mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
Rhythm Rally Camera Event
Rotate the camera with different easing functions and the option to add/remove from current rotation.
This commit is contained in:
parent
77af919722
commit
1ba9a3c1dc
3 changed files with 61 additions and 14 deletions
|
@ -27,7 +27,7 @@ Transform:
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 6509993024069972873}
|
- {fileID: 5472155158897914726}
|
||||||
- {fileID: 3078425781313688086}
|
- {fileID: 3078425781313688086}
|
||||||
- {fileID: 4228713593463920381}
|
- {fileID: 4228713593463920381}
|
||||||
- {fileID: 4959957736091286558}
|
- {fileID: 4959957736091286558}
|
||||||
|
@ -231,6 +231,37 @@ TrailRenderer:
|
||||||
m_MinVertexDistance: 0
|
m_MinVertexDistance: 0
|
||||||
m_Autodestruct: 0
|
m_Autodestruct: 0
|
||||||
m_Emitting: 1
|
m_Emitting: 1
|
||||||
|
--- !u!1 &1501271021389222783
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 5472155158897914726}
|
||||||
|
m_Layer: 10
|
||||||
|
m_Name: CameraPivot
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &5472155158897914726
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1501271021389222783}
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 6509993024069972873}
|
||||||
|
m_Father: {fileID: 4631944531018638297}
|
||||||
|
m_RootOrder: 0
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1668061868608559892
|
--- !u!1 &1668061868608559892
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -831,9 +862,9 @@ MonoBehaviour:
|
||||||
perfect: 0
|
perfect: 0
|
||||||
late: 0
|
late: 0
|
||||||
createBeat: 0
|
createBeat: 0
|
||||||
isEligible: 0
|
|
||||||
eligibleHitsList: []
|
eligibleHitsList: []
|
||||||
aceTimes: 0
|
aceTimes: 0
|
||||||
|
isEligible: 0
|
||||||
--- !u!1 &3340141389927785323
|
--- !u!1 &3340141389927785323
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -1008,7 +1039,7 @@ Transform:
|
||||||
m_LocalPosition: {x: -1.86, y: 2.2, z: -3.9}
|
m_LocalPosition: {x: -1.86, y: 2.2, z: -3.9}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 4631944531018638297}
|
m_Father: {fileID: 5472155158897914726}
|
||||||
m_RootOrder: 0
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 20.97, y: 27.3, z: 0}
|
m_LocalEulerAnglesHint: {x: 20.97, y: 27.3, z: 0}
|
||||||
--- !u!20 &6268063764140376526
|
--- !u!20 &6268063764140376526
|
||||||
|
@ -1709,6 +1740,7 @@ MonoBehaviour:
|
||||||
firstEnable: 0
|
firstEnable: 0
|
||||||
renderQuadTrans: {fileID: 743597382397742394}
|
renderQuadTrans: {fileID: 743597382397742394}
|
||||||
cameraPos: {fileID: 6509993024069972873}
|
cameraPos: {fileID: 6509993024069972873}
|
||||||
|
cameraPivot: {fileID: 5472155158897914726}
|
||||||
ball: {fileID: 1668061868608559892}
|
ball: {fileID: 1668061868608559892}
|
||||||
ballShadow: {fileID: 7207398029238753263}
|
ballShadow: {fileID: 7207398029238753263}
|
||||||
ballTrail: {fileID: 4238313091838702597}
|
ballTrail: {fileID: 4238313091838702597}
|
||||||
|
@ -2048,16 +2080,16 @@ PrefabInstance:
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||||
--- !u!4 &397144130134918796 stripped
|
|
||||||
Transform:
|
|
||||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 146447278275535207}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!1 &1065418898597387318 stripped
|
--- !u!1 &1065418898597387318 stripped
|
||||||
GameObject:
|
GameObject:
|
||||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||||
m_PrefabInstance: {fileID: 146447278275535207}
|
m_PrefabInstance: {fileID: 146447278275535207}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!4 &397144130134918796 stripped
|
||||||
|
Transform:
|
||||||
|
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 146447278275535207}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
--- !u!95 &4559734961269837672
|
--- !u!95 &4559734961269837672
|
||||||
Animator:
|
Animator:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
|
@ -2702,16 +2734,16 @@ PrefabInstance:
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||||
--- !u!4 &7291063904195614871 stripped
|
|
||||||
Transform:
|
|
||||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 7108288251017691004}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!4 &2075964892847120759 stripped
|
--- !u!4 &2075964892847120759 stripped
|
||||||
Transform:
|
Transform:
|
||||||
m_CorrespondingSourceObject: {fileID: 9109367605909020171, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
m_CorrespondingSourceObject: {fileID: 9109367605909020171, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||||
m_PrefabInstance: {fileID: 7108288251017691004}
|
m_PrefabInstance: {fileID: 7108288251017691004}
|
||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!4 &7291063904195614871 stripped
|
||||||
|
Transform:
|
||||||
|
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 7108288251017691004}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
--- !u!1 &7954728381481796141 stripped
|
--- !u!1 &7954728381481796141 stripped
|
||||||
GameObject:
|
GameObject:
|
||||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: cebeb8610d89fb34688750080a285ddb, type: 3}
|
||||||
|
|
|
@ -13,7 +13,7 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
||||||
|
|
||||||
[Header("Camera")]
|
[Header("Camera")]
|
||||||
public Transform renderQuadTrans;
|
public Transform renderQuadTrans;
|
||||||
public Transform cameraPos;
|
public Transform cameraPivot;
|
||||||
|
|
||||||
|
|
||||||
[Header("Ball and curve info")]
|
[Header("Ball and curve info")]
|
||||||
|
@ -341,6 +341,11 @@ namespace RhythmHeavenMania.Games.RhythmRally
|
||||||
inPose = true;
|
inPose = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ChangeCameraAngle(Vector3 rotation, float length, Ease ease, RotateMode rotateMode)
|
||||||
|
{
|
||||||
|
cameraPivot.DORotate(rotation, length * Conductor.instance.secPerBeat, rotateMode).SetEase(ease);
|
||||||
|
}
|
||||||
|
|
||||||
public void PrepareFastRally(float beat, RallySpeed speedChange)
|
public void PrepareFastRally(float beat, RallySpeed speedChange)
|
||||||
{
|
{
|
||||||
if (speedChange == RallySpeed.Fast)
|
if (speedChange == RallySpeed.Fast)
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
using RhythmHeavenMania.Util;
|
using RhythmHeavenMania.Util;
|
||||||
|
|
||||||
|
@ -326,6 +327,15 @@ namespace RhythmHeavenMania
|
||||||
new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
|
new GameAction("fast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.Fast); }, 6f),
|
||||||
new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
|
new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
|
||||||
new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
|
new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
|
||||||
|
new GameAction("camera", delegate {
|
||||||
|
var e = eventCaller.currentEntity;
|
||||||
|
var rotation = new Vector3(0, e.valA, 0);
|
||||||
|
RhythmRally.instance.ChangeCameraAngle(rotation, e.length, (Ease)e.type, (RotateMode)e.type2);
|
||||||
|
}, 4, true, new List<Param>() {
|
||||||
|
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle"),
|
||||||
|
new Param("type", Ease.Linear, "Ease"),
|
||||||
|
new Param("type2", RotateMode.Fast, "Rotation Mode")
|
||||||
|
} ),
|
||||||
}),
|
}),
|
||||||
new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "00BB00", true, false, new List<GameAction>()
|
new Minigame("builtToScaleDS", "Built To Scale (DS) \n<color=#eb5454>[WIP don't use]</color>", "00BB00", true, false, new List<GameAction>()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue