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diff --git a/Assets/Scripts/Games/Tram&Pauline.meta b/Assets/Scripts/Games/Tram&Pauline.meta
new file mode 100644
index 00000000..4f1c0992
--- /dev/null
+++ b/Assets/Scripts/Games/Tram&Pauline.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d755047a6e62b7140bebccbfc3ef370c
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
new file mode 100644
index 00000000..320cd0cc
--- /dev/null
+++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs
@@ -0,0 +1,22 @@
+using HeavenStudio.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games
+{
+ public class TramAndPauline : Minigame
+ {
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
+}
diff --git a/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs.meta b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs.meta
new file mode 100644
index 00000000..4248b137
--- /dev/null
+++ b/Assets/Scripts/Games/Tram&Pauline/TramAndPauline.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 8850749af64f82b44a728e2c273157e1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index 3fe5c910..972c7705 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -9,6 +9,7 @@ using HeavenStudio.Games;
namespace HeavenStudio
{
+
public class Minigames
{
public class Minigame
@@ -460,7 +461,10 @@ namespace HeavenStudio
new GameAction("play stage animation", delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e.type); }, 1, true, parameters: new List()
{
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
- }),
+ })
+ }),
+ new Minigame("Tram&Pauline", "Tram&Pauline \n[WIP don't use]", "000000", false, false, new List()
+ {
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List()
{