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remove unused class
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2 changed files with 0 additions and 48 deletions
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace HeavenStudio
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{
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[System.Flags]
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public enum InputType : int {
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// Shouldn't be used by minigame scripts
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ANY = -1,
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//General
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//-------
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//Down
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STANDARD_DOWN = 1<<0,
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STANDARD_ALT_DOWN = 1<<1,
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DIRECTION_DOWN = 1<<2,
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//Up
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STANDARD_UP = 1<<3,
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STANDARD_ALT_UP = 1<<4,
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DIRECTION_UP = 1<<5,
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//Specific
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//--------
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//Down
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DIRECTION_DOWN_DOWN = 1<<6,
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DIRECTION_UP_DOWN = 1<<7,
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DIRECTION_LEFT_DOWN = 1<<8,
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DIRECTION_RIGHT_DOWN = 1<<9,
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//Up
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DIRECTION_DOWN_UP = 1<<10,
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DIRECTION_UP_UP = 1<<11,
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DIRECTION_LEFT_UP = 1<<12,
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DIRECTION_RIGHT_UP = 1<<13
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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serializedVersion: 2
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executionOrder: 0
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