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fan club thing and recorder package (#570)
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parent
33490298c8
commit
0fc11e6063
4 changed files with 24 additions and 10 deletions
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@ -86,6 +86,6 @@ Material:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
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- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
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- _ColorDelta: {r: 0.81, g: 0.81, b: 0.81, a: 1}
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- _ColorDelta: {r: 0.7647867, g: 0.7568468, b: 0.8092505, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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m_BuildTextureStacks: []
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@ -25,23 +25,25 @@ namespace HeavenStudio.Games.Loaders
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},
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new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!")
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"]); },
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"], e["toggle2"]); },
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defaultLength = 8,
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parameters = new List<Param>()
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{
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new Param("toggle", false, "Disable call", "Disable the idol's call")
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new Param("toggle", false, "Disable call", "Disable the idol's call"),
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new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response")
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},
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inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);},
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preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); }
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},
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new GameAction("I suppose", "I Suppose!")
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{
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]); },
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function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); },
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defaultLength = 6,
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parameters = new List<Param>()
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{
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new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
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new Param("toggle", false, "Disable call", "Disable the idol's call"),
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new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response"),
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new Param("alt", false, "Alternate cue", "Use an alternate cue")
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},
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inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);},
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@ -114,6 +116,7 @@ namespace HeavenStudio.Games.Loaders
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namespace HeavenStudio.Games
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{
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using System.Windows.Forms.VisualStyles;
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using Scripts_FanClub;
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public class FanClub : Minigame
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@ -631,7 +634,7 @@ namespace HeavenStudio.Games
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}
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const float HAIS_LENGTH = 4.5f;
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public void CallHai(double beat, bool noSound = false, int type = 0)
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public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0)
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{
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responseToggle = false;
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DisableBop(beat, 8f);
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@ -655,7 +658,7 @@ namespace HeavenStudio.Games
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new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
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});
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PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
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if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
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}
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public static void WarnHai(double beat, bool noSound = false, int type = 0)
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@ -672,11 +675,11 @@ namespace HeavenStudio.Games
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public void ContinueHais(double beat, int type = 0)
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{
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CallHai(beat, true, type);
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CallHai(beat, true, true, type);
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}
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const float CALL_LENGTH = 2.5f;
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public void CallKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
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public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
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{
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bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
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bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast);
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@ -716,7 +719,8 @@ namespace HeavenStudio.Games
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}),
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});
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PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
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if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
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}
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public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
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@ -741,7 +745,7 @@ namespace HeavenStudio.Games
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public void ContinueKamone(double beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
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{
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CallKamone(beat, true, type, responseType, alt);
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CallKamone(beat, true, true, type, responseType, alt);
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}
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const float BIGCALL_LENGTH = 2.75f;
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@ -10,6 +10,7 @@
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"com.unity.ide.visualstudio": "2.0.21",
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"com.unity.nuget.newtonsoft-json": "3.0.2",
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"com.unity.postprocessing": "3.2.2",
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"com.unity.recorder": "3.0.3",
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"com.unity.test-framework": "1.1.31",
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"com.unity.textmeshpro": "3.2.0-pre.5",
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"com.unity.timeline": "1.6.4",
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@ -85,6 +85,15 @@
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.recorder": {
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"version": "3.0.3",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.timeline": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.test-framework": {
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"version": "1.1.31",
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"depth": 0,
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