mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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Frog Hop-fix (#962)
* frogge * a frogge * le froge * a frogge bip * added spins that don't work i mean forgge * spin it boys le frogge * sounds are working i mean le frogge * changing the prefab bc people are stupid and dumb * frogge is almost at your door * thank you very frogge * almost done frogge * done coding frogge * anim stuff frogge * literally almost ready to PR frogge too real * too frogging real * done frogge :3 * done lol it is done frogge * Update frogHop.prefab oopsie doopsie frogge * small fixes * blargh
This commit is contained in:
parent
38439f4722
commit
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5 changed files with 2885 additions and 38 deletions
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@ -27,6 +27,9 @@ AnimatorStateMachine:
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- serializedVersion: 1
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m_State: {fileID: -5194092987606448266}
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m_Position: {x: 300, y: 200, z: 0}
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- serializedVersion: 1
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m_State: {fileID: -6219585753580999345}
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m_Position: {x: 300, y: 250, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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@ -94,6 +97,32 @@ AnimatorState:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-6219585753580999345
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: SpinHS
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 77943879b49ca56458d9b07e3a2b0e62, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!1102 &-6188919780973384437
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AnimatorState:
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serializedVersion: 6
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2799
Assets/Resources/Sprites/Games/FrogHop/Animations/SingerSpinHS.anim
Normal file
2799
Assets/Resources/Sprites/Games/FrogHop/Animations/SingerSpinHS.anim
Normal file
File diff suppressed because it is too large
Load diff
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 77943879b49ca56458d9b07e3a2b0e62
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -100,7 +100,7 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.TwoHop(e.beat, e["spotlights"], e["jazz"]);
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instance.TwoHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]);
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}
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},
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preFunction = delegate {
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@ -121,7 +121,7 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.ThreeHop(e.beat, e["spotlights"], e["jazz"]);
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instance.ThreeHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]);
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}
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},
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preFunction = delegate {
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@ -142,7 +142,7 @@ namespace HeavenStudio.Games.Loaders
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function = delegate {
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var e = eventCaller.currentEntity;
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if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) {
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instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"]);
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instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"], e["hs"]);
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}
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},
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preFunction = delegate {
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@ -155,6 +155,7 @@ namespace HeavenStudio.Games.Loaders
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new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."),
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new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."),
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new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."),
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new Param("hs", false, "Blue Frog Can Talk While Posing", "This option is to preserve accuracy, as it is not possible to do this in DS/Megamix."),
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},
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defaultLength = 4.0f,
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},
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@ -380,7 +381,7 @@ namespace HeavenStudio.Games.Loaders
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},
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defaultLength = 0.5f,
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},
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new GameAction("force", "Force Hop")
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new GameAction("force", "Force Shake")
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{
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preFunction = delegate {
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var e = eventCaller.currentEntity;
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@ -393,6 +394,7 @@ namespace HeavenStudio.Games.Loaders
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new Param("front", true, "Front Frogs", "Make the frogs in the front sing during this event."),
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new Param("back", true, "Back Frogs", "Make the frogs in the back sing during this event."),
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},
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preFunctionLength = 1,
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resizable = true,
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defaultLength = 4.0f,
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},
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@ -678,8 +680,10 @@ namespace HeavenStudio.Games
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{
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if (entity.beat >= beat && entity.beat <= beat + 1)
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{
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if (entity.datamodel == "frogHop/hop")
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Hop(entity.beat);
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if (entity.datamodel == "frogHop/hop") Hop(entity.beat);
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if (entity.datamodel == "frogHop/force") ForceHop(entity.beat, entity.length, entity["front"], entity["back"]);
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continue;
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}
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@ -699,19 +703,19 @@ namespace HeavenStudio.Games
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case "frogHop/twoshake":
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{
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var e = entity;
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TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
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TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]);
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continue;
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}
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case "frogHop/threeshake":
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{
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var e = entity;
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ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
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ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]);
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continue;
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}
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case "frogHop/spinitboys":
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case "frogHop/spin":
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{
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var e = entity;
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SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat);
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SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"], e["hs"]);
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continue;
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}
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}
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@ -942,7 +946,7 @@ namespace HeavenStudio.Games
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BeatAction.New(this, actions);
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}
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public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0)
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public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true)
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{
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CueCommon(beat, spotlights);
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@ -950,12 +954,12 @@ namespace HeavenStudio.Games
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var sounds = new List<MultiSound.Sound>();
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//call
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if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
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if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat + 1.5); }));
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if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); } }));
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if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.25 : beat + 1.5); } }));
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//response
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actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
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actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat + 3.5); }));
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actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.25 : beat + 3.5); }));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
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@ -982,7 +986,7 @@ namespace HeavenStudio.Games
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MultiSound.Play(sounds, forcePlay: true);
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}
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public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0)
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public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true)
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{
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CueCommon(beat, spotlights);
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@ -990,12 +994,12 @@ namespace HeavenStudio.Games
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var sounds = new List<MultiSound.Sound>();
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//call
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if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat); }));
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if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
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if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
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if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 1.75 : beat); } }));
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if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); } }));
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if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); } }));
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//response
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actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat); }));
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actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.75 : beat); }));
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actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
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actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); }));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
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@ -1028,19 +1032,19 @@ namespace HeavenStudio.Games
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MultiSound.Play(sounds, forcePlay: true);
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}
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public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0)
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public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true, bool HS = false)
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{
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CueCommon(beat, spotlights);
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CueCommon(beat, spotlights, 1);
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var actions = new List<BeatAction.Action>();
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var sounds = new List<MultiSound.Sound>();
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//call
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if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", beat); }));
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if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); }));
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if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 0.75 : beat); } }));
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if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs, HS); if (cue) { Talk(new List<ntrFrog>() { LeaderFrog }, "Wide", beat); } }));
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//response
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actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.0 : beat); }));
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actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 2.75 : beat); }));
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actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); }));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0, usesGlobalePitch ? globalPitch : 1));
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sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5, usesGlobalePitch ? globalPitch : 1));
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@ -1070,7 +1074,7 @@ namespace HeavenStudio.Games
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MultiSound.Play(sounds, forcePlay: true);
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}
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public void CueCommon(double beat, bool spotlights = true)
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public void CueCommon(double beat, bool spotlights = true, double spin = 0)
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{
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startBackHop = beat;
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startNoHop = beat + 2;
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@ -1080,8 +1084,8 @@ namespace HeavenStudio.Games
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var actions = new List<BeatAction.Action>();
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actions.Add(new(beat + 1.5, delegate { Spotlights(false, true); }));
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actions.Add(new(beat + 3.5, delegate { Spotlights(true, false); }));
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actions.Add(new(beat + 1.5 + spin, delegate { Spotlights(false, true); }));
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actions.Add(new(beat + 3.5 + spin, delegate { Spotlights(true, false); }));
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BeatAction.New(this, actions);
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}
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@ -1175,9 +1179,10 @@ namespace HeavenStudio.Games
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foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Charge(); }
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}
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public void NPCSpin(List<ntrFrog> FrogsToHop)
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public void NPCSpin(List<ntrFrog> FrogsToHop, bool HS = false)
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{
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foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); }
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if (HS) { LeaderFrog.Spin(); SingerFrog.Spin(true); }
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else { foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); } }
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}
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public void PlayerHopNormal(PlayerActionEvent caller, float state)
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@ -1189,7 +1194,8 @@ namespace HeavenStudio.Games
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public void PlayerHopYa(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: usesGlobalePitch ? globalPitch : 1);
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float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: pitch);
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if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
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else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
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PlayerHop();
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@ -1197,7 +1203,8 @@ namespace HeavenStudio.Games
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public void PlayerHopHoo(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: usesGlobalePitch ? globalPitch : 1);
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float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: pitch);
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if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
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else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI");
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PlayerHop(true);
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@ -1205,7 +1212,8 @@ namespace HeavenStudio.Games
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public void PlayerHopYeah(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
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float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch);
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if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
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else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
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PlayerHop();
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@ -1213,7 +1221,8 @@ namespace HeavenStudio.Games
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public void PlayerHopYeahAccent(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1);
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float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch);
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if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
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else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT");
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PlayerHop(true);
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@ -1228,11 +1237,12 @@ namespace HeavenStudio.Games
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public void PlayerHopCharge(PlayerActionEvent caller, float state)
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{
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double beat = caller.startBeat + caller.timer;
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float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
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MultiSound.Play(new MultiSound.Sound[]
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{
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new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, usesGlobalePitch ? globalPitch : 1),
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new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1)
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new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, pitch: pitch),
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new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, pitch: pitch)
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});
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if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); }
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@ -1242,7 +1252,8 @@ namespace HeavenStudio.Games
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public void PlayerSpin(PlayerActionEvent caller, float state)
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{
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SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: usesGlobalePitch ? globalPitch : 1);
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float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble);
|
||||
SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: pitch);
|
||||
if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(); }
|
||||
PlayerFrog.Spin();
|
||||
}
|
||||
|
|
|
@ -102,9 +102,9 @@ namespace HeavenStudio.Games.Scripts_FrogHop
|
|||
isBumped = false;
|
||||
}
|
||||
|
||||
public void Spin()
|
||||
public void Spin(bool HS = false)
|
||||
{
|
||||
FrogAnim.DoScaledAnimationAsync("Spin", 0.5f, animLayer: 0);
|
||||
FrogAnim.DoScaledAnimationAsync(HS ? "SpinHS" : "Spin", 0.5f, animLayer: 0);
|
||||
|
||||
isBumped = false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue