Merge pull request #844 from RHeavenStudio/cherry-pick-release_1_patches-c9f6b3edaf9b8e427bbe58491e5caa1d602bcca4

Asset Loading Fix
This commit is contained in:
minenice55 2024-04-09 02:03:51 +00:00 committed by GitHub
commit 04ff7794e2
7 changed files with 113 additions and 85 deletions

View file

@ -96,9 +96,7 @@ namespace HeavenStudio
private float timelineVolume = 1f; private float timelineVolume = 1f;
private float minigameVolume = 1f; private float minigameVolume = 1f;
const bool doPitchResync = false; public void SetTimelinePitch(float pitch)
public void SetTimelinePitch(float pitch, bool resync = false)
{ {
if (isPaused || deferTimeKeeping) return; if (isPaused || deferTimeKeeping) return;
if (pitch != 0 && pitch != timelinePitch) if (pitch != 0 && pitch != timelinePitch)
@ -111,17 +109,17 @@ namespace HeavenStudio
if (musicSource != null && musicSource.clip != null) if (musicSource != null && musicSource.clip != null)
{ {
musicSource.pitch = SongPitch; musicSource.pitch = SongPitch;
if (doPitchResync && isPlaying && resync && !deferTimeKeeping) if (isPlaying && !(isPaused || deferTimeKeeping))
{ {
time = MapTimeToPitchChanges(absTime + absTimeAdjust); time = MapTimeToPitchChanges(absTime + absTimeAdjust);
songPos = startPos + time; songPos = startPos + time;
songPosBeat = GetBeatFromSongPos(songPos); songPosBeat = GetBeatFromSongPos(songPos);
SeekMusicToTime(songPos, firstBeatOffset); songPositionInBeatsAsDouble = GetSwungBeat(songPosBeat);
} }
} }
} }
public void SetMinigamePitch(float pitch, bool resync = false) public void SetMinigamePitch(float pitch)
{ {
if (isPaused || deferTimeKeeping || !isPlaying) return; if (isPaused || deferTimeKeeping || !isPlaying) return;
if (pitch != 0 && pitch != minigamePitch) if (pitch != 0 && pitch != minigamePitch)
@ -134,12 +132,12 @@ namespace HeavenStudio
if (musicSource != null && musicSource.clip != null) if (musicSource != null && musicSource.clip != null)
{ {
musicSource.pitch = SongPitch; musicSource.pitch = SongPitch;
if (doPitchResync && isPlaying && resync && !deferTimeKeeping) if (isPlaying && !(isPaused || deferTimeKeeping))
{ {
time = MapTimeToPitchChanges(absTime + absTimeAdjust); time = MapTimeToPitchChanges(absTime + absTimeAdjust);
songPos = startPos + time; songPos = startPos + time;
songPosBeat = GetBeatFromSongPos(songPos); songPosBeat = GetBeatFromSongPos(songPos);
SeekMusicToTime(songPos, firstBeatOffset); songPositionInBeatsAsDouble = GetSwungBeat(songPosBeat);
} }
} }
} }
@ -171,7 +169,7 @@ namespace HeavenStudio
songPosBeat = GetBeatFromSongPos(time); songPosBeat = GetBeatFromSongPos(time);
gameManager.SetCurrentEventToClosest(beat); gameManager.SetCurrentEventToClosest(beat, true);
} }
public void PlaySetup(double beat) public void PlaySetup(double beat)

View file

@ -113,24 +113,22 @@ namespace HeavenStudio
public static List<RiqEntity> GetAllInGameManagerList(string gameName, string[] include) public static List<RiqEntity> GetAllInGameManagerList(string gameName, string[] include)
{ {
List<RiqEntity> temp1 = instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); Predicate<RiqEntity> match = c =>
List<RiqEntity> temp2 = new List<RiqEntity>();
foreach (string s in include)
{ {
temp2.AddRange(temp1.FindAll(c => c.datamodel.Split('/')[1].Equals(s))); string[] details = c.datamodel.Split('/');
} return details[0] == gameName && include.Contains(details[1]);
return temp2; };
return instance.gameManager.Beatmap.Entities.FindAll(match);
} }
public static List<RiqEntity> GetAllInGameManagerListExclude(string gameName, string[] exclude) public static List<RiqEntity> GetAllInGameManagerListExclude(string gameName, string[] exclude)
{ {
List<RiqEntity> temp1 = instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); Predicate<RiqEntity> match = c =>
List<RiqEntity> temp2 = new List<RiqEntity>();
foreach (string s in exclude)
{ {
temp2.AddRange(temp1.FindAll(c => !c.datamodel.Split('/')[1].Equals(s))); string[] details = c.datamodel.Split('/');
} return details[0] == gameName && !exclude.Contains(details[1]);
return temp2; };
return instance.gameManager.Beatmap.Entities.FindAll(match);
} }
public static List<Minigames.Minigame> FXOnlyGames() public static List<Minigames.Minigame> FXOnlyGames()

View file

@ -22,7 +22,6 @@ namespace HeavenStudio
[Header("Lists")] [Header("Lists")]
[NonSerialized] public RiqBeatmap Beatmap = new(); [NonSerialized] public RiqBeatmap Beatmap = new();
private Dictionary<string, GameObject> cachedGamePrefabs = new();
[NonSerialized] public ObjectPool<Sound> SoundObjects; [NonSerialized] public ObjectPool<Sound> SoundObjects;
[Header("Components")] [Header("Components")]
@ -372,7 +371,7 @@ namespace HeavenStudio
List<RiqEntity> entitiesAtSameBeat = ListPool<RiqEntity>.Get(); List<RiqEntity> entitiesAtSameBeat = ListPool<RiqEntity>.Get();
Minigames.Minigame inf; Minigames.Minigame inf;
//seek ahead to preload games that have assetbundles // seek ahead to preload games that have assetbundles
if (currentPreSwitch < allGameSwitches.Count && currentPreSwitch >= 0) if (currentPreSwitch < allGameSwitches.Count && currentPreSwitch >= 0)
{ {
if (start + seekTime >= allGameSwitches[currentPreSwitch].beat) if (start + seekTime >= allGameSwitches[currentPreSwitch].beat)
@ -723,7 +722,7 @@ namespace HeavenStudio
conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]); conductor.SetVolume(Beatmap.VolumeChanges[0]["volume"]);
conductor.firstBeatOffset = Beatmap.data.offset; conductor.firstBeatOffset = Beatmap.data.offset;
conductor.PlaySetup(beat); conductor.PlaySetup(beat);
SetCurrentEventToClosest(beat); SetCurrentEventToClosest(beat, true);
Debug.Log("Playing at " + beat); Debug.Log("Playing at " + beat);
KillAllSounds(); KillAllSounds();
@ -845,7 +844,7 @@ namespace HeavenStudio
WaitUntil yieldBeatmap = new WaitUntil(() => Beatmap != null && BeatmapEntities() > 0); WaitUntil yieldBeatmap = new WaitUntil(() => Beatmap != null && BeatmapEntities() > 0);
WaitUntil yieldAudio = new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog)); WaitUntil yieldAudio = new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog));
WaitUntil yieldGame = null; WaitUntil yieldGame = null;
List<Minigames.Minigame> gamesToPreload = SeekAheadAndPreload(beat, 4f); List<Minigames.Minigame> gamesToPreload = SetCurrentEventToClosest(beat, true);
Debug.Log($"Preloading {gamesToPreload.Count} games"); Debug.Log($"Preloading {gamesToPreload.Count} games");
if (gamesToPreload.Count > 0) if (gamesToPreload.Count > 0)
{ {
@ -974,9 +973,10 @@ namespace HeavenStudio
return 0; return 0;
} }
public void SetCurrentEventToClosest(double beat, bool canPreload = false) public List<Minigames.Minigame> SetCurrentEventToClosest(double beat, bool canPreload = false)
{ {
SortEventsList(); SortEventsList();
List<Minigames.Minigame> preload = new();
onBeatChanged?.Invoke(beat); onBeatChanged?.Invoke(beat);
if (Beatmap.Entities.Count > 0) if (Beatmap.Entities.Count > 0)
{ {
@ -984,15 +984,13 @@ namespace HeavenStudio
currentPreEvent = GetIndexAfter(eventBeats, beat); currentPreEvent = GetIndexAfter(eventBeats, beat);
currentPreSequence = GetIndexAfter(eventBeats, beat); currentPreSequence = GetIndexAfter(eventBeats, beat);
var gameSwitchs = Beatmap.Entities.FindAll(c => c.datamodel.Split("/")[1] == "switchGame");
string newGame = Beatmap.Entities[Math.Min(currentEvent, eventBeats.Count - 1)].datamodel.Split(0); string newGame = Beatmap.Entities[Math.Min(currentEvent, eventBeats.Count - 1)].datamodel.Split(0);
if (gameSwitchs.Count > 0) if (allGameSwitches.Count > 0)
{ {
int index = GetIndexBefore(gameSwitchs.Select(c => c.beat).ToList(), beat); int index = GetIndexBefore(allGameSwitches.Select(c => c.beat).ToList(), beat);
currentPreSwitch = index; currentPreSwitch = index;
var closestGameSwitch = gameSwitchs[index]; var closestGameSwitch = allGameSwitches[index];
if (closestGameSwitch.beat <= beat) if (closestGameSwitch.beat <= beat)
{ {
newGame = closestGameSwitch.datamodel.Split(2); newGame = closestGameSwitch.datamodel.Split(2);
@ -1007,7 +1005,7 @@ namespace HeavenStudio
{ {
if (index - 1 >= 0) if (index - 1 >= 0)
{ {
newGame = gameSwitchs[index - 1].datamodel.Split(2); newGame = allGameSwitches[index - 1].datamodel.Split(2);
} }
else else
{ {
@ -1015,13 +1013,17 @@ namespace HeavenStudio
} }
} }
} }
// newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == MathUtils.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2);
} }
if (!GetGameInfo(newGame).fxOnly) if (!GetGameInfo(newGame).fxOnly)
{ {
if (canPreload) if (canPreload)
{ {
Minigames.Minigame inf = GetGameInfo(newGame);
if (inf != null)
{
preload.Add(inf);
}
StartCoroutine(WaitAndSetGame(newGame)); StartCoroutine(WaitAndSetGame(newGame));
} }
else else
@ -1091,7 +1093,8 @@ namespace HeavenStudio
} }
onSectionChange?.Invoke(currentSection, lastSection); onSectionChange?.Invoke(currentSection, lastSection);
SeekAheadAndPreload(beat); preload.AddRange(SeekAheadAndPreload(beat));
return preload;
} }
#endregion #endregion
@ -1124,7 +1127,7 @@ namespace HeavenStudio
} }
} }
while (beat + 0.25 > Math.Max(conductor.songPositionInBeatsAsDouble, 0)) while (conductor.GetUnSwungBeat(beat + 0.25) > Math.Max(conductor.unswungSongPositionInBeatsAsDouble, 0))
{ {
if (!conductor.isPlaying) if (!conductor.isPlaying)
{ {
@ -1165,13 +1168,18 @@ namespace HeavenStudio
public void DestroyGame() public void DestroyGame()
{ {
cachedGamePrefabs.Clear();
SoundByte.UnloadAudioClips(); SoundByte.UnloadAudioClips();
SetGame("noGame"); SetGame("noGame");
} }
string currentGameRequest = null;
private IEnumerator WaitAndSetGame(string game, bool useMinigameColor = true) private IEnumerator WaitAndSetGame(string game, bool useMinigameColor = true)
{ {
if (game == currentGameRequest)
{
yield break;
}
currentGameRequest = game;
var inf = GetGameInfo(game); var inf = GetGameInfo(game);
if (inf != null && inf.usesAssetBundle) if (inf != null && inf.usesAssetBundle)
{ {
@ -1179,13 +1187,15 @@ namespace HeavenStudio
{ {
// Debug.Log($"ASYNC loading assetbundles for game {game}"); // Debug.Log($"ASYNC loading assetbundles for game {game}");
inf.LoadAssetsAsync().Forget(); inf.LoadAssetsAsync().Forget();
}
yield return new WaitUntil(() => inf.AssetsLoaded); yield return new WaitUntil(() => inf.AssetsLoaded);
}
SetGame(game, useMinigameColor); SetGame(game, useMinigameColor);
currentGameRequest = null;
} }
else else
{ {
SetGame(game, useMinigameColor); SetGame(game, useMinigameColor);
currentGameRequest = null;
} }
} }
@ -1200,10 +1210,14 @@ namespace HeavenStudio
public GameObject GetGame(string name) public GameObject GetGame(string name)
{ {
var gameInfo = GetGameInfo(name); if (name is null or "" or "noGame")
{
return Resources.Load<GameObject>($"Games/noGame");
}
Minigames.Minigame gameInfo = GetGameInfo(name);
if (gameInfo != null) if (gameInfo != null)
{ {
GameObject prefab;
if (gameInfo.inferred) if (gameInfo.inferred)
{ {
return Resources.Load<GameObject>($"Games/noGame"); return Resources.Load<GameObject>($"Games/noGame");
@ -1226,6 +1240,8 @@ namespace HeavenStudio
return Resources.Load<GameObject>($"Games/noGame"); return Resources.Load<GameObject>($"Games/noGame");
} }
} }
GameObject prefab;
if (gameInfo.usesAssetBundle) if (gameInfo.usesAssetBundle)
{ {
//game is packed in an assetbundle, load from that instead //game is packed in an assetbundle, load from that instead
@ -1251,6 +1267,7 @@ namespace HeavenStudio
} }
} }
} }
// games with no assetbundle (usually indev games)
prefab = Resources.Load<GameObject>($"Games/{name}"); prefab = Resources.Load<GameObject>($"Games/{name}");
if (prefab != null) if (prefab != null)
{ {

View file

@ -10,7 +10,8 @@ namespace HeavenStudio.Games.Loaders
using static Minigames; using static Minigames;
public static class AgbUpbeatLoader public static class AgbUpbeatLoader
{ {
public static Minigame AddGame(EventCaller eventCaller) { public static Minigame AddGame(EventCaller eventCaller)
{
RiqEntity BackgroundUpdater(string datamodel, RiqEntity e) RiqEntity BackgroundUpdater(string datamodel, RiqEntity e)
{ {
if (datamodel == "mrUpbeat/changeBG" && e.dynamicData.ContainsKey("toggle") && !e.dynamicData.ContainsKey("ease")) if (datamodel == "mrUpbeat/changeBG" && e.dynamicData.ContainsKey("toggle") && !e.dynamicData.ContainsKey("ease"))
@ -133,9 +134,10 @@ namespace HeavenStudio.Games.Loaders
resizable = true, resizable = true,
}, },
}, },
new List<string>() {"agb", "keep"}, new List<string>() { "agb", "keep" },
"agboffbeat", "en", "agboffbeat", "en",
new List<string>() {} new List<string>() { },
chronologicalSortKey: 101
); );
} }
} }
@ -196,7 +198,8 @@ namespace HeavenStudio.Games
{ {
List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == "mrUpbeat"); List<RiqEntity> prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == "mrUpbeat");
if (beat >= startBlippingBeat) { if (beat >= startBlippingBeat)
{
double tempBeat = ((beat % 1 == 0.5) ? Mathf.Floor((float)beat) : Mathf.Round((float)beat)) + (startBlippingBeat % 1); double tempBeat = ((beat % 1 == 0.5) ? Mathf.Floor((float)beat) : Mathf.Round((float)beat)) + (startBlippingBeat % 1);
BeatAction.New(instance, new List<BeatAction.Action>() { BeatAction.New(instance, new List<BeatAction.Action>() {
new BeatAction.Action(tempBeat, delegate { man.RecursiveBlipping(tempBeat); }) new BeatAction.Action(tempBeat, delegate { man.RecursiveBlipping(tempBeat); })
@ -208,17 +211,22 @@ namespace HeavenStudio.Games
var bgColorEntity = prevEntities.FindLast(x => x.datamodel.Split(1) == "changeBG" && x.beat <= beat); var bgColorEntity = prevEntities.FindLast(x => x.datamodel.Split(1) == "changeBG" && x.beat <= beat);
var upbeatColorEntity = prevEntities.FindLast(x => x.datamodel.Split(1) == "upbeatColors" && x.beat <= beat); var upbeatColorEntity = prevEntities.FindLast(x => x.datamodel.Split(1) == "upbeatColors" && x.beat <= beat);
if (bgColorEntity != null) { if (bgColorEntity != null)
{
bg.color = bgColorEntity["end"]; bg.color = bgColorEntity["end"];
} }
if (upbeatColorEntity != null) { if (upbeatColorEntity != null)
{
blipMaterial.SetColor("_ColorBravo", upbeatColorEntity["blipColor"]); blipMaterial.SetColor("_ColorBravo", upbeatColorEntity["blipColor"]);
Color shadowColor = upbeatColorEntity["shadowColor"]; Color shadowColor = upbeatColorEntity["shadowColor"];
if (upbeatColorEntity["setShadow"]) foreach (var shadow in shadowSr) { if (upbeatColorEntity["setShadow"]) foreach (var shadow in shadowSr)
{
shadow.color = new Color(shadowColor.r, shadowColor.g, shadowColor.b, 1); shadow.color = new Color(shadowColor.r, shadowColor.g, shadowColor.b, 1);
} }
} else { }
else
{
blipMaterial.SetColor("_ColorBravo", new Color(0, 1f, 0)); blipMaterial.SetColor("_ColorBravo", new Color(0, 1f, 0));
} }
} }
@ -226,31 +234,33 @@ namespace HeavenStudio.Games
public void Update() public void Update()
{ {
bg.color = bgColorEase.GetColor(); bg.color = bgColorEase.GetColor();
if (conductor.isPlaying && !conductor.isPaused) { if (conductor.isPlaying && !conductor.isPaused)
var songPos = conductor.songPositionInBeatsAsDouble; {
double songPos = conductor.songPositionInBeatsAsDouble;
if (songPos >= startSteppingBeat - 2) { if (songPos >= startSteppingBeat - 2)
{
man.canStep = true; man.canStep = true;
} }
if (songPos >= startSteppingBeat) { if (songPos >= startSteppingBeat)
{
RecursiveStepping(startSteppingBeat); RecursiveStepping(startSteppingBeat);
startSteppingBeat = double.MaxValue; startSteppingBeat = double.MaxValue;
} }
if (songPos >= startBlippingBeat) { if (songPos >= startBlippingBeat)
{
man.RecursiveBlipping(startBlippingBeat); man.RecursiveBlipping(startBlippingBeat);
startBlippingBeat = double.MaxValue; startBlippingBeat = double.MaxValue;
} }
if (songPos > metronomeBeat + 1) if (metronomeBeat != double.MaxValue)
{ {
metronomeAnim.Play("MetronomeGo" + currentMetronomeDir, -1, 1); currentMetronomeDir = songPos >= metronomeBeat && songPos <= metronomeBeat + 1
metronomeAnim.speed = 0; ? (stepIterate % 2 == 0) ? "Right" : "Left"
} : (stepIterate % 2 == 1) ? "Right" : "Left";
else if (songPos >= metronomeBeat) metronomeAnim.DoScaledAnimation("MetronomeGo" + currentMetronomeDir, metronomeBeat, 1, clamp: true, ignoreSwing: false);
{
metronomeAnim.DoScaledAnimation("MetronomeGo" + currentMetronomeDir, metronomeBeat, 1, ignoreSwing: false);
} }
} }
} }
@ -281,7 +291,8 @@ namespace HeavenStudio.Games
public static void PrePrepare(double beat, float length, bool mrDownbeat) public static void PrePrepare(double beat, float length, bool mrDownbeat)
{ {
bool isGame = GameManager.instance.currentGame == "mrUpbeat"; bool isGame = GameManager.instance.currentGame == "mrUpbeat";
if (!mrDownbeat) { if (!mrDownbeat)
{
beat = Mathf.Floor((float)beat) + 0.5; beat = Mathf.Floor((float)beat) + 0.5;
length = Mathf.Round(length); length = Mathf.Round(length);
} }
@ -298,12 +309,12 @@ namespace HeavenStudio.Games
private void RecursiveStepping(double beat) private void RecursiveStepping(double beat)
{ {
if (stopStepping) { if (stopStepping)
{
stopStepping = false; stopStepping = false;
return; return;
} }
currentMetronomeDir = (stepIterate % 2 == 1) ? "Right" : "Left"; SoundByte.PlayOneShotGame($"mrUpbeat/metronome{((stepIterate % 2 == 1) ? "Right" : "Left")}");
SoundByte.PlayOneShotGame($"mrUpbeat/metronome{currentMetronomeDir}");
metronomeBeat = beat; metronomeBeat = beat;
ScheduleStep(beat); ScheduleStep(beat);
BeatAction.New(this, new List<BeatAction.Action>() { BeatAction.New(this, new List<BeatAction.Action>() {
@ -318,9 +329,9 @@ namespace HeavenStudio.Games
for (int i = 0; i < length; i++) for (int i = 0; i < length; i++)
{ {
ScheduleStep(beat + i); ScheduleStep(beat + i);
actions.Add(new BeatAction.Action(beat + i, delegate { actions.Add(new BeatAction.Action(beat + i, delegate
currentMetronomeDir = (stepIterate % 2 == 1) ? "Right" : "Left"; {
SoundByte.PlayOneShotGame($"mrUpbeat/metronome{currentMetronomeDir}"); SoundByte.PlayOneShotGame($"mrUpbeat/metronome{((stepIterate % 2 == 1) ? "Right" : "Left")}");
metronomeBeat = beat + i; metronomeBeat = beat + i;
stepIterate++; stepIterate++;
})); }));
@ -334,7 +345,8 @@ namespace HeavenStudio.Games
if (gameSwitch.beat <= beat || gameSwitch.beat >= beat + length + 1) return; if (gameSwitch.beat <= beat || gameSwitch.beat >= beat + length + 1) return;
List<MultiSound.Sound> inactiveBlips = new(); List<MultiSound.Sound> inactiveBlips = new();
for (int i = 0; i < gameSwitch.beat - beat; i++) { for (int i = 0; i < gameSwitch.beat - beat; i++)
{
inactiveBlips.Add(new MultiSound.Sound("mrUpbeat/blip", beat + i)); inactiveBlips.Add(new MultiSound.Sound("mrUpbeat/blip", beat + i));
} }
@ -361,7 +373,8 @@ namespace HeavenStudio.Games
{ {
blipMaterial.SetColor("_ColorBravo", blipColor); blipMaterial.SetColor("_ColorBravo", blipColor);
if (setShadow) foreach (var shadow in shadowSr) { if (setShadow) foreach (var shadow in shadowSr)
{
shadow.color = new Color(shadowColor.r, shadowColor.g, shadowColor.b, 1); shadow.color = new Color(shadowColor.r, shadowColor.g, shadowColor.b, 1);
} }
} }
@ -383,8 +396,9 @@ namespace HeavenStudio.Games
public static void CountIn(double beat, float length, bool a) public static void CountIn(double beat, float length, bool a)
{ {
var sound = new List<MultiSound.Sound>(); var sound = new List<MultiSound.Sound>();
if (a) sound.Add(new MultiSound.Sound("mrUpbeat/a", beat - (0.5f * (length/4)))); if (a) sound.Add(new MultiSound.Sound("mrUpbeat/a", beat - (0.5f * (length / 4))));
for (int i = 0; i < 4; i++) { for (int i = 0; i < 4; i++)
{
sound.Add(new MultiSound.Sound("mrUpbeat/" + (i + 1), beat + (i * (length / 4)), offset: (i == 3) ? 0.05 : 0)); sound.Add(new MultiSound.Sound("mrUpbeat/" + (i + 1), beat + (i * (length / 4)), offset: (i == 3) ? 0.05 : 0));
} }

View file

@ -101,7 +101,7 @@ namespace HeavenStudio.Games
} }
if (Conductor.instance.isPlaying) if (Conductor.instance.isPlaying)
{ {
Conductor.instance.SetMinigamePitch(1f, true); Conductor.instance.SetMinigamePitch(1f);
} }
} }

View file

@ -386,8 +386,10 @@ namespace HeavenStudio
public bool usesAssetBundle => wantAssetBundle is not null or ""; public bool usesAssetBundle => wantAssetBundle is not null or "";
public bool hasLocales => supportedLocales.Count > 0; public bool hasLocales => supportedLocales.Count > 0;
public bool AssetsLoaded => ((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded && loadComplete; public bool AssetsLoaded => ((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded && (!loadingPrefab) && loadComplete;
public bool AlreadyLoading => alreadyLoading; public bool AlreadyLoading => alreadyLoading;
public bool LoadingPrefab => loadingPrefab;
public bool SequencesPreloaded => soundSequences != null; public bool SequencesPreloaded => soundSequences != null;
public string LoadableName => inferred ? "noGame" : name; public string LoadableName => inferred ? "noGame" : name;
public GameObject LoadedPrefab => loadedPrefab; public GameObject LoadedPrefab => loadedPrefab;
@ -401,6 +403,7 @@ namespace HeavenStudio
private bool localePreloaded = false; private bool localePreloaded = false;
private GameObject loadedPrefab = null; private GameObject loadedPrefab = null;
bool loadingPrefab = false;
bool loadComplete = false; bool loadComplete = false;
private SoundSequence.SequenceKeyValue[] soundSequences = null; private SoundSequence.SequenceKeyValue[] soundSequences = null;
@ -497,6 +500,7 @@ namespace HeavenStudio
if (alreadyLoading || AssetsLoaded || !usesAssetBundle) return; if (alreadyLoading || AssetsLoaded || !usesAssetBundle) return;
loadComplete = false; loadComplete = false;
alreadyLoading = true; alreadyLoading = true;
loadingPrefab = true;
await UniTask.WhenAll(LoadCommonAssetBundleAsync(), LoadLocalizedAssetBundleAsync()); await UniTask.WhenAll(LoadCommonAssetBundleAsync(), LoadLocalizedAssetBundleAsync());
await UniTask.WhenAll(LoadGamePrefabAsync(), LoadCommonAudioClips(), LoadLocalizedAudioClips()); await UniTask.WhenAll(LoadGamePrefabAsync(), LoadCommonAudioClips(), LoadLocalizedAudioClips());
SoundByte.PreloadGameAudioClips(this); SoundByte.PreloadGameAudioClips(this);
@ -572,6 +576,7 @@ namespace HeavenStudio
soundSequences = minigame.SoundSequences; soundSequences = minigame.SoundSequences;
} }
loadedPrefab = prefab; loadedPrefab = prefab;
loadingPrefab = false;
} }
public GameObject LoadGamePrefab() public GameObject LoadGamePrefab()
@ -623,6 +628,7 @@ namespace HeavenStudio
} }
SoundByte.UnloadAudioClips(name); SoundByte.UnloadAudioClips(name);
loadComplete = false; loadComplete = false;
loadingPrefab = false;
} }
} }

View file

@ -155,6 +155,8 @@ namespace HeavenStudio.Common
{ {
case Rating.OK: case Rating.OK:
it = OK; it = OK;
// makes the explosion smaller with less accurate inputs
it.transform.localScale = Vector3.one * (1f - (frac / 2f));
break; break;
case Rating.Just: case Rating.Just:
it = Just; it = Just;
@ -165,13 +167,6 @@ namespace HeavenStudio.Common
} }
} }
// makes the explosion smaller with less accurate inputs
if (it == OK)
{
float okScalar = 1 - (frac / 2);
it.transform.localScale = new Vector3(okScalar, okScalar, it.transform.localScale.z);
}
it.transform.position = barTransform.position + new Vector3(0, barTransform.localScale.y * y, 0); it.transform.position = barTransform.position + new Vector3(0, barTransform.localScale.y * y, 0);
it.GetComponent<ParticleSystem>().Play(); it.GetComponent<ParticleSystem>().Play();
} }