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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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modernised rockers pass turn
This commit is contained in:
parent
d770266d81
commit
0bfafac6fe
1 changed files with 66 additions and 29 deletions
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@ -113,12 +113,12 @@ namespace HeavenStudio.Games.Loaders
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},
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},
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new GameAction("passTurn", "Pass Turn")
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new GameAction("passTurn", "Pass Turn")
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{
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{
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function = delegate { var e = eventCaller.currentEntity; Rockers.instance.PassTurn(e.beat, e["moveCamera"]); },
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preFunction = delegate { var e = eventCaller.currentEntity; Rockers.PrePassTurn(e.beat, e["moveCamera"]); },
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resizable = true,
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parameters = new List<Param>
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parameters = new List<Param>
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{
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{
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new Param("moveCamera", true, "Move Camera", "Should the camera move?")
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new Param("moveCamera", true, "Move Camera", "Should the camera move?")
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}
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},
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preFunctionLength = 1
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},
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},
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new GameAction("cmon", "C'mon!")
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new GameAction("cmon", "C'mon!")
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{
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{
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@ -322,6 +322,7 @@ namespace HeavenStudio.Games
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using Scripts_Rockers;
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using Scripts_Rockers;
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using Starpelly;
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using Starpelly;
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using System;
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using System;
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using UnityEngine.UIElements;
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public class Rockers : Minigame
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public class Rockers : Minigame
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{
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{
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@ -529,6 +530,14 @@ namespace HeavenStudio.Games
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return tempEvents;
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return tempEvents;
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}
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}
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struct QueuedPassTurn
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{
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public double beat;
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public bool moveCamera;
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}
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private static List<QueuedPassTurn> passedTurns = new List<QueuedPassTurn>();
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private void Start()
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private void Start()
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{
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{
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if (PlayerInput.Pressing())
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if (PlayerInput.Pressing())
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@ -593,6 +602,15 @@ namespace HeavenStudio.Games
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queuedPreInterval.Clear();
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queuedPreInterval.Clear();
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}
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}
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if (passedTurns.Count > 0)
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{
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foreach (var turn in passedTurns)
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{
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PassTurn(turn.beat, turn.moveCamera);
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}
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passedTurns.Clear();
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}
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float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f);
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float normalizedBeat = cond.GetPositionFromBeat(cameraMoveBeat, 1f);
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if (normalizedBeat >= 0f && normalizedBeat <= 1f)
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if (normalizedBeat >= 0f && normalizedBeat <= 1f)
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@ -972,32 +990,51 @@ namespace HeavenStudio.Games
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}
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}
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}
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}
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public void PassTurn(double beat, bool moveCamera)
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public static void PrePassTurn(double beat, bool moveCamera)
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{
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if (GameManager.instance.currentGame == "rockers")
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{
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instance.PassTurn(beat, moveCamera);
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}
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else
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{
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passedTurns.Add(new QueuedPassTurn
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{
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beat = beat,
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moveCamera = moveCamera
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});
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}
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}
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private void PassTurn(double beat, bool moveCamera)
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{
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{
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if (crHandlerInstance.queuedEvents.Count > 0)
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if (crHandlerInstance.queuedEvents.Count > 0)
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{
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{
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List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
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foreach (var crEvent in crEvents)
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{
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if (crEvent.tag == "riff")
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{
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RockersInput riffComp = Instantiate(rockerInputRef, transform);
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riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, 1 + crEvent.relativeBeat,
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(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
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ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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}
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else if (crEvent.tag == "bend")
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{
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RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
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bendComp.Init(crEvent["Pitch"], beat, 1 + crEvent.relativeBeat);
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ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
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}
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}
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crHandlerInstance.queuedEvents.Clear();
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat + 1, delegate
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new BeatAction.Action(beat -1, delegate
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{
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List<CallAndResponseHandler.CallAndResponseEvent> crEvents = crHandlerInstance.queuedEvents;
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foreach (var crEvent in crEvents)
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{
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if (crEvent.tag == "riff")
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{
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RockersInput riffComp = Instantiate(rockerInputRef, transform);
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riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat,
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(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
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ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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}
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else if (crEvent.tag == "bend")
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{
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RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
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bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat);
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ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
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}
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}
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crHandlerInstance.queuedEvents.Clear();
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}),
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new BeatAction.Action(beat, delegate
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{
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{
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JJ.UnHold();
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JJ.UnHold();
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if (crHandlerInstance.queuedEvents.Count > 0)
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if (crHandlerInstance.queuedEvents.Count > 0)
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@ -1009,15 +1046,15 @@ namespace HeavenStudio.Games
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if (crEvent.tag == "riff")
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if (crEvent.tag == "riff")
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{
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{
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RockersInput riffComp = Instantiate(rockerInputRef, transform);
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RockersInput riffComp = Instantiate(rockerInputRef, transform);
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riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, 1 + crEvent.relativeBeat,
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riffComp.Init(crEvent["gleeClub"], new int[6] { crEvent["1"], crEvent["2"], crEvent["3"], crEvent["4"], crEvent["5"], crEvent["6"] }, beat, crEvent.relativeBeat,
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(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
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(PremadeSamples)crEvent["sample"], crEvent["sampleTones"]);
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ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.STANDARD_DOWN, JustMute, MuteMiss, Empty);
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}
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}
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else if (crEvent.tag == "bend")
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else if (crEvent.tag == "bend")
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{
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{
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RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
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RockerBendInput bendComp = Instantiate(rockerBendInputRef, transform);
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bendComp.Init(crEvent["Pitch"], beat, 1 + crEvent.relativeBeat);
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bendComp.Init(crEvent["Pitch"], beat, crEvent.relativeBeat);
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ScheduleInput(beat, 1 + crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
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ScheduleInput(beat, crEvent.relativeBeat + crEvent.length, InputType.DIRECTION_UP, JustUnBend, UnBendMiss, Empty);
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}
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}
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}
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}
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crHandlerInstance.queuedEvents.Clear();
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crHandlerInstance.queuedEvents.Clear();
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@ -1028,7 +1065,7 @@ namespace HeavenStudio.Games
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{
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{
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lastTargetCameraX = GameCamera.additionalPosition.x;
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lastTargetCameraX = GameCamera.additionalPosition.x;
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targetCameraX = Soshi.transform.localPosition.x;
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targetCameraX = Soshi.transform.localPosition.x;
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cameraMoveBeat = beat;
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cameraMoveBeat = beat - 1;
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}
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}
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}
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}
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}
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}
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