mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-14 05:35:08 +00:00
Space soccer animation testing
This commit is contained in:
parent
dcc378ce84
commit
0c51d8fd77
11 changed files with 1209 additions and 1735 deletions
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@ -72,7 +72,7 @@ SpriteRenderer:
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@ -40,6 +40,9 @@ AnimatorStateMachine:
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@ -71,17 +71,22 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
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{
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{
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Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
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Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit");
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lastSpriteRot = spriteHolder.transform.eulerAngles.z;
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kicked.enabled = false;
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kicked.enabled = false;
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highKicked.enabled = true;
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highKicked.enabled = true;
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highKicked.startBeat = Conductor.instance.songPositionInBeats;
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highKicked.startBeat = Conductor.instance.songPositionInBeats;
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highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
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highKickCurve.KeyPoints[0].transform.position = holder.transform.position;
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ResetState();
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}
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}
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public void Toe()
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public void Toe()
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{
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{
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Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3_hit");
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Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3_hit");
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lastSpriteRot = spriteHolder.transform.eulerAngles.z;
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highKicked.enabled = false;
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highKicked.enabled = false;
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kicked.enabled = false;
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kicked.enabled = false;
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kickPrepare = false;
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kickPrepare = false;
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toe.startBeat = Conductor.instance.songPositionInBeats;
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toe.startBeat = Conductor.instance.songPositionInBeats;
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toeCurve.KeyPoints[0].transform.position = holder.transform.position;
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toeCurve.KeyPoints[0].transform.position = holder.transform.position;
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ResetState();
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}
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}
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private void Update()
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private void Update()
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if (PlayerInput.Pressed())
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if (PlayerInput.Pressed())
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{
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{
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Kick();
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if (state.perfect)
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if (state.perfect)
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{
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{
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Kick();
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}
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}
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}
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}
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}
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}
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if (PlayerInput.Pressed())
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if (PlayerInput.Pressed())
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{
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{
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if (kicker.canHighKick)
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{
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HighKick();
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}
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else if (kicker.canKick)
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{
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Kick();
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}
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if (state.perfect)
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if (state.perfect)
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{
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{
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if (kicker.canHighKick)
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{
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HighKick();
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}
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else if (kicker.canKick)
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{
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Kick();
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}
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// print(normalizedBeat);
|
// print(normalizedBeat);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -150,6 +156,10 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
||||||
holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim);
|
holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim);
|
||||||
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -460f, normalizedBeatAnim));
|
spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -460f, normalizedBeatAnim));
|
||||||
|
|
||||||
|
float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.5f);
|
||||||
|
StateCheck(normalizedBeat);
|
||||||
|
// if (state.perfect) Debug.Break();
|
||||||
|
|
||||||
if (PlayerInput.Pressed())
|
if (PlayerInput.Pressed())
|
||||||
{
|
{
|
||||||
kickPrepare = true;
|
kickPrepare = true;
|
||||||
|
@ -159,7 +169,10 @@ namespace RhythmHeavenMania.Games.SpaceSoccer
|
||||||
{
|
{
|
||||||
if (PlayerInput.PressedUp())
|
if (PlayerInput.PressedUp())
|
||||||
{
|
{
|
||||||
Toe();
|
if (state.perfect)
|
||||||
|
{
|
||||||
|
Toe();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue