From 1c1c731dd1adfe444f1b1d55624f9ea15ca5a5f9 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Sat, 10 Jun 2023 23:00:30 -0400 Subject: [PATCH] add updater for marching orders turn --- .../Games/MarchingOrders/MarchingOrders.cs | 33 +++++++++++++++---- .../Scripts/Games/PajamaParty/PajamaParty.cs | 2 +- 2 files changed, 28 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs index 8ac939e9..4cb921af 100644 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs @@ -18,12 +18,38 @@ using System.Collections.Generic; using UnityEditor; using UnityEngine; +using Jukebox; + namespace HeavenStudio.Games.Loaders { using static Minigames; public static class AgbMarcherLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { + RiqEntity FaceTurnUpdater(string datamodel, RiqEntity entity) + { + if (datamodel == "marchingOrders/face turn") + { + if (entity["type2"] == (int)MarchingOrders.FaceTurnLength.Normal) + { + entity.datamodel = "marchingOrders/faceTurn"; + } + else + { + entity.datamodel = "marchingOrders/faceTurnFast"; + } + entity.CreateProperty("direction", entity["type"]); + entity.CreateProperty("point", false); + + entity.dynamicData.Remove("type"); + entity.dynamicData.Remove("type2"); + return entity; + } + return null; + } + RiqBeatmap.OnUpdateEntity += FaceTurnUpdater; + return new Minigame("marchingOrders", "Marching Orders", "ffb108", false, false, new List() { new GameAction("bop", "Bop") @@ -148,11 +174,6 @@ namespace HeavenStudio.Games.Loaders new GameAction("face turn", "Direction to Turn (old)") { hidden = true, - function = delegate { - var e = eventCaller.currentEntity; - MarchingOrders.instance.FaceTurn(e.beat, e["type"], e["type2"], false); - }, - defaultLength = 4f, parameters = new List() { new Param("type", MarchingOrders.Direction.Right, "Direction", "The direction the sergeant wants the cadets to face"), diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index f6eeb838..b7e60fd6 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -33,7 +33,7 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("jump (back to front)", "Back to Front Jumps") { - function =delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, + function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, defaultLength = 4f, inactiveFunction = delegate { PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat); } },