mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-23 10:05:14 +00:00
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
0eb47fa1bf
403 changed files with 69784 additions and 2952 deletions
|
@ -2,77 +2,110 @@ using UnityEngine;
|
|||
using UnityEditor;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class SpritesheetScaler : EditorWindow {
|
||||
public class SpritesheetScaler : EditorWindow
|
||||
{
|
||||
|
||||
Object source;
|
||||
int multiplier = 1;
|
||||
Object source;
|
||||
int multiplier = 1;
|
||||
int inflateX = 0;
|
||||
int inflateY = 0;
|
||||
|
||||
// Creates a new option in "Windows"
|
||||
[MenuItem ("Window/Scale spritesheet pivots and slices")]
|
||||
static void Init () {
|
||||
// Get existing open window or if none, make a new one:
|
||||
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow (typeof (SpritesheetScaler));
|
||||
window.Show();
|
||||
}
|
||||
// Creates a new option in "Windows"
|
||||
[MenuItem("Window/Scale spritesheet pivots and slices")]
|
||||
static void Init()
|
||||
{
|
||||
// Get existing open window or if none, make a new one:
|
||||
SpritesheetScaler window = (SpritesheetScaler)EditorWindow.GetWindow(typeof(SpritesheetScaler));
|
||||
window.Show();
|
||||
}
|
||||
|
||||
void OnGUI () {
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Source texture:", EditorStyles.boldLabel);
|
||||
source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
|
||||
GUILayout.EndHorizontal ();
|
||||
void OnGUI()
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Source texture:", EditorStyles.boldLabel);
|
||||
source = EditorGUILayout.ObjectField(source, typeof(Texture2D), false, GUILayout.Width(220));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.Label ("Multiplier:", EditorStyles.boldLabel);
|
||||
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
|
||||
GUILayout.EndHorizontal ();
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Multiplier:", EditorStyles.boldLabel);
|
||||
multiplier = EditorGUILayout.IntField(multiplier, GUILayout.Width(220));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
GUILayout.Space (25f);
|
||||
if (GUILayout.Button ("Scale pivots and slices")) {
|
||||
ScalePivotsAndSlices();
|
||||
}
|
||||
}
|
||||
GUILayout.Space(5f);
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("Inflate Quads:", EditorStyles.boldLabel);
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.Label("X", EditorStyles.label);
|
||||
inflateX = EditorGUILayout.IntField(inflateX, GUILayout.Width(220/2));
|
||||
GUILayout.Label("Y", EditorStyles.label);
|
||||
inflateY = EditorGUILayout.IntField(inflateY, GUILayout.Width(220/2));
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
void ScalePivotsAndSlices()
|
||||
{
|
||||
if (!source || (multiplier <= 0)) {
|
||||
Debug.Log("Missing one object");
|
||||
return;
|
||||
}
|
||||
GUILayout.Space(25f);
|
||||
if (GUILayout.Button("Scale pivots and slices"))
|
||||
{
|
||||
ScalePivotsAndSlices();
|
||||
}
|
||||
}
|
||||
|
||||
if (source.GetType () != typeof(Texture2D)) {
|
||||
Debug.Log (source + "needs to be Texture2D!");
|
||||
return;
|
||||
}
|
||||
void ScalePivotsAndSlices()
|
||||
{
|
||||
if (!source || (multiplier <= 0))
|
||||
{
|
||||
Debug.Log("Missing one object");
|
||||
return;
|
||||
}
|
||||
|
||||
string sourcePath = AssetDatabase.GetAssetPath(source);
|
||||
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
|
||||
bool wasReadable = ti1.isReadable;
|
||||
ti1.isReadable = true;
|
||||
if (source.GetType() != typeof(Texture2D))
|
||||
{
|
||||
Debug.Log(source + "needs to be Texture2D!");
|
||||
return;
|
||||
}
|
||||
|
||||
ti1.spritePixelsPerUnit *= multiplier;
|
||||
string sourcePath = AssetDatabase.GetAssetPath(source);
|
||||
TextureImporter ti1 = AssetImporter.GetAtPath(sourcePath) as TextureImporter;
|
||||
bool wasReadable = ti1.isReadable;
|
||||
ti1.isReadable = true;
|
||||
|
||||
List <SpriteMetaData> newData = new List <SpriteMetaData> ();
|
||||
ti1.spritePixelsPerUnit *= multiplier;
|
||||
|
||||
Debug.Log ("Amount of slices found: " + ti1.spritesheet.Length);
|
||||
List<SpriteMetaData> newData = new List<SpriteMetaData>();
|
||||
|
||||
for (int i = 0; i < ti1.spritesheet.Length; i++) {
|
||||
SpriteMetaData d = ti1.spritesheet[i];
|
||||
d.rect = ScaleRect(d.rect, multiplier);
|
||||
d.border *= multiplier;
|
||||
newData.Add(d);
|
||||
}
|
||||
Debug.Log("Amount of slices found: " + ti1.spritesheet.Length);
|
||||
|
||||
ti1.spritesheet = newData.ToArray();
|
||||
for (int i = 0; i < ti1.spritesheet.Length; i++)
|
||||
{
|
||||
SpriteMetaData d = ti1.spritesheet[i];
|
||||
Vector2 oldPivot = Rect.NormalizedToPoint(d.rect, d.pivot) * multiplier;
|
||||
d.rect = ScaleRect(d.rect, multiplier, inflateX, inflateY);
|
||||
|
||||
ti1.isReadable = wasReadable;
|
||||
d.border.x += d.border.x > 0 ? inflateX : 0;
|
||||
d.border.y += d.border.y > 0 ? inflateY : 0;
|
||||
d.border.z += d.border.z > 0 ? inflateX : 0;
|
||||
d.border.w += d.border.w > 0 ? inflateY : 0;
|
||||
|
||||
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
if (inflateX > 0 || inflateY > 0)
|
||||
{
|
||||
d.alignment = (int)SpriteAlignment.Custom;
|
||||
d.pivot = Rect.PointToNormalized(d.rect, oldPivot);
|
||||
}
|
||||
|
||||
Rect ScaleRect(Rect source, int mult)
|
||||
{
|
||||
var newRect = new Rect();
|
||||
newRect.Set(source.x * mult, source.y * mult, source.width * mult, source.height * mult);
|
||||
return newRect;
|
||||
}
|
||||
d.border *= multiplier;
|
||||
newData.Add(d);
|
||||
}
|
||||
|
||||
ti1.spritesheet = newData.ToArray();
|
||||
|
||||
ti1.isReadable = wasReadable;
|
||||
|
||||
AssetDatabase.ImportAsset(sourcePath, ImportAssetOptions.ForceUpdate);
|
||||
}
|
||||
|
||||
Rect ScaleRect(Rect source, int mult, int inflateX, int inflateY)
|
||||
{
|
||||
var newRect = new Rect();
|
||||
newRect.Set((source.x - inflateX) * mult, (source.y - inflateY) * mult, (source.width + inflateX*2) * mult, (source.height + inflateY*2) * mult);
|
||||
return newRect;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,3 +36,4 @@ Material:
|
|||
- _UseUIAlphaClip: 0
|
||||
m_Colors:
|
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- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -10,7 +10,9 @@ TrueTypeFontImporter:
|
|||
includeFontData: 1
|
||||
fontNames:
|
||||
- FOT-Rodin Pro
|
||||
fallbackFontReferences: []
|
||||
fallbackFontReferences:
|
||||
- {fileID: 12800000, guid: d9b391ecd583bd54fa458814fbcad7be, type: 3}
|
||||
- {fileID: 12800000, guid: 6d457cf9900bba748b3250de2e990fa2, type: 3}
|
||||
customCharacters:
|
||||
fontRenderingMode: 0
|
||||
ascentCalculationMode: 1
|
||||
|
|
105
Assets/Resources/Fonts/rodin/FOT-Rodin Pro DB Entity.mat
Normal file
105
Assets/Resources/Fonts/rodin/FOT-Rodin Pro DB Entity.mat
Normal file
|
@ -0,0 +1,105 @@
|
|||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
|
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: FOT-Rodin Pro DB Entity
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m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
|
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Cube:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _FaceTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 3307759631967023827, guid: 8597c35f18a008c428fc5870aec75766, type: 2}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OutlineTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _Ambient: 1
|
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- _Bevel: 0.5
|
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- _BevelClamp: 0
|
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- _BevelOffset: 0
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- _BevelRoundness: 0
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- _BevelWidth: 0
|
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- _BumpFace: 0
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- _BumpOutline: 0
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- _ColorMask: 15
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- _CullMode: 0
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- _Diffuse: 0.5
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- _FaceDilate: 0.4
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- _FaceUVSpeedX: 0
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- _FaceUVSpeedY: 0
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- _GlowInner: 0.659
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- _GlowOffset: -1
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- _GlowOuter: 1
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- _GlowPower: 0.558
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- _GradientScale: 10
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- _LightAngle: 3.1416
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- _MaskSoftnessX: 0
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||||
- _MaskSoftnessY: 0
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- _OutlineSoftness: 0
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- _OutlineUVSpeedX: 0
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- _OutlineUVSpeedY: 0
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- _OutlineWidth: 0.2
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- _PerspectiveFilter: 0.875
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- _Reflectivity: 10
|
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- _ScaleRatioA: 0.9
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- _ScaleRatioB: 0.37125
|
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- _ScaleRatioC: 0.37125
|
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- _ScaleX: 1
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- _ScaleY: 1
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- _ShaderFlags: 0
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- _Sharpness: 0
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- _SpecularPower: 2
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
|
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- _TextureHeight: 1024
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- _TextureWidth: 1024
|
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- _UnderlayDilate: 1
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- _UnderlayOffsetX: 0
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- _UnderlayOffsetY: 0
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- _UnderlaySoftness: 0
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- _VertexOffsetX: 0
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- _VertexOffsetY: 0
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- _WeightBold: 0.75
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- _WeightNormal: 0
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m_Colors:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
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- _FaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
|
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- _MaskCoord: {r: 0, g: 0, b: 32767, a: 32767}
|
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- _OutlineColor: {r: 1, g: 1, b: 1, a: 1}
|
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
|
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- _UnderlayColor: {r: 1, g: 0, b: 0, a: 0.78039217}
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m_BuildTextureStacks: []
|
|
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 147c28f2f84477044b69d3cbf70ee556
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
|
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load diff
4059
Assets/Resources/Games/firstContact.prefab
Normal file
4059
Assets/Resources/Games/firstContact.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
Assets/Resources/Games/firstContact.prefab.meta
Normal file
7
Assets/Resources/Games/firstContact.prefab.meta
Normal file
|
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: bf0a10c2dca2bfd4c87b8c764aa93951
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -15,10 +15,48 @@ AudioMixerGroupController:
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m_Send: 00000000000000000000000000000000
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m_Effects:
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- {fileID: -3827691611382659438}
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- {fileID: -7417416911555589299}
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- {fileID: -4864457926502934139}
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m_UserColorIndex: 0
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m_Mute: 0
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m_Solo: 0
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m_BypassEffects: 0
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--- !u!244 &-7417416911555589299
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EffectID: 5b8f1b47430c37f4aa6afd61b4f32eec
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m_EffectName: Highpass
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m_MixLevel: c5fb06afbdfde63429bee2da9ea91189
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m_Parameters:
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m_GUID: 34d86eacd61c28340b115290d5f25b76
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m_GUID: 10bb5a0f2787ab54db70b685b5d01d0b
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m_SendTarget: {fileID: 0}
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m_EnableWetMix: 0
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m_Bypass: 0
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--- !u!244 &-4864457926502934139
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_EffectID: 5739ec919cbf73c429b7bfd3d5c17692
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m_EffectName: Lowpass
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m_MixLevel: bf479ffff7901754b93db8cd04a5b69b
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m_Parameters:
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m_GUID: 89e57fda42bbd884c9b50b8cfffb46f6
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m_GUID: 1505a38b6ed3ac044b1b27d1e026ee10
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m_SendTarget: {fileID: 0}
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m_EnableWetMix: 0
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m_Bypass: 0
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--- !u!244 &-3827691611382659438
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AudioMixerEffectController:
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m_ObjectHideFlags: 3
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@ -104,13 +142,32 @@ AudioMixerSnapshotController:
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m_SnapshotID: cbd5c1fb10b276940af4ad86481f0172
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m_FloatValues:
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1b5e174cdc33a544cb4195a5aba09219: 4
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34d86eacd61c28340b115290d5f25b76: 10
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74a2868d38bb05a40b9f820d98dfc3a9: -10000
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8170201e04f44b44fa0a6811cbd98865: 0.1
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7392d42e828461d4fbea16ee69eecec3: 0.06
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3549d05eae7b26c42ba4beb170a39a43: 0.96
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4963fceebf3ef7c499597c1c62bdc06b: 0.96
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911cb1bf4bb1b624ab3a68e1eb57ba29: 10
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m_TransitionOverrides: {}
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@ -124,15 +181,19 @@ AudioMixerSnapshotController:
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m_AudioMixer: {fileID: 24100000}
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m_SnapshotID: 63d5780e5b890af43a13ba2a5e7fd23d
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assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c9a727cbe3d7c6f4c881f5ddc80394a1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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Reference in a new issue