fan club thing and recorder package (#570)

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AstrlJelly 2023-10-17 18:53:47 -04:00 committed by GitHub
parent 33490298c8
commit 0fc11e6063
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4 changed files with 24 additions and 10 deletions

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@ -86,6 +86,6 @@ Material:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorAlpha: {r: 1, g: 1, b: 1, a: 1}
- _ColorBravo: {r: 1, g: 0, b: 0, a: 1}
- _ColorDelta: {r: 0.81, g: 0.81, b: 0.81, a: 1}
- _ColorDelta: {r: 0.7647867, g: 0.7568468, b: 0.8092505, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []

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@ -25,23 +25,25 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!")
{
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"]); },
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"], e["toggle2"]); },
defaultLength = 8,
parameters = new List<Param>()
{
new Param("toggle", false, "Disable call", "Disable the idol's call")
new Param("toggle", false, "Disable call", "Disable the idol's call"),
new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);},
preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); }
},
new GameAction("I suppose", "I Suppose!")
{
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]); },
function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); },
defaultLength = 6,
parameters = new List<Param>()
{
new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"),
new Param("toggle", false, "Disable call", "Disable the idol's call"),
new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response"),
new Param("alt", false, "Alternate cue", "Use an alternate cue")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);},
@ -114,6 +116,7 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
using System.Windows.Forms.VisualStyles;
using Scripts_FanClub;
public class FanClub : Minigame
@ -631,7 +634,7 @@ namespace HeavenStudio.Games
}
const float HAIS_LENGTH = 4.5f;
public void CallHai(double beat, bool noSound = false, int type = 0)
public void CallHai(double beat, bool noSound = false, bool noResponse = false, int type = 0)
{
responseToggle = false;
DisableBop(beat, 8f);
@ -655,7 +658,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}),
});
PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
if (!noResponse) PlaySoundSequence("fanClub", "crowd_hai", beat + 4f);
}
public static void WarnHai(double beat, bool noSound = false, int type = 0)
@ -672,11 +675,11 @@ namespace HeavenStudio.Games
public void ContinueHais(double beat, int type = 0)
{
CallHai(beat, true, type);
CallHai(beat, true, true, type);
}
const float CALL_LENGTH = 2.5f;
public void CallKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
public void CallKamone(double beat, bool noSound = false, bool noResponse = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
{
bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast);
bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast);
@ -716,7 +719,8 @@ namespace HeavenStudio.Games
}),
});
PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
if (!noResponse) PlaySoundSequence("fanClub", alt ? "crowd_iina" : "crowd_kamone", beat + 2f);
}
public static void WarnKamone(double beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
@ -741,7 +745,7 @@ namespace HeavenStudio.Games
public void ContinueKamone(double beat, int type = 0, int responseType = (int) KamoneResponseType.Through, bool alt = false)
{
CallKamone(beat, true, type, responseType, alt);
CallKamone(beat, true, true, type, responseType, alt);
}
const float BIGCALL_LENGTH = 2.75f;

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@ -10,6 +10,7 @@
"com.unity.ide.visualstudio": "2.0.21",
"com.unity.nuget.newtonsoft-json": "3.0.2",
"com.unity.postprocessing": "3.2.2",
"com.unity.recorder": "3.0.3",
"com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.2.0-pre.5",
"com.unity.timeline": "1.6.4",

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@ -85,6 +85,15 @@
},
"url": "https://packages.unity.com"
},
"com.unity.recorder": {
"version": "3.0.3",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.timeline": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.31",
"depth": 0,