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b/Assets/Scripts/Games/TossBoys.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 653f97c26c43b3f409a6b7bc168b2f64 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs new file mode 100644 index 00000000..9eef0341 --- /dev/null +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -0,0 +1,1047 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbTossBoysLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("tossBoys", "Toss Boys", "9cfff7", false, false, new List() + { + new GameAction("dispense", "Dispense") + { + function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["call"]); }, + defaultLength = 2f, + resizable = true, + parameters = new List() + { + new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?"), + new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?") + } + }, + new GameAction("pass", "Normal Toss") + { + defaultLength = 2f, + parameters = new List() + { + new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?") + } + }, + new GameAction("dual", "Dual Toss") + { + defaultLength = 1f, + parameters = new List() + { + new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?") + } + }, + new GameAction("high", "High Toss") + { + defaultLength = 3f, + parameters = new List() + { + new Param("who", TossBoys.KidChoice.Kiiyan, "Receiver", "Who will receive the ball?") + } + }, + new GameAction("lightning", "Lightning Toss") + { + defaultLength = 2f, + parameters = new List() + { + new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?") + } + }, + new GameAction("blur", "Blur Toss") + { + defaultLength = 2f + }, + new GameAction("pop", "Pop Ball") + { + defaultLength = 2f, + }, + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Bop(e.beat, e.length, e["auto"], e["bop"]); }, + resizable = true, + parameters = new List() + { + new Param("bop", true, "Bop", "Should the toss boys bop to the beat?"), + new Param("auto", false, "Bop (Auto)", "Should the toss boys auto bop to the beat?") + } + }, + new GameAction("changeBG", "Change Background Color") + { + function = delegate {var e = eventCaller.currentEntity; TossBoys.instance.FadeBackgroundColor(e["start"], e["end"], e.length, e["toggle"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("start", TossBoys.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."), + new Param("end", TossBoys.defaultBGColor, "End Color", "The end color for the fade."), + new Param("toggle", false, "Instant", "Should the background instantly change color?") + } + }, + }); + } + } +} +namespace HeavenStudio.Games +{ + using DG.Tweening; + using Scripts_TossBoys; + + public class TossBoys : Minigame + { + private static Color _defaultBGColor; + public static Color defaultBGColor + { + get + { + ColorUtility.TryParseHtmlString("#62FDBB", out _defaultBGColor); + return _defaultBGColor; + } + } + public enum KidChoice + { + Akachan = 0, + Aokun = 1, + Kiiyan = 2 + } + public enum WhichTossKid + { + None = -1, + Akachan = 0, + Aokun = 1, + Kiiyan = 2 + } + [Header("Components")] + [SerializeField] TossKid akachan; + [SerializeField] TossKid aokun; + [SerializeField] TossKid kiiyan; + [SerializeField] Animator hatchAnim; + [SerializeField] TossBoysBall ballPrefab; + [SerializeField] GameObject specialAka; + [SerializeField] GameObject specialAo; + [SerializeField] GameObject specialKii; + [SerializeField] TossKid currentSpecialKid; + [SerializeField] SpriteRenderer bg; + + [Header("Properties")] + Tween bgColorTween; + [SerializeField] SuperCurveObject.Path[] ballPaths; + WhichTossKid lastReceiver = WhichTossKid.None; + WhichTossKid currentReceiver = WhichTossKid.None; + public TossBoysBall currentBall = null; + Dictionary passBallDict = new Dictionary(); + string currentPassType; + public static TossBoys instance; + bool shouldBop = true; + public GameEvent bop = new GameEvent(); + + private void Awake() + { + instance = this; + } + + new void OnDrawGizmos() + { + base.OnDrawGizmos(); + foreach (SuperCurveObject.Path path in ballPaths) + { + if (path.preview) + { + ballPrefab.DrawEditorGizmo(path); + } + } + } + + public SuperCurveObject.Path GetPath(string name) + { + foreach (SuperCurveObject.Path path in ballPaths) + { + if (path.name == name) + { + return path; + } + } + return default(SuperCurveObject.Path); + } + + private void Update() + { + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) + { + if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) + { + if (shouldBop) + { + SingleBop(); + } + } + if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + akachan.HitBall(false); + } + if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) + { + aokun.HitBall(false); + } + if (PlayerInput.GetAnyDirectionDown() && !IsExpectingInputNow(InputType.DIRECTION_DOWN)) + { + kiiyan.HitBall(false); + } + } + } + + public void ChangeBackgroundColor(Color color, float beats) + { + var seconds = Conductor.instance.secPerBeat * beats; + + if (bgColorTween != null) + bgColorTween.Kill(true); + + if (seconds == 0) + { + bg.color = color; + } + else + { + bgColorTween = bg.DOColor(color, seconds); + } + } + + public void FadeBackgroundColor(Color start, Color end, float beats, bool instant) + { + ChangeBackgroundColor(start, 0f); + if (!instant) ChangeBackgroundColor(end, beats); + } + + #region Bop + void SingleBop() + { + akachan.Bop(); + aokun.Bop(); + kiiyan.Bop(); + } + + public void Bop(float beat, float length, bool auto, bool goBop) + { + shouldBop = auto; + if (goBop) + { + List bops = new List(); + for (int i = 0; i < length; i++) + { + bops.Add(new BeatAction.Action(beat + i, delegate { SingleBop(); })); + } + BeatAction.New(instance.gameObject, bops); + } + } + #endregion + + public void Dispense(float beat, float length, int who, bool call) + { + if (currentBall != null) return; + SetPassBallEvents(); + SetReceiver(who); + GetCurrentReceiver().ShowArrow(beat, length - 1); + Jukebox.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid(currentReceiver, true)); + hatchAnim.Play("HatchOpen", 0, 0); + currentBall = Instantiate(ballPrefab, transform); + currentBall.gameObject.SetActive(true); + switch (who) + { + case (int)WhichTossKid.Akachan: + currentBall.SetState(TossBoysBall.State.RedDispense, beat, length); + break; + case (int)WhichTossKid.Aokun: + currentBall.SetState(TossBoysBall.State.BlueDispense, beat, length); + break; + case (int)WhichTossKid.Kiiyan: + currentBall.SetState(TossBoysBall.State.YellowDispense, beat, length); + break; + default: + break; + } + + if (call) + { + float callBeat = beat; + switch (who) + { + case (int)WhichTossKid.Akachan: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat), + new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat), + new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f), + new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f), + new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f), + new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f), + }); + break; + case (int)WhichTossKid.Aokun: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat), + new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat), + new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f), + new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f), + }); + break; + case (int)WhichTossKid.Kiiyan: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat), + new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat), + new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f), + new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f), + }); + break; + default: + break; + } + } + + + if (passBallDict.ContainsKey(beat + length)) + { + ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); + if (passBallDict[beat + length].datamodel == "tossBoys/dual" || passBallDict[beat + length].datamodel == "tossBoys/lightning" || passBallDict[beat + length].datamodel == "tossBoys/blur") + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); }) + }); + } + else if (passBallDict[beat + length].datamodel == "tossBoys/pop") + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) + }); + } + } + else + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length, delegate { Miss(null); }) + }); + } + } + + void SetPassBallEvents() + { + passBallDict.Clear(); + var passBallEvents = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "pass", "dual", "pop", "high", "lightning", "blur" }); + for (int i = 0; i < passBallEvents.Count; i++) + { + if (passBallEvents[i].beat >= Conductor.instance.songPositionInBeats) + { + if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue; + passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]); + } + } + } + + void DeterminePass(float beat, bool barely) + { + var tempLastReceiver = lastReceiver; + lastReceiver = currentReceiver; + if (passBallDict.TryGetValue(beat, out var receiver)) + { + currentReceiver = (WhichTossKid)receiver["who"]; + currentPassType = receiver.datamodel; + } + else + { + /* + DynamicBeatmap.DynamicEntity spawnedEntity = new DynamicBeatmap.DynamicEntity(); + spawnedEntity.DynamicData.Add("who", (int)tempLastReceiver); + spawnedEntity.datamodel = currentPassType; + passBallDict.Add(beat, spawnedEntity); + */ + currentReceiver = tempLastReceiver; + } + float eventLength = 2f; + switch (currentPassType) + { + case "tossBoys/pass": + PassBall(beat); + break; + case "tossBoys/dual": + DualToss(beat); + eventLength = 1f; + break; + case "tossBoys/high": + HighToss(beat); + eventLength = 3f; + break; + case "tossBoys/lightning": + LightningToss(beat); + break; + default: + break; + } + if (barely) + { + currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); + } + else + { + currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); + } + if (passBallDict.ContainsKey(beat + eventLength) && passBallDict[beat + eventLength].datamodel == "tossBoys/pop") + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + eventLength - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) + }); + } + } + + void PassBall(float beat) + { + string last = GetColorBasedOnTossKid(lastReceiver, false); + string current = GetColorBasedOnTossKid(currentReceiver, true); + float secondBeat = 1f; + float secondOffset = 0; + float thirdOffset = 0; + if (currentBall != null) + { + switch (last + current) + { + case "redBlue": + currentBall.SetState(TossBoysBall.State.RedBlue, beat); + break; + case "blueRed": + secondBeat = 0.5f; + currentBall.SetState(TossBoysBall.State.BlueRed, beat); + break; + case "blueYellow": + currentBall.SetState(TossBoysBall.State.BlueYellow, beat); + break; + case "yellowRed": + secondBeat = 0.5f; + currentBall.SetState(TossBoysBall.State.YellowRed, beat); + break; + case "redYellow": + secondBeat = 0.5f; + thirdOffset = 0.060f; + currentBall.SetState(TossBoysBall.State.RedYellow, beat); + break; + case "yellowBlue": + currentBall.SetState(TossBoysBall.State.YellowBlue, beat); + break; + default: + break; + } + } + + List soundsToPlay = new List() + { + new MultiSound.Sound("tossBoys/" + last + current + 1, beat), + new MultiSound.Sound("tossBoys/" + last + current + 2, beat + secondBeat, 1, 1, false, secondOffset), + }; + if (passBallDict.ContainsKey(beat + 2) && (passBallDict[beat + 2].datamodel == "tossBoys/dual" || passBallDict[beat + 2].datamodel == "tossBoys/lightning" || passBallDict[beat + 2].datamodel == "tossBoys/blur")) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 1, delegate { DoSpecialBasedOnReceiver(beat + 1); }) + }); + } + if (secondBeat == 0.5f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + 3, beat + 1, 1, 1, false, thirdOffset)); + MultiSound.Play(soundsToPlay.ToArray()); + ScheduleInput(beat, 2f, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); + } + + void DualToss(float beat) + { + string last = GetColorBasedOnTossKid(lastReceiver, false); + string current = GetColorBasedOnTossKid(currentReceiver, true); + float secondBeat = 0.5f; + float secondOffset = 0; + float thirdOffset = 0; + if (currentBall != null) + { + switch (last + current) + { + case "redBlue": + currentBall.SetState(TossBoysBall.State.RedBlueDual, beat); + break; + case "blueYellow": + currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat); + break; + case "yellowBlue": + currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat); + break; + case "blueRed": + secondBeat = 0.25f; + thirdOffset = 0.020f; + currentBall.SetState(TossBoysBall.State.BlueRedDual, beat); + break; + case "yellowRed": + secondBeat = 0.25f; + currentBall.SetState(TossBoysBall.State.YellowRedDual, beat); + break; + case "redYellow": + secondOffset = 0.060f; + currentBall.SetState(TossBoysBall.State.RedYellowDual, beat); + break; + default: + break; + } + } + + List soundsToPlay = new List() + { + new MultiSound.Sound("tossBoys/" + last + current + "Low" + 1, beat), + new MultiSound.Sound("tossBoys/" + last + current + "Low" + 2, beat + secondBeat, 1, 1, false, secondOffset), + }; + if (passBallDict.ContainsKey(beat + 1) && (passBallDict[beat + 1].datamodel == "tossBoys/lightning" || passBallDict[beat + 1].datamodel == "tossBoys/blur")) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate { DoSpecialBasedOnReceiver(beat); }) + }); + } + if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "Low" + 3, beat + 0.5f, 1, 1, false, thirdOffset)); + MultiSound.Play(soundsToPlay.ToArray()); + bool stopSpecial = passBallDict.ContainsKey(beat + 1) && passBallDict[beat + 1].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop"; + ScheduleInput(beat, 1f, GetInputTypeBasedOnCurrentReceiver(), stopSpecial ? JustHitBallUnSpecial : JustHitBall, Miss, Empty); + } + + void HighToss(float beat) + { + string last = GetColorBasedOnTossKid(lastReceiver, false); + string current = GetColorBasedOnTossKid(currentReceiver, true); + float secondBeat = 0.5f; + float secondOffset = 0; + float thirdOffset = 0; + if (currentBall != null) + { + switch (last + current) + { + case "redBlue": + currentBall.SetState(TossBoysBall.State.RedBlueHigh, beat); + break; + case "redYellow": + currentBall.SetState(TossBoysBall.State.RedYellowHigh, beat); + break; + case "blueYellow": + currentBall.SetState(TossBoysBall.State.BlueYellowHigh, beat); + break; + case "yellowBlue": + currentBall.SetState(TossBoysBall.State.YellowBlueHigh, beat); + break; + case "yellowRed": + secondBeat = 0.25f; + currentBall.SetState(TossBoysBall.State.YellowRedHigh, beat); + break; + case "blueRed": + secondBeat = 0.25f; + currentBall.SetState(TossBoysBall.State.BlueRedHigh, beat); + break; + default: + break; + } + } + + List soundsToPlay = new List() + { + new MultiSound.Sound("tossBoys/" + last + current + "High" + 1, beat), + new MultiSound.Sound("tossBoys/" + last + current + "High" + 2, beat + secondBeat, 1, 1, false, secondOffset), + }; + if (passBallDict.ContainsKey(beat + 3) && (passBallDict[beat + 3].datamodel == "tossBoys/dual" || passBallDict[beat + 3].datamodel == "tossBoys/lightning" || passBallDict[beat + 3].datamodel == "tossBoys/blur")) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 2, delegate { DoSpecialBasedOnReceiver(beat + 2); }) + }); + } + if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "High" + 3, beat + 0.5f, 1, 1, false, thirdOffset)); + MultiSound.Play(soundsToPlay.ToArray()); + ScheduleInput(beat, 3f, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); + } + + void LightningToss(float beat) + { + string last = GetColorBasedOnTossKid(lastReceiver, false); + string current = GetColorBasedOnTossKid(currentReceiver, true); + float secondBeat = 0.5f; + float secondOffset = 0; + float thirdOffset = 0; + switch (last + current) + { + case "blueRed": + secondBeat = 0.25f; + thirdOffset = 0.020f; + break; + case "yellowRed": + secondBeat = 0.25f; + break; + case "redYellow": + secondOffset = 0.060f; + break; + default: + secondBeat = 0.5f; + break; + } + if (currentBall != null) + { + switch (last) + { + case "blue": + currentBall.SetState(TossBoysBall.State.BlueKeep, beat); + break; + case "red": + currentBall.SetState(TossBoysBall.State.RedKeep, beat); + break; + case "yellow": + currentBall.SetState(TossBoysBall.State.YellowKeep, beat); + break; + } + } + List soundsToPlay = new List() + { + new MultiSound.Sound("tossBoys/" + last + current + "Low" + 1, beat), + new MultiSound.Sound("tossBoys/" + last + current + "Low" + 2, beat + secondBeat, 1, 1, false, secondOffset), + }; + if (secondBeat == 0.25f) soundsToPlay.Add(new MultiSound.Sound("tossBoys/" + last + current + "Low" + 3, beat + 0.5f, 1, 1, false, thirdOffset)); + if (passBallDict.ContainsKey(beat + 2) && (passBallDict[beat + 2].datamodel == "tossBoys/dual" || passBallDict[beat + 2].datamodel == "tossBoys/blur")) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 1, delegate { DoSpecialBasedOnReceiver(beat + 1); }) + }); + } + MultiSound.Play(soundsToPlay.ToArray()); + bool stopSpecial = passBallDict.ContainsKey(beat + 2) && passBallDict[beat + 2].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop"; + ScheduleInput(beat, 1f, GetInputBasedOnTossKid(lastReceiver), stopSpecial ? JustKeepUnSpecial : JustKeep, Miss, Empty); + ScheduleInput(beat, 2f, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); + } + + void BlurToss(float beat) + { + string current = GetColorBasedOnTossKid(currentReceiver, false); + if (currentBall != null) + { + switch (current) + { + case "blue": + currentBall.SetState(TossBoysBall.State.BlueBlur, beat); + break; + case "red": + currentBall.SetState(TossBoysBall.State.RedBlur, beat); + break; + case "yellow": + currentBall.SetState(TossBoysBall.State.YellowBlur, beat); + break; + } + } + + ScheduleInput(beat, 2f, GetInputTypeBasedOnCurrentReceiver(), JustKeepContinue, Miss, Empty); + } + + #region Inputs + void JustHitBall(PlayerActionEvent caller, float state) + { + if (currentBall == null) return; + if (passBallDict.ContainsKey(caller.startBeat + caller.timer)) + { + if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/pop") + { + GetCurrentReceiver().PopBall(); + Destroy(currentBall.gameObject); + currentBall = null; + switch (currentReceiver) + { + case WhichTossKid.Akachan: + Jukebox.PlayOneShotGame("tossBoys/redPop"); + break; + case WhichTossKid.Aokun: + Jukebox.PlayOneShotGame("tossBoys/bluePop"); + break; + case WhichTossKid.Kiiyan: + Jukebox.PlayOneShotGame("tossBoys/yellowPop"); + break; + default: + break; + } + return; + } + if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/blur") + { + JustKeepCurrent(caller, state); + BlurToss(caller.startBeat + caller.timer); + return; + } + if ((WhichTossKid)passBallDict[caller.startBeat + caller.timer]["who"] == currentReceiver) + { + Miss(null); + return; + } + } + if (state >= 1f || state <= -1f) + { + GetCurrentReceiver().Barely(); + DeterminePass(caller.timer + caller.startBeat, true); + return; + } + GetCurrentReceiver().HitBall(); + DeterminePass(caller.timer + caller.startBeat, false); + } + + void JustHitBallUnSpecial(PlayerActionEvent caller, float state) + { + if (currentBall == null) return; + specialAo.SetActive(false); + specialAka.SetActive(false); + specialKii.SetActive(false); + currentSpecialKid.crouch = false; + if (passBallDict.ContainsKey(caller.startBeat + caller.timer)) + { + if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/pop") + { + GetCurrentReceiver().PopBall(); + Destroy(currentBall.gameObject); + currentBall = null; + switch (currentReceiver) + { + case WhichTossKid.Akachan: + Jukebox.PlayOneShotGame("tossBoys/redPop"); + break; + case WhichTossKid.Aokun: + Jukebox.PlayOneShotGame("tossBoys/bluePop"); + break; + case WhichTossKid.Kiiyan: + Jukebox.PlayOneShotGame("tossBoys/yellowPop"); + break; + default: + break; + } + return; + } + if (passBallDict[caller.startBeat + caller.timer].datamodel == "tossBoys/blur") + { + JustKeepCurrentUnSpecial(caller, state); + BlurToss(caller.startBeat + caller.timer); + return; + } + if ((WhichTossKid)passBallDict[caller.startBeat + caller.timer]["who"] == currentReceiver) + { + Miss(null); + return; + } + } + if (state >= 1f || state <= -1f) + { + GetCurrentReceiver().Barely(); + DeterminePass(caller.timer + caller.startBeat, true); + return; + } + GetCurrentReceiver().HitBall(); + DeterminePass(caller.timer + caller.startBeat, false); + } + + void JustKeepContinue(PlayerActionEvent caller, float state) + { + if (currentBall == null) return; + if (passBallDict.ContainsKey(caller.timer + caller.startBeat)) + { + if (passBallDict[caller.timer + caller.startBeat].datamodel is "tossBoys/pass" or "tossBoys/high" or "tossBoys/pop") + { + JustHitBallUnSpecial(caller, state); + } + else + { + JustHitBall(caller, state); + } + + } + else + { + JustKeepCurrent(caller, state); + ScheduleInput(caller.timer + caller.startBeat, 1f, GetInputTypeBasedOnCurrentReceiver(), JustKeepContinue, Miss, Empty); + } + + } + + void JustKeepCurrent(PlayerActionEvent caller, float state) + { + if (currentBall == null) return; + Jukebox.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(currentReceiver, false) + "Keep"); + string current = GetColorBasedOnTossKid(currentReceiver, false); + float beat = caller.timer + caller.startBeat; + if (currentBall != null) + { + switch (current) + { + case "blue": + currentBall.SetState(TossBoysBall.State.BlueKeep, beat); + break; + case "red": + currentBall.SetState(TossBoysBall.State.RedKeep, beat); + break; + case "yellow": + currentBall.SetState(TossBoysBall.State.YellowKeep, beat); + break; + } + } + + if (state >= 1f || state <= -1f) + { + currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); + GetCurrentReceiver().Barely(); + return; + } + GetCurrentReceiver().HitBall(); + currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); + } + + void JustKeepCurrentUnSpecial(PlayerActionEvent caller, float state) + { + if (currentBall == null) return; + specialAo.SetActive(false); + specialAka.SetActive(false); + specialKii.SetActive(false); + currentSpecialKid.crouch = false; + Jukebox.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(currentReceiver, false) + "Keep"); + if (state >= 1f || state <= -1f) + { + currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); + GetCurrentReceiver().Barely(); + return; + } + GetCurrentReceiver().HitBall(); + currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); + } + + void JustKeep(PlayerActionEvent caller, float state) + { + if (currentBall == null) return; + Jukebox.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(lastReceiver, false) + "Keep"); + string last = GetColorBasedOnTossKid(lastReceiver, false); + string current = GetColorBasedOnTossKid(currentReceiver, true); + float beat = caller.timer + caller.startBeat; + if (currentBall != null) + { + switch (last + current) + { + case "redBlue": + currentBall.SetState(TossBoysBall.State.RedBlueDual, beat); + break; + case "blueYellow": + currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat); + break; + case "yellowBlue": + currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat); + break; + case "blueRed": + currentBall.SetState(TossBoysBall.State.BlueRedDual, beat); + break; + case "yellowRed": + currentBall.SetState(TossBoysBall.State.YellowRedDual, beat); + break; + case "redYellow": + currentBall.SetState(TossBoysBall.State.RedYellowDual, beat); + break; + default: + break; + } + } + if (state >= 1f || state <= -1f) + { + currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); + GetReceiver(lastReceiver).Barely(); + return; + } + GetReceiver(lastReceiver).HitBall(); + currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); + } + + void JustKeepUnSpecial(PlayerActionEvent caller, float state) + { + if (currentBall == null) return; + specialAo.SetActive(false); + specialAka.SetActive(false); + specialKii.SetActive(false); + currentSpecialKid.crouch = false; + Jukebox.PlayOneShotGame("tossBoys/" + GetColorBasedOnTossKid(lastReceiver, false) + "Keep"); + string last = GetColorBasedOnTossKid(lastReceiver, false); + string current = GetColorBasedOnTossKid(currentReceiver, true); + float beat = caller.timer + caller.startBeat; + if (currentBall != null) + { + switch (last + current) + { + case "redBlue": + currentBall.SetState(TossBoysBall.State.RedBlueDual, beat); + break; + case "blueYellow": + currentBall.SetState(TossBoysBall.State.BlueYellowDual, beat); + break; + case "yellowBlue": + currentBall.SetState(TossBoysBall.State.YellowBlueDual, beat); + break; + case "blueRed": + currentBall.SetState(TossBoysBall.State.BlueRedDual, beat); + break; + case "yellowRed": + currentBall.SetState(TossBoysBall.State.YellowRedDual, beat); + break; + case "redYellow": + currentBall.SetState(TossBoysBall.State.RedYellowDual, beat); + break; + default: + break; + } + } + + if (state >= 1f || state <= -1f) + { + currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); + GetReceiver(lastReceiver).Barely(); + return; + } + GetReceiver(lastReceiver).HitBall(); + currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); + } + + void Miss(PlayerActionEvent caller) + { + if (currentBall == null) return; + GetCurrentReceiver().Miss(); + aokun.crouch = false; + akachan.crouch = false; + kiiyan.crouch = false; + specialAo.SetActive(false); + specialAka.SetActive(false); + specialKii.SetActive(false); + Destroy(currentBall.gameObject); + currentBall = null; + Jukebox.PlayOneShotGame("tossBoys/misshit"); + } + + void Empty(PlayerActionEvent caller) { } + #endregion + + #region HelperFunctions + + void DoSpecialBasedOnReceiver(float beat) + { + specialAo.SetActive(false); + specialAka.SetActive(false); + specialKii.SetActive(false); + if (currentSpecialKid != null) currentSpecialKid.crouch = false; + currentSpecialKid = GetCurrentReceiver(); + GetCurrentReceiver().Crouch(); + GetSpecialBasedOnReceiver().SetActive(true); + switch (currentReceiver) + { + case WhichTossKid.Akachan: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/redSpecial1", beat), + new MultiSound.Sound("tossBoys/redSpecial2", beat + 0.25f), + new MultiSound.Sound("tossBoys/redSpecialCharge", beat + 0.25f, 1, 1, false, 0.085f), + }); + break; + case WhichTossKid.Aokun: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/blueSpecial1", beat), + new MultiSound.Sound("tossBoys/blueSpecial2", beat + 0.25f), + }); + break; + case WhichTossKid.Kiiyan: + Jukebox.PlayOneShotGame("tossBoys/yellowSpecial", beat); + break; + default: + break; + } + } + public TossKid GetCurrentReceiver() + { + return GetReceiver(currentReceiver); + } + + public TossKid GetReceiver(WhichTossKid receiver) + { + switch (receiver) + { + case WhichTossKid.Akachan: + return akachan; + case WhichTossKid.Aokun: + return aokun; + case WhichTossKid.Kiiyan: + return kiiyan; + default: + return null; + } + } + + string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital) + { + switch (tossKid) + { + case WhichTossKid.Akachan: + return capital ? "Red" : "red"; + case WhichTossKid.Aokun: + return capital ? "Blue" : "blue"; + case WhichTossKid.Kiiyan: + return capital ? "Yellow" : "yellow"; + default: + return ""; + } + } + + public void SetReceiver(int who) + { + currentReceiver = (WhichTossKid)who; + } + + InputType GetInputTypeBasedOnCurrentReceiver() + { + return GetInputBasedOnTossKid(currentReceiver); + } + + InputType GetInputBasedOnTossKid(WhichTossKid tossKid) + { + switch (tossKid) + { + case WhichTossKid.Akachan: + return InputType.STANDARD_DOWN; + case WhichTossKid.Aokun: + return InputType.STANDARD_ALT_DOWN; + case WhichTossKid.Kiiyan: + return InputType.DIRECTION_DOWN; + default: + return InputType.ANY; + } + } + + GameObject GetSpecialBasedOnReceiver() + { + switch (currentReceiver) + { + case WhichTossKid.Akachan: + return specialAka; + case WhichTossKid.Aokun: + return specialAo; + case WhichTossKid.Kiiyan: + return specialKii; + default: + return null; + } + } + #endregion + } +} + diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs.meta b/Assets/Scripts/Games/TossBoys/TossBoys.cs.meta new file mode 100644 index 00000000..a4864ecb --- /dev/null +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a8f7b009cd48c7d4b828068b4a009f5a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TossBoys/TossBoysBall.cs b/Assets/Scripts/Games/TossBoys/TossBoysBall.cs new file mode 100644 index 00000000..3e6040a7 --- /dev/null +++ b/Assets/Scripts/Games/TossBoys/TossBoysBall.cs @@ -0,0 +1,121 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; +using UnityEditorInternal; +using System; + +namespace HeavenStudio.Games.Scripts_TossBoys +{ + public class TossBoysBall : SuperCurveObject + { + public enum State + { + None, + RedDispense, + BlueDispense, + YellowDispense, + RedBlue, + RedYellow, + BlueRed, + BlueYellow, + YellowRed, + YellowBlue, + RedBlueDual, + RedYellowDual, + BlueRedDual, + BlueYellowDual, + YellowRedDual, + YellowBlueDual, + RedBlueHigh, + RedYellowHigh, + BlueRedHigh, + BlueYellowHigh, + YellowRedHigh, + YellowBlueHigh, + RedBlur, + RedKeep, + BlueBlur, + BlueKeep, + YellowBlur, + YellowKeep + } + + private State currentState; + + private float startBeat; + + private Path currentPath; + + private TossBoys game; + + [NonSerialized] public Animator anim; + + private void Awake() + { + game = TossBoys.instance; + anim = GetComponent(); + } + + private void Update() + { + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) + { + switch (currentState) + { + case State.None: + //Do Jackshit + break; + default: + transform.position = GetPathPositionFromBeat(currentPath, Mathf.Max(startBeat, Conductor.instance.songPositionInBeats), startBeat); + float rot = GetPathValue("rot"); + transform.rotation = Quaternion.Euler(0f, 0f, transform.rotation.eulerAngles.z - (rot * Time.deltaTime * (1f / Conductor.instance.pitchedSecPerBeat))); + break; + } + } + } + + public void SetState(State state, float beat, float length = 0) + { + UpdateLastRealPos(); + startBeat = beat; + currentState = state; + currentPath = currentState switch + { + State.None => new Path(), + State.RedDispense => game.GetPath("RedDispense"), + State.BlueDispense => game.GetPath("BlueDispense"), + State.YellowDispense => game.GetPath("YellowDispense"), + State.RedBlue => game.GetPath("RedBlue"), + State.RedYellow => game.GetPath("RedYellow"), + State.BlueRed => game.GetPath("BlueRed"), + State.BlueYellow => game.GetPath("BlueYellow"), + State.YellowRed => game.GetPath("YellowRed"), + State.YellowBlue => game.GetPath("YellowBlue"), + State.RedBlueDual => game.GetPath("RedBlueDual"), + State.RedYellowDual => game.GetPath("RedYellowDual"), + State.BlueRedDual => game.GetPath("BlueRedDual"), + State.BlueYellowDual => game.GetPath("BlueYellowDual"), + State.YellowRedDual => game.GetPath("YellowRedDual"), + State.YellowBlueDual => game.GetPath("YellowBlueDual"), + State.RedBlueHigh => game.GetPath("RedBlueHigh"), + State.RedYellowHigh => game.GetPath("RedYellowHigh"), + State.BlueRedHigh => game.GetPath("BlueRedHigh"), + State.BlueYellowHigh => game.GetPath("BlueYellowHigh"), + State.YellowRedHigh => game.GetPath("YellowRedHigh"), + State.YellowBlueHigh => game.GetPath("YellowBlueHigh"), + State.RedBlur => game.GetPath("RedBlur"), + State.RedKeep => game.GetPath("RedKeep"), + State.BlueBlur => game.GetPath("BlueBlur"), + State.BlueKeep => game.GetPath("BlueKeep"), + State.YellowBlur => game.GetPath("YellowBlur"), + State.YellowKeep => game.GetPath("YellowKeep"), + _ => throw new System.NotImplementedException() + }; + if (length != 0) + { + currentPath.positions[0].duration = length; + } + } + } +} diff --git a/Assets/Scripts/Games/TossBoys/TossBoysBall.cs.meta b/Assets/Scripts/Games/TossBoys/TossBoysBall.cs.meta new file mode 100644 index 00000000..8ce9d56a --- /dev/null +++ b/Assets/Scripts/Games/TossBoys/TossBoysBall.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e9c2f7ae54a21a949b3e42dc59789af4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/TossBoys/TossKid.cs b/Assets/Scripts/Games/TossBoys/TossKid.cs new file mode 100644 index 00000000..29ce86db --- /dev/null +++ b/Assets/Scripts/Games/TossBoys/TossKid.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_TossBoys +{ + public class TossKid : MonoBehaviour + { + [SerializeField] ParticleSystem _hitEffect; + [SerializeField] GameObject arrow; + Animator anim; + [SerializeField] string prefix; + TossBoys game; + public bool crouch; + bool preparing; + + private void Awake() + { + anim = GetComponent(); + game = TossBoys.instance; + DoAnimationScaledAsync("Idle", 20f); + } + + public void HitBall(bool hit = true) + { + if (hit) + { + ParticleSystem spawnedEffect = Instantiate(_hitEffect, transform); + spawnedEffect.Play(); + DoAnimationScaledAsync(crouch ? "CrouchHit" : "Hit", 0.5f); + } + else if (!anim.IsPlayingAnimationName(prefix + "Whiff") && !anim.IsPlayingAnimationName(prefix + "Miss")) + { + DoAnimationScaledAsync("Whiff", 0.5f); + Jukebox.PlayOneShotGame("tossBoys/whiff"); + } + } + + public void Bop() + { + if (!anim.IsAnimationNotPlaying() || crouch || preparing) return; + DoAnimationScaledAsync("Bop", 0.5f); + } + + public void Crouch() + { + DoAnimationScaledAsync("Crouch", 0.5f); + crouch = true; + } + + public void PopBall() + { + DoAnimationScaledAsync("Slap", 0.5f); + preparing = false; + } + + public void PopBallPrepare() + { + if (preparing) return; + DoAnimationScaledAsync("PrepareHand", 0.5f); + preparing = true; + } + + public void Miss() + { + DoAnimationScaledAsync("Miss", 0.5f); + } + + public void Barely() + { + DoAnimationScaledAsync("Barely", 0.5f); + } + + public void ShowArrow(float startBeat, float length) + { + BeatAction.New(game.gameObject, new List(){ + new BeatAction.Action(startBeat, delegate { arrow.SetActive(true); }), + new BeatAction.Action(startBeat + length, delegate { arrow.SetActive(false); }), + }); + } + + void DoAnimationScaledAsync(string name, float time) + { + anim.DoScaledAnimationAsync(prefix + name, time); + } + } +} + diff --git a/Assets/Scripts/Games/TossBoys/TossKid.cs.meta b/Assets/Scripts/Games/TossBoys/TossKid.cs.meta new file mode 100644 index 00000000..553d4485 --- /dev/null +++ b/Assets/Scripts/Games/TossBoys/TossKid.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ffe92c9901716e943a9f7f280cc8e06b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: