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Catchy Tune: quick fixes (#207)
* catchy tune setup work, animations * more catchy tune progress * catchy tune: gameplay implemented, animation adjustments * more animation work catchy tune * more animation work catchy tune * adjust icon metadata * code cleanup left remarks for minigame developer * Catchy Tune new sprites * Catchy Tune miss animations, fix bugs * barely animation * Catchy Tune several things * barely sounds * miss animation for pineapple * background for catchy tune 2 * new game action for switching bg * Catchy Tune cleanup, asset bundle * catchy tune fix tree layering, barely right sound Co-authored-by: minenice55 <star.elementa@gmail.com>
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373b52f94f
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2 changed files with 10 additions and 2 deletions
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@ -3686,7 +3686,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: -1
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m_SortingOrder: -2
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m_Sprite: {fileID: -4598661117349034189, guid: 501cf4e52fd01b742af0c4dab9954c26, type: 3}
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m_Sprite: {fileID: -4598661117349034189, guid: 501cf4e52fd01b742af0c4dab9954c26, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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@ -332,7 +332,15 @@ namespace HeavenStudio.Games
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public void catchBarely(bool side)
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public void catchBarely(bool side)
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{
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{
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Jukebox.PlayOneShotGame("catchyTune/barely left");
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if (side)
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{
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Jukebox.PlayOneShotGame("catchyTune/barely right");
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}
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else
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{
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Jukebox.PlayOneShotGame("catchyTune/barely left");
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}
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whiffAnim(side);
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whiffAnim(side);
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}
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}
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