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don't infer track when importing a v0 riq from another program
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1 changed files with 11 additions and 0 deletions
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@ -166,6 +166,13 @@ namespace HeavenStudio
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var parameters = new List<Minigames.Param>();
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var parameters = new List<Minigames.Param>();
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foreach (var item in e.dynamicData)
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foreach (var item in e.dynamicData)
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{
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{
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Debug.Log($"k: {item.Key}, v: {item.Value}");
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if (item.Key == "track")
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continue;
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if (item.Value == null)
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{
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e[item.Key] = 0;
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}
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var value = item.Value;
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var value = item.Value;
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if (value.GetType() == typeof(long))
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if (value.GetType() == typeof(long))
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value = new EntityTypes.Integer(int.MinValue, int.MaxValue, (int)value);
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value = new EntityTypes.Integer(int.MinValue, int.MaxValue, (int)value);
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@ -245,6 +252,10 @@ namespace HeavenStudio
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{
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{
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PreProcessSpecialEntity(tempo, tempoChangeModel);
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PreProcessSpecialEntity(tempo, tempoChangeModel);
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}
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}
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if (data.tempoChanges[0]["tempo"] <= 0)
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{
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data.tempoChanges[0]["tempo"] = 120;
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}
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foreach (var vol in data.volumeChanges)
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foreach (var vol in data.volumeChanges)
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{
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{
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