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First Contact & Tap Trial
First Contact: Live is now offbeat [alienSuccess] code block is a bit smaller Mission Control is now stretchable Tap Trial - Started working on coding the inputs - Animated monkey (tap, double, and triple (incomplete))
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310 changed files with 115089 additions and 755 deletions
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spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/GUIWindows/Resources.meta
Normal file
8
Assets/GUIWindows/Resources.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a10780de139895143a5169586497425c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
3235
Assets/GUIWindows/Resources/WindowUIComponent.prefab
Normal file
3235
Assets/GUIWindows/Resources/WindowUIComponent.prefab
Normal file
File diff suppressed because it is too large
Load diff
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4e35aeb23d52d724cb7fe53502b35ed6
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/GUIWindows/Scripts.meta
Normal file
8
Assets/GUIWindows/Scripts.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8883473590307544898c90d1e7efef00
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/GUIWindows/Scripts/Editor.meta
Normal file
8
Assets/GUIWindows/Scripts/Editor.meta
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 074e01de92c223544965cecb3408cd66
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
35
Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs
Normal file
35
Assets/GUIWindows/Scripts/Editor/GUIPointerObjectEditor.cs
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace Rellac.Windows
|
||||||
|
{
|
||||||
|
[CustomEditor(typeof(GUIPointerObject))]
|
||||||
|
[CanEditMultipleObjects]
|
||||||
|
public class GUIPointerObjectEditor : Editor
|
||||||
|
{
|
||||||
|
|
||||||
|
SerializedProperty onPointerUp;
|
||||||
|
SerializedProperty onPointerDown;
|
||||||
|
SerializedProperty onPointerEnter;
|
||||||
|
SerializedProperty onPointerExit;
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
onPointerUp = serializedObject.FindProperty("onPointerUp");
|
||||||
|
onPointerDown = serializedObject.FindProperty("onPointerDown");
|
||||||
|
onPointerEnter = serializedObject.FindProperty("onPointerEnter");
|
||||||
|
onPointerExit = serializedObject.FindProperty("onPointerExit");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnInspectorGUI()
|
||||||
|
{
|
||||||
|
serializedObject.Update();
|
||||||
|
EditorGUILayout.PropertyField(onPointerUp);
|
||||||
|
EditorGUILayout.PropertyField(onPointerDown);
|
||||||
|
EditorGUILayout.PropertyField(onPointerEnter);
|
||||||
|
EditorGUILayout.PropertyField(onPointerExit);
|
||||||
|
serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 9557e460670800e458d7bb141135de55
|
guid: e208f13f49d1a4c42b716cbde5c0ba97
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
29
Assets/GUIWindows/Scripts/GUIBorderParent.cs
Normal file
29
Assets/GUIWindows/Scripts/GUIBorderParent.cs
Normal file
|
@ -0,0 +1,29 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Rellac.Windows
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Contains a reference to all GUIWindowHandle objects below this Transform for ease of referencing
|
||||||
|
/// </summary>
|
||||||
|
public class GUIBorderParent : MonoBehaviour
|
||||||
|
{
|
||||||
|
private GUIWindowHandle[] handles;
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
handles = GetComponentsInChildren<GUIWindowHandle>();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Toggle interactivity of handles
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="input">is interactive</param>
|
||||||
|
public void SetIsLocked(bool input)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < handles.Length; i++)
|
||||||
|
{
|
||||||
|
handles[i].SetIsLocked(input);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f32d53b1d58c64e41b71bd7520435169
|
guid: 7522e6e31c695a24eab781c580d37a59
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
66
Assets/GUIWindows/Scripts/GUIPointerObject.cs
Normal file
66
Assets/GUIWindows/Scripts/GUIPointerObject.cs
Normal file
|
@ -0,0 +1,66 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
namespace Rellac.Windows
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Contains events referencing IPointerHandlers
|
||||||
|
/// </summary>
|
||||||
|
public class GUIPointerObject : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Fires when a pointer up is detected
|
||||||
|
/// </summary>
|
||||||
|
[HideInInspector]
|
||||||
|
[Tooltip("Fires when a pointer up is detected")]
|
||||||
|
public UnityEvent onPointerUp = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Fires when a pointer down is detected
|
||||||
|
/// </summary>
|
||||||
|
[HideInInspector]
|
||||||
|
[Tooltip("Fires when a pointer down is detected")]
|
||||||
|
public UnityEvent onPointerDown = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Fires when a pointer enter is detected
|
||||||
|
/// </summary>
|
||||||
|
[HideInInspector]
|
||||||
|
[Tooltip("Fires when a pointer enter is detected")]
|
||||||
|
public UnityEvent onPointerEnter = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Fires when a pointer exit is detected
|
||||||
|
/// </summary>
|
||||||
|
[HideInInspector]
|
||||||
|
[Tooltip("Fires when a pointer exit is detected")]
|
||||||
|
public UnityEvent onPointerExit = null;
|
||||||
|
|
||||||
|
public void OnPointerUp(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (onPointerUp != null)
|
||||||
|
{
|
||||||
|
onPointerUp.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (onPointerDown != null)
|
||||||
|
{
|
||||||
|
onPointerDown.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (onPointerEnter != null)
|
||||||
|
{
|
||||||
|
onPointerEnter.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void OnPointerExit(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
if (onPointerExit != null)
|
||||||
|
{
|
||||||
|
onPointerExit.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1b489f3aef16a65499f9596abda39c35
|
guid: 4817080b0d03dd846b5ee72dfd97c993
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
18
Assets/GUIWindows/Scripts/GUIWindow.cs
Normal file
18
Assets/GUIWindows/Scripts/GUIWindow.cs
Normal file
|
@ -0,0 +1,18 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Rellac.Windows
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Simple script to destroy the target GameObject when window is closed
|
||||||
|
/// </summary>
|
||||||
|
public class GUIWindow : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Close window by destroying this GameObject
|
||||||
|
/// </summary>
|
||||||
|
public void CloseWindow()
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/GUIWindows/Scripts/GUIWindow.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindow.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53f10846845fcf9489fc69eccfbd24c9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
186
Assets/GUIWindows/Scripts/GUIWindowExpander.cs
Normal file
186
Assets/GUIWindows/Scripts/GUIWindowExpander.cs
Normal file
|
@ -0,0 +1,186 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
namespace Rellac.Windows
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Script to handle expanding and restoring a window to/from screen size
|
||||||
|
/// </summary>
|
||||||
|
public class GUIWindowExpander : GUIPointerObject
|
||||||
|
{
|
||||||
|
|
||||||
|
private const float MaxTimeForDoubleClick = 0.5f;
|
||||||
|
/// <summary>
|
||||||
|
/// Window to apply expand effect to
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("")]
|
||||||
|
[SerializeField] private RectTransform parentWindow = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Expander is locked and unusable
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("")]
|
||||||
|
[SerializeField] private bool isLocked = false;
|
||||||
|
/// <summary>
|
||||||
|
/// Allows you to double click this target image to minimise/maximise
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Allows you to double click this target image to minimise/maximise")]
|
||||||
|
[SerializeField] private bool doubleClick = true;
|
||||||
|
/// <summary>
|
||||||
|
/// Fires when window starts restoring to a smaller size
|
||||||
|
/// </summary>
|
||||||
|
public UnityEvent onMinimised = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Fires when window starts expanding
|
||||||
|
/// </summary>
|
||||||
|
public UnityEvent onMaximised = null;
|
||||||
|
|
||||||
|
private bool isMaximised = false;
|
||||||
|
private bool doAction = false;
|
||||||
|
|
||||||
|
private Vector2 initialPosition;
|
||||||
|
private Vector2 initialMinAnchor;
|
||||||
|
private Vector2 initialMaxAnchor;
|
||||||
|
private Vector2 initialSize;
|
||||||
|
private Vector2 initialPivot = Vector2.one * -1;
|
||||||
|
|
||||||
|
private Vector2 targetPosition;
|
||||||
|
private Vector2 targetSize;
|
||||||
|
|
||||||
|
private int numClicks;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
onPointerDown.AddListener(parentWindow.SetAsLastSibling);
|
||||||
|
onPointerDown.AddListener(TryDoubleClick);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (doAction)
|
||||||
|
{
|
||||||
|
// Lerp to position & size
|
||||||
|
parentWindow.sizeDelta = Vector2.MoveTowards(parentWindow.sizeDelta, targetSize, Time.deltaTime * 10000);
|
||||||
|
parentWindow.anchoredPosition = Vector2.MoveTowards(parentWindow.anchoredPosition, targetPosition, Time.deltaTime * 5000);
|
||||||
|
// reached target
|
||||||
|
if (parentWindow.sizeDelta == targetSize && parentWindow.anchoredPosition == targetPosition)
|
||||||
|
{
|
||||||
|
doAction = false;
|
||||||
|
if (isMaximised)
|
||||||
|
{ // set to a full stretched rect
|
||||||
|
parentWindow.anchorMin = Vector2.zero;
|
||||||
|
parentWindow.anchorMax = Vector2.one;
|
||||||
|
parentWindow.sizeDelta = Vector2.zero;
|
||||||
|
parentWindow.anchoredPosition = Vector2.zero;
|
||||||
|
if (onMaximised != null)
|
||||||
|
{
|
||||||
|
onMaximised.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // just invoke the event for a minimised window
|
||||||
|
if (onMinimised != null)
|
||||||
|
{
|
||||||
|
onMinimised.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Toggle interactivity of expander
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="input">is interactive</param>
|
||||||
|
public void SetIsLocked(bool input)
|
||||||
|
{
|
||||||
|
isLocked = input;
|
||||||
|
parentWindow.SetAsLastSibling();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set window to fill screen
|
||||||
|
/// </summary>
|
||||||
|
public void MaximiseWindow()
|
||||||
|
{
|
||||||
|
if (isLocked) return;
|
||||||
|
|
||||||
|
initialPosition = parentWindow.anchoredPosition;
|
||||||
|
initialMinAnchor = parentWindow.anchorMin;
|
||||||
|
initialMaxAnchor = parentWindow.anchorMax;
|
||||||
|
initialSize = parentWindow.sizeDelta;
|
||||||
|
initialPivot = parentWindow.pivot;
|
||||||
|
|
||||||
|
parentWindow.SetPivot(Vector2.one * 0.5f);
|
||||||
|
|
||||||
|
targetPosition = Vector2.zero;
|
||||||
|
targetSize = new Vector2(Screen.width, Screen.height);
|
||||||
|
|
||||||
|
isMaximised = true;
|
||||||
|
doAction = true;
|
||||||
|
parentWindow.SetAsLastSibling();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set window to small size
|
||||||
|
/// </summary>
|
||||||
|
public void MinimiseWindow()
|
||||||
|
{
|
||||||
|
if (isLocked) return;
|
||||||
|
parentWindow.anchorMin = initialMinAnchor;
|
||||||
|
parentWindow.anchorMax = initialMaxAnchor;
|
||||||
|
|
||||||
|
parentWindow.sizeDelta = new Vector2(Screen.width, Screen.height);
|
||||||
|
|
||||||
|
if (initialPivot != Vector2.one * -1)
|
||||||
|
{
|
||||||
|
parentWindow.SetPivot(initialPivot);
|
||||||
|
}
|
||||||
|
|
||||||
|
targetPosition = initialPosition;
|
||||||
|
targetSize = initialSize;
|
||||||
|
|
||||||
|
isMaximised = false;
|
||||||
|
doAction = true;
|
||||||
|
parentWindow.SetAsLastSibling();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Do a click for attempting to expand by double click
|
||||||
|
/// </summary>
|
||||||
|
public void TryDoubleClick()
|
||||||
|
{
|
||||||
|
parentWindow.SetAsLastSibling();
|
||||||
|
if (isLocked || !doubleClick) return;
|
||||||
|
numClicks++;
|
||||||
|
if (numClicks == 1)
|
||||||
|
{
|
||||||
|
Invoke("ResetDoubleClick", MaxTimeForDoubleClick);
|
||||||
|
}
|
||||||
|
else if (numClicks >= 2)
|
||||||
|
{
|
||||||
|
Invoke("Swap", 0.1f); // wait in case we're interrupting a mover
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Swap between minimised and maximised
|
||||||
|
/// </summary>
|
||||||
|
public void Swap()
|
||||||
|
{
|
||||||
|
if (isMaximised)
|
||||||
|
{
|
||||||
|
MinimiseWindow();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MaximiseWindow();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ResetDoubleClick()
|
||||||
|
{
|
||||||
|
numClicks = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindowExpander.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 14001084fe201b84d9804ee3eafd2b7a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
278
Assets/GUIWindows/Scripts/GUIWindowHandle.cs
Normal file
278
Assets/GUIWindows/Scripts/GUIWindowHandle.cs
Normal file
|
@ -0,0 +1,278 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
namespace Rellac.Windows
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Script to handle pull handles to expand the windows
|
||||||
|
/// </summary>
|
||||||
|
public class GUIWindowHandle : GUIPointerObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Window to apply pull effect to
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Window to apply pull effect to")]
|
||||||
|
[SerializeField] private RectTransform parentWindow = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Handle is locked and unusable
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Handle is locked and unusable")]
|
||||||
|
[SerializeField] private bool isLocked = false;
|
||||||
|
/// <summary>
|
||||||
|
/// Minimum width parent window can be set to
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Minimum width parent window can be set to")]
|
||||||
|
[SerializeField] private float minWidth = 50;
|
||||||
|
/// <summary>
|
||||||
|
/// Minimum height parent window can be set to
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Minimum height parent window can be set to")]
|
||||||
|
[SerializeField] private float minHeight = 50;
|
||||||
|
/// <summary>
|
||||||
|
/// Sprite to show for cursor when this handle is highlighted
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Sprite to show for cursor when this handle is highlighted")]
|
||||||
|
[SerializeField] private Texture2D cursor = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Directional axis to pull window with this handle
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Directional axis to pull window with this handle")]
|
||||||
|
[SerializeField] private Axis axis = Axis.Horizontal;
|
||||||
|
/// <summary>
|
||||||
|
/// Fired when user pulls on the handle
|
||||||
|
/// </summary>
|
||||||
|
public UnityEvent onWindowPulled = null;
|
||||||
|
|
||||||
|
Direction direction;
|
||||||
|
private bool isGrabbed = false;
|
||||||
|
|
||||||
|
|
||||||
|
private Vector2 initialMousePos;
|
||||||
|
private Vector2 initialSize;
|
||||||
|
private Vector2 initialPivot;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
//register to pointer events
|
||||||
|
onPointerDown.AddListener(SetIsGrabbed);
|
||||||
|
onPointerDown.AddListener(parentWindow.SetAsLastSibling);
|
||||||
|
// onPointerEnter.AddListener(ShowCursor);
|
||||||
|
// onPointerExit.AddListener(ResetCursor);
|
||||||
|
|
||||||
|
// find what direction we're pulling with this handle
|
||||||
|
switch (axis)
|
||||||
|
{
|
||||||
|
|
||||||
|
case Axis.Horizontal:
|
||||||
|
if (transform.position.x > parentWindow.position.x)
|
||||||
|
{
|
||||||
|
direction = Direction.Right;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
direction = Direction.Left;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Axis.Vertical:
|
||||||
|
if (transform.position.y > parentWindow.position.y)
|
||||||
|
{
|
||||||
|
direction = Direction.Up;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
direction = Direction.Down;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Axis.Diagonal:
|
||||||
|
if (transform.position.y > parentWindow.position.y)
|
||||||
|
{
|
||||||
|
if (transform.position.x > parentWindow.position.x)
|
||||||
|
{
|
||||||
|
direction = Direction.UpRight;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
direction = Direction.UpLeft;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (transform.position.x > parentWindow.position.x)
|
||||||
|
{
|
||||||
|
direction = Direction.DownRight;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
direction = Direction.DownLeft;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!isGrabbed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonUp(0))
|
||||||
|
{
|
||||||
|
isGrabbed = false;
|
||||||
|
parentWindow.SetPivot(initialPivot);
|
||||||
|
if (onWindowPulled != null)
|
||||||
|
{
|
||||||
|
onWindowPulled.Invoke();
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 scaleOffset = (Vector2.one - (Vector2)transform.lossyScale) + Vector2.one;
|
||||||
|
Vector2 parentScale = parentWindow.transform.parent.GetComponent<RectTransform>().rect.size;
|
||||||
|
Vector2 mouseDelta = Vector2.Scale((Vector2)Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition()) - initialMousePos, scaleOffset*parentScale);
|
||||||
|
Vector2 size = initialSize;
|
||||||
|
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
case Direction.Up:
|
||||||
|
size += new Vector2(0, mouseDelta.y);
|
||||||
|
break;
|
||||||
|
case Direction.Down:
|
||||||
|
size -= new Vector2(0, mouseDelta.y);
|
||||||
|
break;
|
||||||
|
case Direction.Left:
|
||||||
|
size -= new Vector2(mouseDelta.x, 0);
|
||||||
|
break;
|
||||||
|
case Direction.Right:
|
||||||
|
size += new Vector2(mouseDelta.x, 0);
|
||||||
|
break;
|
||||||
|
case Direction.UpRight:
|
||||||
|
size += new Vector2(mouseDelta.x, mouseDelta.y);
|
||||||
|
break;
|
||||||
|
case Direction.UpLeft:
|
||||||
|
size += new Vector2(-mouseDelta.x, mouseDelta.y);
|
||||||
|
break;
|
||||||
|
case Direction.DownRight:
|
||||||
|
size += new Vector2(mouseDelta.x, -mouseDelta.y);
|
||||||
|
break;
|
||||||
|
case Direction.DownLeft:
|
||||||
|
size += new Vector2(-mouseDelta.x, -mouseDelta.y);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Keep Window within minimum size
|
||||||
|
if (size.x < minWidth || size.y < minHeight)
|
||||||
|
{
|
||||||
|
Vector2 newsize = size;
|
||||||
|
if (size.x < minWidth)
|
||||||
|
{
|
||||||
|
newsize.x = minWidth;
|
||||||
|
}
|
||||||
|
if (size.y < minHeight)
|
||||||
|
{
|
||||||
|
newsize.y = minHeight;
|
||||||
|
}
|
||||||
|
parentWindow.sizeDelta = newsize;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// set position & size
|
||||||
|
parentWindow.sizeDelta = size;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Toggle interactivity of handle
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="input">is interactive</param>
|
||||||
|
public void SetIsLocked(bool input)
|
||||||
|
{
|
||||||
|
isLocked = input;
|
||||||
|
parentWindow.SetAsLastSibling();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Trigger that this handle has been grabbed
|
||||||
|
/// </summary>
|
||||||
|
public void SetIsGrabbed()
|
||||||
|
{
|
||||||
|
if (isLocked) return;
|
||||||
|
isGrabbed = true;
|
||||||
|
|
||||||
|
initialMousePos = Camera.main.ScreenToWorldPoint(GUIWindowUtils.MousePosition());
|
||||||
|
initialSize = parentWindow.sizeDelta;
|
||||||
|
initialPivot = parentWindow.pivot;
|
||||||
|
|
||||||
|
// Set Pivot to correct value based on direction so we don't need to offset movement
|
||||||
|
switch (direction)
|
||||||
|
{
|
||||||
|
case Direction.Up:
|
||||||
|
parentWindow.SetPivot(new Vector2(0.5f, 0));
|
||||||
|
break;
|
||||||
|
case Direction.Down:
|
||||||
|
parentWindow.SetPivot(new Vector2(0.5f, 1));
|
||||||
|
break;
|
||||||
|
case Direction.Left:
|
||||||
|
parentWindow.SetPivot(new Vector2(1, 0.5f));
|
||||||
|
break;
|
||||||
|
case Direction.Right:
|
||||||
|
parentWindow.SetPivot(new Vector2(0, 0.5f));
|
||||||
|
break;
|
||||||
|
case Direction.UpRight:
|
||||||
|
parentWindow.SetPivot(new Vector2(0, 0));
|
||||||
|
break;
|
||||||
|
case Direction.UpLeft:
|
||||||
|
parentWindow.SetPivot(new Vector2(1, 0));
|
||||||
|
break;
|
||||||
|
case Direction.DownRight:
|
||||||
|
parentWindow.SetPivot(new Vector2(0, 1));
|
||||||
|
break;
|
||||||
|
case Direction.DownLeft:
|
||||||
|
parentWindow.SetPivot(new Vector2(1, 1));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
parentWindow.SetAsLastSibling();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Show the changed cursor when this handle is highlighted
|
||||||
|
/// </summary>
|
||||||
|
public void ShowCursor()
|
||||||
|
{
|
||||||
|
if (!isLocked && cursor != null)
|
||||||
|
{
|
||||||
|
Cursor.SetCursor(cursor, new Vector2(16, 16), CursorMode.Auto);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Return the cursor to the default state
|
||||||
|
/// </summary>
|
||||||
|
public void ResetCursor()
|
||||||
|
{
|
||||||
|
if (cursor != null)
|
||||||
|
{
|
||||||
|
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private enum Axis
|
||||||
|
{
|
||||||
|
Horizontal,
|
||||||
|
Vertical,
|
||||||
|
Diagonal
|
||||||
|
}
|
||||||
|
|
||||||
|
private enum Direction
|
||||||
|
{
|
||||||
|
Up,
|
||||||
|
Down,
|
||||||
|
Left,
|
||||||
|
Right,
|
||||||
|
UpLeft,
|
||||||
|
UpRight,
|
||||||
|
DownLeft,
|
||||||
|
DownRight
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindowHandle.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ff5cd5446e2fdea43a48057e3e0e0b8b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
70
Assets/GUIWindows/Scripts/GUIWindowMover.cs
Normal file
70
Assets/GUIWindows/Scripts/GUIWindowMover.cs
Normal file
|
@ -0,0 +1,70 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Events;
|
||||||
|
|
||||||
|
namespace Rellac.Windows
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Script to handle moving windows
|
||||||
|
/// </summary>
|
||||||
|
public class GUIWindowMover : GUIPointerObject
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Window to move
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Window to move")]
|
||||||
|
[SerializeField] private RectTransform parentWindow = null;
|
||||||
|
/// <summary>
|
||||||
|
/// Mover is locked and unusable
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Mover is locked and unusable")]
|
||||||
|
[SerializeField] private bool isLocked = false;
|
||||||
|
/// <summary>
|
||||||
|
/// Fires when a window has been moved
|
||||||
|
/// </summary>
|
||||||
|
[Tooltip("Fires when a window has been moved")]
|
||||||
|
[SerializeField] private UnityEvent onWindowMoved = null;
|
||||||
|
|
||||||
|
private Vector2 mouseOffset;
|
||||||
|
private bool isGrabbed = false;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
onPointerDown.AddListener(SetIsGrabbed);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (!isGrabbed || isLocked) return;
|
||||||
|
|
||||||
|
parentWindow.position = (Vector2)GUIWindowUtils.MousePosition() + mouseOffset;
|
||||||
|
if (Input.GetMouseButtonUp(0))
|
||||||
|
{
|
||||||
|
isGrabbed = false;
|
||||||
|
if (onWindowMoved != null)
|
||||||
|
{
|
||||||
|
onWindowMoved.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Toggle interactivity of handle
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="input">is interactive</param>
|
||||||
|
public void SetIsLocked(bool input)
|
||||||
|
{
|
||||||
|
isLocked = input;
|
||||||
|
isGrabbed = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Trigger that window has started to be moved
|
||||||
|
/// </summary>
|
||||||
|
public void SetIsGrabbed()
|
||||||
|
{
|
||||||
|
mouseOffset = parentWindow.position - GUIWindowUtils.MousePosition();
|
||||||
|
isGrabbed = true;
|
||||||
|
parentWindow.SetAsLastSibling();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindowMover.cs.meta
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: afc20c44b0e31b64193a5ccaa228b5f8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
67
Assets/GUIWindows/Scripts/GUIWindowUtils.cs
Normal file
67
Assets/GUIWindows/Scripts/GUIWindowUtils.cs
Normal file
|
@ -0,0 +1,67 @@
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
using UnityEditor;
|
||||||
|
#endif
|
||||||
|
namespace Rellac.Windows
|
||||||
|
{
|
||||||
|
public static class GUIWindowUtils
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
[MenuItem("GameObject/UI/Window")]
|
||||||
|
public static void InstantiateWindow()
|
||||||
|
{
|
||||||
|
NewWindow();
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public static GameObject NewWindow()
|
||||||
|
{
|
||||||
|
Object prefab = Resources.Load("WindowUIComponent");
|
||||||
|
Canvas canvas = GameObject.FindObjectOfType<Canvas>();
|
||||||
|
if (canvas == null)
|
||||||
|
{
|
||||||
|
// Create default canvas
|
||||||
|
GameObject newCanvas = new GameObject("Canvas");
|
||||||
|
canvas = newCanvas.AddComponent<Canvas>();
|
||||||
|
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
|
||||||
|
newCanvas.AddComponent<CanvasScaler>();
|
||||||
|
newCanvas.AddComponent<GraphicRaycaster>();
|
||||||
|
if (GameObject.FindObjectOfType<EventSystem>() == null)
|
||||||
|
{
|
||||||
|
// Create defalut EventSystem
|
||||||
|
new GameObject("EventSystem").AddComponent<EventSystem>(). // create new GameObject with EventSystem
|
||||||
|
gameObject.AddComponent<StandaloneInputModule>() // add Input Module
|
||||||
|
#if UNITY_5_3_OR_NEWER
|
||||||
|
; // we don't need the Touch Input Module at 5.3+
|
||||||
|
#else
|
||||||
|
.gameObject.AddComponent<TouchInputModule>();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
GameObject go = (GameObject)GameObject.Instantiate(prefab);
|
||||||
|
go.transform.SetParent(canvas.transform);
|
||||||
|
go.transform.localPosition = Vector2.zero;
|
||||||
|
go.name = "Window";
|
||||||
|
return go;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetPivot(this RectTransform rectTransform, Vector2 pivot)
|
||||||
|
{
|
||||||
|
if (rectTransform == null) return;
|
||||||
|
|
||||||
|
Vector2 size = rectTransform.rect.size;
|
||||||
|
Vector2 deltaPivot = rectTransform.pivot - pivot;
|
||||||
|
Vector3 deltaPosition = new Vector3(deltaPivot.x * size.x, deltaPivot.y * size.y);
|
||||||
|
rectTransform.pivot = pivot;
|
||||||
|
rectTransform.localPosition -= deltaPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Vector3 MousePosition()
|
||||||
|
{
|
||||||
|
var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
return new Vector3(mousePos.x, mousePos.y, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/GUIWindows/Scripts/GUIWindowUtils.cs.meta
Normal file
11
Assets/GUIWindows/Scripts/GUIWindowUtils.cs.meta
Normal file
|
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|
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||||||
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assetBundleVariant:
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|
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|
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|
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|
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|
storeSettingsLocation: 0
|
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modules:
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modules:
|
||||||
|
|
1305
Assets/Resources/Games/spaceDance.prefab
Normal file
1305
Assets/Resources/Games/spaceDance.prefab
Normal file
File diff suppressed because it is too large
Load diff
7
Assets/Resources/Games/spaceDance.prefab.meta
Normal file
7
Assets/Resources/Games/spaceDance.prefab.meta
Normal file
|
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Load diff
|
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|
||||||
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||||||
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||||||
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||||||
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|
||||||
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|
||||||
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|
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|
||||||
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||||||
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|
||||||
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|
||||||
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||||||
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|
||||||
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||||||
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||||||
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|
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|
||||||
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|
||||||
|
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|
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|
||||||
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|
||||||
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|
||||||
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|
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22
Assets/Resources/Sfx/games/spaceDance/dancerDown.wav.meta
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22
Assets/Resources/Sfx/games/spaceDance/dancerLets.wav.meta
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22
Assets/Resources/Sfx/games/spaceDance/dancerPa.wav.meta
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22
Assets/Resources/Sfx/games/spaceDance/dancerPunch.wav.meta
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22
Assets/Resources/Sfx/games/spaceDance/dancerRight.wav.meta
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22
Assets/Resources/Sfx/games/spaceDance/dancerSit.wav.meta
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22
Assets/Resources/Sfx/games/spaceDance/dancerTurn.wav.meta
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22
Assets/Resources/Sfx/games/spaceDance/inputBad.wav.meta
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Assets/Resources/Sfx/games/spaceDance/otherDown.wav.meta
Normal file
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Normal file
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