mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-26 03:25:22 +00:00
Animation Layering Fixes
also replaced all instances of Play to DoScaledAnimationAsync to match the bpm
This commit is contained in:
parent
8a9ce1da35
commit
1085ccbdd1
5 changed files with 1453 additions and 58 deletions
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@ -55,7 +55,7 @@ AnimationClip:
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@ -107,7 +107,7 @@ AnimationClip:
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@ -159,7 +159,7 @@ AnimationClip:
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@ -211,7 +211,7 @@ AnimationClip:
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@ -263,7 +263,7 @@ AnimationClip:
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@ -315,7 +315,7 @@ AnimationClip:
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@ -367,7 +367,7 @@ AnimationClip:
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@ -437,11 +437,182 @@ AnimationClip:
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@ -450,7 +621,7 @@ AnimationClip:
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@ -474,7 +645,7 @@ AnimationClip:
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@ -489,7 +660,7 @@ AnimationClip:
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@ -498,7 +669,7 @@ AnimationClip:
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@ -507,7 +678,7 @@ AnimationClip:
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@ -583,6 +754,69 @@ AnimationClip:
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||||
tangentMode: 103
|
||||
weightedMode: 0
|
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inWeight: 0
|
||||
outWeight: 0
|
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m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
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m_RotationOrder: 4
|
||||
attribute: m_SortingOrder
|
||||
path: cadetTorso
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 0
|
||||
m_HasMotionFloatCurves: 0
|
||||
|
|
|
@ -729,6 +729,90 @@ AnimationClip:
|
|||
path: cadetHand2
|
||||
classID: 1
|
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script: {fileID: 0}
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- curve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 2
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inSlope: Infinity
|
||||
outSlope: Infinity
|
||||
tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 0.1
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value: 11
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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attribute: m_SortingOrder
|
||||
path: cadetArm2
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
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- curve:
|
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serializedVersion: 2
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m_Curve:
|
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- serializedVersion: 3
|
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time: 0
|
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value: 3
|
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 0.1
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value: 12
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inSlope: Infinity
|
||||
outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_SortingOrder
|
||||
path: cadetHand2
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
- curve:
|
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 7
|
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 0.033333335
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value: 10
|
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
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outWeight: 0
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m_PreInfinity: 2
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
||||
attribute: m_SortingOrder
|
||||
path: cadetLeg1
|
||||
classID: 212
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script: {fileID: 0}
|
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m_PPtrCurves:
|
||||
- curve:
|
||||
- time: 0
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|
@ -930,6 +1014,27 @@ AnimationClip:
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|||
typeID: 1
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customType: 0
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isPPtrCurve: 0
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- serializedVersion: 2
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path: 3631054582
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attribute: 3762991556
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script: {fileID: 0}
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typeID: 212
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customType: 26
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isPPtrCurve: 0
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- serializedVersion: 2
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path: 4022885073
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attribute: 3762991556
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script: {fileID: 0}
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typeID: 212
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customType: 26
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isPPtrCurve: 0
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- serializedVersion: 2
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path: 1351133934
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attribute: 3762991556
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script: {fileID: 0}
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typeID: 212
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customType: 26
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isPPtrCurve: 0
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- serializedVersion: 2
|
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path: 1097084748
|
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attribute: 0
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|
@ -3138,6 +3243,90 @@ AnimationClip:
|
|||
path: cadetHand1
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
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- curve:
|
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serializedVersion: 2
|
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m_Curve:
|
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- serializedVersion: 3
|
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time: 0
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value: 2
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
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weightedMode: 0
|
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 0.1
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value: 11
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
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weightedMode: 0
|
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inWeight: 0
|
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outWeight: 0
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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attribute: m_SortingOrder
|
||||
path: cadetArm2
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
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- curve:
|
||||
serializedVersion: 2
|
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m_Curve:
|
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- serializedVersion: 3
|
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time: 0
|
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value: 3
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
|
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outWeight: 0
|
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- serializedVersion: 3
|
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time: 0.1
|
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value: 12
|
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
|
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outWeight: 0
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
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m_RotationOrder: 4
|
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attribute: m_SortingOrder
|
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path: cadetHand2
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
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- curve:
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serializedVersion: 2
|
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m_Curve:
|
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- serializedVersion: 3
|
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time: 0
|
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value: 7
|
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inSlope: Infinity
|
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outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
|
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outWeight: 0
|
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- serializedVersion: 3
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time: 0.033333335
|
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value: 10
|
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inSlope: Infinity
|
||||
outSlope: Infinity
|
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tangentMode: 103
|
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weightedMode: 0
|
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inWeight: 0
|
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outWeight: 0
|
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m_PreInfinity: 2
|
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m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_SortingOrder
|
||||
path: cadetLeg1
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
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m_EulerEditorCurves:
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- curve:
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serializedVersion: 2
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|
|
|
@ -1,6 +1,6 @@
|
|||
//notes:
|
||||
// BEFORE NEW PROPS
|
||||
//1. minenice will also use this to test out randomly named parameters so coding has to rest until the new props update
|
||||
//1. minenice will also use this to test out randomly named parameters so coding has to rest until the new props update [DONE]
|
||||
//2. see fan club for separate prefabs (cadets) [DONE]
|
||||
//3. temporarily take sounds from rhre, wait until someone records the full code, including misses, or record it myself (unlikely) [IN PROGRESS]
|
||||
// AFTER NEW PROPS
|
||||
|
@ -23,15 +23,6 @@ namespace HeavenStudio.Games.Loaders
|
|||
public static Minigame AddGame(EventCaller eventCaller) {
|
||||
return new Minigame("marchingOrders", "Marching Orders \n<color=#eb5454>[WIP]</color>", "00A43B", false, false, new List<GameAction>()
|
||||
{
|
||||
//from krispy:
|
||||
//i'm not that good at coding but i'll try my best to make a minigame
|
||||
//please don't take over... i'll get back into it once i know coding
|
||||
//thank you and have a nice day!
|
||||
|
||||
|
||||
|
||||
|
||||
//the cues do nothing at the moment, so i temporarily disabled them
|
||||
new GameAction("bop", "Bop")
|
||||
{
|
||||
function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.Bop(e.beat, e.length); },
|
||||
|
@ -117,17 +108,17 @@ namespace HeavenStudio.Games
|
|||
if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length)
|
||||
{
|
||||
if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length))
|
||||
Cadet1.Play("Bop", -1, 0);
|
||||
Cadet2.Play("Bop", -1, 0);
|
||||
Cadet3.Play("Bop", -1, 0);
|
||||
CadetPlayer.Play("Bop", -1, 0);
|
||||
Cadet1.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
Cadet2.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
Cadet3.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
CadetPlayer.DoScaledAnimationAsync("Bop", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
if (PlayerInput.Pressed() && !IsExpectingInputNow())
|
||||
{
|
||||
Jukebox.PlayOneShot("miss");
|
||||
Sarge.Play("Anger", -1, 0);
|
||||
Sarge.DoScaledAnimationAsync("Anger", 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -152,7 +143,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Sarge.Play("Talk", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -165,11 +156,11 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Sarge.Play("Talk", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet1.Play("MarchL", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet2.Play("MarchL", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet3.Play("MarchL", -1, 0);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { CadetPlayer.Play("MarchL", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { Cadet3.DoScaledAnimationAsync("MarchL", 0.5f);}),
|
||||
new BeatAction.Action(beat + 1f, delegate { CadetPlayer.DoScaledAnimationAsync("MarchL", 0.5f);}),
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -182,7 +173,7 @@ namespace HeavenStudio.Games
|
|||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Sarge.Play("Talk", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
|
||||
});
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue