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System.Collections.Generic; +using UnityEngine; + + +namespace HeavenStudio.Games.Scripts_FirstContact +{ + public class AlienFirstContact : PlayerActionObject + { + public float createBeat; + FirstContact game; + Translator translator; + bool hasSpoke; + public float stateBeat; + public bool prefabHolder; + bool missed; + + + private void Awake() + { + game = FirstContact.instance; + translator = GameObject.Find("Games/firstContact/Translator").GetComponent(); + } + + private void Start() + { + + } + + private void Update() + { + if (hasSpoke) + { + return; + } + stateBeat = Conductor.instance.GetPositionFromMargin(createBeat + game.beatInterval, 1f); + StateCheck(stateBeat); + if (PlayerInput.Pressed(true)) + { + if (state.eligible()) + { + if (!game.hasMissed) + { + Ace(); + } + else + { + Eh(); + } + + } + else if (state.notPerfect() && game.translatorSpeakCount > 0) + { + Eh(); + } + //else if (stateBeat > Minigame.LateTime() && game.translatorSpeakCount == 0) + //{ + // //Debug.Log("OW"); + // Miss(); + //} + + } + + if (stateBeat > Minigame.LateTime()) + { + if (!missed) + { + MissNoHit(); + } + } + + + } + + public void Ace() + { + translator.successTranslation(true); + game.isCorrect = true; + game.translatorSpeakCount++; + hasSpoke = true; + missed = false; + } + + public void Miss() + { + translator.successTranslation(false); + game.isCorrect = false; + hasSpoke = true; + missed = false; + } + + + public void MissNoHit() + { + game.alienNoHit(); + game.isCorrect = false; + missed = true; + game.hasMissed = true; + } + + public void Eh() + { + translator.ehTranslation(); + hasSpoke = true; + } + + public override void OnAce() + { + Ace(); + } + } +} + diff --git a/Assets/Scripts/Games/FirstContact/AlienFirstContact.cs.meta b/Assets/Scripts/Games/FirstContact/AlienFirstContact.cs.meta new file mode 100644 index 00000000..f3968883 --- /dev/null +++ b/Assets/Scripts/Games/FirstContact/AlienFirstContact.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 47ef82bd935047f42b39142f4a1b1d32 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs new file mode 100644 index 00000000..4b013f16 --- /dev/null +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -0,0 +1,311 @@ +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class CtrFirstContact + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("firstContact", "First Contact", "008c97", false, false, new List() + { + new GameAction("beat intervals", delegate { FirstContact.instance.SetIntervalStart(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 4f, true), + new GameAction("alien speak", delegate { FirstContact.instance.alienSpeak(eventCaller.currentEntity.beat); }, 0.5f, false), + new GameAction("alien turnover", delegate { FirstContact.instance.alienTurnOver(eventCaller.currentEntity.beat); }, 0.5f, false), + new GameAction("alien success", delegate { FirstContact.instance.alienSuccess(eventCaller.currentEntity.beat); }, 1f, false), + new GameAction("mission control", delegate { FirstContact.instance.missionControlDisplay(eventCaller.currentEntity.beat, eventCaller.currentEntity.toggle); }, 1f, false, new List + { + new Param("toggle", false, "Stay", "If it's the end of the remix/song") + }), + new GameAction("look at", delegate { FirstContact.instance.lookAtDirection(eventCaller.currentEntity.type, eventCaller.currentEntity.type2); }, .5f, false, new List() + { + new Param("type", FirstContact.alienLookAt.lookAtTranslator, "alien look at what", "[Alien] will look at what"), + new Param("type", FirstContact.translatorLookAt.lookAtAlien, "translator look at what", "[Translator] will look at what"), + }), + + //new GameAction("Version of First Contact", delegate { FirstContact.instance.versionOfFirstContact(eventCaller.currentEntity.type); }, .5f, false, new List + //{ + // new Param("type", FirstContact.VersionOfContact.FirstContact, "Version", "Version of First Contact to play"), + //}), + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_FirstContact; + + public class FirstContact : Minigame + { + public static FirstContact instance { get; private set; } + + [Header("Properties")] + public int alienSpeakCount; + public int translatorSpeakCount; + public bool hasMissed; + private float lastReportedBeat = 0f; + + [Header("Components")] + [SerializeField] GameObject alien; + [SerializeField] Translator translator; + [SerializeField] GameObject alienSpeech; + [SerializeField] GameObject dummyHolder; + [SerializeField] GameObject missionControl; + [SerializeField] GameObject liveBar; + + [Header("Variables")] + public bool intervalStarted; + //float intervalStartBeat; + public float beatInterval = 4f; + public bool isCorrect, noHitOnce, isSpeaking; + //public int version; + public float lookAtLength = 1f; + + //public enum VersionOfContact + //{ + // FirstContact, + // CitrusRemix, + // SecondContact + //} + + public enum alienLookAt + { + lookAtTranslator, + idle + } + + public enum translatorLookAt + { + lookAtAlien, + idle + } + + private void Awake() + { + instance = this; + translator.Init(); + } + + + private void Update() + { + //This is taken from the conductor script + if (Conductor.instance.ReportBeat(ref lastReportedBeat)) + { + liveBar.GetComponent().Play("liveBar", 0, 0); + } + else if(Conductor.instance.songPositionInBeats < lastReportedBeat) + { + lastReportedBeat = Mathf.Round(Conductor.instance.songPositionInBeats); + } + } + + //public void versionOfFirstContact(int type) + //{ + // version = type; + //} + + public void lookAtDirection(int alienLookAt, int translatorLookAt) + { + switch (alienLookAt) + { + case 0: + alien.GetComponent().Play("alien_lookAt", 0, 0); + break; + case 1: + alien.GetComponent().Play("alien_idle", 0, 0); + break; + } + + switch (translatorLookAt) + { + case 0: + translator.GetComponent().Play("translator_lookAtAlien", 0, 0); + break; + case 1: + translator.GetComponent().Play("translator_idle", 0, 0); + break; + } + + } + + public void alienSpeak(float beat) + { + //if (!intervalStarted) + //{ + // SetIntervalStart(beat, beatInterval); + //} + //missionControl.SetActive(false); + Jukebox.PlayOneShotGame("firstContact/alien"); + + var random = Random.Range(0, 2); + string textToPut = ""; + if(random == 0) + { + textToPut = "translator_lookAtAlien"; + } + else + { + textToPut = "translator_lookAtAlien_nod"; + } + + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_talk", 0, 0); }), + new BeatAction.Action(beat, delegate { translator.GetComponent().Play(textToPut, 0, 0); }), + }); + + AlienFirstContact a = Instantiate(alienSpeech, dummyHolder.transform).GetComponent(); + a.GetComponent().createBeat = beat; + alienSpeakCount++; + } + + public void alienTurnOver(float beat) + { + //if (!intervalStarted) + //{ + // SetIntervalStart(beat, beatInterval); + //} + + Jukebox.PlayOneShotGame("firstContact/turnover"); + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_point", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_idle", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }) + }); + + isSpeaking = true; + } + + public void SetIntervalStart(float beat, float interval = 4f) + { + if (!intervalStarted) + { + alienSpeakCount = 0; + translatorSpeakCount = 0; + intervalStarted = true; + } + + //intervalStartBeat = beat; + beatInterval = interval; + } + + + + public void alienSuccess(float beat) + { + //Make this codeblock smaller + if (alienSpeakCount == translatorSpeakCount) + { + string[] sounds = new string[] { "firstContact/success_1", "firstContact/success_2" }; + var sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + .5f, offset: .15f) + }; + + MultiSound.Play(sound); + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_success", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_success", 0, 0); }) + }); + + BeatAction.New(translator.gameObject, new List() + { + new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), + }); + } + else if (alienSpeakCount != translatorSpeakCount) + { + string[] sounds = new string[] { "firstContact/failAlien_1", "firstContact/failAlien_2" }; + var sound = new MultiSound.Sound[] + { + new MultiSound.Sound(sounds[0], beat), + new MultiSound.Sound(sounds[1], beat + .5f) + }; + + MultiSound.Play(sound); + + BeatAction.New(alien, new List() + { + new BeatAction.Action(beat, delegate { alien.GetComponent().Play("alien_fail", 0, 0); }), + new BeatAction.Action(beat + .5f, delegate { alien.GetComponent().Play("alien_fail", 0, 0); }) + }); + + BeatAction.New(translator.gameObject, new List() + { + new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), + }); + } + + alienSpeakCount = 0; + translatorSpeakCount = 0; + isSpeaking = false; + hasMissed = false; + noHitOnce = false; + } + + public void alienNoHit() + { + if (!noHitOnce) + { + Jukebox.PlayOneShotGame("firstContact/alienNoHit"); + noHitOnce = true; + } + BeatAction.New(alien, new List() + { + new BeatAction.Action(.5f, delegate { alien.GetComponent().Play("alien_noHit", 0, 0); }), + }); + + } + + public void missionControlDisplay(float beat, bool stay) + { + missionControl.SetActive(true); + string textToPut = ""; + + if (alienSpeakCount == translatorSpeakCount) + { + textToPut = "missionControl_success"; + } + else + { + textToPut = "missionControl_fail"; + } + + BeatAction.New(missionControl, new List() + { + new BeatAction.Action(beat, delegate { missionControl.GetComponentInParent().Play(textToPut, 0, 0); }), + new BeatAction.Action(beat, delegate { alien.GetComponentInParent().Play("alien_idle", 0, 0); }), + new BeatAction.Action(beat, delegate { translator.GetComponent().Play("translator_idle", 0, 0); }), + + }); + + if (!stay) + { + BeatAction.New(missionControl, new List() + { + new BeatAction.Action(beat + 1f, delegate { missionControl.SetActive(false); }), + }); + } + else + { + missionControl.SetActive(true); + } + + alienSpeakCount = 0; + translatorSpeakCount = 0; + isSpeaking = false; + } + } +} + diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta b/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta new file mode 100644 index 00000000..c94df2fb --- /dev/null +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3f2575369f43af4419d4d92d0de9e23b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FirstContact/Translator.cs b/Assets/Scripts/Games/FirstContact/Translator.cs new file mode 100644 index 00000000..ea5e3313 --- /dev/null +++ b/Assets/Scripts/Games/FirstContact/Translator.cs @@ -0,0 +1,70 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using DG.Tweening; +using HeavenStudio.Util; +using Starpelly; + +namespace HeavenStudio.Games.Scripts_FirstContact +{ + public class Translator : PlayerActionObject + { + public Animator anim; + + FirstContact game; + + public void Init() + { + game = FirstContact.instance; + //anim = GetComponent(); + } + + private void Update() + { + ////IF YOU WANT TO PLAY NOTES ANYTIME W/O CONSTRAINTS + //if (PlayerInput.Pressed(true) && !game.isSpeaking) + //{ + // successTranslation(true); + //} + } + + + + + public void successTranslation(bool ace) + { + if (ace) + { + //if(game.version == 1) + //{ + // Jukebox.PlayOneShotGame("firstContact/citrusRemix/1_r"); + //} + Jukebox.PlayOneShotGame("firstContact/" + randomizerLines()); + } + else + { + Jukebox.PlayOneShotGame("firstContact/failContact"); + } + + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(.5f, delegate { anim.Play("translator_speak", 0, 0);}), + }); + } + + public void ehTranslation() + { + Jukebox.PlayOneShotGame("firstContact/slightlyFail"); + BeatAction.New(this.gameObject, new List() + { + new BeatAction.Action(.5f, delegate { anim.Play("translator_eh", 0, 0);}), + }); + } + + public int randomizerLines() + { + return Random.Range(1, 11); + } + } +} diff --git a/Assets/Scripts/Games/FirstContact/Translator.cs.meta b/Assets/Scripts/Games/FirstContact/Translator.cs.meta new file mode 100644 index 00000000..81e00849 --- /dev/null +++ b/Assets/Scripts/Games/FirstContact/Translator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 090e2309a1a03314d93714e9c1ed5a99 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/FirstContact/WhiteLines.cs b/Assets/Scripts/Games/FirstContact/WhiteLines.cs new file mode 100644 index 00000000..705b7be4 --- /dev/null +++ b/Assets/Scripts/Games/FirstContact/WhiteLines.cs @@ -0,0 +1,86 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class WhiteLines : MonoBehaviour +{ + float speed; + float startAt = 4.80f; + float endAt = -3.1f; + [SerializeField] SpriteRenderer line; + public int rngEarlyGone, rngMiddleLine; + [SerializeField] bool isRandomLineMiddle; + bool checkAnother, checkOnce; + + void Start() + { + //speed = Random.Range(0.005f, 0.007f); + speed = Random.Range(0.005f, 0.009f); + rngEarlyGone = Random.Range(0, 5); + if (isRandomLineMiddle) + { + rngMiddleLine = Random.Range(0, 101); + } + } + + void Update() + { + if(transform.position.y > endAt && !isRandomLineMiddle) + { + transform.position += new Vector3(0, -speed * 1f, 0); + } + else if(transform.position.y <= endAt && !isRandomLineMiddle) + { + speed = Random.Range(0.005f, 0.009f); + transform.position = new Vector3(0, startAt, 0); + rngEarlyGone = Random.Range(0, 5); + } + + if(rngEarlyGone > 0 && !isRandomLineMiddle) + { + line.color += new Color(1f, 1f, 1f, -0.01f); + if(line.color.a <= 0) + { + rngEarlyGone = Random.Range(0, 5); + line.color = new Color(1f, 1f, 1f, .10f); + transform.position = new Vector3(0, startAt, 0); + } + } + + + + + if (isRandomLineMiddle) + { + if(rngMiddleLine > 1 && !checkAnother) + { + rngMiddleLine = Random.Range(0, 101); + } + if(rngMiddleLine <= 1) + { + line.color += new Color(1f, 1f, 1f, 0.01f); + checkAnother = true; + + if(!checkOnce && line.color.a > .5f) + { + checkOnce = true; + } + } + if(checkOnce) + { + line.color -= new Color(1f, 1f, 1f, 0.02f); + if (line.color.a <= 0) + { + line.color = new Color(1f, 1f, 1f, 0f); + rngMiddleLine = Random.Range(0, 101); + transform.position = new Vector3(0, Random.Range(-1, 5)); + checkAnother = false; + checkOnce = false; + } + + } + + + } + } +} diff --git a/Assets/Scripts/Games/FirstContact/WhiteLines.cs.meta b/Assets/Scripts/Games/FirstContact/WhiteLines.cs.meta new file mode 100644 index 00000000..fb5f5f4e --- /dev/null +++ b/Assets/Scripts/Games/FirstContact/WhiteLines.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e7756ed68ef3b4a468bd034afafba0cf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/README.md b/README.md index d33c3fd9..2922f13c 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,7 @@ ## This project is still in development. There are NO public compiled releases (yet). -## This project is based on [Rhythm Heaven Mania](https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania) by Starpelly - # Heaven Studio -(WIP) Fully playable, open source recreation of every rhythm heaven minigame with a built in level editor. +(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.

@@ -13,10 +11,13 @@ [![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) -[Progress spreadsheet](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing) +[Progress Spreadsheet](https://docs.google.com/spreadsheets/d/1NXxIeL4nsdjChrxAZTPpk20QOKEdQWGbXIhT4TclB6k/edit?usp=sharing) -![image](https://user-images.githubusercontent.com/40370440/155040498-07365bd4-a0eb-40ef-839e-2c5dcfc5141f.png) -![image](https://user-images.githubusercontent.com/40370440/154824159-07800021-9264-4293-92cf-d3f6e0155f5b.png) +[YouTube Channel](https://www.youtube.com/channel/UCAb3R-5qyXWOEj8B4vibhxQ) + +[Bug Report Form](https://docs.google.com/forms/d/e/1FAIpQLSfu0p2ZjrfwwEvpLgJ4Hw-AAN3jh4QNSEk0U7mjDvwiIkoRAw/viewform?usp=pp_url) + +![image](https://i.ibb.co/6sgDQtv/hsscreenshot.png) ## Prebuilt Binaries @@ -31,7 +32,7 @@ This project is still in development, so there are currently no release builds y Heaven Studio is made in [Unity 2020.3.25f1](https://unity3d.com/unity/whats-new/2020.3.25), and programmed with [Visual Studio Code](https://code.visualstudio.com/). -Video tutorial (from Rhythm Heaven Mania): https://www.youtube.com/watch?v=vONoZuP7qtg +Building tutorial: coming soon ## Other information Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.