Catchy Tune: quick fixes (#207)

* catchy tune setup work, animations

* more catchy tune progress

* catchy tune: gameplay implemented, animation adjustments

* more animation work catchy tune

* more animation work catchy tune

* adjust icon metadata

* code cleanup

left remarks for minigame developer

* Catchy Tune new sprites

* Catchy Tune miss animations, fix bugs

* barely animation

* Catchy Tune several things

* barely sounds
* miss animation for pineapple
* background for catchy tune 2
* new game action for switching bg

* Catchy Tune cleanup, asset bundle

* catchy tune fix tree layering, barely right sound

Co-authored-by: minenice55 <star.elementa@gmail.com>
This commit is contained in:
kkuhn317 2023-01-16 20:51:53 -05:00 committed by GitHub
parent 373b52f94f
commit 171dca57d3
2 changed files with 10 additions and 2 deletions

View file

@ -3686,7 +3686,7 @@ SpriteRenderer:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: -1 m_SortingOrder: -2
m_Sprite: {fileID: -4598661117349034189, guid: 501cf4e52fd01b742af0c4dab9954c26, type: 3} m_Sprite: {fileID: -4598661117349034189, guid: 501cf4e52fd01b742af0c4dab9954c26, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0 m_FlipX: 0

View file

@ -332,7 +332,15 @@ namespace HeavenStudio.Games
public void catchBarely(bool side) public void catchBarely(bool side)
{ {
Jukebox.PlayOneShotGame("catchyTune/barely left"); if (side)
{
Jukebox.PlayOneShotGame("catchyTune/barely right");
}
else
{
Jukebox.PlayOneShotGame("catchyTune/barely left");
}
whiffAnim(side); whiffAnim(side);
} }