Dj School Rework (#334)
* dj school rework * ASSET BUNDLES fdgdfgfgfgfgfgfgggggggg * more stuff * Animation scaling * gave dj yellow a script * DJ yellow now gets his head sprite changed through script again * turntable Hold animations now play * Force hold added * all sprites and anims done * tweaks * The expressions should be good now * Added bop parity to dj school and fixed a small bug * changes * Fixed bugs with the heads being funny * Added boo and cheer * Boo improvements * new icon --------- Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Co-authored-by: minenice55 <star.elementa@gmail.com>
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|
|
|
@ -14,11 +14,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
{
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { DJSchool.instance.Bop(eventCaller.currentEntity["toggle"]); },
|
||||
defaultLength = 0.5f,
|
||||
function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); },
|
||||
resizable = true,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Bop", "Whether both will bop to the beat or not")
|
||||
new Param("toggle2", true, "Bop", "Whether both will bop to the beat or not"),
|
||||
new Param("toggle", false, "Bop (Auto)", "Whether both will auto bop to the beat or not")
|
||||
}
|
||||
},
|
||||
new GameAction("and stop ooh", "And Stop!")
|
||||
|
@ -44,20 +45,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
},
|
||||
new GameAction("scratch-o hey", "Scratch-o")
|
||||
{
|
||||
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); },
|
||||
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle2"]); },
|
||||
defaultLength = 3f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
|
||||
}
|
||||
},
|
||||
new GameAction("scratch-o hey fast", "Scratch-o (Remix 4)")
|
||||
{
|
||||
function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], true); },
|
||||
defaultLength = 2.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"),
|
||||
new Param("toggle2", true, "Cheering", "Should cheering play when successfully hitting this cue?"),
|
||||
new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat")
|
||||
}
|
||||
},
|
||||
new GameAction("dj voice lines", "DJ Yellow Banter")
|
||||
|
@ -76,8 +70,13 @@ namespace HeavenStudio.Games.Loaders
|
|||
defaultLength = 0.5f,
|
||||
parameters = new List<Param>()
|
||||
{
|
||||
new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects")
|
||||
new Param("toggle", false, "Radio FX", "Toggle on and off for Radio Effects")
|
||||
}
|
||||
},
|
||||
new GameAction("forceHold", "Force Hold")
|
||||
{
|
||||
function = delegate {DJSchool.instance.ForceHold(); },
|
||||
defaultLength = 0.5f
|
||||
}
|
||||
},
|
||||
new List<string>() {"ntr", "normal"},
|
||||
|
@ -114,16 +113,18 @@ namespace HeavenStudio.Games
|
|||
[SerializeField] private Student student;
|
||||
[SerializeField] private GameObject djYellow;
|
||||
private Animator djYellowAnim;
|
||||
[SerializeField] private SpriteRenderer headSprite;
|
||||
[SerializeField] private Sprite[] headSprites;
|
||||
private float lastReportedBeat = 0f;
|
||||
public DJYellow djYellowScript;
|
||||
|
||||
[Header("Properties")]
|
||||
public GameEvent bop = new GameEvent();
|
||||
private bool djYellowHolding;
|
||||
public bool djYellowHolding;
|
||||
public bool andStop;
|
||||
public bool goBop;
|
||||
public float beatOfInstance;
|
||||
private bool djYellowBopLeft;
|
||||
public bool shouldBeHolding = false;
|
||||
public float smileBeat = -10f;
|
||||
|
||||
public static DJSchool instance { get; private set; }
|
||||
|
||||
|
@ -131,6 +132,7 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
instance = this;
|
||||
djYellowAnim = djYellow.GetComponent<Animator>();
|
||||
djYellowScript = djYellow.GetComponent<DJYellow>();
|
||||
student.Init();
|
||||
goBop = true;
|
||||
}
|
||||
|
@ -207,26 +209,38 @@ namespace HeavenStudio.Games
|
|||
{
|
||||
if (student.isHolding)
|
||||
{
|
||||
student.anim.Play("HoldBop", 0, 0);
|
||||
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
||||
}
|
||||
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
|
||||
{
|
||||
student.anim.Play("IdleBop", 0, 0);
|
||||
student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
|
||||
}
|
||||
|
||||
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
|
||||
if (yellowState.IsName("Hey"))
|
||||
{
|
||||
PostScratchoFace();
|
||||
//PostScratchoFace();
|
||||
}
|
||||
if (!andStop && !djYellowHolding)
|
||||
{
|
||||
djYellowAnim.Play("IdleBop", 0, 0);
|
||||
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
||||
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
||||
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
|
||||
djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
|
||||
if (djYellowBopLeft)
|
||||
{
|
||||
djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
|
||||
}
|
||||
djYellowBopLeft = !djYellowBopLeft;
|
||||
|
||||
}
|
||||
else if (djYellowHolding)
|
||||
{
|
||||
djYellowAnim.Play("HoldBop", 0, 0);
|
||||
djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -245,6 +259,12 @@ namespace HeavenStudio.Games
|
|||
else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && student.isHolding) //Let go during hold
|
||||
{
|
||||
student.UnHold();
|
||||
shouldBeHolding = false;
|
||||
}
|
||||
else if (!GameManager.instance.autoplay && shouldBeHolding && !PlayerInput.Pressing() && !IsExpectingInputNow(InputType.STANDARD_UP))
|
||||
{
|
||||
student.UnHold();
|
||||
shouldBeHolding = false;
|
||||
}
|
||||
//else if(PlayerInput.PressedUp() && !IsExpectingInputNow() && !student.isHolding)
|
||||
//{
|
||||
|
@ -258,15 +278,64 @@ namespace HeavenStudio.Games
|
|||
// bop.length = length;
|
||||
//}
|
||||
|
||||
public void Bop(bool isBopping)
|
||||
public void ForceHold()
|
||||
{
|
||||
student.ForceHold();
|
||||
djYellow.GetComponent<Animator>().Play("Hold", -1, 1);
|
||||
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Focused);
|
||||
djYellowHolding = true;
|
||||
shouldBeHolding = true;
|
||||
}
|
||||
|
||||
public void Bop(float beat, float length, bool isBopping, bool autoBop)
|
||||
{
|
||||
goBop = autoBop;
|
||||
if (isBopping)
|
||||
{
|
||||
goBop = true;
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + i, delegate
|
||||
{
|
||||
if (student.isHolding)
|
||||
{
|
||||
student.anim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
||||
}
|
||||
else if (!student.swiping && student.anim.IsAnimationNotPlaying())
|
||||
{
|
||||
student.anim.DoScaledAnimationAsync("IdleBop", 0.5f);
|
||||
}
|
||||
|
||||
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
|
||||
if (yellowState.IsName("Hey"))
|
||||
{
|
||||
//PostScratchoFace();
|
||||
}
|
||||
if (!andStop && !djYellowHolding)
|
||||
{
|
||||
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
||||
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
||||
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft);
|
||||
djYellowScript.Reverse((normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) || djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed));
|
||||
if (djYellowBopLeft)
|
||||
{
|
||||
djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f);
|
||||
}
|
||||
else
|
||||
{
|
||||
goBop = false;
|
||||
djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f);
|
||||
}
|
||||
djYellowBopLeft = !djYellowBopLeft;
|
||||
|
||||
}
|
||||
else if (djYellowHolding)
|
||||
{
|
||||
djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -307,15 +376,42 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
|
||||
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
||||
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
|
||||
{
|
||||
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
||||
}
|
||||
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
|
||||
{
|
||||
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
|
||||
}
|
||||
djYellowScript.Reverse();
|
||||
}),
|
||||
new BeatAction.Action(beat + 1f, delegate
|
||||
{
|
||||
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
|
||||
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
||||
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
|
||||
{
|
||||
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
||||
}
|
||||
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
|
||||
{
|
||||
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
|
||||
}
|
||||
djYellowScript.Reverse();
|
||||
}),
|
||||
new BeatAction.Action(beat + 2f, delegate
|
||||
{
|
||||
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
|
||||
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Hold", 0.5f);
|
||||
djYellowHolding = true;
|
||||
djYellowScript.Reverse();
|
||||
}),
|
||||
});
|
||||
|
||||
andStop = true;
|
||||
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
|
||||
}
|
||||
|
||||
|
@ -342,11 +438,25 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent<Animator>().Play("BreakCmon", 0, 0); }),
|
||||
new BeatAction.Action(beat + 0.5f, delegate
|
||||
{
|
||||
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("BreakCmon", 0.5f);
|
||||
float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f);
|
||||
if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f)
|
||||
{
|
||||
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy);
|
||||
}
|
||||
else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed))
|
||||
{
|
||||
djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight);
|
||||
}
|
||||
djYellowScript.Reverse();
|
||||
}),
|
||||
new BeatAction.Action(beat + 1.5f, delegate
|
||||
{
|
||||
djYellow.GetComponent<Animator>().Play("Hold", 0, 0);
|
||||
djYellowHolding = true;
|
||||
djYellowScript.Reverse();
|
||||
}),
|
||||
});
|
||||
andStop = true;
|
||||
|
@ -354,7 +464,7 @@ namespace HeavenStudio.Games
|
|||
ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, student.OnHitHold, student.OnMissHold, student.OnEmpty);
|
||||
}
|
||||
|
||||
public void ScratchoHey(float beat, int type, bool remix4 = false)
|
||||
public void ScratchoHey(float beat, int type, bool remix4, bool cheer)
|
||||
{
|
||||
string[] sounds = new string[] { };
|
||||
|
||||
|
@ -400,12 +510,12 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho2", 0, 0); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().Play("Scratcho", 0, 0); }),
|
||||
new BeatAction.Action(beat, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
|
||||
new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho2", 0.5f); }),
|
||||
new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Scratcho", 0.5f); }),
|
||||
new BeatAction.Action(beat + beatOffset2, delegate
|
||||
{
|
||||
djYellow.GetComponent<Animator>().Play("Hey", 0, 0);
|
||||
djYellow.GetComponent<Animator>().DoScaledAnimationAsync("Hey", 0.5f);
|
||||
djYellowHolding = false;
|
||||
}),
|
||||
});
|
||||
|
@ -413,7 +523,14 @@ namespace HeavenStudio.Games
|
|||
|
||||
beatOfInstance = beat;
|
||||
|
||||
if (cheer)
|
||||
{
|
||||
ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipeCheer, student.OnMissSwipe, student.OnEmpty);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScheduleInput(beat, timing, InputType.STANDARD_UP, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty);
|
||||
}
|
||||
andStop = false;
|
||||
|
||||
|
||||
|
@ -432,42 +549,6 @@ namespace HeavenStudio.Games
|
|||
// student.ResetState();
|
||||
//}
|
||||
|
||||
public void SetDJYellowHead(int type, bool resetAfterBeats = false)
|
||||
{
|
||||
headSprite.sprite = headSprites[type];
|
||||
|
||||
if (resetAfterBeats)
|
||||
{
|
||||
BeatAction.New(djYellow, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(Mathf.Floor(Conductor.instance.songPositionInBeats) + 2f, delegate
|
||||
{
|
||||
var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0);
|
||||
if (yellowState.IsName("Idle")
|
||||
|| yellowState.IsName("IdleBop")
|
||||
|| yellowState.IsName("IdleBop2")
|
||||
|| yellowState.IsName("BreakCmon"))
|
||||
{
|
||||
SetDJYellowHead(0);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void PostScratchoFace()
|
||||
{
|
||||
if (student.missed)
|
||||
{
|
||||
student.missed = false;
|
||||
SetDJYellowHead(3, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDJYellowHead(2, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void soundFX(bool toggle)
|
||||
{
|
||||
student.soundFX = toggle;
|
||||
|
|
54
Assets/Scripts/Games/DJSchool/DJYellow.cs
Normal file
|
@ -0,0 +1,54 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace HeavenStudio.Games.Scripts_DJSchool
|
||||
{
|
||||
public class DJYellow : MonoBehaviour
|
||||
{
|
||||
public enum DJExpression
|
||||
{
|
||||
NeutralLeft = 0,
|
||||
NeutralRight = 1,
|
||||
CrossEyed = 2,
|
||||
Happy = 3,
|
||||
Focused = 4,
|
||||
UpFirst = 5,
|
||||
UpSecond = 6,
|
||||
}
|
||||
[SerializeField] List<Sprite> djYellowHeadSprites = new List<Sprite>();
|
||||
[SerializeField] SpriteRenderer djYellowHeadSrpite;
|
||||
float normalXScale;
|
||||
float negativeXScale;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
normalXScale = djYellowHeadSrpite.transform.localScale.x;
|
||||
negativeXScale = -normalXScale;
|
||||
}
|
||||
|
||||
public void ChangeHeadSprite(DJExpression expression)
|
||||
{
|
||||
if (expression == DJExpression.UpFirst && HeadSpriteCheck(DJExpression.UpSecond)) return;
|
||||
djYellowHeadSrpite.sprite = djYellowHeadSprites[(int)expression];
|
||||
}
|
||||
|
||||
public bool HeadSpriteCheck(DJExpression expression)
|
||||
{
|
||||
return djYellowHeadSrpite.sprite == djYellowHeadSprites[(int)expression];
|
||||
}
|
||||
|
||||
public void Reverse(bool should = false)
|
||||
{
|
||||
if (should)
|
||||
{
|
||||
djYellowHeadSrpite.transform.localScale = new Vector3(negativeXScale, normalXScale, normalXScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
djYellowHeadSrpite.transform.localScale = new Vector3(normalXScale, normalXScale, normalXScale);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Assets/Scripts/Games/DJSchool/DJYellow.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 48745753d68e10f4da42836193bcb5d9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -22,6 +22,7 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
public bool missed;
|
||||
public bool swiping;
|
||||
public bool soundFX;
|
||||
bool canBoo = true;
|
||||
|
||||
[Header("Components")]
|
||||
[SerializeField] private SpriteRenderer flash;
|
||||
|
@ -80,6 +81,27 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
//}
|
||||
#endregion
|
||||
|
||||
public void ForceHold()
|
||||
{
|
||||
isHolding = true;
|
||||
|
||||
missed = false;
|
||||
shouldBeHolding = true;
|
||||
|
||||
anim.Play("Hold", -1, 1);
|
||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Hold", 0.5f);
|
||||
|
||||
if (soundFX)
|
||||
{
|
||||
mixer.audioMixer.FindSnapshot("DJSchool_Hold").TransitionTo(.01f);
|
||||
}
|
||||
}
|
||||
|
||||
void EnableBoo()
|
||||
{
|
||||
canBoo = true;
|
||||
}
|
||||
|
||||
#region onHold
|
||||
public void OnHitHold(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
|
@ -87,12 +109,11 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
|
||||
missed = false;
|
||||
shouldBeHolding = true;
|
||||
game.SetDJYellowHead(1);
|
||||
|
||||
Jukebox.PlayOneShotGame("djSchool/recordStop");
|
||||
|
||||
anim.Play("Hold", 0, 0);
|
||||
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
|
||||
anim.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
|
||||
|
||||
if (soundFX)
|
||||
{
|
||||
|
@ -104,9 +125,21 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
public void OnMissHold(PlayerActionEvent caller)
|
||||
{
|
||||
//isHolding = true;
|
||||
if (canBoo)
|
||||
{
|
||||
Sound booSound = Jukebox.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
|
||||
CancelInvoke();
|
||||
canBoo = false;
|
||||
Invoke("EnableBoo", booSound.clip.length);
|
||||
}
|
||||
|
||||
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
||||
{
|
||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
||||
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
|
||||
else game.djYellowScript.Reverse(true);
|
||||
}
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3, true);
|
||||
}
|
||||
|
||||
public void OnMissHoldForPlayerInput()
|
||||
|
@ -114,12 +147,17 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
isHolding = true;
|
||||
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3, true);
|
||||
|
||||
Jukebox.PlayOneShotGame("djSchool/recordStop");
|
||||
|
||||
anim.Play("Hold", 0, 0);
|
||||
//tableAnim.Play("Student_Turntable_Hold", 0, 0);
|
||||
anim.DoScaledAnimationAsync("Hold", 0.5f);
|
||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_StartHold", 0.5f);
|
||||
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
||||
{
|
||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
||||
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
|
||||
else game.djYellowScript.Reverse(true);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -132,14 +170,35 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
{
|
||||
isHolding = false;
|
||||
|
||||
anim.Play("Unhold", 0, 0);
|
||||
anim.DoScaledAnimationAsync("Unhold", 0.5f);
|
||||
if (canBoo)
|
||||
{
|
||||
Sound booSound = Jukebox.PlayOneShotGame("djSchool/boo", -1, 1, 0.8f);
|
||||
CancelInvoke();
|
||||
canBoo = false;
|
||||
Invoke("EnableBoo", booSound.clip.length);
|
||||
}
|
||||
missed = true;
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Idle", 0.5f);
|
||||
if (!game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpFirst) && !game.djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.UpSecond))
|
||||
{
|
||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
||||
if (game.djYellowHolding || game.andStop) game.djYellowScript.Reverse();
|
||||
else game.djYellowScript.Reverse(true);
|
||||
}
|
||||
}
|
||||
|
||||
#region onSwipe
|
||||
public void OnHitSwipeCheer(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
OnHitSwipe(caller, beat);
|
||||
Jukebox.PlayOneShotGame("djSchool/cheer", caller.timer + caller.startBeat + 1f, 1, 0.8f);
|
||||
}
|
||||
public void OnHitSwipe(PlayerActionEvent caller, float beat)
|
||||
{
|
||||
game.shouldBeHolding = false;
|
||||
if (beat >= 1f || beat <= -1f) missed = true;
|
||||
if (!missed)
|
||||
{
|
||||
isHolding = false;
|
||||
|
@ -156,16 +215,19 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
|
||||
});
|
||||
//anim.Play("Swipe", 0, 0);
|
||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.UpSecond);
|
||||
game.djYellowScript.Reverse();
|
||||
game.smileBeat = caller.timer + caller.startBeat + 1f;
|
||||
|
||||
tableAnim.speed = 1;
|
||||
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
|
||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
||||
|
||||
Instantiate(slamFX, this.transform.parent).SetActive(true);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnMissSwipeForPlayerInput();
|
||||
OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1f);
|
||||
Jukebox.PlayOneShotGame("djSchool/recordSwipe");
|
||||
BeatAction.New(gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
|
@ -173,9 +235,8 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
new BeatAction.Action(beat + 4f, delegate { swiping = false; }),
|
||||
});
|
||||
//anim.Play("Swipe", 0, 0);
|
||||
|
||||
tableAnim.speed = 1;
|
||||
tableAnim.Play("Student_Turntable_Swipe", 0, 0);
|
||||
tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f);
|
||||
|
||||
Instantiate(slamFX, this.transform.parent).SetActive(true);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
|
@ -188,19 +249,48 @@ namespace HeavenStudio.Games.Scripts_DJSchool
|
|||
isHolding = false;
|
||||
//swiping = false;
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3);
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
if (canBoo)
|
||||
{
|
||||
Sound booSound = Jukebox.PlayOneShotGame("djSchool/boo", caller.timer + caller.startBeat + 1f, 1, 0.8f);
|
||||
CancelInvoke();
|
||||
canBoo = false;
|
||||
Invoke("EnableBoo", booSound.clip.length);
|
||||
}
|
||||
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(caller.timer + caller.startBeat + 1f, delegate
|
||||
{
|
||||
if (game.goBop)
|
||||
{
|
||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
||||
if (game.djYellowHolding) game.djYellowScript.Reverse();
|
||||
else game.djYellowScript.Reverse(true);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
public void OnMissSwipeForPlayerInput()
|
||||
public void OnMissSwipeForPlayerInput(float beat)
|
||||
{
|
||||
isHolding = false;
|
||||
|
||||
missed = true;
|
||||
game.SetDJYellowHead(3);
|
||||
//swiping = false;
|
||||
mixer.audioMixer.FindSnapshot("Main").TransitionTo(.01f);
|
||||
|
||||
BeatAction.New(game.gameObject, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate
|
||||
{
|
||||
if (game.goBop)
|
||||
{
|
||||
game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.CrossEyed);
|
||||
if (game.djYellowHolding) game.djYellowScript.Reverse();
|
||||
else game.djYellowScript.Reverse(true);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
ManifestFileVersion: 0
|
||||
CRC: 425742164
|
||||
CRC: 508225478
|
||||
Hashes:
|
||||
AssetFileHash:
|
||||
serializedVersion: 2
|
||||
Hash: 5b0466acad9271e1c4e5c2ccf10fd126
|
||||
Hash: a26026744c163e151c310e947f622747
|
||||
TypeTreeHash:
|
||||
serializedVersion: 2
|
||||
Hash: b0396ee8cf677796daf23b65e38d1ad2
|
||||
Hash: 004a1fb98f1d8bbd41fc576564d4677b
|
||||
HashAppended: 0
|
||||
ClassTypes:
|
||||
- Class: 1
|
||||
|
@ -33,6 +33,8 @@ ClassTypes:
|
|||
Script: {fileID: 11500000, guid: 23185f6d213e9184fae5e6841b42c226, type: 3}
|
||||
- Class: 114
|
||||
Script: {fileID: 11500000, guid: 36f587267a500e643bcbf5b9c04bb1b5, type: 3}
|
||||
- Class: 114
|
||||
Script: {fileID: 11500000, guid: 48745753d68e10f4da42836193bcb5d9, type: 3}
|
||||
- Class: 115
|
||||
Script: {instanceID: 0}
|
||||
- Class: 212
|
||||
|
@ -44,17 +46,24 @@ SerializeReferenceClassIdentifiers:
|
|||
ClassName: HeavenStudio.Games.Minigame/Eligible
|
||||
Assets:
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/Boy.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo2.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/IdleBop.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/andStop1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonLoud2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut2.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/IdleBop.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/Student_Turntable_Swipe.anim
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/IdleBop2.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Hold.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hey.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Scratcho2.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHey1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut3.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Idle.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/BreakCmon.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/DJ Yellow.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Scratcho.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/slam.png
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeah1.ogg
|
||||
|
@ -62,63 +71,49 @@ Assets:
|
|||
- Assets/Resources/Sfx/games/djSchool/recordStop.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmon2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud4.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonLoud1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/table.png
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonAlt2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/heyAlt.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/FlashInverse.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt3.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/yay.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/background.png
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/flashInverse.controller
|
||||
- Assets/Resources/Sprites/Games/DJSchool/turntable.png
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt4.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/ooh.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hold.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/cheer.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/HoldBop.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo2.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/IdleBop.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/andStop1.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/IdleBop2.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hey.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut3.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/checkItOut1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/djYellow/djYellow_Torso.png
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHey3.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Boy/Idle.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Hold.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt3.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/djYellow/djYellow_Heads.png
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeah.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/table.png
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonLoud1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/IdleBop2.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud3.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmon1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/flash.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/heyAlt.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonAlt2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud3.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Student.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/oohAlt.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/FlashInverse.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/flash.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/breakCmonAlt1.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt3.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/yay.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/TurnTable.controller
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/HoldBop.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/student.png
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeah2.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Flash.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/background.png
|
||||
- Assets/Resources/Sfx/games/djSchool/heyLoud.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt2.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHey4.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/flashInverse.controller
|
||||
- Assets/Resources/Sfx/games/djSchool/recordSwipe.ogg
|
||||
- Assets/Resources/Games/djSchool.prefab
|
||||
- Assets/Resources/Sprites/Games/DJSchool/turntable.png
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyAlt4.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHey2.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/TurnTable_Player.controller
|
||||
- Assets/Resources/Sprites/Games/DJSchool/flash.png
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Idle.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/ooh.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/letsGo.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Swipe.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/Hold.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/ohYeahAlt2.ogg
|
||||
- Assets/Resources/Sprites/Games/DoubleDate/Animations/test files/Student/Student.controller
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/DJ Yellow/HoldBop.anim
|
||||
|
@ -126,7 +121,10 @@ Assets:
|
|||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Idle.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/Swipe.anim
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Turntable/DJYellow_Turntable.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/cheer.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/oohLoud.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/HoldBop.anim
|
||||
- Assets/Resources/Sfx/games/djSchool/hey.ogg
|
||||
- Assets/Resources/Sfx/games/djSchool/scratchoHeyLoud1.ogg
|
||||
- Assets/Resources/Sprites/Games/DJSchool/Animations/Student/IdleBop.anim
|
||||
Dependencies: []
|
||||
|
|