Rhythm Somen - Done Except Eating But I'm Fine With It For Now

This commit is contained in:
saladplainzone 2022-06-23 18:47:42 -07:00 committed by minenice55
parent 2289eb6f0b
commit 05cd5b514f
37 changed files with 3664 additions and 37 deletions

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@ -26,6 +26,11 @@ namespace HeavenStudio.Games
public class RhythmSomen : Minigame public class RhythmSomen : Minigame
{ {
public Animator SomenPlayer; public Animator SomenPlayer;
public Animator FrontArm;
public Animator EffectHit;
public Animator EffectSweat;
public Animator EffectExclam;
public Animator EffectShock;
public Animator CloseCrane; public Animator CloseCrane;
public Animator FarCrane; public Animator FarCrane;
public GameObject Player; public GameObject Player;
@ -48,11 +53,19 @@ namespace HeavenStudio.Games
{ {
SomenPlayer.Play("HeadBob", -1, 0); SomenPlayer.Play("HeadBob", -1, 0);
} }
if (PlayerInput.Pressed() && !IsExpectingInputNow())
{
Jukebox.PlayOneShotGame("rhythmSomen/somen_mistake");
FrontArm.Play("ArmPluck", -1, 0);
EffectSweat.Play("BlobSweating", -1, 0);
}
} }
public void DoFarCrane(float beat) public void DoFarCrane(float beat)
{ {
//Far Drop Multisound //Far Drop Multisound
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat),
new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
@ -71,6 +84,7 @@ namespace HeavenStudio.Games
public void DoCloseCrane(float beat) public void DoCloseCrane(float beat)
{ {
//Close Drop Multisound //Close Drop Multisound
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("rhythmSomen/somen_lowerclose", beat), new MultiSound.Sound("rhythmSomen/somen_lowerclose", beat),
new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
@ -89,6 +103,8 @@ namespace HeavenStudio.Games
public void DoBothCrane(float beat) public void DoBothCrane(float beat)
{ {
//Both Drop Multisound //Both Drop Multisound
ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, CatchSuccess, CatchMiss, CatchEmpty);
MultiSound.Play(new MultiSound.Sound[] { MultiSound.Play(new MultiSound.Sound[] {
new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat),
new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat), new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat),
@ -115,9 +131,26 @@ namespace HeavenStudio.Games
BeatAction.New(Player, new List<BeatAction.Action>() BeatAction.New(Player, new List<BeatAction.Action>()
{ {
new BeatAction.Action(beat, delegate { SomenPlayer.Play("Exclam", -1, 0);}), new BeatAction.Action(beat, delegate { EffectExclam.Play("ExclamAppear", -1, 0);}),
}); });
} }
public void CatchSuccess(PlayerActionEvent caller, float state)
{
Jukebox.PlayOneShotGame("rhythmSomen/somen_catch");
FrontArm.Play("ArmPluck", -1, 0);
EffectHit.Play("HitAppear", -1, 0);
}
public void CatchMiss(PlayerActionEvent caller)
{
EffectShock.Play("ShockAppear", -1, 0);
}
public void CatchEmpty(PlayerActionEvent caller)
{
}
} }
} }