Merge remote-tracking branch 'upstream/master' into MiscAdditions_4
4
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4
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4
.github/workflows/windows.yml
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inSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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inSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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inSlope: Infinity
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inSlope: Infinity
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inSlope: Infinity
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value: 0.307
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inSlope: Infinity
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inSlope: Infinity
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inSlope: Infinity
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outSlope: Infinity
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inSlope: Infinity
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inSlope: Infinity
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outSlope: Infinity
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outSlope: Infinity
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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value: 0.076
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inSlope: Infinity
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inSlope: {x: Infinity, y: Infinity, z: Infinity}
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inSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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inSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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inSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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outSlope: {x: Infinity, y: Infinity, z: Infinity}
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inSlope: Infinity
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outWeight: 0.33333334
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value: 0.052
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inSlope: Infinity
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inSlope: Infinity
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outSlope: Infinity
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value: 0.046
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inSlope: Infinity
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outSlope: Infinity
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value: 0.068
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inSlope: Infinity
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inSlope: Infinity
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outSlope: Infinity
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outWeight: 0.33333334
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value: 0.062
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outSlope: Infinity
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value: -0.302
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inSlope: Infinity
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outSlope: Infinity
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outSlope: Infinity
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tangentMode: 103
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outWeight: 0.33333334
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value: -0.301
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inSlope: Infinity
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inSlope: Infinity
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outSlope: Infinity
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value: -0.281
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outSlope: Infinity
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value: -0.138
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value: -0.138
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inSlope: {x: Infinity, y: Infinity, z: Infinity}
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Before Width: | Height: | Size: 993 KiB After Width: | Height: | Size: 798 KiB |
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name: spacegramps_6
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border: {x: 0, y: 0, z: 0, w: 0}
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@ -442,9 +442,9 @@ TextureImporter:
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rect:
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pivot: {x: 0.5, y: 0.5}
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|
@ -26,7 +26,7 @@ TextureImporter:
|
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|
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@ -42,9 +42,9 @@ TextureImporter:
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|
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|
||||||
|
|
29
Assets/Scripts/Common/CanvasScroll.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Common
|
||||||
|
{
|
||||||
|
public class CanvasScroll : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] RawImage[] _imgs;
|
||||||
|
|
||||||
|
public float NormalizedX = 0.0f;
|
||||||
|
public float NormalizedY = 0.0f;
|
||||||
|
public Vector2 Normalized { get { return new Vector2(NormalizedX, NormalizedY); } set { NormalizedX = value.x; NormalizedY = value.y; } }
|
||||||
|
|
||||||
|
public float TileX = 1.0f;
|
||||||
|
public float TileY = 1.0f;
|
||||||
|
public Vector2 Tile { get { return new Vector2(TileX, TileY); } set { TileX = value.x; TileY = value.y; } }
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
foreach (var img in _imgs)
|
||||||
|
{
|
||||||
|
img.uvRect = new Rect(new Vector2(NormalizedX, NormalizedY) * Tile, img.uvRect.size);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
11
Assets/Scripts/Common/CanvasScroll.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a6dfb70e45ff5004cab0352936d3f10a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -32,6 +32,16 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("mute", false, "Mute", "Should the mole laugh sound be muted?")
|
new Param("mute", false, "Mute", "Should the mole laugh sound be muted?")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
new GameAction("plantCollect", "Veggie Collection Values")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"]); },
|
||||||
|
defaultLength = 0.5f,
|
||||||
|
parameters = new List<Param>()
|
||||||
|
{
|
||||||
|
new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "For each time the threshold is met a new plant will appear in the veggie bag."),
|
||||||
|
new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "What is the limit for plants collected?")
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
new List<string>() {"ntr", "keep"},
|
new List<string>() {"ntr", "keep"},
|
||||||
"ntrstomp", "en",
|
"ntrstomp", "en",
|
||||||
|
@ -83,6 +93,8 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
private Tween shakeTween;
|
private Tween shakeTween;
|
||||||
|
|
||||||
|
public ParticleSystem hitParticle;
|
||||||
|
|
||||||
public static CropStomp instance;
|
public static CropStomp instance;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
|
@ -274,6 +286,18 @@ namespace HeavenStudio.Games
|
||||||
isFlicking = false;
|
isFlicking = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetCollectThresholds(int thresholdEvolve, int limit)
|
||||||
|
{
|
||||||
|
farmer.plantThreshold = thresholdEvolve;
|
||||||
|
farmer.plantLimit = limit;
|
||||||
|
farmer.UpdatePlants();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CollectPlant()
|
||||||
|
{
|
||||||
|
farmer.CollectPlant();
|
||||||
|
}
|
||||||
|
|
||||||
private void PlayAnims()
|
private void PlayAnims()
|
||||||
{
|
{
|
||||||
// Step.
|
// Step.
|
||||||
|
|
|
@ -14,9 +14,37 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
|
|
||||||
PlayerActionEvent stomp;
|
PlayerActionEvent stomp;
|
||||||
|
|
||||||
|
[SerializeField] private Transform collectedHolder;
|
||||||
|
|
||||||
|
[SerializeField] private GameObject plantLeftRef;
|
||||||
|
[SerializeField] private GameObject plantRightRef;
|
||||||
|
private List<GameObject> spawnedPlants = new List<GameObject>();
|
||||||
|
|
||||||
|
[SerializeField] private float plantDistance = 0.5f;
|
||||||
|
|
||||||
|
public int plantThreshold = 8;
|
||||||
|
|
||||||
|
public int plantLimit = 80;
|
||||||
|
|
||||||
|
private static int collectedPlants = 0;
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
if (!Conductor.instance.isPlaying)
|
||||||
|
{
|
||||||
|
collectedPlants = 0;
|
||||||
|
UpdatePlants();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Init()
|
public void Init()
|
||||||
{
|
{
|
||||||
game = CropStomp.instance;
|
game = CropStomp.instance;
|
||||||
|
if (!Conductor.instance.isPlaying)
|
||||||
|
{
|
||||||
|
collectedPlants = 0;
|
||||||
|
}
|
||||||
|
UpdatePlants();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
@ -40,6 +68,33 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void CollectPlant()
|
||||||
|
{
|
||||||
|
if (collectedPlants >= plantLimit) return;
|
||||||
|
collectedPlants++;
|
||||||
|
UpdatePlants();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdatePlants()
|
||||||
|
{
|
||||||
|
if (spawnedPlants.Count > 0)
|
||||||
|
{
|
||||||
|
foreach (var plant in spawnedPlants)
|
||||||
|
{
|
||||||
|
Destroy(plant);
|
||||||
|
}
|
||||||
|
spawnedPlants.Clear();
|
||||||
|
}
|
||||||
|
for (int i = 0; i < collectedPlants && i < plantLimit; i += plantThreshold)
|
||||||
|
{
|
||||||
|
GameObject spawnedPlant = Instantiate(((i / plantThreshold) % 2 == 0) ? plantRightRef : plantLeftRef, collectedHolder);
|
||||||
|
spawnedPlant.transform.localPosition = new Vector3(0, (i / plantThreshold) * plantDistance + plantDistance, 0);
|
||||||
|
spawnedPlant.GetComponent<SpriteRenderer>().sortingOrder = (i / plantThreshold) - 2;
|
||||||
|
spawnedPlant.SetActive(true);
|
||||||
|
spawnedPlants.Add(spawnedPlant);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Just(PlayerActionEvent caller, float state)
|
private void Just(PlayerActionEvent caller, float state)
|
||||||
{
|
{
|
||||||
// REMARK: does not count for performance
|
// REMARK: does not count for performance
|
||||||
|
@ -73,6 +128,7 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
{
|
{
|
||||||
game.Stomp();
|
game.Stomp();
|
||||||
game.bodyAnim.Play("Stomp", 0, 0);
|
game.bodyAnim.Play("Stomp", 0, 0);
|
||||||
|
|
||||||
}
|
}
|
||||||
nextStompBeat += 2f;
|
nextStompBeat += 2f;
|
||||||
stomp?.Disable();
|
stomp?.Disable();
|
||||||
|
|
|
@ -204,6 +204,10 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
{
|
{
|
||||||
var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
|
var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
|
||||||
veggieTrans.localScale = Vector2.one * veggieScale;
|
veggieTrans.localScale = Vector2.one * veggieScale;
|
||||||
|
if (pickPosition >= 1f)
|
||||||
|
{
|
||||||
|
game.CollectPlant();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -219,6 +223,10 @@ namespace HeavenStudio.Games.Scripts_CropStomp
|
||||||
|
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
|
|
||||||
|
ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
|
||||||
|
|
||||||
|
spawnedHit.Play();
|
||||||
|
|
||||||
veggieState = 1;
|
veggieState = 1;
|
||||||
game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, InputType.STANDARD_UP, PickJust, PickMiss, Out);
|
game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, InputType.STANDARD_UP, PickJust, PickMiss, Out);
|
||||||
targetBeat = targetBeat + (isMole ? 0.5f : 1f);
|
targetBeat = targetBeat + (isMole ? 0.5f : 1f);
|
||||||
|
|
|
@ -56,8 +56,8 @@ namespace HeavenStudio.Games.Scripts_RhythmTweezers
|
||||||
endEvent.Disable();
|
endEvent.Disable();
|
||||||
}
|
}
|
||||||
// Auto-release if holding at release time.
|
// Auto-release if holding at release time.
|
||||||
if (normalizedBeat >= 1f && !game.IsExpectingInputNow(InputType.STANDARD_UP | InputType.DIRECTION_DOWN_UP))
|
if (normalizedBeat >= 1f)
|
||||||
EndAce();
|
endEvent.Hit(0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
loop.transform.localScale = Vector2.one / holder.transform.localScale;
|
loop.transform.localScale = Vector2.one / holder.transform.localScale;
|
||||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using DG.Tweening;
|
using DG.Tweening;
|
||||||
using static HeavenStudio.Games.SpaceDance;
|
using static HeavenStudio.Games.SpaceDance;
|
||||||
|
using HeavenStudio.Common;
|
||||||
|
|
||||||
namespace HeavenStudio.Games.Loaders
|
namespace HeavenStudio.Games.Loaders
|
||||||
{
|
{
|
||||||
|
@ -65,23 +66,18 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("toggle", false, "Instant", "Should the background instantly change color?")
|
new Param("toggle", false, "Instant", "Should the background instantly change color?")
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
new GameAction("bop", "Single Bop")
|
new GameAction("bop", "Bop")
|
||||||
{
|
{
|
||||||
function = delegate { SpaceDance.instance.Bop(); SpaceDance.instance.GrampsBop(eventCaller.currentEntity["gramps"]); },
|
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.EpicBop(e.beat, e.length, e["auto"], e["bop"], e["grampsAuto"], e["gramps"]); },
|
||||||
parameters = new List<Param>()
|
parameters = new List<Param>()
|
||||||
{
|
{
|
||||||
new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?")
|
new Param("bop", true, "Dancers Bop", "Should the dancers bop?"),
|
||||||
}
|
new Param("auto", false, "Dancers Bop (Auto)", "Should the dancers auto bop?"),
|
||||||
},
|
new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?"),
|
||||||
new GameAction("bopToggle", "Bop Toggle")
|
new Param("grampsAuto", false, "Gramps Bop (Auto)", "Should Space Gramps auto bop with the dancers?")
|
||||||
{
|
},
|
||||||
function = delegate { SpaceDance.instance.shouldBop = eventCaller.currentEntity["toggle"]; SpaceDance.instance.spaceGrampsShouldBop = eventCaller.currentEntity["gramps"]; },
|
resizable = true,
|
||||||
defaultLength = 0.5f,
|
defaultLength = 4f
|
||||||
parameters = new List<Param>()
|
|
||||||
{
|
|
||||||
new Param("toggle", true, "Should bop?", "Should the dancers bop?"),
|
|
||||||
new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?")
|
|
||||||
}
|
|
||||||
},
|
},
|
||||||
new GameAction("grampsAnims", "Space Gramps Animations")
|
new GameAction("grampsAnims", "Space Gramps Animations")
|
||||||
{
|
{
|
||||||
|
@ -92,7 +88,16 @@ namespace HeavenStudio.Games.Loaders
|
||||||
new Param("toggle", true, "Looping", "Should the animation loop?"),
|
new Param("toggle", true, "Looping", "Should the animation loop?"),
|
||||||
new Param("type", SpaceDance.GrampsAnimationType.Talk, "Which animation?", "Which animation should space gramps do?")
|
new Param("type", SpaceDance.GrampsAnimationType.Talk, "Which animation?", "Which animation should space gramps do?")
|
||||||
}
|
}
|
||||||
}
|
},
|
||||||
|
new GameAction("scroll", "Scrolling Background")
|
||||||
|
{
|
||||||
|
function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateScrollSpeed(e["x"], e["y"]); },
|
||||||
|
defaultLength = 1f,
|
||||||
|
parameters = new List<Param>() {
|
||||||
|
new Param("x", new EntityTypes.Float(-5f, 5f, 0), "Horizontal", "How fast does the background move horizontally?"),
|
||||||
|
new Param("y", new EntityTypes.Float(-5f, 5f, 0), "Vertical", "How fast does the background move vertically?"),
|
||||||
|
}
|
||||||
|
},
|
||||||
},
|
},
|
||||||
new List<string>() {"agb", "normal"},
|
new List<string>() {"agb", "normal"},
|
||||||
"agbspacedance", "jp",
|
"agbspacedance", "jp",
|
||||||
|
@ -112,7 +117,7 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
ColorUtility.TryParseHtmlString("#0014D6", out _defaultBGColor);
|
ColorUtility.TryParseHtmlString("#0029D6", out _defaultBGColor);
|
||||||
return _defaultBGColor;
|
return _defaultBGColor;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -138,7 +143,7 @@ namespace HeavenStudio.Games
|
||||||
public Animator Gramps;
|
public Animator Gramps;
|
||||||
public Animator Hit;
|
public Animator Hit;
|
||||||
public GameObject Player;
|
public GameObject Player;
|
||||||
public bool shouldBop = false;
|
[NonSerialized] public bool shouldBop = true;
|
||||||
bool canBop = true;
|
bool canBop = true;
|
||||||
bool grampsCanBop = true;
|
bool grampsCanBop = true;
|
||||||
public bool spaceGrampsShouldBop = false;
|
public bool spaceGrampsShouldBop = false;
|
||||||
|
@ -149,6 +154,13 @@ namespace HeavenStudio.Games
|
||||||
bool grampsLoopingAnim;
|
bool grampsLoopingAnim;
|
||||||
bool grampsSniffing;
|
bool grampsSniffing;
|
||||||
|
|
||||||
|
[SerializeField] CanvasScroll scroll;
|
||||||
|
float scrollBeat;
|
||||||
|
float scrollOffsetX;
|
||||||
|
float scrollOffsetY;
|
||||||
|
float currentScrollLengthX;
|
||||||
|
float currentScrollLengthY;
|
||||||
|
|
||||||
public GameEvent bop = new GameEvent();
|
public GameEvent bop = new GameEvent();
|
||||||
|
|
||||||
public static SpaceDance instance;
|
public static SpaceDance instance;
|
||||||
|
@ -165,13 +177,17 @@ namespace HeavenStudio.Games
|
||||||
var cond = Conductor.instance;
|
var cond = Conductor.instance;
|
||||||
if (cond.isPlaying && !cond.isPaused)
|
if (cond.isPlaying && !cond.isPaused)
|
||||||
{
|
{
|
||||||
|
float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
||||||
|
float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
||||||
|
scroll.NormalizedX = -scrollOffsetX - normalizedX;
|
||||||
|
scroll.NormalizedY = -scrollOffsetY - normalizedY;
|
||||||
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
|
||||||
{
|
{
|
||||||
if (shouldBop && canBop)
|
if (shouldBop)
|
||||||
{
|
{
|
||||||
Bop();
|
Bop();
|
||||||
}
|
}
|
||||||
if (spaceGrampsShouldBop && grampsCanBop)
|
if (spaceGrampsShouldBop)
|
||||||
{
|
{
|
||||||
GrampsBop();
|
GrampsBop();
|
||||||
}
|
}
|
||||||
|
@ -199,22 +215,34 @@ namespace HeavenStudio.Games
|
||||||
{
|
{
|
||||||
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
||||||
DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
|
DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
|
||||||
|
Gramps.Play("GrampsOhFuck", 0, 0);
|
||||||
// Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
|
// Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
|
||||||
}
|
}
|
||||||
if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN))
|
if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN))
|
||||||
{
|
{
|
||||||
DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
|
DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
|
||||||
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
||||||
|
Gramps.Play("GrampsOhFuck", 0, 0);
|
||||||
}
|
}
|
||||||
if (PlayerInput.GetSpecificDirectionDown(2) && !IsExpectingInputNow(InputType.DIRECTION_DOWN_DOWN))
|
if (PlayerInput.GetSpecificDirectionDown(2) && !IsExpectingInputNow(InputType.DIRECTION_DOWN_DOWN))
|
||||||
{
|
{
|
||||||
DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f);
|
DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f);
|
||||||
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
Jukebox.PlayOneShotGame("spaceDance/inputBad");
|
||||||
|
Gramps.Play("GrampsOhFuck", 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY)
|
||||||
|
{
|
||||||
|
scrollOffsetX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
||||||
|
scrollOffsetY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
||||||
|
currentScrollLengthX = scrollSpeedX;
|
||||||
|
currentScrollLengthY = scrollSpeedY;
|
||||||
|
scrollBeat = Time.realtimeSinceStartup;
|
||||||
|
}
|
||||||
|
|
||||||
public void GrampsAnimations(float beat, int type, bool looping)
|
public void GrampsAnimations(float beat, int type, bool looping)
|
||||||
{
|
{
|
||||||
switch (type)
|
switch (type)
|
||||||
|
@ -402,7 +430,7 @@ namespace HeavenStudio.Games
|
||||||
Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f);
|
Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f);
|
||||||
if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f);
|
if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f);
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }),
|
new BeatAction.Action(beat + 1.5f, delegate { canBop = true; grampsCanBop = true; }),
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -467,7 +495,7 @@ namespace HeavenStudio.Games
|
||||||
Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f);
|
Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f);
|
||||||
if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f);
|
if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f);
|
||||||
}),
|
}),
|
||||||
new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }),
|
new BeatAction.Action(beat + 1.5f, delegate { canBop = true; grampsCanBop = true; }),
|
||||||
});
|
});
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -558,22 +586,41 @@ namespace HeavenStudio.Games
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void EpicBop(float beat, float length, bool autoDancers, bool dancers, bool autoGramps, bool gramps)
|
||||||
|
{
|
||||||
|
shouldBop = autoDancers;
|
||||||
|
spaceGrampsShouldBop = autoGramps;
|
||||||
|
if (dancers || gramps)
|
||||||
|
{
|
||||||
|
List<BeatAction.Action> bops = new List<BeatAction.Action>();
|
||||||
|
for (int i = 0; i < length; i++)
|
||||||
|
{
|
||||||
|
if (dancers)
|
||||||
|
{
|
||||||
|
bops.Add(new BeatAction.Action(beat + i, delegate { Bop(); }));
|
||||||
|
}
|
||||||
|
if (gramps)
|
||||||
|
{
|
||||||
|
bops.Add(new BeatAction.Action(beat + i, delegate { GrampsBop(); }));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
BeatAction.New(instance.gameObject, bops);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Bop()
|
public void Bop()
|
||||||
{
|
{
|
||||||
canBop = true;
|
if (!canBop) return;
|
||||||
DancerP.DoScaledAnimationAsync("Bop", 0.5f);
|
DancerP.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
Dancer1.DoScaledAnimationAsync("Bop", 0.5f);
|
Dancer1.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
Dancer2.DoScaledAnimationAsync("Bop", 0.5f);
|
Dancer2.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
Dancer3.DoScaledAnimationAsync("Bop", 0.5f);
|
Dancer3.DoScaledAnimationAsync("Bop", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GrampsBop(bool forceBop = false)
|
public void GrampsBop()
|
||||||
{
|
{
|
||||||
if (spaceGrampsShouldBop || forceBop)
|
if (!grampsCanBop) return;
|
||||||
{
|
Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f);
|
||||||
grampsCanBop = true;
|
|
||||||
Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ChangeBackgroundColor(Color color, float beats)
|
public void ChangeBackgroundColor(Color color, float beats)
|
||||||
|
@ -622,7 +669,7 @@ namespace HeavenStudio.Games
|
||||||
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
||||||
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
||||||
Hit.Play("HitTurn", -1, 0);
|
Hit.Play("HitTurn", -1, 0);
|
||||||
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JustSit(PlayerActionEvent caller, float state)
|
public void JustSit(PlayerActionEvent caller, float state)
|
||||||
|
@ -648,7 +695,7 @@ namespace HeavenStudio.Games
|
||||||
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
||||||
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
||||||
Hit.Play("HitSit", -1, 0);
|
Hit.Play("HitSit", -1, 0);
|
||||||
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void JustPunch(PlayerActionEvent caller, float state)
|
public void JustPunch(PlayerActionEvent caller, float state)
|
||||||
|
@ -674,7 +721,7 @@ namespace HeavenStudio.Games
|
||||||
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
|
||||||
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
|
||||||
Hit.Play("HitPunch", -1, 0);
|
Hit.Play("HitPunch", -1, 0);
|
||||||
Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
|
Gramps.DoScaledAnimationAsync("GrampsMiss", 0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Empty(PlayerActionEvent caller) { }
|
public void Empty(PlayerActionEvent caller) { }
|
||||||
|
|
|
@ -154,6 +154,7 @@ namespace HeavenStudio.Games
|
||||||
using Scripts_SpaceSoccer;
|
using Scripts_SpaceSoccer;
|
||||||
using HeavenStudio.Common;
|
using HeavenStudio.Common;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class SpaceSoccer : Minigame
|
public class SpaceSoccer : Minigame
|
||||||
{
|
{
|
||||||
|
@ -193,7 +194,8 @@ namespace HeavenStudio.Games
|
||||||
[SerializeField] private GameObject kickerPrefab;
|
[SerializeField] private GameObject kickerPrefab;
|
||||||
[SerializeField] private GameObject ballRef;
|
[SerializeField] private GameObject ballRef;
|
||||||
[SerializeField] private List<Kicker> kickers;
|
[SerializeField] private List<Kicker> kickers;
|
||||||
[SerializeField] private SuperScroll backgroundSprite;
|
[SerializeField] private CanvasScroll backgroundSprite;
|
||||||
|
[SerializeField] private RawImage bgImage;
|
||||||
[SerializeField] private SpriteRenderer bg;
|
[SerializeField] private SpriteRenderer bg;
|
||||||
|
|
||||||
[Header("Properties")]
|
[Header("Properties")]
|
||||||
|
@ -245,7 +247,7 @@ namespace HeavenStudio.Games
|
||||||
float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
float normalizedX = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthX;
|
||||||
float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
float normalizedY = (Time.realtimeSinceStartup - scrollBeat) * currentScrollLengthY;
|
||||||
backgroundSprite.NormalizedX = -scrollOffsetX - normalizedX;
|
backgroundSprite.NormalizedX = -scrollOffsetX - normalizedX;
|
||||||
backgroundSprite.NormalizedY = -scrollOffsetY - normalizedY;
|
backgroundSprite.NormalizedY = scrollOffsetY + normalizedY;
|
||||||
|
|
||||||
float normalizedEaseBeat = cond.GetPositionFromBeat(easeBeat, easeLength);
|
float normalizedEaseBeat = cond.GetPositionFromBeat(easeBeat, easeLength);
|
||||||
if (normalizedEaseBeat <= 1 && normalizedEaseBeat > 0)
|
if (normalizedEaseBeat <= 1 && normalizedEaseBeat > 0)
|
||||||
|
@ -500,12 +502,12 @@ namespace HeavenStudio.Games
|
||||||
if (seconds == 0)
|
if (seconds == 0)
|
||||||
{
|
{
|
||||||
bg.color = color;
|
bg.color = color;
|
||||||
backgroundSprite.Material.SetColor("_Color", dotColor);
|
bgImage.color = dotColor;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
bgColorTween = bg.DOColor(color, seconds);
|
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