Merge pull request #714 from RHeavenStudio/cherry-pick-release_1_patches-44b645f57a494446f15ae4785919b04d4f8b24f8

Tunnel Backgrounds
This commit is contained in:
minenice55 2024-02-24 01:23:27 +00:00 committed by GitHub
commit 1102987c14
49 changed files with 24035 additions and 129 deletions

File diff suppressed because it is too large Load diff

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View file

@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
defaultLength = 4f, defaultLength = 4f,
resizable = true, resizable = true,
},
new GameAction("bg", "Change Background")
{
function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); },
defaultLength = 1f,
resizable = false,
parameters = new List<Param>()
{
new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."),
}
} }
}, },
new List<string>() { "ntr", "keep" }, new List<string>() { "ntr", "keep" },
@ -58,8 +68,7 @@ namespace HeavenStudio.Games
public static Tunnel instance { get; set; } public static Tunnel instance { get; set; }
[Header("Backgrounds")] [Header("Backgrounds")]
[SerializeField] Transform bg; [SerializeField] GameObject[] bg;
[SerializeField] float bgScrollTime;
[SerializeField] Material tunnelLightMaterial; [SerializeField] Material tunnelLightMaterial;
[SerializeField] Color tunnelTint; [SerializeField] Color tunnelTint;
@ -82,9 +91,18 @@ namespace HeavenStudio.Games
[Header("Curves")] [Header("Curves")]
[SerializeField] BezierCurve3D handCurve; [SerializeField] BezierCurve3D handCurve;
GameEvent cowbell = new GameEvent(); public enum BgOption
{
Beach,
Desert,
Field,
City,
Night,
MoaiDooWop,
CropStomp,
QuizShow
}
float bgStartX;
float fadeDuration = 2f; float fadeDuration = 2f;
double tunnelStartTime = double.MinValue; double tunnelStartTime = double.MinValue;
double tunnelEndTime = double.MinValue; double tunnelEndTime = double.MinValue;
@ -114,9 +132,9 @@ namespace HeavenStudio.Games
{ {
evt.Disable(); evt.Disable();
} }
if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused)) if (conductor != null && !(conductor.isPlaying || conductor.isPaused))
{ {
Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1); conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1);
tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black); tunnelLightMaterial.SetColor("_AddColor", Color.black);
@ -139,12 +157,11 @@ namespace HeavenStudio.Games
private void Update() private void Update()
{ {
var cond = Conductor.instance;
//update hand position //update hand position
handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1); handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1);
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress)); frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
if (!cond.isPlaying || cond.isPaused) if (!conductor.isPlaying || conductor.isPaused)
{ {
return; return;
} }
@ -163,7 +180,7 @@ namespace HeavenStudio.Games
queuedInputs.Clear(); queuedInputs.Clear();
} }
if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble) if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble)
{ {
lastCowbell++; lastCowbell++;
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty); ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
@ -172,11 +189,11 @@ namespace HeavenStudio.Games
// bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0); // bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
if (tunnelWall.activeSelf) if (tunnelWall.activeSelf)
{ {
tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0); tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0);
} }
if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
{ {
cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black); tunnelLightMaterial.SetColor("_AddColor", Color.black);
inTunnel = false; inTunnel = false;
@ -187,7 +204,7 @@ namespace HeavenStudio.Games
{ {
SoundByte.PlayOneShot("count-ins/cowbell"); SoundByte.PlayOneShot("count-ins/cowbell");
handStart = Conductor.instance.songPositionInBeats; handStart = conductor.songPositionInBeats;
cowbellAnimator.Play("Shake", -1, 0); cowbellAnimator.Play("Shake", -1, 0);
} }
@ -257,14 +274,13 @@ namespace HeavenStudio.Games
public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f) public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f)
{ {
Conductor cond = Conductor.instance; if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
{ {
return; return;
} }
double targetBeat = beat + length; double targetBeat = beat + length;
tunnelStartTime = cond.GetSongPosFromBeat(beat); tunnelStartTime = conductor.GetSongPosFromBeat(beat);
tunnelEndTime = cond.GetSongPosFromBeat(targetBeat); tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat);
// tunnel chunks can be divided into quarters // tunnel chunks can be divided into quarters
double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec; double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec;
@ -272,7 +288,7 @@ namespace HeavenStudio.Games
tunnelWall.transform.localPosition = tunnelStartPos; tunnelWall.transform.localPosition = tunnelStartPos;
tunnelWall.SetActive(true); tunnelWall.SetActive(true);
this.fadeDuration = fadeDuration; this.fadeDuration = fadeDuration;
cond.FadeMinigameVolume(beat, fadeDuration, volume); conductor.FadeMinigameVolume(beat, fadeDuration, volume);
tunnelSoundRight?.Stop(); tunnelSoundRight?.Stop();
tunnelSoundMiddle?.Stop(); tunnelSoundMiddle?.Stop();
@ -282,19 +298,28 @@ namespace HeavenStudio.Games
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true); tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true); tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true);
double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1); tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1);
tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1); tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1);
tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25); tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25);
BeatAction.New(instance, new List<BeatAction.Action>() BeatAction.New(this, new List<BeatAction.Action>()
{ {
new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
tunnelLightMaterial.SetColor("_Color", tunnelTint); tunnelLightMaterial.SetColor("_Color", tunnelTint);
tunnelLightMaterial.SetColor("_AddColor", tunnelScreen); tunnelLightMaterial.SetColor("_AddColor", tunnelScreen);
}), }),
}); });
inTunnel = true; inTunnel = true;
} }
public void SetBg(int type)
{
foreach (var b in bg)
{
b.SetActive(false);
}
bg[type].SetActive(true);
}
} }
} }

View file

@ -17,33 +17,6 @@ MonoBehaviour:
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- Assets/Scripts/GlobalGameManager.cs - Assets/Scripts/Games/Tunnel/Tunnel.cs
- Assets/Scripts/Util/StringUtils.cs
- Assets/Scripts/Games/KarateMan/KarateMan.cs
- Assets/Scripts/Games/KarateMan/KarateManJoe.cs
- Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
- Assets/Scripts/Util/BeatAction.cs
- Assets/Scripts/Games/TossBoys/TossBoys.cs
- Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- Assets/Scripts/Games/AirRally/AirRally.cs
- Assets/Scripts/LevelEditor/Editor.cs
- Assets/Scripts/Common/MemRenderer.cs
- Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- Assets/Scripts/PersistentDataManager.cs
- Assets/Scripts/UI/Overlays/OverlaysManager.cs
- Assets/Scripts/TitleManager.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
- Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
- Assets/Scripts/Games/DJSchool/Student.cs
- Assets/Scripts/UI/PauseMenu.cs
- Assets/Scripts/Util/Sound.cs
- Assets/Scripts/Conductor.cs
- Assets/Scripts/EventCaller.cs
- Assets/Scripts/Games/TrickClass/TrickClass.cs
- Assets/Scripts/GameInitializer.cs
- Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- Assets/Scripts/Games/PlayerActionEvent.cs
- Assets/Scripts/Games/KarateMan/KarateManPot.cs
- Assets/Scripts/Games/DJSchool/DJSchool.cs
PathsToSkipImportEvent: [] PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: [] PathsToIgnoreOverwriteSettingOnAttribute: []