scale at which to start."), + new Param("startSizeY", new EntityTypes.Float(-5.0f, 5.0f, 1.0f), "Start Scale Y", "Vertical scale at which to start."), + new Param("endSizeX", new EntityTypes.Float(-5.0f, 5.0f, 1.0f), "End Scale X" , "Horizontal scale at which to end."), + new Param("endSizeY", new EntityTypes.Float(-5.0f, 5.0f, 1.0f), "End Scale Y" , "Vertical scale at which to end."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.", new List() + { + new Param.CollapseParam((x, _) => (Util.EasingFunction.Ease)x != Util.EasingFunction.Ease.Instant, new string[] { "startSizeX", "startSizeY" }) + }), + } + }, + }, + new List() { "ntr", "normal" }, + "ntrcameraman", "en" + ); + } + } +} + +namespace HeavenStudio.Games +{ + using HeavenStudio.Common; + using Scripts_FreezeFrame; + using UnityEngine.Rendering; + + public class FreezeFrame : Minigame + { + /* + BIG LIST OF TODOS + - finish sounds + - wait for upscale + - make particles random sprites + + - REAL icon + */ + + public static FreezeFrame Instance + { + get + { + if (GameManager.instance.minigame is FreezeFrame instance) + return instance; + return null; + } + } + + [SerializeField] Animator CameraMan; + [SerializeField] Photograph[] Photographs; + [SerializeField] Photograph Photograph1; + [SerializeField] Photograph Photograph2; + [SerializeField] Photograph Photograph3; + [SerializeField] Animator Results; + + [SerializeField] Animator IntroSign; + + [SerializeField] GameObject Overlay; + [SerializeField] GameObject Crosshair; + [SerializeField] Animator Shutter; + [SerializeField] GameObject DimRect; + + [SerializeField] StickyCanvas StickyLayer; + + [SerializeField] Transform FarCarSpawn; + [SerializeField] GameObject FarCarPrefab; + + [SerializeField] Transform NearCarSpawn; + [SerializeField] GameObject NearCarPrefab; + + [SerializeField] Transform WalkerSpawn; + [SerializeField] GameObject WalkerPrefab; + + [SerializeField] Animator Crowd; + [SerializeField] SpriteRenderer CrowdFarLeft; + [SerializeField] SpriteRenderer CrowdLeft; + [SerializeField] SpriteRenderer CrowdRight; + [SerializeField] SpriteRenderer CrowdFarRight; + [SerializeField] Sprite[] CrowdSprites; + [SerializeField] GameObject Billboards; + + public bool DoAutoBop { get; set; } = true; + public bool DoAutoCrosshairBlink { get; set; } = true; + public bool ShowOverlay { get; set; } = true; + public bool ShowCameraMan { get; set; } = true; + public bool OverlayFollowCamera { get; set; } = true; + public bool ShowCrowd { get; set; } = false; + public bool ShowBillboard { get; set; } = false; + + public List Walkers { get; set; } = new(); + + public bool SignIsMoving { get; set; } = false; + public SignMoveArgs CurrentSignArgs { get; set; } + + public static Vector3 CameraManStartPos { get; private set; } + public bool CameraManMoving { get; set; } = false; + public CameraManMoveArgs CurrentCameraManMoveArgs; + public bool CameraManRotating { get; set; } = false; + public CameraManRotateArgs CurrentCameraManRotateArgs; + public bool CameraManScaling { get; set; } = false; + public CameraManScaleArgs CurrentCameraManScaleArgs; + + public static List PhotoList = new(); + public Dictionary EventArgs = new(); + public bool IsShowingPhotos { get; set; } = false; + + public List QueuedCars { get; set; } = new(); + + public static Dictionary WalkerDirections = new(); + + //protected static int? SuperSeed { get; set; } + + // UNITY BUILTIN METHODS + void Awake() + { + CameraManStartPos = CameraMan.transform.localPosition; + //if (SuperSeed is null) + // SuperSeed = new System.Random().Next(); + } + void Update() + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !IsShowingPhotos) + { + CameraFlash(); + //ScoreMiss(); + } + + // sign + if (SignIsMoving) + { + float normalizedBeat = conductor.GetPositionFromBeat(CurrentSignArgs.StartTime, CurrentSignArgs.Length); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(CurrentSignArgs.Ease); + float newPos = func(0f, 1f, normalizedBeat); + IntroSign.DoNormalizedAnimation(CurrentSignArgs.AnimName, newPos, animLayer: 0); + if (normalizedBeat >= 1f) + SignIsMoving = false; + } + + // move TJ + if (CameraManMoving) + { + float normalizedBeat = conductor.GetPositionFromBeat(CurrentCameraManMoveArgs.StartBeat, CurrentCameraManMoveArgs.Length); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(CurrentCameraManMoveArgs.Ease); + float newPos = func(0f, 1f, normalizedBeat); + + Vector3 diff = CurrentCameraManMoveArgs.EndPos - CurrentCameraManMoveArgs.StartPos; + Vector3 diffPos = newPos * diff; + CameraMan.transform.localPosition = CurrentCameraManMoveArgs.StartPos + diffPos; + + if (normalizedBeat >= 1f) + { + CameraMan.transform.localPosition = CurrentCameraManMoveArgs.EndPos; + CameraManMoving = false; + } + } + if (CameraManRotating) + { + float normalizedBeat = conductor.GetPositionFromBeat(CurrentCameraManRotateArgs.StartBeat, CurrentCameraManRotateArgs.Length); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(CurrentCameraManRotateArgs.Ease); + float newPos = func(0f, 1f, normalizedBeat); + + float diff = CurrentCameraManRotateArgs.EndRot - CurrentCameraManRotateArgs.StartRot; + float diffPos = newPos * diff; + CameraMan.transform.localEulerAngles = new Vector3(0, 0, CurrentCameraManRotateArgs.StartRot + diffPos); + + if (normalizedBeat >= 1f) + { + CameraMan.transform.localEulerAngles = new Vector3(0, 0, CurrentCameraManRotateArgs.EndRot); + CameraManRotating = false; + } + } + if (CameraManScaling) + { + float normalizedBeat = conductor.GetPositionFromBeat(CurrentCameraManScaleArgs.StartBeat, CurrentCameraManScaleArgs.Length); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(CurrentCameraManScaleArgs.Ease); + float newPos = func(0f, 1f, normalizedBeat); + + Vector3 diff = CurrentCameraManScaleArgs.EndScale - CurrentCameraManScaleArgs.StartScale; + Vector3 diffPos = newPos * diff; + CameraMan.transform.localScale = CurrentCameraManScaleArgs.StartScale + diffPos; + + if (normalizedBeat >= 1f) + { + CameraMan.transform.localScale = CurrentCameraManScaleArgs.EndScale; + CameraManScaling = false; + } + } + + // boppers + if (Walkers.Count > 0) + { + Walkers.RemoveAll(w => w.Walker == null || w.Walker.gameObject == null); + foreach (WalkerArgs args in Walkers) + { + float normalizedBeat = conductor.GetPositionFromBeat(args.StartTime, args.Length); + args.Walker.DoNormalizedAnimation(args.AnimName, normalizedBeat, animLayer: 1); + if (normalizedBeat >= 1f) + Destroy(args.Walker.gameObject); + } + } + + // car animations + if (QueuedCars.Count > 0) + { + var beat = conductor.songPositionInBeats; + if (beat >= 0) + { + QueuedCars.RemoveAll(e => e.Beat < beat - 5); // could probably be smaller. 5 just to be safe + foreach (SpawnCarArgs args in QueuedCars.Where(e => e.Beat <= beat)) + { + SpawnCar(args); + } + QueuedCars.RemoveAll(e => e.Beat <= beat); + } + } + + if (!IsShowingPhotos) + Instance.Overlay.SetActive(ShowOverlay); + + Billboards.SetActive(ShowBillboard); + Instance.CameraMan.gameObject.SetActive(ShowCameraMan); + StickyLayer.Sticky = OverlayFollowCamera; + } + private void OnDestroy() + { + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + //if (PhotoList.Count > 0) PhotoList.Clear(); + } + + // MINIGAME METHODS + public override void OnBeatPulse(double beat) + { + if (BeatIsInBopRegion(beat)) + { + if (DoAutoBop && !IsShowingPhotos) + Bop(); + + if (DoAutoCrosshairBlink) + CrosshairBlink(); + } + } + public override void OnPlay(double beat) + { + if (PhotoList.Count > 0) PhotoList.Clear(); + CarbageCollection(); + OnGameSwitch(beat); + } + public override void OnGameSwitch(double beat) + { + Instance.Overlay.SetActive(ShowOverlay); + Instance.CameraMan.gameObject.SetActive(ShowCameraMan); + Instance.StickyLayer.Sticky = OverlayFollowCamera; + + // calculation + CalculateAutoShowPhotos(); + CalculateCarSpawns(); + PreRandomizeWalkers(); + + // setting local variables + RiqEntity e = GetLastEntityOfType(beat, "bop"); + if (e is not null) + { + DoAutoBop = e["autoBop"]; + DoAutoCrosshairBlink = e["autoBlink"]; + } + e = GetLastEntityOfType(beat, "toggleOverlay"); + if (e is not null) + { + ShowOverlay = e["showOverlay"]; + ShowCameraMan = e["showCameraMan"]; + OverlayFollowCamera = e["followCamera"]; + } + e = GetLastEntityOfType(beat, "spawnCrowd"); + if (e is not null) + { + ToggleCrowd(e.beat, e["crowd"], e["customCrowd"], e["crowdFarLeft"], e["crowdLeft"], e["crowdRight"], e["crowdFarRight"], e["billboard"]); + } + + // walkers + List eList = GetCurrentlyActiveEntities(beat, "spawnPerson"); + if (eList.Count > 0) + { + foreach (RiqEntity entity in eList) + { + SummonWalker(entity); + } + } + + // bop entities + eList = GetCurrentlyActiveEntities(beat, "bop"); + if (eList.Count > 0) + { + foreach (RiqEntity entity in eList) + { + SetBopping(entity.beat, entity.length, entity["bop"], entity["autoBop"], entity["blink"], entity["autoBlink"], beat); + } + } + + // Intro + e = GetLastEntityOfType(beat, "introSign"); + if (e is not null) + { + DoIntroSign(e.beat, e.length, e["enter"], e["ease"]); + } + e = GetLastEntityOfType(beat, "introLights"); + if (e is not null) + { + IntroLightsAnim(e.beat, e.length, e["lightsOn"]); + } + + // Camera Man Movement + e = GetLastEntityOfType(beat, "moveCameraMan"); + if (e is not null) + { + SetMoveCameraMan(e.beat, e.length, e["startPosX"], e["startPosY"], e["endPosX"], e["endPosY"], e["ease"]); + } + e = GetLastEntityOfType(beat, "rotateCameraMan"); + if (e is not null) + { + SetRotateCameraMan(e.beat, e.length, e["startRot"], e["endRot"], e["ease"]); + } + e = GetLastEntityOfType(beat, "scaleCameraMan"); + if (e is not null) + { + SetScaleCameraMan(e.beat, e.length, e["startSizeX"], e["startSizeY"], e["endSizeX"], e["endSizeY"], e["ease"]); + } + + // cues + eList = GetCurrentlyActiveEntities(beat, new string[] { "slowCar", "fastCar" }); + if (eList.Count > 0) + { + foreach (RiqEntity entity in eList) + { + if (beat > entity.beat + 2 || beat <= entity.beat) + continue; + + if (entity.datamodel == "freezeFrame/slowCar") + { + SlowCarCue(entity.beat, entity["variant"], true); + } + if (entity.datamodel == "freezeFrame/fastCar") + { + FastCarCue(entity.beat, entity["variant"], true); + } + } + } + //if (QueuedCues.Count > 0) + //{ + // QueuedCues.RemoveAll(e => e.beat < beat - 2); + // foreach (RiqEntity cue in QueuedCues) + // { + // if (cue.datamodel == "freezeFrame/slowCar") + // { + // SlowCarCue(cue.beat, cue["variant"], true); + // continue; + // } + // if (cue.datamodel == "freezeFrame/fastCar") + // { + // FastCarCue(cue.beat, cue["variant"], true); + // } + // } + //} + } + + // CUE FUNCTIONS + public static void SetBopping(double beat, float length, bool bop, bool autoBop, bool blink, bool autoBlink, double currentBeat = -1) + { + if (Instance == null) return; + + Instance.DoAutoBop = autoBop; + Instance.DoAutoCrosshairBlink = autoBlink; + + + if (bop || blink) + { + List actions = new List(); + for (int i = 0; i < length; i++) { + if (beat + i < currentBeat) + continue; + if (bop) + actions.Add(new(beat + i, delegate { Instance.Bop(); })); + if (blink) + actions.Add(new(beat + i, delegate { Instance.CrosshairBlink(); })); + } + BeatAction.New(Instance, actions); + } + } + public static void SlowCarCue(double beat, int photoType, bool mute = false) + { + if (!mute) SlowCarSFX(); + + if (Instance == null) return; + + Instance.EventArgs.Add( + Instance.ScheduleInput(beat, 2f, InputAction_BasicPress, Instance.PhotoSuccess, Instance.PhotoMiss, Instance.PhotoEmpty), + new PhotoArgs(CarType.SlowCar, (PhotoType)photoType, 0f) + ); + } + public static void SlowCarSFX() + { + SoundByte.PlayOneShotGame("freezeFrame/slowCarFar", forcePlay: true); + } + public static void FastCarCue(double beat, int photoType, bool mute = false) + { + if (!mute) FastCarSFX(); + + if (Instance == null) return; + + Instance.EventArgs.Add( + Instance.ScheduleInput(beat, 2f, InputAction_BasicPress, Instance.PhotoSuccess, Instance.PhotoMiss, Instance.PhotoEmpty), + new PhotoArgs(CarType.FastCar, (PhotoType)photoType, 0f) + ); + SoundByte.PlayOneShotGame("freezeFrame/fastCarNear", beat + 2); + } + public static void FastCarSFX() + { + SoundByte.PlayOneShotGame("freezeFrame/fastCarFar", forcePlay: true); + } + public static void ShowPhotos(double beat, float length, int gradeTypeI, bool audience, bool clearCache) + { + if (Instance == null) return; + + GradeType gradeType = (GradeType)gradeTypeI; + + if (PhotoList.Count <= 0) + return; + + SoundByte.PlayOneShotGame("freezeFrame/pictureShow"); + + // 2 = Hi + // 1 = OK + // 0 = Ng + int goodScore = 2; + foreach (PhotoArgs photo in PhotoList) + { + if (photo.State <= -2) + { + goodScore = 0; + break; + } + if (goodScore == 2 && photo.State != 0) + goodScore = 1; + } + + if (gradeType == GradeType.Symbols) + { + switch (goodScore) + { + case 0: + Instance.Results.DoScaledAnimationAsync("Batsu", 0.5f); + break; + + case 1: + Instance.Results.DoScaledAnimationAsync("Sankaku", 0.5f); + break; + + case 2: + default: + Instance.Results.DoScaledAnimationAsync("Maru", 0.5f); + break; + } + } + if (gradeType == GradeType.Thumbs) + { + switch (goodScore) + { + case 0: + Instance.Results.DoScaledAnimationAsync("ThumbsDown", 0.5f); + break; + + case 1: + Instance.Results.DoScaledAnimationAsync("ThumbsSide", 0.5f); + break; + + case 2: + default: + Instance.Results.DoScaledAnimationAsync("ThumbsUp", 0.5f); + break; + } + } + + for (int i = 0; i < PhotoList.Count && i < Instance.Photographs.Length; i++) + { + Instance.Photographs[i].ShowPhoto(PhotoList[i]); + } + + if (clearCache) + PhotoList.Clear(); + + Instance.Overlay.SetActive(false); + Instance.DimRect.SetActive(true); + Instance.IsShowingPhotos = true; + + // reactions sounds + switch (goodScore) + { + case 2: + Instance.CameraMan.DoScaledAnimationAsync("Happy", 0.5f); + SoundByte.PlayOneShotGame("freezeFrame/result_Hi"); + if (audience) + break; + break; + case 1: + Instance.CameraMan.DoScaledAnimationAsync("Oops", 0.5f); + SoundByte.PlayOneShotGame("freezeFrame/result_Ok"); + if (audience) + SoundByte.PlayOneShot("applause"); + break; + case 0: + Instance.CameraMan.DoScaledAnimationAsync("Cry", 0.5f); + SoundByte.PlayOneShotGame("freezeFrame/result_Ng"); + if (audience) + break; + break; + default: + break; + } + + BeatAction.New(Instance, new List() + { + new BeatAction.Action(beat + length, delegate { Instance.HidePhotos(beat + length); }) + }); + } + public static void ClearPhotos() + { + PhotoList.Clear(); + } + public static void SummonWalker(RiqEntity e/*double beat, double length, int walkerType, int direction, int layer = 0*/) + { + if (Instance == null) return; + + double beat = e.beat; + double length = e.length; + PersonType walkerType = (PersonType)e["personType"]; + PersonDirection direction = (PersonDirection)e["direction"]; + int layer = e["layer"]; + + GameObject walker = Instantiate(Instance.WalkerPrefab, Instance.WalkerSpawn.transform); + Animator animator = walker.GetComponent(); + walker.GetComponent().sortingOrder = layer; + + switch (walkerType) + { + case PersonType.Girlfriend: + animator.DoScaledAnimationAsync("Girlfriend", animLayer: 2); + break; + case PersonType.Dude2: + animator.DoScaledAnimationAsync("Dude2", animLayer: 2); + break; + case PersonType.Dude1: + default: + animator.DoScaledAnimationAsync("Dude1", animLayer: 2); + break; + } + + /*if (direction == (int)PersonDirection.Random) + { + int seed = BitConverter.ToInt32(BitConverter.GetBytes((float)beat)); + direction = new System.Random(seed).Next(1, 3); + }*/ + if (direction == PersonDirection.Random) + { + if (WalkerDirections.ContainsKey(e)) + direction = WalkerDirections[e]; + else + direction = PersonDirection.Right; + } + + if (direction == PersonDirection.Left) + Instance.Walkers.Add(new WalkerArgs(animator, beat, length, "EnterLeft")); + else + Instance.Walkers.Add(new WalkerArgs(animator, beat, length, "EnterRight")); + + double nextBeat = Math.Ceiling(beat); + List actions = new(); + for (double i = nextBeat; i < beat + length; i += 1) + { + actions.Add(new(i, delegate { animator.DoScaledAnimationAsync("Bop", timeScale: 0.5f, animLayer: 0); })); + } + BeatAction.New(Instance, actions); + } + public static void ToggleCrowd(double beat, bool showCrowd, bool customCrowd, int crowdFarLeft, int crowdLeft, int crowdRight, int crowdFarRight, bool billboard) + { + if (Instance == null) return; + + Instance.ShowCrowd = showCrowd; + if (Instance.ShowCrowd) + Instance.Crowd.DoScaledAnimationAsync("Show", 0.5f); + else + Instance.Crowd.DoScaledAnimationAsync("Hide", 0.5f); + + if (customCrowd) + { + Instance.CrowdFarLeft.sprite = Instance.CrowdSprites[crowdFarLeft]; + Instance.CrowdLeft.sprite = Instance.CrowdSprites[crowdLeft]; + Instance.CrowdRight.sprite = Instance.CrowdSprites[crowdRight]; + Instance.CrowdFarRight.sprite = Instance.CrowdSprites[crowdFarRight]; + } + else + { + Instance.CrowdFarLeft.sprite = Instance.CrowdSprites[2]; + Instance.CrowdLeft.sprite = Instance.CrowdSprites[1]; + Instance.CrowdRight.sprite = Instance.CrowdSprites[0]; + Instance.CrowdFarRight.sprite = Instance.CrowdSprites[2]; + } + + Instance.ShowBillboard = billboard; + } + public static void DoIntroSign(double beat, double length, bool enter, int easeIndex) + { + Util.EasingFunction.Ease ease = (Util.EasingFunction.Ease)easeIndex; + Instance.SignIsMoving = true; + if (enter) + Instance.CurrentSignArgs = new("Enter", beat, length, ease); + else + Instance.CurrentSignArgs = new("Exit", beat, length, ease); + } + public static void IntroLightsAnim(double beat, double length, bool lightsOn) + { + if (!lightsOn) + { + Instance.IntroSign.DoScaledAnimationAsync("LightsOff", timeScale: 0.5f, animLayer: 1); + return; + } + + Instance.IntroSign.DoScaledAnimationFromBeatAsync("Light01", startBeat: beat, timeScale: 0.5f, animLayer: 1); + BeatAction.New(Instance, new List + { + new(beat + length, delegate { Instance.IntroSign.DoScaledAnimationFromBeatAsync("Light02", startBeat: beat + length, timeScale: 0.5f, animLayer: 1); }), + new(beat + (length * 2), delegate { Instance.IntroSign.DoScaledAnimationFromBeatAsync("Light03", startBeat: beat + (length * 2), timeScale: 0.5f, animLayer: 1); }), + } + ); + } + public static void IntroLightsSound(double beat, double length, bool lightsOn) + { + if (!lightsOn) + return; + + SoundByte.PlayOneShotGame("freezeFrame/beginningSignal1", forcePlay: true); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("freezeFrame/beginningSignal1", beat + length), + new MultiSound.Sound("freezeFrame/beginningSignal2", beat + (length * 2)), + }, forcePlay: true); + } + public static void ToggleOverlay(double beat, bool showOverlay, bool showCameraMan, bool followCamera) + { + Instance.ShowOverlay = showOverlay; + Instance.ShowCameraMan = showCameraMan; + Instance.OverlayFollowCamera = followCamera; + } + public static void SetMoveCameraMan(double beat, double length, float startX, float startY, float endX, float endY, int easeIndex) + { + Instance.CurrentCameraManMoveArgs = new( + beat, + length, + new Vector3(startX, startY, 0) + CameraManStartPos, + new Vector3(endX, endY, 0) + CameraManStartPos, + (Util.EasingFunction.Ease)easeIndex + ); + Instance.CameraManMoving = true; + } + public static void SetRotateCameraMan(double beat, double length, float startRot, float endRot, int easeIndex) + { + Instance.CurrentCameraManRotateArgs = new( + beat, + length, + startRot, + endRot, + (Util.EasingFunction.Ease)easeIndex + ); + Instance.CameraManRotating = true; + } + public static void SetScaleCameraMan(double beat, double length, float startX, float startY, float endX, float endY, int easeIndex) + { + Instance.CurrentCameraManScaleArgs = new( + beat, + length, + new Vector3(startX, startY, 1), + new Vector3(endX, endY, 1), + (Util.EasingFunction.Ease)easeIndex + ); + Instance.CameraManScaling = true; + } + + // PRE-FUNCTIONS + public void SpawnCar(SpawnCarArgs args) + { + if (args.Near) + { + if (NearCarSpawn == null) + { + UnityEngine.Debug.LogError($"Failed to spawn a car at beat {args.Beat}."); + return; + } + Animator car = Instantiate(NearCarPrefab, NearCarSpawn).GetComponent(); + car.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); + + if (args.Fast) + car.DoScaledAnimationFromBeatAsync("FastCarGo", startBeat: args.Beat, timeScale: 2.666666666666667f, animLayer: 1); + else + car.DoScaledAnimationFromBeatAsync("SlowCarGo", startBeat: args.Beat, timeScale: 1.5f, animLayer: 1); + + //BeatAction.New(Instance, new List() { new BeatAction.Action(args.Beat + 3, delegate { Destroy(car); }) }); + } + else + { + if (FarCarSpawn == null) + { + UnityEngine.Debug.LogError($"Failed to spawn a car at beat {args.Beat}."); + return; + } + Animator car = Instantiate(FarCarPrefab, FarCarSpawn).GetComponent(); + car.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); + + if (args.Fast) + car.DoScaledAnimationFromBeatAsync("FastCarGo", startBeat: args.Beat, timeScale: 0.5f, animLayer: 1); + else + car.DoScaledAnimationFromBeatAsync("SlowCarGo", startBeat: args.Beat, timeScale: 0.16666666666666666666666666666667f, animLayer: 1); + + //BeatAction.New(Instance, new List() { new BeatAction.Action(args.Beat + 8, delegate { Destroy(car); }) }); + } + } + /*public void SpawnSlowCarNear(double beat) + { + if (NearCarSpawn == null) return; + Animator nearCar = Instantiate(NearCarPrefab, NearCarSpawn).GetComponent(); + nearCar.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); + + double startBeat = beat + 2 - 0.16666666666666666666666666666667; + BeatAction.New(Instance, new List() + { + new BeatAction.Action(startBeat, delegate { nearCar.DoScaledAnimationFromBeatAsync("SlowCarGo", startBeat: startBeat, timeScale: 1.5f, animLayer: 1); }), + new BeatAction.Action(beat + 3, delegate { Destroy(nearCar); } ) + }); + } + public void SpawnSlowCarFar(double beat) + { + //if (beat < 0) return; + if (FarCarSpawn == null) return; + Animator farCar = Instantiate(FarCarPrefab, FarCarSpawn).GetComponent(); + farCar.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); + farCar.DoScaledAnimationFromBeatAsync("SlowCarGo", startBeat: beat, timeScale: 0.16666666666666666666666666666667f, animLayer: 1); + + BeatAction.New(Instance, new List() + { + new BeatAction.Action(beat + 7, delegate { Destroy(farCar); } ) + }); + } + public void SpawnFastCar(double beat) + { + if (FarCarSpawn != null) + { + UnityEngine.Debug.Log("farcar"); + Animator farCar = Instantiate(FarCarPrefab, FarCarSpawn).GetComponent(); + farCar.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); + + BeatAction.New(Instance, new List() + { + new BeatAction.Action(beat - 0.5, delegate { if (beat >= 0.5) farCar.DoScaledAnimationFromBeatAsync("FastCarGo", startBeat: beat - 0.5, timeScale: 0.5f, animLayer: 1); }), + new BeatAction.Action(beat + 3, delegate { Destroy(farCar); } ) + }); + } + if (NearCarSpawn != null) + { + UnityEngine.Debug.Log("fartcar"); + Animator nearCar = Instantiate(NearCarPrefab, NearCarSpawn).GetComponent(); + nearCar.DoScaledAnimationFromBeatAsync("Idle", startBeat: 0f, timeScale: 0.5f, animLayer: 0); + + BeatAction.New(Instance, new List() + { + new BeatAction.Action(beat + 2 - 0.09375, delegate { nearCar.DoScaledAnimationFromBeatAsync("FastCarGo", startBeat: beat - 0.09375, timeScale: 2.666666666666667f, animLayer: 1); }), + new BeatAction.Action(beat + 3, delegate { Destroy(nearCar); } ) + }); + } + }*/ + + // INPUT RESULTS + public void PhotoSuccess(PlayerActionEvent caller, float state) + { + PhotoArgs args; + bool hasArgs = EventArgs.TryGetValue(caller, out args); + EventArgs.Remove(caller); + + // passing the args for the photos + if (hasArgs) + { + if (state >= 1f) + { + args.State = 1; + } + else if (state <= -1f) + { + args.State = -1; + } + else + { + args.State = 0; + } + + PushPhoto(args); + } + CameraFlash(); + } + public void PhotoMiss(PlayerActionEvent caller) + { + PhotoArgs args; + bool hasArgs = EventArgs.TryGetValue(caller, out args); + EventArgs.Remove(caller); + + if (hasArgs) + { + args.State = -2; + PushPhoto(args); + } + } + public void PhotoEmpty(PlayerActionEvent caller) + { + + } + + // GENERAL METHODS + public void Bop() + { + CameraMan.DoScaledAnimationAsync("Bop", 0.5f); + } + public void CrosshairBlink() + { + Crosshair.SetActive(!Crosshair.activeSelf); + } + public void CameraFlash() + { + Shutter.DoScaledAnimationAsync("Shut", 0.5f); + CameraMan.DoScaledAnimationAsync("Flash", 0.5f); + SoundByte.PlayOneShotGame("freezeFrame/shutter"/*, pitch: (float)new System.Random().NextDouble() + 0.5f*/); + } + public void PushPhoto(PhotoArgs args) + { + //while (PhotoList.Count >= MAX_PHOTOS) + // PhotoList.RemoveAt(0); + if (args.PhotoType == PhotoType.Random) + { + if (UnityEngine.Random.Range(0, 8) >= 7) + { + switch (UnityEngine.Random.Range(0, 3)) + { + case 0: + args.PhotoType = PhotoType.Ninja; + break; + case 1: + args.PhotoType = PhotoType.Ghost; + break; + case 2: + args.PhotoType = PhotoType.Rats; + break; + default: + args.PhotoType = PhotoType.Default; + break; + } + } + else + args.PhotoType = PhotoType.Default; + } + + PhotoList.Add(args); + } + public void HidePhotos(double beat) + { + Overlay.SetActive(ShowOverlay); + DimRect.SetActive(false); + foreach (Photograph photo in Photographs) + photo.HideAll(); + Results.DoScaledAnimationAsync("None", 0.5f); + IsShowingPhotos = false; + if (beat % 1 == 0 && DoAutoBop) + CameraMan.DoScaledAnimationAsync("Bop", 0.5f); + else + CameraMan.DoScaledAnimationAsync("Idle", 0.5f); + } + /*public static void QueueCue(RiqEntity e) + { + if (e.datamodel == "freezeFrame/slowCar") + { + SoundByte.PlayOneShotGame("freezeFrame/smallCarZoom1a", forcePlay: true); + } + if (e.datamodel == "freezeFrame/fastCar") + { + SoundByte.PlayOneShotGame("freezeFrame/fastCarZoom", forcePlay: true); + } + QueuedCues.Add(e); + }*/ + public void CalculateAutoShowPhotos() + { + List allCars = EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { "slowCar", "fastCar" }); + + List actions = new(); + List beats = new(); // so you don't double up + + foreach (RiqEntity entity in allCars.Where(car => (bool)car["autoShowPhotos"])) + { + double showBeat = 3f; + if (allCars.Any(car => car.beat == entity.beat - 1f)) + showBeat = 3.5f; + if (entity.datamodel == "freezeFrame/fastCar") + showBeat = 4f; + if (allCars.Any(car => car.beat == entity.beat - 2f)) + showBeat = 4.5f; + showBeat = entity.beat + showBeat; + + if (!allCars.Any(car => car.beat > entity.beat && car.beat <= showBeat)) + { + if (!beats.Any(b => showBeat >= b && showBeat < b + 2)) + { + beats.Add(showBeat); + actions.Add(new BeatAction.Action(showBeat, delegate { ShowPhotos(showBeat, 2, (int)entity["gradeType"], (bool)entity["audience"], false); })); + } + } + } + + if (actions.Count > 0) + { + BeatAction.New(Instance, actions); + } + } + public void CalculateCarSpawns() + { + List fastCars = EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { "fastCar" }); + foreach (RiqEntity e in fastCars) + { + QueuedCars.Add(new SpawnCarArgs(e.beat - 0.5, true, false)); + QueuedCars.Add(new SpawnCarArgs(e.beat + 2 - 0.09375, true, true)); + } + + List slowCars = EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { "slowCar" }); + foreach (RiqEntity e in slowCars) + { + QueuedCars.Add(new SpawnCarArgs(e.beat + 2 - 0.16666666666666666666666666666667, false, true)); + } + + List> clusters = new(); + + while (slowCars.Count > 0) + { + double minBeat = slowCars[0].beat; + double maxBeat = minBeat + 2; + + clusters.Add(slowCars.Where(car => car.beat >= minBeat && car.beat < maxBeat).Select(car => car.beat).ToList()); + slowCars.RemoveAll(car => car.beat >= minBeat && car.beat < maxBeat); + } + + foreach (List cluster in clusters) + { + double midBeat = cluster.Min() + ((cluster.Max() - cluster.Min()) / 2); + + foreach (double beat in cluster) + { + double diff = midBeat - beat; + double modifiedBeat = midBeat + (diff / 4); + + //BeatAction.New(Instance, new List(){ + // new BeatAction.Action(modifiedBeat - 4, delegate { SpawnSlowCarFar(modifiedBeat - 4); } ) + //}); + QueuedCars.Add(new SpawnCarArgs(modifiedBeat - 4, false, false)); + } + } + } + public void PreRandomizeWalkers() + { + IEnumerable walkers = EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { "spawnPerson" }).Where(e => (PersonDirection)e["direction"] == PersonDirection.Random); + foreach (RiqEntity e in walkers) + { + if (!WalkerDirections.ContainsKey(e)) + { + float rand = UnityEngine.Random.Range(0.0f, 1.0f); + if (rand >= 0.5) + { + WalkerDirections.Add(e, PersonDirection.Left); + } + else + { + WalkerDirections.Add(e, PersonDirection.Right); + } + } + } + List keysToRemove = new(); + foreach (RiqEntity key in WalkerDirections.Keys) + { + if (!walkers.Contains(key)) + keysToRemove.Add(key); + } + foreach (RiqEntity key in keysToRemove) + { + WalkerDirections.Remove(key); + } + Debug.Log($"Walker Count: {WalkerDirections.Count}"); + } + public void CarbageCollection() + { + foreach (Transform child in FarCarSpawn) + { + Destroy(child.gameObject); + } + foreach (Transform child in NearCarSpawn) + { + Destroy(child.gameObject); + } + foreach (Transform child in WalkerSpawn) + { + Destroy(child.gameObject); + } + } + public RiqEntity GetLastEntityOfType(double beat, string datamodel) + { + foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("freezeFrame", new string[] { datamodel }).OrderBy(e => -e.beat)) + { + if (e.beat < beat) + return e; + } + return null; + } + public List GetCurrentlyActiveEntities(double beat, string datamodel) + { + return GetCurrentlyActiveEntities(beat, new string[] { datamodel }); + } + public List GetCurrentlyActiveEntities(double beat, string[] datamodel) + { + List result = new(); + foreach (RiqEntity e in EventCaller.GetAllInGameManagerList("freezeFrame", datamodel)) + { + if (beat >= e.beat && beat <= e.beat + e.length) + result.Add(e); + if (e.beat > beat) + break; + } + return result; + } + /*protected static System.Random GetSeededRandom(float? mulch = null) // i just made this term up i have no idea if it has any basis in actual programming + { + if (SuperSeed is null) + SuperSeed = new System.Random().Next(); + + if (mulch is not null) + { + int seed = BitConverter.ToInt32(BitConverter.GetBytes(mulch.Value)); + return new System.Random(SuperSeed.Value * seed); + } + + return new System.Random(SuperSeed.Value); + }*/ + + // ENUMS + public enum CarType : int + { + SlowCar = 0, + FastCar = 1 + } + public enum PhotoType : int + { + Random = 0, + Default = 1, + Ninja = 2, + Ghost = 3, + Rats = 4, + PeaceSign = 5, + GirlfriendRight = 6, + GirlfriendLeft = 7, + Dude1Right = 8, + Dude1Left = 9, + Dude2Right = 10, + Dude2Left = 11, + } + public enum PersonType : int + { + Dude1 = 0, + Dude2 = 1, + Girlfriend = 2 + } + public enum PersonDirection : int + { + Random = 0, + Right = 1, + Left = 2 + } + public enum GradeType : int + { + Symbols = 0, + Thumbs = 1, + None = 2 + } + public enum CustomCrowdType : int + { + TealDancers = 0, + YellowDancers = 1, + PinkDancers = 2, + CyanDancers = 3, + } + + // STRUCTS + public struct PhotoArgs + { + public CarType Car; + public PhotoType PhotoType; + public float State; + + public PhotoArgs(CarType car, PhotoType photoType, float state) + { + Car = car; + PhotoType = photoType; + State = state; + } + } + public struct WalkerArgs + { + public Animator Walker; + public double StartTime; + public double Length; + public string AnimName; + + public WalkerArgs(Animator walker, double startTime, double length, string animName) + { + Walker = walker; + StartTime = startTime; + Length = length; + AnimName = animName; + } + } + public struct SignMoveArgs + { + public string AnimName; + public double StartTime; + public double Length; + public Util.EasingFunction.Ease Ease; + + public SignMoveArgs(string animName, double startTime, double length, Util.EasingFunction.Ease ease) + { + AnimName = animName; + StartTime = startTime; + Length = length; + Ease = ease; + } + } + public struct CameraManMoveArgs + { + public double StartBeat; + public double Length; + public Vector3 StartPos; + public Vector3 EndPos; + public Util.EasingFunction.Ease Ease; + + public CameraManMoveArgs(double startBeat, double length, Vector3 startPos, Vector3 endPos, Util.EasingFunction.Ease ease) + { + StartBeat = startBeat; + Length = length; + StartPos = startPos; + EndPos = endPos; + Ease = ease; + } + } + public struct CameraManRotateArgs + { + public double StartBeat; + public double Length; + public float StartRot; + public float EndRot; + public Util.EasingFunction.Ease Ease; + + public CameraManRotateArgs(double startBeat, double length, float startRot, float endRot, Util.EasingFunction.Ease ease) + { + StartBeat = startBeat; + Length = length; + StartRot = startRot; + EndRot = endRot; + Ease = ease; + } + } + public struct CameraManScaleArgs + { + public double StartBeat; + public double Length; + public Vector3 StartScale; + public Vector3 EndScale; + public Util.EasingFunction.Ease Ease; + + public CameraManScaleArgs(double startBeat, double length, Vector3 startScale, Vector3 endScale, Util.EasingFunction.Ease ease) + { + StartBeat = startBeat; + Length = length; + StartScale = startScale; + EndScale = endScale; + Ease = ease; + } + } + public struct SpawnCarArgs + { + public double Beat; + public bool Near; + public bool Fast; + + public SpawnCarArgs(double beat, bool fast, bool near) + { + Beat = beat; + Near = near; + Fast = fast; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs.meta b/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs.meta new file mode 100644 index 00000000..6339b08a --- /dev/null +++ b/Assets/Scripts/Games/FreezeFrame/FreezeFrame.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45e462f2ab1f95f479bd65404910cbb4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FreezeFrame/Photograph.cs b/Assets/Scripts/Games/FreezeFrame/Photograph.cs new file mode 100644 index 00000000..a034ef94 --- /dev/null +++ b/Assets/Scripts/Games/FreezeFrame/Photograph.cs @@ -0,0 +1,159 @@ +using System.Collections; +using System.Collections.Generic; +using System.Runtime.Serialization; +using HeavenStudio.Common; +using HeavenStudio.Games.Scripts_WizardsWaltz; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_FreezeFrame +{ + public class Photograph : MonoBehaviour + { + //[SerializeField] GameObject Cameos; + [SerializeField] Animator _Animator; + + // Start is called before the first frame update + void Start() + { + HideAll(); + //gameObject.SetActive(false); + } + public void ShowPhoto(FreezeFrame.PhotoArgs args) + { + SetPhoto(args); + _Animator.DoScaledAnimationAsync("Show", timeScale: 0.5f, animLayer: 2); + } + public void HideAll() + { + _Animator.DoScaledAnimationAsync("NoCar", timeScale: 0.5f, animLayer: 0); + _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); + _Animator.DoScaledAnimationAsync("Hide", timeScale: 0.5f, animLayer: 2); + } + public void SetPhoto(FreezeFrame.PhotoArgs args) + { + HideAll(); + + // complete miss, empty pic + if (args.State <= -2) + { + _Animator.DoScaledAnimationAsync("NoCar", timeScale: 0.5f, animLayer: 0); + _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); + return; + } + + switch (args.Car) + { + case FreezeFrame.CarType.SlowCar: + if (args.State > 0) + _Animator.DoScaledAnimationAsync("SlowCar_Late", timeScale: 0.5f, animLayer: 0); + else if (args.State < 0) + _Animator.DoScaledAnimationAsync("SlowCar_Early", timeScale: 0.5f, animLayer: 0); + else + _Animator.DoScaledAnimationAsync("SlowCar_Perfect", timeScale: 0.5f, animLayer: 0); + break; + case FreezeFrame.CarType.FastCar: + if (args.State > 0) + _Animator.DoScaledAnimationAsync("FastCar_Late", timeScale: 0.5f, animLayer: 0); + else if (args.State < 0) + _Animator.DoScaledAnimationAsync("FastCar_Early", timeScale: 0.5f, animLayer: 0); + else + _Animator.DoScaledAnimationAsync("FastCar_Perfect", timeScale: 0.5f, animLayer: 0); + break; + } + + switch(args.PhotoType) + { + case FreezeFrame.PhotoType.Default: + _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); + return; + + case FreezeFrame.PhotoType.Ninja: + if (args.State == 0) + _Animator.DoScaledAnimationAsync("Cameo_Ninja", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); + return; + case FreezeFrame.PhotoType.Ghost: + if (args.State == 0) + _Animator.DoScaledAnimationAsync("Cameo_Ghost", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); + return; + case FreezeFrame.PhotoType.Rats: + if (args.State == 0) + _Animator.DoScaledAnimationAsync("Cameo_Rats", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); + return; + + case FreezeFrame.PhotoType.PeaceSign: + if (args.State == 0) + { + if (args.Car == FreezeFrame.CarType.SlowCar) + _Animator.DoScaledAnimationAsync("Cameo_PeaceSlow", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_PeaceFast", timeScale: 0.5f, animLayer: 1); + } + else + _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); + return; + + // i don't like using so many dang cases here with basically the same thing in each but it breaks with the other thing i tried + case FreezeFrame.PhotoType.GirlfriendRight: + if (args.State > 0) + _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Right_Late", timeScale: 0.5f, animLayer: 1); + else if (args.State < 0) + _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Right_Early", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Right_Perfect", timeScale: 0.5f, animLayer: 1); + return; + case FreezeFrame.PhotoType.GirlfriendLeft: + if (args.State > 0) + _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Left_Late", timeScale: 0.5f, animLayer: 1); + else if (args.State < 0) + _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Left_Early", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_Girlfriend_Left_Perfect", timeScale: 0.5f, animLayer: 1); + return; + case FreezeFrame.PhotoType.Dude1Right: + if (args.State > 0) + _Animator.DoScaledAnimationAsync("Cameo_Dude1_Right_Late", timeScale: 0.5f, animLayer: 1); + else if (args.State < 0) + _Animator.DoScaledAnimationAsync("Cameo_Dude1_Right_Early", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_Dude1_Right_Perfect", timeScale: 0.5f, animLayer: 1); + return; + case FreezeFrame.PhotoType.Dude1Left: + if (args.State > 0) + _Animator.DoScaledAnimationAsync("Cameo_Dude1_Left_Late", timeScale: 0.5f, animLayer: 1); + else if (args.State < 0) + _Animator.DoScaledAnimationAsync("Cameo_Dude1_Left_Early", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_Dude1_Left_Perfect", timeScale: 0.5f, animLayer: 1); + return; + case FreezeFrame.PhotoType.Dude2Right: + if (args.State > 0) + _Animator.DoScaledAnimationAsync("Cameo_Dude2_Right_Late", timeScale: 0.5f, animLayer: 1); + else if (args.State < 0) + _Animator.DoScaledAnimationAsync("Cameo_Dude2_Right_Early", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_Dude2_Right_Perfect", timeScale: 0.5f, animLayer: 1); + break; + case FreezeFrame.PhotoType.Dude2Left: + if (args.State > 0) + _Animator.DoScaledAnimationAsync("Cameo_Dude2_Left_Late", timeScale: 0.5f, animLayer: 1); + else if (args.State < 0) + _Animator.DoScaledAnimationAsync("Cameo_Dude2_Left_Early", timeScale: 0.5f, animLayer: 1); + else + _Animator.DoScaledAnimationAsync("Cameo_Dude2_Left_Perfect", timeScale: 0.5f, animLayer: 1); + return; + + default: // should not ever happen but it could + _Animator.DoScaledAnimationAsync("Cameo_None", timeScale: 0.5f, animLayer: 1); + return; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FreezeFrame/Photograph.cs.meta b/Assets/Scripts/Games/FreezeFrame/Photograph.cs.meta new file mode 100644 index 00000000..1242a8c8 --- /dev/null +++ b/Assets/Scripts/Games/FreezeFrame/Photograph.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e32d9c0a4600404e87df2a5807e2d62 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index 5f7d7f10..e8907bb3 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -102,6 +102,16 @@ namespace HeavenStudio { Debug.LogWarning("Game loader RvlBookLoader failed!"); } + + game = NtrFreezeFrameLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader NtrCameraManLoader failed!"); + } game = AgbClapLoader.AddGame(eventCaller); if (game != null)