Tram&Pauline
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8
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Tram&Pauline.prefab
Normal file
7
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Normal file
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27
Tram&Pauline/Curtains.cs
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_TramAndPauline
|
||||||
|
{
|
||||||
|
public class Curtains : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Animator anim;
|
||||||
|
|
||||||
|
|
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|
private void Awake()
|
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|
{
|
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|
|
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|
}
|
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|
}
|
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|
}
|
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|
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|
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|
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|
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|
|
11
Tram&Pauline/Curtains.cs.meta
Normal file
|
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18
Tram&Pauline/Pauline.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Pauline : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
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|
|
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|
}
|
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|
|
||||||
|
// Update is called once per frame
|
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|
void Update()
|
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|
{
|
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|
|
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|
}
|
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|
}
|
11
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|
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|
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BIN
Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png
Normal file
After Width: | Height: | Size: 134 KiB |
1749
Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta
Normal file
BIN
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18
Tram&Pauline/Tram.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Tram : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Tram&Pauline/Tram.cs.meta
Normal file
|
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|
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85
Tram&Pauline/TramAndPauline.cs
Normal file
|
@ -0,0 +1,85 @@
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class AgbTramLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("tram&Pauline", "Tram&Pauline \n<color=#eb5454>[WIP don't use]</color>", "000000", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
|
||||||
|
new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"),
|
||||||
|
}),
|
||||||
|
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
|
||||||
|
using Scripts_TramAndPauline;
|
||||||
|
|
||||||
|
public class TramAndPauline : Minigame
|
||||||
|
{
|
||||||
|
public enum CurtainState
|
||||||
|
{
|
||||||
|
Raised_Curtains,
|
||||||
|
Lower_Curtains
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum SoundEffects
|
||||||
|
{
|
||||||
|
henge, //Shapeshift
|
||||||
|
henshin, //Transform
|
||||||
|
jump,
|
||||||
|
seino //One Two Three Go
|
||||||
|
|
||||||
|
}
|
||||||
|
public static TramAndPauline instance;
|
||||||
|
|
||||||
|
[Header("Animators")]
|
||||||
|
public Animator RaiseCurtains;
|
||||||
|
public Animator LowerCurtains;
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Curtains(float beat)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SFX(float beat, bool playSound)
|
||||||
|
{
|
||||||
|
|
||||||
|
playSound = false;
|
||||||
|
|
||||||
|
var sound = new MultiSound.Sound[]
|
||||||
|
{
|
||||||
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
|
||||||
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
|
||||||
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f),
|
||||||
|
new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f)
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
11
Tram&Pauline/TramAndPauline.cs.meta
Normal file
|
@ -0,0 +1,11 @@
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18
Tram&Pauline/Trampoline.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Trampoline : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
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|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Tram&Pauline/Trampoline.cs.meta
Normal file
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BIN
Tram&Pauline_Back-curtains.png
Normal file
After Width: | Height: | Size: 19 KiB |
180
Tram&Pauline_Back-curtains.png.meta
Normal file
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