Feature: Textboxes and other text-related features (#90)

* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
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minenice55 2022-06-03 23:15:05 -04:00 committed by GitHub
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commit 12fb8c2117
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Shader "UI/ButtonsSDFShader"
{
Properties
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_Smoothness("Smoothness", Range(0, 1)) = 0.2
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SubShader
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{
CGPROGRAM
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#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityUI.cginc"
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
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float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
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float4 vertex : SV_POSITION;
fixed4 color : COLOR;
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float4 worldPosition : TEXCOORD1;
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return OUT;
}
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}
ENDCG
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_Smoothness("Smoothness", Range(0, 1)) = 0.2
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}
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Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend SrcAlpha OneMinusSrcAlpha
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Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
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#pragma multi_compile __ UNITY_UI_ALPHACLIP
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
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fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
UNITY_VERTEX_OUTPUT_STEREO
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@ -41,6 +41,9 @@ namespace HeavenStudio
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA; [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorA;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB; [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorB;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorC; [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public Color colorC;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public string text1;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public string text2;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public string text3;
[JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float swing; [JsonProperty(DefaultValueHandling = DefaultValueHandling.Ignore)] public float swing;
public string datamodel; public string datamodel;
[JsonIgnore] public Editor.Track.TimelineEventObj eventObj; [JsonIgnore] public Editor.Track.TimelineEventObj eventObj;

View file

@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
namespace HeavenStudio.TextboxUtilities
{
public class TextboxObject : MonoBehaviour
{
[Header("Objects")]
public TMP_Text TextboxLabel;
public RectTransform TextboxLabelRect;
public SpriteRenderer UL;
public SpriteRenderer UR;
public SpriteRenderer DL;
public SpriteRenderer DR;
static Vector2 textboxSize = new Vector2(3f, 0.75f);
public void Resize(float scaleX, float scaleY)
{
Vector2 tScale = Vector2.Scale(textboxSize, new Vector2(scaleX, scaleY));
UL.size = tScale;
UR.size = tScale;
DL.size = tScale;
DR.size = tScale;
TextboxLabelRect.sizeDelta = new Vector2(11.2f * scaleX, 2.2f * scaleY);
}
public void SetText(string text)
{
TextboxLabel.text = text;
}
}
}

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@ -81,13 +81,13 @@ namespace HeavenStudio
// this entire thing is a mess redo it later // this entire thing is a mess redo it later
//pos //pos
positionEvents = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "move camera" }); positionEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "move camera" });
//rot //rot
rotationEvents = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "rotate camera" }); rotationEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "rotate camera" });
//scale (TODO) //scale (TODO)
// scaleEvents = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "scale camera" }); // scaleEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "scale camera" });
UpdateCameraTranslate(); UpdateCameraTranslate();
UpdateCameraRotate(); UpdateCameraRotate();

View file

@ -20,10 +20,11 @@ namespace HeavenStudio
[Header("Components")] [Header("Components")]
public TextAsset txt; public TextAsset txt;
public Camera GameCamera, CursorCam; public Camera GameCamera, CursorCam, OverlayCamera;
public CircleCursor CircleCursor; public CircleCursor CircleCursor;
[HideInInspector] public GameObject GamesHolder; [HideInInspector] public GameObject GamesHolder;
public Games.Global.Flash fade; public Games.Global.Flash fade;
public GameObject textbox;
[Header("Games")] [Header("Games")]
public string currentGame; public string currentGame;
@ -88,6 +89,9 @@ namespace HeavenStudio
Conductor.instance.SetVolume(Beatmap.musicVolume); Conductor.instance.SetVolume(Beatmap.musicVolume);
Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset; Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset;
GameObject textbox = Instantiate(Resources.Load<GameObject>("Prefabs/Common/Textbox"));
textbox.name = "Textbox";
if (playOnStart) if (playOnStart)
{ {
Play(startBeat); Play(startBeat);

View file

@ -0,0 +1,282 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using HeavenStudio.TextboxUtilities;
namespace HeavenStudio.Games.Global
{
public class Textbox : MonoBehaviour
{
public enum TextboxAnchor {
TopLeft,
TopMiddle,
TopRight,
Left,
Middle,
Right,
BottomLeft,
BottomMiddle,
BottomRight
}
public enum ClosedCaptionsAnchor {
Top,
Bottom,
}
private List<Beatmap.Entity> textboxEvents = new List<Beatmap.Entity>();
private List<Beatmap.Entity> openCaptionsEvents = new List<Beatmap.Entity>();
private List<Beatmap.Entity> idolEvents = new List<Beatmap.Entity>();
private List<Beatmap.Entity> closedCaptionsEvents = new List<Beatmap.Entity>();
Textbox instance;
[Header("Objects")]
public GameObject TextboxEnabler;
public TextboxObject TextboxObject;
public GameObject OpenCaptionsEnabler;
public TMP_Text OpenCaptionsLabel;
public RectTransform OpenCaptionsLabelRect;
public GameObject IdolEnabler;
public Animator IdolAnimator;
public TMP_Text IdolSongLabel;
public TMP_Text IdolArtistLabel;
public GameObject ClosedCaptionsEnabler;
public TMP_Text ClosedCaptionsLabel;
public RectTransform ClosedCaptionsLabelRect;
public RectTransform ClosedCaptionsBgRect;
float XAnchor = 1.5f;
float YAnchor = 1.75f;
Vector2 textboxSize = new Vector2(3f, 0.75f);
bool idolShown = false;
public void Awake()
{
instance = this;
}
public void Start()
{
GameManager.instance.onBeatChanged += OnBeatChanged;
TextboxEnabler.SetActive(false);
OpenCaptionsEnabler.SetActive(false);
ClosedCaptionsEnabler.SetActive(false);
UpdateTextboxDisplay();
UpdateOpenCaptionsDisplay();
UpdateClosedCaptionsDisplay();
}
public void Update()
{
UpdateTextboxDisplay();
UpdateOpenCaptionsDisplay();
UpdateIdolDisplay();
UpdateClosedCaptionsDisplay();
}
public void OnBeatChanged(float beat)
{
TextboxEnabler.SetActive(false);
OpenCaptionsEnabler.SetActive(false);
ClosedCaptionsEnabler.SetActive(false);
textboxEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "display textbox" });
openCaptionsEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "display open captions" });
idolEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "display song artist" });
closedCaptionsEvents = EventCaller.GetAllInGameManagerList("vfx", new string[] { "display closed captions" });
UpdateTextboxDisplay();
UpdateOpenCaptionsDisplay();
UpdateClosedCaptionsDisplay();
UpdateIdolDisplay();
if (!idolShown)
{
IdolAnimator.Play("NoPose", -1, 0);
IdolAnimator.speed = 1;
}
}
private void UpdateTextboxDisplay()
{
foreach (var e in textboxEvents)
{
float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
if (prog >= 0f && prog <= 1f)
{
TextboxEnabler.SetActive(true);
TextboxObject.SetText(e.text1);
TextboxObject.Resize(e.valA, e.valB);
// ouch
switch (e.type)
{
case (int) TextboxAnchor.TopLeft:
TextboxEnabler.transform.localPosition = new Vector3(-XAnchor, YAnchor);
break;
case (int) TextboxAnchor.TopMiddle:
TextboxEnabler.transform.localPosition = new Vector3(0, YAnchor);
break;
case (int) TextboxAnchor.TopRight:
TextboxEnabler.transform.localPosition = new Vector3(XAnchor, YAnchor);
break;
case (int) TextboxAnchor.Left:
TextboxEnabler.transform.localPosition = new Vector3(-XAnchor, 0);
break;
case (int) TextboxAnchor.Middle:
TextboxEnabler.transform.localPosition = new Vector3(0, 0);
break;
case (int) TextboxAnchor.Right:
TextboxEnabler.transform.localPosition = new Vector3(XAnchor, 0);
break;
case (int) TextboxAnchor.BottomLeft:
TextboxEnabler.transform.localPosition = new Vector3(-XAnchor, -YAnchor);
break;
case (int) TextboxAnchor.BottomMiddle:
TextboxEnabler.transform.localPosition = new Vector3(0, -YAnchor);
break;
case (int) TextboxAnchor.BottomRight:
TextboxEnabler.transform.localPosition = new Vector3(XAnchor, -YAnchor);
break;
default:
TextboxEnabler.transform.localPosition = new Vector3(0, 0);
break;
}
return;
}
if (prog > 1f || prog < 0f)
{
TextboxEnabler.transform.localPosition = new Vector3(0, 0);
TextboxEnabler.SetActive(false);
}
}
}
private void UpdateOpenCaptionsDisplay()
{
foreach (var e in openCaptionsEvents)
{
float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
if (prog >= 0f && prog <= 1f)
{
OpenCaptionsEnabler.SetActive(true);
OpenCaptionsLabel.text = e.text1;
OpenCaptionsLabelRect.sizeDelta = new Vector2(18f * e.valA, 2.5f * e.valB);
// ouch
switch (e.type)
{
case (int) TextboxAnchor.TopLeft:
OpenCaptionsEnabler.transform.localPosition = new Vector3(-XAnchor, YAnchor);
break;
case (int) TextboxAnchor.TopMiddle:
OpenCaptionsEnabler.transform.localPosition = new Vector3(0, YAnchor);
break;
case (int) TextboxAnchor.TopRight:
OpenCaptionsEnabler.transform.localPosition = new Vector3(XAnchor, YAnchor);
break;
case (int) TextboxAnchor.Left:
OpenCaptionsEnabler.transform.localPosition = new Vector3(-XAnchor, 0);
break;
case (int) TextboxAnchor.Middle:
OpenCaptionsEnabler.transform.localPosition = new Vector3(0, 0);
break;
case (int) TextboxAnchor.Right:
OpenCaptionsEnabler.transform.localPosition = new Vector3(XAnchor, 0);
break;
case (int) TextboxAnchor.BottomLeft:
OpenCaptionsEnabler.transform.localPosition = new Vector3(-XAnchor, -YAnchor);
break;
case (int) TextboxAnchor.BottomMiddle:
OpenCaptionsEnabler.transform.localPosition = new Vector3(0, -YAnchor);
break;
case (int) TextboxAnchor.BottomRight:
OpenCaptionsEnabler.transform.localPosition = new Vector3(XAnchor, -YAnchor);
break;
default:
OpenCaptionsEnabler.transform.localPosition = new Vector3(0, 0);
break;
}
return;
}
if (prog > 1f || prog < 0f)
{
OpenCaptionsEnabler.transform.localPosition = new Vector3(0, 0);
OpenCaptionsEnabler.SetActive(false);
}
}
}
private void UpdateIdolDisplay()
{
var cond = Conductor.instance;
foreach (var e in idolEvents)
{
float prog = cond.GetPositionFromBeat(e.beat, e.length);
if (prog >= 0f && prog <= 1f)
{
float inp = cond.GetPositionFromBeat(e.beat, 1);
IdolSongLabel.text = e.text1;
IdolArtistLabel.text = e.text2;
IdolAnimator.Play("IdolShow", -1, Mathf.Min(inp, 1));
IdolAnimator.speed = 0;
idolShown = true;
return;
}
else if (idolShown)
{
IdolAnimator.Play("IdolHide", -1, 0);
IdolAnimator.speed = (1f / cond.pitchedSecPerBeat) * 0.5f;
idolShown = false;
}
}
}
private void UpdateClosedCaptionsDisplay()
{
foreach (var e in closedCaptionsEvents)
{
float prog = Conductor.instance.GetPositionFromBeat(e.beat, e.length);
if (prog >= 0f && prog <= 1f)
{
ClosedCaptionsEnabler.SetActive(true);
ClosedCaptionsLabel.text = e.text1;
ClosedCaptionsLabelRect.sizeDelta = new Vector2(9f, e.valA);
ClosedCaptionsBgRect.sizeDelta = new Vector2(9f, e.valA);
switch (e.type)
{
case (int) ClosedCaptionsAnchor.Bottom:
ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, -2.5f + e.valA/2);
break;
default:
ClosedCaptionsEnabler.transform.localPosition = new Vector3(0, 2.5f - e.valA/2);
break;
}
return;
}
if (prog > 1f || prog < 0f)
{
ClosedCaptionsEnabler.SetActive(false);
}
}
}
}
}

View file

@ -0,0 +1,11 @@
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userData:
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View file

@ -19,6 +19,7 @@ namespace HeavenStudio
GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras"; GameObject Cameras = Instantiate(Resources.Load<GameObject>("Prefabs/Cameras")); Cameras.name = "Cameras";
GameObject MainCamera = Cameras.transform.GetChild(0).gameObject; GameObject MainCamera = Cameras.transform.GetChild(0).gameObject;
GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject; GameObject CursorCamera = Cameras.transform.GetChild(1).gameObject;
GameObject OverlayCamera = Cameras.transform.GetChild(2).gameObject;
GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor")); GameObject Cursor = Instantiate(Resources.Load<GameObject>("Prefabs/Cursor"));
Cursor.name = "Cursor"; Cursor.name = "Cursor";
@ -36,6 +37,7 @@ namespace HeavenStudio
gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>(); gameManager.CircleCursor = Cursor.transform.GetChild(0).GetComponent<CircleCursor>();
gameManager.GameCamera = MainCamera.GetComponent<Camera>(); gameManager.GameCamera = MainCamera.GetComponent<Camera>();
gameManager.CursorCam = CursorCamera.GetComponent<Camera>(); gameManager.CursorCam = CursorCamera.GetComponent<Camera>();
gameManager.OverlayCamera = OverlayCamera.GetComponent<Camera>();
GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler")); GameObject Profiler = Instantiate(Resources.Load<GameObject>("Prefabs/GameProfiler"));
Profiler.name = "GameProfiler"; Profiler.name = "GameProfiler";

View file

@ -61,6 +61,7 @@ namespace HeavenStudio.Editor
private bool fullscreen; private bool fullscreen;
public bool discordDuringTesting = false; public bool discordDuringTesting = false;
public bool canSelect = true; public bool canSelect = true;
public bool editingInputField = false;
public static Editor instance { get; private set; } public static Editor instance { get; private set; }
@ -75,6 +76,7 @@ namespace HeavenStudio.Editor
{ {
GameCamera.instance.camera.targetTexture = ScreenRenderTexture; GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture; GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture;
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
Screen.texture = ScreenRenderTexture; Screen.texture = ScreenRenderTexture;
GameManager.instance.Init(); GameManager.instance.Init();
@ -106,14 +108,18 @@ namespace HeavenStudio.Editor
{ {
if (Input.GetKeyDown(KeyCode.Tab)) if (Input.GetKeyDown(KeyCode.Tab))
{ {
Fullscreen(); if (!Editor.instance.editingInputField)
Fullscreen();
} }
if (Input.GetKeyDown(KeyCode.Delete)) if (Input.GetKeyDown(KeyCode.Delete))
{ {
List<TimelineEventObj> ev = new List<TimelineEventObj>(); if (!Editor.instance.editingInputField)
for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]); {
CommandManager.instance.Execute(new Commands.Deletion(ev)); List<TimelineEventObj> ev = new List<TimelineEventObj>();
for (int i = 0; i < Selections.instance.eventsSelected.Count; i++) ev.Add(Selections.instance.eventsSelected[i]);
CommandManager.instance.Execute(new Commands.Deletion(ev));
}
} }
if (CommandManager.instance.canUndo()) if (CommandManager.instance.canUndo())
@ -312,7 +318,7 @@ namespace HeavenStudio.Editor
{ {
var levelFile = archive.CreateEntry("remix.json", System.IO.Compression.CompressionLevel.NoCompression); var levelFile = archive.CreateEntry("remix.json", System.IO.Compression.CompressionLevel.NoCompression);
using (var zipStream = levelFile.Open()) using (var zipStream = levelFile.Open())
zipStream.Write(Encoding.ASCII.GetBytes(GetJson()), 0, Encoding.ASCII.GetBytes(GetJson()).Length); zipStream.Write(Encoding.UTF8.GetBytes(GetJson()), 0, Encoding.UTF8.GetBytes(GetJson()).Length);
if (changedMusic || currentRemixPath != path) if (changedMusic || currentRemixPath != path)
{ {
@ -369,7 +375,7 @@ namespace HeavenStudio.Editor
{ {
stream.CopyTo(ms); stream.CopyTo(ms);
bytes = ms.ToArray(); bytes = ms.ToArray();
string json = Encoding.Default.GetString(bytes); string json = Encoding.UTF8.GetString(bytes);
LoadRemix(json); LoadRemix(json);
} }
} }
@ -413,7 +419,8 @@ namespace HeavenStudio.Editor
MainCanvas.enabled = false; MainCanvas.enabled = false;
EditorCamera.enabled = false; EditorCamera.enabled = false;
GameCamera.instance.camera.targetTexture = null; GameCamera.instance.camera.targetTexture = null;
GameCamera.instance.camera.transform.parent.GetChild(1).GetComponent<Camera>().enabled = false; GameManager.instance.CursorCam.enabled = false;
GameManager.instance.OverlayCamera.targetTexture = null;
fullscreen = true; fullscreen = true;
} }
else else
@ -421,7 +428,8 @@ namespace HeavenStudio.Editor
MainCanvas.enabled = true; MainCanvas.enabled = true;
EditorCamera.enabled = true; EditorCamera.enabled = true;
GameCamera.instance.camera.targetTexture = ScreenRenderTexture; GameCamera.instance.camera.targetTexture = ScreenRenderTexture;
GameCamera.instance.camera.transform.parent.GetChild(1).GetComponent<Camera>().enabled = true; GameManager.instance.CursorCam.enabled = true;
GameManager.instance.OverlayCamera.targetTexture = ScreenRenderTexture;
fullscreen = false; fullscreen = false;
} }
} }

View file

@ -18,6 +18,7 @@ namespace HeavenStudio.Editor
[SerializeField] private GameObject BooleanP; [SerializeField] private GameObject BooleanP;
[SerializeField] private GameObject DropdownP; [SerializeField] private GameObject DropdownP;
[SerializeField] private GameObject ColorP; [SerializeField] private GameObject ColorP;
[SerializeField] private GameObject StringP;
public Beatmap.Entity entity; public Beatmap.Entity entity;
@ -120,6 +121,10 @@ namespace HeavenStudio.Editor
{ {
prefab = ColorP; prefab = ColorP;
} }
else if(objType == typeof(string))
{
prefab = StringP;
}
GameObject input = Instantiate(prefab); GameObject input = Instantiate(prefab);
input.transform.SetParent(this.gameObject.transform); input.transform.SetParent(this.gameObject.transform);
@ -137,6 +142,7 @@ namespace HeavenStudio.Editor
private void DestroyParams() private void DestroyParams()
{ {
Editor.instance.editingInputField = false;
active = false; active = false;
for (int i = childCountAtStart; i < transform.childCount; i++) for (int i = childCountAtStart; i < transform.childCount; i++)
{ {

View file

@ -36,6 +36,10 @@ namespace HeavenStudio.Editor
public bool colorTableActive; public bool colorTableActive;
public ColorPreview colorPreview; public ColorPreview colorPreview;
[Header("String")] //why wasn't this a thing before
[Space(10)]
public TMP_InputField inputFieldString;
private string propertyName; private string propertyName;
public void SetProperties(string propertyName, object type, string caption) public void SetProperties(string propertyName, object type, string caption)
@ -61,10 +65,16 @@ namespace HeavenStudio.Editor
parameterManager.entity[propertyName] = (int)slider.value; parameterManager.entity[propertyName] = (int)slider.value;
}); });
inputField.onSelect.AddListener(delegate
{
Editor.instance.editingInputField = true;
});
inputField.onEndEdit.AddListener(delegate inputField.onEndEdit.AddListener(delegate
{ {
slider.value = Mathf.RoundToInt(System.Convert.ToSingle(System.Convert.ToSingle(inputField.text))); slider.value = Mathf.RoundToInt(System.Convert.ToSingle(System.Convert.ToSingle(inputField.text)));
parameterManager.entity[propertyName] = (int)slider.value; parameterManager.entity[propertyName] = (int)slider.value;
Editor.instance.editingInputField = false;
}); });
} }
else if (objType == typeof(EntityTypes.Float)) else if (objType == typeof(EntityTypes.Float))
@ -84,10 +94,16 @@ namespace HeavenStudio.Editor
parameterManager.entity[propertyName] = newValue; parameterManager.entity[propertyName] = newValue;
}); });
inputField.onSelect.AddListener(delegate
{
Editor.instance.editingInputField = true;
});
inputField.onEndEdit.AddListener(delegate inputField.onEndEdit.AddListener(delegate
{ {
slider.value = (float)System.Math.Round(System.Convert.ToSingle(inputField.text), 4); slider.value = (float)System.Math.Round(System.Convert.ToSingle(inputField.text), 4);
parameterManager.entity[propertyName] = slider.value; parameterManager.entity[propertyName] = slider.value;
Editor.instance.editingInputField = false;
}); });
} }
else if(type is bool) else if(type is bool)
@ -143,6 +159,24 @@ namespace HeavenStudio.Editor
colorPreview.ChangeColor(paramCol); colorPreview.ChangeColor(paramCol);
ColorTable.gameObject.SetActive(false); ColorTable.gameObject.SetActive(false);
} }
//why the FUCK wasn't this a thing before lmao
else if(objType == typeof(string))
{
// Debug.Log("entity " + propertyName + " is: " + (string)(parameterManager.entity[propertyName]));
inputFieldString.text = (string)(parameterManager.entity[propertyName]);
inputFieldString.onSelect.AddListener(delegate
{
Editor.instance.editingInputField = true;
});
inputFieldString.onEndEdit.AddListener(delegate
{
// Debug.Log("setting " + propertyName + " to: " + inputFieldString.text);
parameterManager.entity[propertyName] = inputFieldString.text;
Editor.instance.editingInputField = false;
});
}
} }
private void Update() private void Update()

View file

@ -258,24 +258,29 @@ namespace HeavenStudio.Editor.Track
if (Input.GetKeyDown(KeyCode.Space)) if (Input.GetKeyDown(KeyCode.Space))
{ {
if (Input.GetKey(KeyCode.LeftShift)) if (!Editor.instance.editingInputField)
{ {
PlayCheck(false); if (Input.GetKey(KeyCode.LeftShift))
} {
else PlayCheck(false);
{ }
PlayCheck(true); else
{
PlayCheck(true);
}
} }
} }
if (Input.GetKeyDown(KeyCode.P)) if (Input.GetKeyDown(KeyCode.P))
{ {
AutoPlayToggle(); if (!Editor.instance.editingInputField)
AutoPlayToggle();
} }
if (Input.GetKeyDown(KeyCode.M)) if (Input.GetKeyDown(KeyCode.M))
{ {
MetronomeToggle(); if (!Editor.instance.editingInputField)
MetronomeToggle();
} }
@ -302,13 +307,16 @@ namespace HeavenStudio.Editor.Track
float moveSpeed = 750; float moveSpeed = 750;
if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2; if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2;
if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A)) if (!Editor.instance.editingInputField)
{ {
TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0); if (Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
} {
else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D)) TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0);
{ }
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0); else if (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0);
}
} }
if (Conductor.instance.isPlaying) if (Conductor.instance.isPlaying)

View file

@ -150,27 +150,28 @@ namespace HeavenStudio
new Param("toggle", true, "Enable Inputs") new Param("toggle", true, "Enable Inputs")
}), }),
// DEPRECATED! Now in VFX
new GameAction("move camera", delegate new GameAction("move camera", delegate
{ {
//TODO: move cam
}, 1f, true, new List<Param>() }, 1f, true, new List<Param>()
{ {
new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"), new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"),
new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"), new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"),
new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"), new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"),
new Param("ease", EasingFunction.Ease.Linear, "Ease Type") new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ), },
hidden: true ),
new GameAction("rotate camera", delegate new GameAction("rotate camera", delegate
{ {
//TODO: rot cam
}, 1f, true, new List<Param>() }, 1f, true, new List<Param>()
{ {
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"), new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"),
new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"), new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"),
new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"), new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"),
new Param("ease", EasingFunction.Ease.Linear, "Ease Type") new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ), },
hidden: true ),
}), }),
new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>() new Minigame("countIn", "Count-Ins", "", false, true, new List<GameAction>()
{ {
@ -209,8 +210,66 @@ namespace HeavenStudio
new GameAction("four (alt)", delegate { SoundEffects.Count(3, true); }, 1f, hidden: true), new GameAction("four (alt)", delegate { SoundEffects.Count(3, true); }, 1f, hidden: true),
new GameAction("go! (alt)", delegate { SoundEffects.Go(true); }, 1f, hidden: true), new GameAction("go! (alt)", delegate { SoundEffects.Go(true); }, 1f, hidden: true),
}), }),
new Minigame("vfx", "Visual Effects", "", false, true, new List<GameAction>()
{
new GameAction("move camera", delegate
{
//TODO: move cam
}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"),
new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"),
new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"),
new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ),
new GameAction("rotate camera", delegate
{
//TODO: rot cam
}, 1f, true, new List<Param>()
{
new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"),
new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"),
new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"),
new Param("ease", EasingFunction.Ease.Linear, "Ease Type")
} ),
new GameAction("display textbox", delegate
{
}, 1f, true, new List<Param>()
{
new Param("text1", "", "Text", "The text to display in the textbox (Rich Text is supported!)"),
new Param("type", Games.Global.Textbox.TextboxAnchor.TopMiddle, "Anchor", "Where to anchor the textbox"),
new Param("valA", new EntityTypes.Float(0.25f, 4, 1), "Textbox Width", "Textbox width multiplier"),
new Param("valB", new EntityTypes.Float(0.5f, 8, 1), "Textbox Height", "Textbox height multiplier")
} ),
new GameAction("display open captions", delegate
{
}, 1f, true, new List<Param>()
{
new Param("text1", "", "Text", "The text to display in the captions (Rich Text is supported!)"),
new Param("type", Games.Global.Textbox.TextboxAnchor.BottomMiddle, "Anchor", "Where to anchor the captions"),
new Param("valA", new EntityTypes.Float(0.25f, 4, 1), "Captions Width", "Captions width multiplier"),
new Param("valB", new EntityTypes.Float(0.5f, 8, 1), "Captions Height", "Captions height multiplier")
} ),
new GameAction("display closed captions", delegate
{
}, 1f, true, new List<Param>()
{
new Param("text1", "", "Text", "The text to display in the captions (Rich Text is supported!)"),
new Param("type", Games.Global.Textbox.ClosedCaptionsAnchor.Top, "Anchor", "Where to anchor the captions"),
new Param("valA", new EntityTypes.Float(0.5f, 4, 1), "Captions Height", "Captions height multiplier")
} ),
new GameAction("display song artist", delegate
{
}, 1f, true, new List<Param>()
{
new Param("text1", "", "Title", "Text to display in the upper label (Rich Text is supported!)"),
new Param("text2", "", "Artist", "Text to display in the lower label (Rich Text is supported!)"),
} ),
}),
}; };
BuildLoadRunnerList(); BuildLoadRunnerList();
foreach(var load in loadRunners) foreach(var load in loadRunners)
{ {

View file

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