diff --git a/Assets/Scripts/EventCaller.cs b/Assets/Scripts/EventCaller.cs index 31e90cbf..2581694e 100644 --- a/Assets/Scripts/EventCaller.cs +++ b/Assets/Scripts/EventCaller.cs @@ -57,8 +57,7 @@ namespace RhythmHeavenMania private void Update() { - if (GameManager.instance.currentEvent >= 0 && GameManager.instance.currentEvent < GameManager.instance.Beatmap.entities.Count) - currentEntity.beat = GameManager.instance.Beatmap.entities[GameManager.instance.currentEvent].beat; + } public void CallEvent(Beatmap.Entity entity)