Fork Lifter food item rotation bug fixed

This commit is contained in:
Braedon 2022-02-07 20:24:26 -05:00
parent 79fc4c8f8d
commit 18edfde4fe
2 changed files with 3 additions and 2 deletions

View File

@ -12351,7 +12351,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
level: {fileID: 0} level: {fileID: 0}
music: {fileID: 8300000, guid: c0b3e65059fb3cd49aa056342f2246c8, type: 3} music: {fileID: 0}
debugUI: 0 debugUI: 0
playOnStart: 0 playOnStart: 0
editor: 1 editor: 1

View File

@ -51,6 +51,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
pea.transform.parent = ForkLifterPlayer.instance.perfect.transform; pea.transform.parent = ForkLifterPlayer.instance.perfect.transform;
pea.transform.localScale = Vector2.one; pea.transform.localScale = Vector2.one;
pea.transform.localRotation = Quaternion.Euler(0, 0, 0);
pea.transform.localPosition = Vector3.zero; pea.transform.localPosition = Vector3.zero;
@ -198,7 +199,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
ForkLifterPlayer.instance.hitOnFrame++; ForkLifterPlayer.instance.hitOnFrame++;
} }
if (normalizedBeat > 1.35f) if (normalizedBeat > Minigame.EndTime())
{ {
Jukebox.PlayOneShot("audience/disappointed"); Jukebox.PlayOneShot("audience/disappointed");
Destroy(this.gameObject); Destroy(this.gameObject);