Merge remote-tracking branch 'upstream/master'

This commit is contained in:
saladplainzone 2022-07-10 14:56:09 -07:00
commit 0eb47fa1bf
403 changed files with 69784 additions and 2952 deletions

View file

@ -2,77 +2,110 @@ using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
public class SpritesheetScaler : EditorWindow {
public class SpritesheetScaler : EditorWindow
{
Object source;
int multiplier = 1;
Object source;
int multiplier = 1;
int inflateX = 0;
int inflateY = 0;
// Creates a new option in "Windows"
[MenuItem ("Window/Scale spritesheet pivots and slices")]
static void Init () {
// Get existing open window or if none, make a new one:
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow (typeof (SpritesheetScaler));
window.Show();
}
// Creates a new option in "Windows"
[MenuItem("Window/Scale spritesheet pivots and slices")]
static void Init()
{
// Get existing open window or if none, make a new one:
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow(typeof(SpritesheetScaler));
window.Show();
}
void OnGUI () {
GUILayout.BeginHorizontal ();
GUILayout.Label ("Source texture:", EditorStyles.boldLabel);
source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
GUILayout.EndHorizontal ();
void OnGUI()
{
GUILayout.BeginHorizontal();
GUILayout.Label("Source texture:", EditorStyles.boldLabel);
source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal ();
GUILayout.Label ("Multiplier:", EditorStyles.boldLabel);
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
GUILayout.EndHorizontal ();
GUILayout.BeginHorizontal();
GUILayout.Label("Multiplier:", EditorStyles.boldLabel);
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
GUILayout.EndHorizontal();
GUILayout.Space (25f);
if (GUILayout.Button ("Scale pivots and slices")) {
ScalePivotsAndSlices();
}
}
GUILayout.Space(5f);
GUILayout.BeginHorizontal();
GUILayout.Label("Inflate Quads:", EditorStyles.boldLabel);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("X", EditorStyles.label);
inflateX = EditorGUILayout.IntField(inflateX, GUILayout.Width(220/2));
GUILayout.Label("Y", EditorStyles.label);
inflateY = EditorGUILayout.IntField(inflateY, GUILayout.Width(220/2));
GUILayout.EndHorizontal();
void ScalePivotsAndSlices()
{
if (!source || (multiplier <= 0)) {
Debug.Log("Missing one object");
return;
}
GUILayout.Space(25f);
if (GUILayout.Button("Scale pivots and slices"))
{
ScalePivotsAndSlices();
}
}
if (source.GetType () != typeof(Texture2D)) {
Debug.Log (source + "needs to be Texture2D!");
return;
}
void ScalePivotsAndSlices()
{
if (!source || (multiplier <= 0))
{
Debug.Log("Missing one object");
return;
}
string sourcePath = AssetDatabase.GetAssetPath(source);
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
bool wasReadable = ti1.isReadable;
ti1.isReadable = true;
if (source.GetType() != typeof(Texture2D))
{
Debug.Log(source + "needs to be Texture2D!");
return;
}
ti1.spritePixelsPerUnit *= multiplier;
string sourcePath = AssetDatabase.GetAssetPath(source);
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
bool wasReadable = ti1.isReadable;
ti1.isReadable = true;
List <SpriteMetaData> newData = new List <SpriteMetaData> ();
ti1.spritePixelsPerUnit *= multiplier;
Debug.Log ("Amount of slices found: " + ti1.spritesheet.Length);
List<SpriteMetaData> newData = new List<SpriteMetaData>();
for (int i = 0; i < ti1.spritesheet.Length; i++) {
SpriteMetaData d = ti1.spritesheet[i];
d.rect = ScaleRect(d.rect, multiplier);
d.border *= multiplier;
newData.Add(d);
}
Debug.Log("Amount of slices found: " + ti1.spritesheet.Length);
ti1.spritesheet = newData.ToArray();
for (int i = 0; i < ti1.spritesheet.Length; i++)
{
SpriteMetaData d = ti1.spritesheet[i];
Vector2 oldPivot = Rect.NormalizedToPoint(d.rect, d.pivot) * multiplier;
d.rect = ScaleRect(d.rect, multiplier, inflateX, inflateY);
ti1.isReadable = wasReadable;
d.border.x += d.border.x > 0 ? inflateX : 0;
d.border.y += d.border.y > 0 ? inflateY : 0;
d.border.z += d.border.z > 0 ? inflateX : 0;
d.border.w += d.border.w > 0 ? inflateY : 0;
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
}
if (inflateX > 0 || inflateY > 0)
{
d.alignment = (int)SpriteAlignment.Custom;
d.pivot = Rect.PointToNormalized(d.rect, oldPivot);
}
Rect ScaleRect(Rect source, int mult)
{
var newRect = new Rect();
newRect.Set(source.x * mult, source.y * mult, source.width * mult, source.height * mult);
return newRect;
}
d.border *= multiplier;
newData.Add(d);
}
ti1.spritesheet = newData.ToArray();
ti1.isReadable = wasReadable;
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
}
Rect ScaleRect(Rect source, int mult, int inflateX, int inflateY)
{
var newRect = new Rect();
newRect.Set((source.x - inflateX) * mult, (source.y - inflateY) * mult, (source.width + inflateX*2) * mult, (source.height + inflateY*2) * mult);
return newRect;
}
}

View file

@ -36,3 +36,4 @@ Material:
- _UseUIAlphaClip: 0
m_Colors:
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m_BuildTextureStacks: []

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@ -10,7 +10,9 @@ TrueTypeFontImporter:
includeFontData: 1
fontNames:
- FOT-Rodin Pro
fallbackFontReferences: []
fallbackFontReferences:
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- {fileID: 12800000, guid: 6d457cf9900bba748b3250de2e990fa2, type: 3}
customCharacters:
fontRenderingMode: 0
ascentCalculationMode: 1

View file

@ -0,0 +1,105 @@
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m_PrefabAsset: {fileID: 0}
m_Name: FOT-Rodin Pro DB Entity
m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
m_ShaderKeywords:
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m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
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- _Reflectivity: 10
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- _ScaleX: 1
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- _ShaderFlags: 0
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- _TextureHeight: 1024
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m_Colors:
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- _FaceColor: {r: 0, g: 0, b: 0, a: 1}
- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 1, g: 0, b: 0, a: 0.78039217}
m_BuildTextureStacks: []

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@ -15,10 +15,48 @@ AudioMixerGroupController:
m_Send: 00000000000000000000000000000000
m_Effects:
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m_UserColorIndex: 0
m_Mute: 0
m_Solo: 0
m_BypassEffects: 0
--- !u!244 &-7417416911555589299
AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
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m_MixLevel: c5fb06afbdfde63429bee2da9ea91189
m_Parameters:
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m_GUID: 34d86eacd61c28340b115290d5f25b76
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m_GUID: 10bb5a0f2787ab54db70b685b5d01d0b
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
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AudioMixerEffectController:
m_ObjectHideFlags: 3
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
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m_EffectName: Lowpass
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m_Parameters:
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m_GUID: 89e57fda42bbd884c9b50b8cfffb46f6
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m_GUID: 1505a38b6ed3ac044b1b27d1e026ee10
m_SendTarget: {fileID: 0}
m_EnableWetMix: 0
m_Bypass: 0
--- !u!244 &-3827691611382659438
AudioMixerEffectController:
m_ObjectHideFlags: 3
@ -104,13 +142,32 @@ AudioMixerSnapshotController:
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@ -124,15 +181,19 @@ AudioMixerSnapshotController:
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m_SnapshotID: 63d5780e5b890af43a13ba2a5e7fd23d
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@ -76,7 +76,7 @@ SpriteRenderer:
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@ -235,7 +235,7 @@ SpriteRenderer:
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