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https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
OnSpawnBall reimplemented
This commit is contained in:
parent
a14aacc181
commit
0a92b7bd69
1 changed files with 40 additions and 17 deletions
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@ -26,6 +26,7 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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priority = 1,
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priority = 1,
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inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false); },
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inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, false); },
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, false); }
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},
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},
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new GameAction("big ball", "Big Ball")
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new GameAction("big ball", "Big Ball")
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{
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{
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@ -33,10 +34,12 @@ namespace HeavenStudio.Games.Loaders
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defaultLength = 0.5f,
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defaultLength = 0.5f,
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priority = 1,
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priority = 1,
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inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true); },
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inactiveFunction = delegate { var e = eventCaller.currentEntity; WorkingDough.OnSpawnBallInactive(e.beat, true); },
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function = delegate { var e = eventCaller.currentEntity; WorkingDough.instance.OnSpawnBall(e.beat, true); }
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},
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},
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new GameAction("passTurn", "Pass Turn")
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new GameAction("passTurn", "Pass Turn")
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{
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{
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function = delegate { WorkingDough.instance.PassTurn(eventCaller.currentEntity.beat); }
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preFunction = delegate { WorkingDough.PrePassTurn(eventCaller.currentEntity.beat); },
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preFunctionLength = 1
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},
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},
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new GameAction("launch spaceship", "Launch Spaceship")
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new GameAction("launch spaceship", "Launch Spaceship")
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{
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{
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@ -151,6 +154,7 @@ namespace HeavenStudio.Games
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public bool bigMode;
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public bool bigMode;
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public bool bigModePlayer;
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public bool bigModePlayer;
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static List<QueuedBall> queuedBalls = new List<QueuedBall>();
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static List<QueuedBall> queuedBalls = new List<QueuedBall>();
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static List<double> passedTurns = new List<double>();
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struct QueuedBall
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struct QueuedBall
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{
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{
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public double beat;
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public double beat;
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@ -264,7 +268,19 @@ namespace HeavenStudio.Games
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crHandlerInstance.StartInterval(beat, interval);
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crHandlerInstance.StartInterval(beat, interval);
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}
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}
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public void PassTurn(double beat)
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public static void PrePassTurn(double beat)
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{
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if (GameManager.instance.currentGame == "workingDough")
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{
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instance.PassTurn(beat);
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}
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else
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{
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passedTurns.Add(beat);
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}
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}
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private void PassTurn(double beat)
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{
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{
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if (crHandlerInstance.queuedEvents.Count > 0)
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if (crHandlerInstance.queuedEvents.Count > 0)
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{
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{
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@ -272,29 +288,29 @@ namespace HeavenStudio.Games
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ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
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ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftOpen", 0, 0);
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foreach (var ball in crHandlerInstance.queuedEvents)
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foreach (var ball in crHandlerInstance.queuedEvents)
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{
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{
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SpawnPlayerBall(beat + ball.relativeBeat, ball.tag == "big");
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SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
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}
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}
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crHandlerInstance.queuedEvents.Clear();
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crHandlerInstance.queuedEvents.Clear();
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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BeatAction.New(instance.gameObject, new List<BeatAction.Action>()
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{
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{
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new BeatAction.Action(beat + 1, delegate
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new BeatAction.Action(beat, delegate
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{
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{
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if (crHandlerInstance.queuedEvents.Count > 0)
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if (crHandlerInstance.queuedEvents.Count > 0)
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{
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{
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foreach (var ball in crHandlerInstance.queuedEvents)
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foreach (var ball in crHandlerInstance.queuedEvents)
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{
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{
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SpawnPlayerBall(beat + ball.relativeBeat, ball.tag == "big");
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SpawnPlayerBall(beat + ball.relativeBeat - 1, ball.tag == "big");
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}
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}
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crHandlerInstance.queuedEvents.Clear();
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crHandlerInstance.queuedEvents.Clear();
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}
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}
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}),
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}),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterLeftNPC.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { if (!crHandlerInstance.IntervalIsActive()) ballTransporterRightNPC.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 2, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength + 1, delegate { if (gandwHasEntered) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); }),
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//Close player transporters
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//Close player transporters
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 1, delegate { ballTransporterLeftPlayer.GetComponent<Animator>().Play("BallTransporterLeftClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 1, delegate { ballTransporterRightPlayer.GetComponent<Animator>().Play("BallTransporterRightClose", 0, 0); }),
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 2, delegate {
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new BeatAction.Action(beat + crHandlerInstance.intervalLength * 2 + 1, delegate {
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if (bigModePlayer)
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if (bigModePlayer)
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{
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{
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PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
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PlayerBallTransporters.GetComponent<Animator>().Play("PlayerExitBigMode", 0, 0);
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@ -307,7 +323,6 @@ namespace HeavenStudio.Games
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public void SpawnBall(double beat, bool isBig)
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public void SpawnBall(double beat, bool isBig)
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{
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{
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crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
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var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
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var objectToSpawn = isBig ? bigBallNPC : smallBallNPC;
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var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
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var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder);
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@ -340,11 +355,6 @@ namespace HeavenStudio.Games
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});
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});
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}
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}
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public void OnSpawnBall(double beat, bool isBig)
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{
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}
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public static void PreSpawnBall(double beat, bool isBig)
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public static void PreSpawnBall(double beat, bool isBig)
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{
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{
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double spawnBeat = beat - 1f;
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double spawnBeat = beat - 1f;
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@ -385,6 +395,11 @@ namespace HeavenStudio.Games
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crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
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crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
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}
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}
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public void OnSpawnBall(double beat, bool isBig)
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{
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crHandlerInstance.AddEvent(beat, 0, isBig ? "big" : "small");
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}
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public static void InactiveInterval(double beat, float interval)
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public static void InactiveInterval(double beat, float interval)
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{
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{
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if (crHandlerInstance == null)
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if (crHandlerInstance == null)
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@ -470,6 +485,14 @@ namespace HeavenStudio.Games
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}
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}
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queuedBalls.Clear();
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queuedBalls.Clear();
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}
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}
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if (passedTurns.Count > 0)
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{
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foreach (var passTurn in passedTurns)
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{
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PassTurn(passTurn);
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}
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passedTurns.Clear();
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}
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
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{
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{
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doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
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doughDudesPlayer.GetComponent<Animator>().Play("SmallDoughJump", 0, 0);
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