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Coin Toss - Temporary Fix to Cowbell Cues
they keep going offbeat to the throw when i put in multisound
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@ -168,8 +168,8 @@ namespace HeavenStudio.Games
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switch (type)
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switch (type)
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{
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{
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case (int) CoinToss.CoinVariation.Cowbell:
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case (int) CoinToss.CoinVariation.Cowbell:
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Jukebox.PlayOneShotGame("coinToss/cowbell1"); //this was intentional. it was to avoid the throw and cowbells to go offbeat.
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MultiSound.Play(new MultiSound.Sound[] {
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MultiSound.Play(new MultiSound.Sound[] {
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new MultiSound.Sound("coinToss/cowbell1", beat),
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new MultiSound.Sound("coinToss/cowbell2", beat + 1f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 1f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 2f),
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new MultiSound.Sound("coinToss/cowbell1", beat + 2f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 3f),
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new MultiSound.Sound("coinToss/cowbell2", beat + 3f),
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