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prod flag fixes
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parent
e50e4e39e0
commit
16a50a5992
3 changed files with 18 additions and 2 deletions
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@ -128,7 +128,7 @@ namespace HeavenStudio
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}
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ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume);
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PlayerInput.InitInputControllers();
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#if HEAVENSTUDIO_PROD
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#if HEAVENSTUDIO_PROD && !UNITY_EDITOR
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Starpelly.OS.ChangeWindowTitle("Heaven Studio");
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buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss");
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#elif UNITY_EDITOR
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@ -503,7 +503,24 @@ namespace HeavenStudio
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new ExtensionFilter("Heaven Studio Remix File ", new string[] { "riq" }),
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};
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#if HEAVENSTUDIO_PROD && !UNITY_EDITOR
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string lvpath = Application.dataPath;
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if (Application.platform == RuntimePlatform.OSXPlayer)
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{
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lvpath += "/../../Levels/";
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}
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else
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{
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lvpath += "/../Levels/";
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}
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if (!Directory.Exists(lvpath))
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{
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Directory.CreateDirectory(lvpath);
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}
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StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", lvpath, extensions, false, (string[] paths) =>
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#else
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StandaloneFileBrowser.OpenFilePanelAsync("Open Remix", "", extensions, false, (string[] paths) =>
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#endif
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{
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var path = Path.Combine(paths);
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if (path == string.Empty)
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@ -37,7 +37,6 @@ These builds include experimental new features that will not be included in Rele
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#### Important Notes:
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- On MacOS and Linux builds you may [experience bugs with audio-related tasks](https://github.com/RHeavenStudio/HeavenStudio/issues/72), but in most cases Heaven Studio works perfectly.
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- On MacOS you'll need to have Discord open in the background for now, there's a bug that causes the DiscordSDK library to crash when the rich presence is updated while Discord is not open in the background.
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## Self-Building
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