Misc Additions #4 (#192)

* update icons

* add background loading of sound sequences

- fix bug with preFunction
- remove most of the old preloading code

* update spritesheets for karate man, marching orders

* file explorer chart loading

* update icon for trick on the class
This commit is contained in:
minenice55 2023-01-11 20:42:12 -05:00 committed by GitHub
parent 674db30b8c
commit 17bf3737b5
59 changed files with 1970 additions and 459 deletions

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View file

@ -2,8 +2,8 @@ using System;
public static class AppInfo { public static class AppInfo {
//--- AutoGenerated.begin //--- AutoGenerated.begin
public const string Version = "0.0.961"; public const string Version = "0.0.963";
public static readonly DateTime Date = new DateTime(2022, 10, 13, 16, 09, 43, 581, DateTimeKind.Utc); public static readonly DateTime Date = new DateTime(2023, 01, 12, 00, 27, 14, 138, DateTimeKind.Utc);
//--- AutoGenerated.end //--- AutoGenerated.end
} }

View file

@ -353,7 +353,8 @@ namespace HeavenStudio
Debug.LogWarning($"Unknown game {gameName} found in remix.json! Adding game..."); Debug.LogWarning($"Unknown game {gameName} found in remix.json! Adding game...");
game = new Minigames.Minigame(gameName, DisplayName(gameName) + " \n<color=#eb5454>[inferred from remix.json]</color>", "", false, true, new List<Minigames.GameAction>()); game = new Minigames.Minigame(gameName, DisplayName(gameName) + " \n<color=#eb5454>[inferred from remix.json]</color>", "", false, true, new List<Minigames.GameAction>());
EventCaller.instance.minigames.Add(game); EventCaller.instance.minigames.Add(game);
Editor.Editor.instance.AddIcon(game); if (Editor.Editor.instance != null)
Editor.Editor.instance.AddIcon(game);
} }
action = EventCaller.instance.GetGameAction(game, actionName); action = EventCaller.instance.GetGameAction(game, actionName);
if (action == null) if (action == null)

View file

@ -26,13 +26,55 @@ namespace HeavenStudio.Util
this.clips = new List<SequenceClip>(clips); this.clips = new List<SequenceClip>(clips);
} }
public MultiSound Play(float startBeat) public MultiSound Play(float startBeat, params SequenceParams[] args)
{ {
List<MultiSound.Sound> sounds = new List<MultiSound.Sound>(); List<MultiSound.Sound> sounds = new List<MultiSound.Sound>();
Dictionary<string, string> paramMaps = new Dictionary<string, string>();
foreach (SequenceClip clip in clips) foreach (SequenceClip clipdat in clips)
{ {
sounds.Add(new MultiSound.Sound(clip.clip, startBeat + clip.beat, clip.pitch, clip.volume, clip.looping, clip.offset)); string clip = clipdat.clip;
float beat = clipdat.beat;
float pitch = clipdat.pitch;
float volume = clipdat.volume;
bool looping = clipdat.looping;
float offset = clipdat.offset;
if (args != null && clipdat.parameters != null && clipdat.parameters.Length > 0)
{
paramMaps.Clear();
// map param names to overrides
foreach (SequenceParams prm in clipdat.parameters)
{
if (!paramMaps.ContainsKey(prm.name))
paramMaps.Add(prm.name, prm.map);
}
// apply overrides
foreach (SequenceParams prm in args)
{
if (paramMaps.ContainsKey(prm.name))
{
string map = paramMaps[prm.name];
switch (map)
{
case "beat":
beat = prm.value;
break;
case "pitch":
pitch = prm.value;
break;
case "volume":
volume = prm.value;
break;
case "offset":
offset = prm.value;
break;
default:
break;
}
}
}
}
sounds.Add(new MultiSound.Sound(clip, startBeat + beat, pitch, volume, looping, offset));
} }
return MultiSound.Play(sounds.ToArray(), game, force); return MultiSound.Play(sounds.ToArray(), game, force);
@ -41,16 +83,6 @@ namespace HeavenStudio.Util
[Serializable] [Serializable]
public struct SequenceClip public struct SequenceClip
{ {
public SequenceClip(string clip, float beat, float pitch = 1f, float volume = 1f, bool looping = false, float offset = 0f)
{
this.clip = clip;
this.beat = beat;
this.pitch = pitch;
this.volume = volume;
this.looping = looping;
this.offset = offset;
}
[Tooltip("Filename of clip to use (will look in assetbundles before resources)")] [Tooltip("Filename of clip to use (will look in assetbundles before resources)")]
public string clip; public string clip;
[Tooltip("Beat to play clip at relative to start of sequence")] [Tooltip("Beat to play clip at relative to start of sequence")]
@ -65,6 +97,9 @@ namespace HeavenStudio.Util
public bool looping; public bool looping;
[Tooltip("Offset to start playing clip")] [Tooltip("Offset to start playing clip")]
public float offset; public float offset;
[Tooltip("Set of possible value overrides for clip data")]
public SequenceParams[] parameters;
} }
[Serializable] [Serializable]
@ -75,5 +110,26 @@ namespace HeavenStudio.Util
[Tooltip("Sequence to play")] [Tooltip("Sequence to play")]
public SoundSequence sequence; public SoundSequence sequence;
} }
[Serializable]
public struct SequenceParams
{
//SequenceParams used in minigame code
public SequenceParams(string name, float value)
{
this.map = "";
this.name = name;
this.value = value;
}
[Tooltip("Inspector use only; Sequence Clip value to override")]
public string map;
[Tooltip("Name of parameter")]
public string name;
[NonSerialized]
public float value;
}
} }
} }

View file

@ -38,6 +38,10 @@ namespace HeavenStudio
private double dspStartTime; private double dspStartTime;
public double dspStartTimeAsDouble => dspStartTime; public double dspStartTimeAsDouble => dspStartTime;
//the beat we started at
private double startBeat;
public double startBeatAsDouble => startBeat;
// an AudioSource attached to this GameObject that will play the music. // an AudioSource attached to this GameObject that will play the music.
public AudioSource musicSource; public AudioSource musicSource;
@ -150,6 +154,7 @@ namespace HeavenStudio
} }
lastAbsTime = Time.realtimeSinceStartupAsDouble; lastAbsTime = Time.realtimeSinceStartupAsDouble;
dspStartTime = AudioSettings.dspTime; dspStartTime = AudioSettings.dspTime;
startBeat = beat;
// GameManager.instance.SetCurrentEventToClosest(songPositionInBeats); // GameManager.instance.SetCurrentEventToClosest(songPositionInBeats);
} }
@ -193,7 +198,7 @@ namespace HeavenStudio
public void LateUpdate() public void LateUpdate()
{ {
if (metronome) if (metronome && isPlaying)
{ {
if (ReportBeat(ref lastReportedBeat)) if (ReportBeat(ref lastReportedBeat))
{ {
@ -260,7 +265,7 @@ namespace HeavenStudio
return GameManager.instance.Beatmap.tempoChanges; return GameManager.instance.Beatmap.tempoChanges;
} }
public double GetSongPosFromBeat(float beat) public double GetSongPosFromBeat(double beat)
{ {
var chart = GameManager.instance.Beatmap; var chart = GameManager.instance.Beatmap;
SetBpm(chart.bpm); SetBpm(chart.bpm);

View file

@ -31,7 +31,7 @@ namespace HeavenStudio
private void Start() private void Start()
{ {
CreateDebugUI(out Title); SetText(Title, "Rhythm Heaven Mania v1.0 BRAEDON DEBUG PLAYTEST"); CreateDebugUI(out Title); SetText(Title, $"Heaven Studio {GlobalGameManager.buildTime}");
CreateDebugUI(out SongPosBeats); CreateDebugUI(out SongPosBeats);
CreateDebugUI(out SongPos); CreateDebugUI(out SongPos);
CreateDebugUI(out SecPerBeat); CreateDebugUI(out SecPerBeat);

View file

@ -19,7 +19,8 @@ namespace HeavenStudio
public List<GameObject> SoundObjects = new List<GameObject>(); public List<GameObject> SoundObjects = new List<GameObject>();
[Header("Components")] [Header("Components")]
public TextAsset txt; public string txt;
public string ext;
public Camera GameCamera, CursorCam, OverlayCamera; public Camera GameCamera, CursorCam, OverlayCamera;
public GameObject GameLetterbox; public GameObject GameLetterbox;
public CircleCursor CircleCursor; public CircleCursor CircleCursor;
@ -83,17 +84,6 @@ namespace HeavenStudio
GameObject fade = new GameObject(); GameObject fade = new GameObject();
this.fade = fade.AddComponent<Games.Global.Flash>(); this.fade = fade.AddComponent<Games.Global.Flash>();
if (txt != null)
{
string json = txt.text;
Beatmap = JsonConvert.DeserializeObject<DynamicBeatmap>(json);
}
else
{
NewRemix();
}
SortEventsList();
GlobalGameManager.Init(); GlobalGameManager.Init();
@ -106,13 +96,16 @@ namespace HeavenStudio
GameObject textbox = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Textbox")); GameObject textbox = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Textbox"));
textbox.name = "Textbox"; textbox.name = "Textbox";
if (txt != null && ext != null)
if (playOnStart)
{ {
Play(startBeat); LoadRemix(txt, ext);
}
else
{
NewRemix();
} }
// SetCurrentGame(eventCaller.GamesHolder.transform.GetComponentsInChildren<Transform>()[1].name); SortEventsList();
if (Beatmap.entities.Count >= 1) if (Beatmap.entities.Count >= 1)
{ {
@ -123,6 +116,11 @@ namespace HeavenStudio
{ {
SetGame("noGame"); SetGame("noGame");
} }
if (playOnStart)
{
Play(startBeat);
}
} }
public void NewRemix() public void NewRemix()
@ -190,7 +188,7 @@ namespace HeavenStudio
var inf = GetGameInfo(gameName); var inf = GetGameInfo(gameName);
if (inf.usesAssetBundle && !inf.AssetsLoaded) if (inf.usesAssetBundle && !inf.AssetsLoaded)
{ {
Debug.Log("ASYNC loading assetbundle for game " + gameName); Debug.Log($"ASYNC loading assetbundles for game {gameName}");
StartCoroutine(inf.LoadCommonAssetBundleAsync()); StartCoroutine(inf.LoadCommonAssetBundleAsync());
StartCoroutine(inf.LoadLocalizedAssetBundleAsync()); StartCoroutine(inf.LoadLocalizedAssetBundleAsync());
} }
@ -204,23 +202,23 @@ namespace HeavenStudio
if (start + seekTime >= entities[currentPreEvent]) if (start + seekTime >= entities[currentPreEvent])
{ {
var entitiesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentPreEvent].beat && !EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(c.datamodel.Split('/')[0]))); var entitiesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentPreEvent].beat && !EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(c.datamodel.Split('/')[0])));
for (int i = 0; i < entitiesAtSameBeat.Count; i++) foreach (DynamicBeatmap.DynamicEntity entity in entitiesAtSameBeat)
{ {
string gameName = entitiesAtSameBeat[i].datamodel.Split('/')[0]; string gameName = entity.datamodel.Split('/')[0];
var inf = GetGameInfo(gameName); var inf = GetGameInfo(gameName);
if (inf.usesAssetBundle && !inf.AssetsLoaded) if (inf.usesAssetBundle && !inf.AssetsLoaded)
{ {
Debug.Log("ASYNC loading assetbundle for game " + gameName); Debug.Log($"ASYNC loading assetbundles for game {gameName}");
StartCoroutine(inf.LoadCommonAssetBundleAsync()); StartCoroutine(inf.LoadCommonAssetBundleAsync());
StartCoroutine(inf.LoadLocalizedAssetBundleAsync()); StartCoroutine(inf.LoadLocalizedAssetBundleAsync());
} }
currentPreEvent++;
} }
currentPreEvent++;
} }
} }
} }
public void SeekAheadAndDoPreEvent(float start, float seekTime = 1f) public void SeekAheadAndDoPreEvent(float start, float seekTime = 2f)
{ {
List<float> entities = Beatmap.entities.Select(c => c.beat).ToList(); List<float> entities = Beatmap.entities.Select(c => c.beat).ToList();
if (currentPreSequence < Beatmap.entities.Count && currentPreSequence >= 0) if (currentPreSequence < Beatmap.entities.Count && currentPreSequence >= 0)
@ -231,9 +229,16 @@ namespace HeavenStudio
var entitiesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentPreSequence].beat); var entitiesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentPreSequence].beat);
foreach (DynamicBeatmap.DynamicEntity entity in entitiesAtSameBeat) foreach (DynamicBeatmap.DynamicEntity entity in entitiesAtSameBeat)
{ {
string gameName = entity.datamodel.Split('/')[0];
var inf = GetGameInfo(gameName);
if (inf.usesAssetBundle && inf.AssetsLoaded && !inf.SequencesPreloaded)
{
Debug.Log($"Preloading game {gameName}");
PreloadGameSequences(gameName);
}
eventCaller.CallPreEvent(entity); eventCaller.CallPreEvent(entity);
currentPreSequence++;
} }
currentPreSequence++;
} }
} }
} }
@ -291,14 +296,14 @@ namespace HeavenStudio
//seek ahead to preload games that have assetbundles //seek ahead to preload games that have assetbundles
SeekAheadAndPreload(Conductor.instance.songPositionInBeats, seekTime); SeekAheadAndPreload(Conductor.instance.songPositionInBeats, seekTime);
SeekAheadAndDoPreEvent(Conductor.instance.songPositionInBeats, 1f); SeekAheadAndDoPreEvent(Conductor.instance.songPositionInBeats, 2f);
if (currentEvent < Beatmap.entities.Count && currentEvent >= 0) if (currentEvent < Beatmap.entities.Count && currentEvent >= 0)
{ {
if (Conductor.instance.songPositionInBeats >= entities[currentEvent] /*&& SongPosLessThanClipLength(Conductor.instance.songPositionInBeats)*/) if (Conductor.instance.songPositionInBeats >= entities[currentEvent] /*&& SongPosLessThanClipLength(Conductor.instance.songPositionInBeats)*/)
{ {
// allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay // allows for multiple events on the same beat to be executed on the same frame, so no more 1-frame delay
var entitiesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && !EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(c.datamodel.Split('/')[0]))); var entitiesAtSameBeat = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && !EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(c.datamodel.Split('/')[0])));
var fxEntities = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(c.datamodel.Split('/')[0]))); var fxEntities = Beatmap.entities.FindAll(c => c.beat == Beatmap.entities[currentEvent].beat && EventCaller.FXOnlyGames().Contains(EventCaller.instance.GetMinigame(c.datamodel.Split('/')[0])));
// FX entities should ALWAYS execute before gameplay entities // FX entities should ALWAYS execute before gameplay entities
@ -308,17 +313,16 @@ namespace HeavenStudio
currentEvent++; currentEvent++;
} }
for (int i = 0; i < entitiesAtSameBeat.Count; i++) foreach (DynamicBeatmap.DynamicEntity entity in entitiesAtSameBeat)
{ {
var entity = entitiesAtSameBeat[i];
// if game isn't loaded, preload game so whatever event that would be called will still run outside if needed // if game isn't loaded, preload game so whatever event that would be called will still run outside if needed
if (entitiesAtSameBeat[i].datamodel.Split('/')[0] != currentGame && !preloadedGames.Contains(preloadedGames.Find(c => c.name == entitiesAtSameBeat[i].datamodel.Split('/')[0]))) if (entity.datamodel.Split('/')[0] != currentGame)
{ {
eventCaller.CallEvent(entitiesAtSameBeat[i], false); eventCaller.CallEvent(entity, false);
} }
else else
{ {
eventCaller.CallEvent(entitiesAtSameBeat[i], true); eventCaller.CallEvent(entity, true);
} }
// Thank you to @shshwdr for bring this to my attention // Thank you to @shshwdr for bring this to my attention
@ -328,8 +332,6 @@ namespace HeavenStudio
// currentEvent += gameManagerEntities.Count; // currentEvent += gameManagerEntities.Count;
} }
} }
} }
public void ToggleInputs(bool inputs) public void ToggleInputs(bool inputs)
@ -380,6 +382,11 @@ namespace HeavenStudio
SetCurrentEventToClosest(beat); SetCurrentEventToClosest(beat);
onBeatChanged?.Invoke(beat); onBeatChanged?.Invoke(beat);
KillAllSounds(); KillAllSounds();
if (playOnStart)
{
Play(0);
}
} }
public void KillAllSounds() public void KillAllSounds()
@ -549,47 +556,21 @@ namespace HeavenStudio
{ {
Destroy(currentGameO); Destroy(currentGameO);
var instantiate = true; currentGameO = Instantiate(GetGame(game));
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
if (preloadedGames.Count > 0) currentGameO.name = game;
{
for (int i = 0; i < preloadedGames.Count; i++)
{
if (preloadedGames[i].gameObject != null)
{
if (preloadedGames[i].gameObject.name == game)
{
preloadedGames[i].SetActive(true);
currentGameO = preloadedGames[i];
preloadedGames.Remove(preloadedGames[i]);
instantiate = false;
}
}
}
}
if (instantiate)
{
currentGameO = Instantiate(GetGame(game));
currentGameO.transform.parent = eventCaller.GamesHolder.transform;
currentGameO.name = game;
}
SetCurrentGame(game); SetCurrentGame(game);
ResetCamera(); ResetCamera();
} }
private void PreloadGame(string game) public void PreloadGameSequences(string game)
{ {
if (preloadedGames.Contains(preloadedGames.Find(c => c.name == game))) var gameInfo = GetGameInfo(game);
return; //load the games' sound sequences
if (gameInfo != null && gameInfo.LoadedSoundSequences == null)
var g = Instantiate(GetGame(game)); gameInfo.LoadedSoundSequences = GetGame(game).GetComponent<Minigame>().SoundSequences;
g.transform.parent = eventCaller.GamesHolder.transform;
g.SetActive(false);
g.name = game;
preloadedGames.Add(g);
} }
public GameObject GetGame(string name) public GameObject GetGame(string name)

View file

@ -31,7 +31,8 @@ namespace HeavenStudio.Games.Loaders
{ {
new Param("toggle", false, "Disable call", "Disable the idol's call") new Param("toggle", false, "Disable call", "Disable the idol's call")
}, },
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);} inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);},
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); }
}, },
new GameAction("I suppose", "I Suppose!") new GameAction("I suppose", "I Suppose!")
{ {
@ -42,7 +43,8 @@ namespace HeavenStudio.Games.Loaders
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
new Param("toggle", false, "Disable call", "Disable the idol's call") new Param("toggle", false, "Disable call", "Disable the idol's call")
}, },
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"]);} inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"]);},
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], 0, e["type"]); }
}, },
new GameAction("double clap", "Double Clap") new GameAction("double clap", "Double Clap")
{ {
@ -52,7 +54,8 @@ namespace HeavenStudio.Games.Loaders
{ {
new Param("toggle", false, "Disable call", "Disable the call") new Param("toggle", false, "Disable call", "Disable the call")
}, },
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); } inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); },
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); }
}, },
new GameAction("play idol animation", "Idol Coreography") new GameAction("play idol animation", "Idol Coreography")
{ {
@ -526,8 +529,6 @@ namespace HeavenStudio.Games
const float HAIS_LENGTH = 4.5f; const float HAIS_LENGTH = 4.5f;
public void CallHai(float beat, bool noSound = false, int type = 0) public void CallHai(float beat, bool noSound = false, int type = 0)
{ {
if (!noSound)
PlaySoundSequence("arisa_hai", beat);
responseToggle = false; responseToggle = false;
DisableBop(beat, 8f); DisableBop(beat, 8f);
@ -550,20 +551,21 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}), new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
}); });
PlaySoundSequence("crowd_hai", beat + 4f); PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
} }
public static void WarnHai(float beat, bool noSound = false, int type = 0) public static void WarnHai(float beat, bool noSound = false, int type = 0)
{ {
wantHais = beat; wantHais = beat;
if (noSound) return;
MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat),
new MultiSound.Sound("fanClub/arisa_hai_2_jp", beat + 1f),
new MultiSound.Sound("fanClub/arisa_hai_3_jp", beat + 2f),
}, forcePlay:true);
} }
public static void HaiSound(float beat, bool noSound = false, int type = 0)
{
if (noSound) return;
PlaySoundSequence("fanClub", "arisa_hai", beat);
}
public void ContinueHais(float beat, int type = 0) public void ContinueHais(float beat, int type = 0)
{ {
CallHai(beat, true, type); CallHai(beat, true, type);
@ -575,13 +577,6 @@ namespace HeavenStudio.Games
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast); bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast); bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast);
DisableResponse(beat, 2f); DisableResponse(beat, 2f);
if (!noSound)
{
if (isBig)
PlaySoundSequence("arisa_kamone_fast", beat);
else
PlaySoundSequence("arisa_kamone", beat);
}
responseToggle = true; responseToggle = true;
DisableBop(beat, (doJump) ? 6.25f : 5.25f); DisableBop(beat, (doJump) ? 6.25f : 5.25f);
@ -614,29 +609,25 @@ namespace HeavenStudio.Games
}), }),
}); });
PlaySoundSequence("crowd_kamone", beat + 2f); PlaySoundSequence("fanClub", "crowd_kamone", beat + 2f);
} }
public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through) public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
{ {
wantKamone = beat; wantKamone = beat;
wantKamoneType = responseType; wantKamoneType = responseType;
}
public static void KamoneSound(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through)
{
if (noSound) return; if (noSound) return;
if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast) if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast)
{ {
MultiSound.Play(new MultiSound.Sound[] { PlaySoundSequence("fanClub", "arisa_kamone_fast", beat);
new MultiSound.Sound("fanClub/arisa_ka_fast_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_fast_jp", beat + 0.25f),
new MultiSound.Sound("fanClub/arisa_ne_fast_jp", beat + 0.5f),
}, forcePlay:true);
} }
else else
{ {
MultiSound.Play(new MultiSound.Sound[] { PlaySoundSequence("fanClub", "arisa_kamone", beat);
new MultiSound.Sound("fanClub/arisa_ka_jp", beat),
new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f, offset: 0.07407407f),
new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f, offset: 0.07407407f),
}, forcePlay:true);
} }
} }
@ -648,9 +639,6 @@ namespace HeavenStudio.Games
const float BIGCALL_LENGTH = 2.75f; const float BIGCALL_LENGTH = 2.75f;
public void CallBigReady(float beat, bool noSound = false) public void CallBigReady(float beat, bool noSound = false)
{ {
if (!noSound)
PlaySoundSequence("crowd_big_ready", beat);
Prepare(beat + 1.5f); Prepare(beat + 1.5f);
Prepare(beat + 2f); Prepare(beat + 2f);
@ -669,8 +657,12 @@ namespace HeavenStudio.Games
public static void WarnBigReady(float beat, bool noSound = false) public static void WarnBigReady(float beat, bool noSound = false)
{ {
wantBigReady = beat; wantBigReady = beat;
}
public static void BigReadySound(float beat, bool noSound = false)
{
if (noSound) return; if (noSound) return;
Jukebox.PlayOneShotGame("fanClub/crowd_big_ready", beat); PlaySoundSequence("fanClub", "crowd_big_ready", beat);
} }
public void ContinueBigReady(float beat) public void ContinueBigReady(float beat)

View file

@ -216,16 +216,18 @@ namespace HeavenStudio.Games
return sameTime; return sameTime;
} }
public MultiSound PlaySoundSequence(string name, float startBeat) public static MultiSound PlaySoundSequence(string game, string name, float startBeat, params SoundSequence.SequenceParams[] args)
{ {
foreach (SoundSequence.SequenceKeyValue pair in SoundSequences) Minigames.Minigame gameInfo = GameManager.instance.GetGameInfo(game);
foreach (SoundSequence.SequenceKeyValue pair in gameInfo.LoadedSoundSequences)
{ {
if (pair.name == name) if (pair.name == name)
{ {
// Debug.Log($"Playing sound sequence {name} at beat {startBeat}");
return pair.sequence.Play(startBeat); return pair.sequence.Play(startBeat);
} }
} }
Debug.LogWarning($"Sound sequence {name} not found in game {this.name} (did you build AssetBundles?)"); Debug.LogWarning($"Sound sequence {name} not found in game {game} (did you build AssetBundles?)");
return null; return null;
} }
} }

View file

@ -1,5 +1,11 @@
using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.Audio; using UnityEngine.Audio;
@ -9,13 +15,37 @@ namespace HeavenStudio
{ {
public TextAsset level; public TextAsset level;
public AudioClip music; public AudioClip music;
public GameObject canvas;
public bool debugUI; public bool debugUI;
public bool playOnStart = false; public bool playOnStart = false;
public bool editor = false; public bool editor = false;
string json = "";
string ext = "";
private void Start() private void Start()
{ {
string[] args = System.Environment.GetCommandLineArgs();
string input = "";
for (int i = 1; i < args.Length; i++) {
// first arg is always this executable
Debug.Log(args[i]);
if (args[i].IndexOfAny(Path.GetInvalidPathChars()) == -1)
{
if (File.Exists(args[i]))
{
input = args[i];
editor = false;
playOnStart = true;
}
}
else if (args[i] == "-debug")
{
debugUI = true;
}
}
GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras"; GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras";
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject; GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject; GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
@ -33,7 +63,6 @@ namespace HeavenStudio
GameManager gameManager = GameManager.AddComponent<GameManager>(); GameManager gameManager = GameManager.AddComponent<GameManager>();
gameManager.playOnStart = playOnStart; gameManager.playOnStart = playOnStart;
gameManager.txt = level;
gameManager.GamesHolder = Games; gameManager.GamesHolder = Games;
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>(); gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
gameManager.GameCamera = MainCamera.GetComponent<Camera>(); gameManager.GameCamera = MainCamera.GetComponent<Camera>();
@ -64,8 +93,58 @@ namespace HeavenStudio
} }
else else
{ {
this.GetComponent<HeavenStudio.Editor.Editor>().enabled = false;
this.GetComponent<HeavenStudio.Editor.EditorTheme>().enabled = false;
this.GetComponent<HeavenStudio.Editor.BoxSelection>().enabled = false;
canvas.SetActive(false);
OpenCmdRemix(input);
Debug.Log(json);
gameManager.txt = json;
gameManager.ext = ext;
gameManager.Init(); gameManager.Init();
} }
} }
public void OpenCmdRemix(string path)
{
if (path == string.Empty) return;
if (!File.Exists(path)) return;
byte[] MusicBytes;
bool loadedMusic = false;
string extension = path.GetExtension();
using var zipFile = File.Open(path, FileMode.Open);
using var archive = new ZipArchive(zipFile, ZipArchiveMode.Read);
foreach (var entry in archive.Entries)
switch (entry.Name)
{
case "remix.json":
{
using var stream = entry.Open();
using var reader = new StreamReader(stream);
json = reader.ReadToEnd();
ext = extension;
break;
}
case "song.ogg":
{
using var stream = entry.Open();
using var memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
MusicBytes = memoryStream.ToArray();
Conductor.instance.musicSource.clip = OggVorbis.VorbisPlugin.ToAudioClip(MusicBytes, "music");
loadedMusic = true;
break;
}
}
if (!loadedMusic)
{
Conductor.instance.musicSource.clip = null;
MusicBytes = null;
}
}
} }
} }

View file

@ -48,6 +48,7 @@ namespace HeavenStudio.Editor
private void Update() private void Update()
{ {
if (Editor.instance == null) return;
float deltaTimelineX = timelineContent.transform.localPosition.x - timelineLastX; float deltaTimelineX = timelineContent.transform.localPosition.x - timelineLastX;
Camera camera = Editor.instance.EditorCamera; Camera camera = Editor.instance.EditorCamera;

View file

@ -31,6 +31,7 @@ namespace HeavenStudio.Editor
private void Start() private void Start()
{ {
if (Editor.instance == null) return;
specialLayers.GetComponent<Image>().color = theme.properties.SpecialLayersCol.Hex2RGB(); specialLayers.GetComponent<Image>().color = theme.properties.SpecialLayersCol.Hex2RGB();
tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB(); tempoLayer.GetComponent<Image>().color = theme.properties.TempoLayerCol.Hex2RGB();
musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB(); musicLayer.GetComponent<Image>().color = theme.properties.MusicLayerCol.Hex2RGB();

View file

@ -37,6 +37,7 @@ namespace HeavenStudio
public bool usesAssetBundle => (wantAssetBundle != ""); public bool usesAssetBundle => (wantAssetBundle != "");
public bool hasLocales => (supportedLocales.Count > 0); public bool hasLocales => (supportedLocales.Count > 0);
public bool AssetsLoaded => (((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded); public bool AssetsLoaded => (((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded);
public bool SequencesPreloaded => soundSequences != null;
private AssetBundle bundleCommon = null; private AssetBundle bundleCommon = null;
private bool commonLoaded = false; private bool commonLoaded = false;
@ -46,6 +47,14 @@ namespace HeavenStudio
private bool localeLoaded = false; private bool localeLoaded = false;
private bool localePreloaded = false; private bool localePreloaded = false;
private SoundSequence.SequenceKeyValue[] soundSequences = null;
public SoundSequence.SequenceKeyValue[] LoadedSoundSequences
{
get => soundSequences;
set => soundSequences = value;
}
public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null) public Minigame(string name, string displayName, string color, bool threeD, bool fxOnly, List<GameAction> actions, List<string> tags = null, string assetBundle = "", string defaultLocale = "en", List<string> supportedLocales = null)
{ {
this.name = name; this.name = name;

View file

@ -38,27 +38,28 @@ namespace HeavenStudio.Util
audioSource.pitch = pitch; audioSource.pitch = pitch;
audioSource.volume = volume; audioSource.volume = volume;
audioSource.loop = looping; audioSource.loop = looping;
Conductor cnd = Conductor.instance;
if (beat == -1 && !scheduled) if (beat == -1 && !scheduled)
{ {
audioSource.PlayScheduled(AudioSettings.dspTime); audioSource.PlayScheduled(AudioSettings.dspTime);
playInstant = true; playInstant = true;
played = true; played = true;
startTime = Conductor.instance.songPositionAsDouble; startTime = cnd.songPositionAsDouble;
StartCoroutine(NotRelyOnBeatSound()); StartCoroutine(NotRelyOnBeatSound());
} }
else else
{ {
playInstant = false; playInstant = false;
scheduledPitch = Conductor.instance.musicSource.pitch; scheduledPitch = cnd.musicSource.pitch;
startTime = (AudioSettings.dspTime + (Conductor.instance.GetSongPosFromBeat(beat) - Conductor.instance.songPositionAsDouble)/(double)scheduledPitch); startTime = cnd.dspStartTimeAsDouble + ((cnd.GetSongPosFromBeat(beat - cnd.startBeatAsDouble))/(double)scheduledPitch);
audioSource.PlayScheduled(startTime); audioSource.PlayScheduled(startTime);
Debug.Log($"Scheduling future sound {clip.name} for beat {beat} (scheduled: {startTime}, current time: {AudioSettings.dspTime})");
} }
} }
private void Update() private void Update()
{ {
Conductor cnd = Conductor.instance;
if (!played) if (!played)
{ {
if (scheduled) if (scheduled)
@ -78,12 +79,11 @@ namespace HeavenStudio.Util
} }
else else
{ {
if (!played && scheduledPitch != Conductor.instance.musicSource.pitch) if (!played && scheduledPitch != cnd.musicSource.pitch)
{ {
scheduledPitch = Conductor.instance.musicSource.pitch; scheduledPitch = cnd.musicSource.pitch;
startTime = (AudioSettings.dspTime + (Conductor.instance.GetSongPosFromBeat(beat) - Conductor.instance.songPositionAsDouble)/(double)scheduledPitch); startTime = (AudioSettings.dspTime + (cnd.GetSongPosFromBeat(beat) - cnd.songPositionAsDouble)/(double)scheduledPitch);
audioSource.SetScheduledStartTime(startTime); audioSource.SetScheduledStartTime(startTime);
Debug.Log($"Rescheduling future sound {clip.name} for beat {beat} (scheduled: {startTime}, current time: {AudioSettings.dspTime})");
} }
} }
} }
@ -93,7 +93,7 @@ namespace HeavenStudio.Util
{ {
if (looping && loopEndBeat != -1) // Looping sounds play forever unless params are set. if (looping && loopEndBeat != -1) // Looping sounds play forever unless params are set.
{ {
if (Conductor.instance.songPositionInBeats > loopEndBeat) if (cnd.songPositionInBeats > loopEndBeat)
{ {
KillLoop(fadeTime); KillLoop(fadeTime);
loopIndex++; loopIndex++;

View file

@ -1,5 +1,5 @@
ManifestFileVersion: 0 ManifestFileVersion: 0
CRC: 1243838037 CRC: 2483180215
AssetBundleManifest: AssetBundleManifest:
AssetBundleInfos: AssetBundleInfos:
Info_0: Info_0:

View file

@ -1,12 +1,12 @@
ManifestFileVersion: 0 ManifestFileVersion: 0
CRC: 1167382196 CRC: 3465358365
Hashes: Hashes:
AssetFileHash: AssetFileHash:
serializedVersion: 2 serializedVersion: 2
Hash: 91ca0253f29ae5f7a1df107a25dc7c75 Hash: 3a4fb33b5553c823eef6c8ecb04520e1
TypeTreeHash: TypeTreeHash:
serializedVersion: 2 serializedVersion: 2
Hash: 222d3ac4260743916f7d5e044ddd31d4 Hash: f7c97b63c72a16f96d1364bd2603929e
HashAppended: 0 HashAppended: 0
ClassTypes: ClassTypes:
- Class: 1 - Class: 1

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View file

@ -1,12 +1,12 @@
ManifestFileVersion: 0 ManifestFileVersion: 0
CRC: 149759227 CRC: 229325513
Hashes: Hashes:
AssetFileHash: AssetFileHash:
serializedVersion: 2 serializedVersion: 2
Hash: 462778359784eea47ee51c3c63402505 Hash: 069bce0dd25bdbc41e83dc4b09bd8143
TypeTreeHash: TypeTreeHash:
serializedVersion: 2 serializedVersion: 2
Hash: fc2a2e95963d1b3faf439c84ecb440b4 Hash: 98a6d4eb4172ec02b55d5f14afb2d5a8
HashAppended: 0 HashAppended: 0
ClassTypes: ClassTypes:
- Class: 1 - Class: 1

View file

@ -1,12 +1,12 @@
ManifestFileVersion: 0 ManifestFileVersion: 0
CRC: 1663830856 CRC: 3127587906
Hashes: Hashes:
AssetFileHash: AssetFileHash:
serializedVersion: 2 serializedVersion: 2
Hash: 688c0aa50fbd25fe17346b36c6bf2176 Hash: e10341a51d15d8d18350e495d447c162
TypeTreeHash: TypeTreeHash:
serializedVersion: 2 serializedVersion: 2
Hash: 51d10f004f46f35e758498b711eedb2f Hash: 139f759006457bf43e15a8517f8ee5c0
HashAppended: 0 HashAppended: 0
ClassTypes: ClassTypes:
- Class: 1 - Class: 1

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View file

@ -1,12 +1,12 @@
ManifestFileVersion: 0 ManifestFileVersion: 0
CRC: 3480558300 CRC: 3201955903
Hashes: Hashes:
AssetFileHash: AssetFileHash:
serializedVersion: 2 serializedVersion: 2
Hash: cfaae0e9f9c81b2d255e8da0db667aae Hash: 6dd02a8fda5fdb63afe693b00d6c8509
TypeTreeHash: TypeTreeHash:
serializedVersion: 2 serializedVersion: 2
Hash: a669441aae6ee39a06c1090efd6d25bc Hash: b0396ee8cf677796daf23b65e38d1ad2
HashAppended: 0 HashAppended: 0
ClassTypes: ClassTypes:
- Class: 1 - Class: 1

View file

@ -1,12 +1,12 @@
ManifestFileVersion: 0 ManifestFileVersion: 0
CRC: 1706991399 CRC: 2160738779
Hashes: Hashes:
AssetFileHash: AssetFileHash:
serializedVersion: 2 serializedVersion: 2
Hash: ae519aaff83042895009b1d4dbae0a79 Hash: ad07dd4676edfbe5572d0236124a4350
TypeTreeHash: TypeTreeHash:
serializedVersion: 2 serializedVersion: 2
Hash: 994ea96351ef9c039cf2db2caf2c1169 Hash: 6c542f6873f7e3067be67f888d87c947
HashAppended: 0 HashAppended: 0
ClassTypes: ClassTypes:
- Class: 1 - Class: 1

View file

@ -1,12 +1,12 @@
ManifestFileVersion: 0 ManifestFileVersion: 0
CRC: 3961443211 CRC: 1283939881
Hashes: Hashes:
AssetFileHash: AssetFileHash:
serializedVersion: 2 serializedVersion: 2
Hash: c56eae7afab3c51aa0d877ecb5fa6484 Hash: d166274169e80ae349c4e66b396c95a6
TypeTreeHash: TypeTreeHash:
serializedVersion: 2 serializedVersion: 2
Hash: 9a9bdfe5fc84d62897a4e311b61519be Hash: 36c1544bd987dbffd607c6771ff240cf
HashAppended: 0 HashAppended: 0
ClassTypes: ClassTypes:
- Class: 1 - Class: 1

View file

@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1 16:10: 1
16:9: 1 16:9: 1
Others: 1 Others: 1
bundleVersion: 0.0.961 bundleVersion: 0.0.963
preloadedAssets: [] preloadedAssets: []
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
@ -155,11 +155,11 @@ PlayerSettings:
applicationIdentifier: applicationIdentifier:
Standalone: com.Megaminerzero.HeavenStudio Standalone: com.Megaminerzero.HeavenStudio
buildNumber: buildNumber:
Standalone: 961 Standalone: 963
iPhone: 0 iPhone: 0
tvOS: 0 tvOS: 0
overrideDefaultApplicationIdentifier: 0 overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 961 AndroidBundleVersionCode: 963
AndroidMinSdkVersion: 19 AndroidMinSdkVersion: 19
AndroidTargetSdkVersion: 0 AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1 AndroidPreferredInstallLocation: 1