diff --git a/Assets/Resources/Games/launchParty.prefab b/Assets/Resources/Games/launchParty.prefab
index e7ee4f39..cf9fa3a0 100644
--- a/Assets/Resources/Games/launchParty.prefab
+++ b/Assets/Resources/Games/launchParty.prefab
@@ -25,7 +25,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 71292151208428887}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
- m_LocalPosition: {x: 0.6536391, y: -2.3077297, z: 0}
+ m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 5.5, y: 5.5, z: 1}
m_Children:
- {fileID: 6814980013608003628}
@@ -959,6 +959,7 @@ MonoBehaviour:
fallingStars: {fileID: 7808760023856068891}
fallingStarsBack: {fileID: 8460598887616071446}
launchPad: {fileID: 1878559053619328651}
+ launchPadRotatable: {fileID: 6814980013608003628}
spawnPad: {fileID: 6143638777909239727}
scrollScript: {fileID: 3015934657586124713}
lensFlareAnim: {fileID: 3332192496224597064}
diff --git a/Assets/Resources/Games/spaceDance.prefab b/Assets/Resources/Games/spaceDance.prefab
index 6f5a09af..7841354f 100644
--- a/Assets/Resources/Games/spaceDance.prefab
+++ b/Assets/Resources/Games/spaceDance.prefab
@@ -158,7 +158,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 0.84, y: 0.88}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -240,7 +240,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 1.06, y: 1.06}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -322,7 +322,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 1.06, y: 1.06}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -621,7 +621,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 1.06, y: 1.06}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -785,7 +785,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 0.84, y: 0.88}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -1116,7 +1116,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 1.06, y: 1.06}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -1198,7 +1198,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 0.84, y: 0.88}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -1445,7 +1445,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 1.06, y: 1.06}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -1477,7 +1477,7 @@ Transform:
m_GameObject: {fileID: 2553831158572278799}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
- m_LocalScale: {x: 18, y: 10.8, z: 1}
+ m_LocalScale: {x: 200, y: 200, z: 1}
m_Children: []
m_Father: {fileID: 2641675102161953886}
m_RootOrder: 0
@@ -1853,16 +1853,20 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8dbd5e988233f9a4f931eddbafe8719a, type: 3}
m_Name:
m_EditorClassIdentifier:
+ SoundSequences: []
EligibleHits: []
scheduledInputs: []
firstEnable: 0
+ bg: {fileID: 2610373406746728028}
+ shootingStarAnim: {fileID: 4983040283415321214}
DancerP: {fileID: 3296520271412479276}
Dancer1: {fileID: 2061330976302630762}
Dancer2: {fileID: 8384936998978932668}
Dancer3: {fileID: 5910735516540692712}
- Gramps: {fileID: 0}
+ Gramps: {fileID: 1816821696199921329}
Hit: {fileID: 5303799939770479509}
Player: {fileID: 2020085808268724872}
+ shouldBop: 0
--- !u!1 &4074854792918107558
GameObject:
m_ObjectHideFlags: 0
@@ -2044,7 +2048,7 @@ SpriteRenderer:
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
- m_WasSpriteAssigned: 1
+ m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &4645550827212076490
@@ -2123,7 +2127,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 0.84, y: 0.88}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -2409,7 +2413,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 0.84, y: 0.88}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -2641,7 +2645,7 @@ SpriteRenderer:
m_Size: {x: 1, y: 1}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
- m_WasSpriteAssigned: 1
+ m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &7791357165261869293
@@ -2720,7 +2724,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 1.06, y: 1.06}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -2802,7 +2806,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 0.84, y: 0.88}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
@@ -2986,7 +2990,7 @@ SpriteRenderer:
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
- m_Size: {x: 0.66, y: 0.66}
+ m_Size: {x: 0.84, y: 0.88}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
diff --git a/Assets/Resources/Sprites/Games/SpaceDance/Animations/shootingStar.controller b/Assets/Resources/Sprites/Games/SpaceDance/Animations/shootingStar.controller
index dc407857..3060d97c 100644
--- a/Assets/Resources/Sprites/Games/SpaceDance/Animations/shootingStar.controller
+++ b/Assets/Resources/Sprites/Games/SpaceDance/Animations/shootingStar.controller
@@ -10,7 +10,8 @@ AnimatorState:
m_Name: ShootingStar
m_Speed: 1
m_CycleOffset: 0
- m_Transitions: []
+ m_Transitions:
+ - {fileID: -6958187446952554106}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -26,6 +27,28 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1101 &-6958187446952554106
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ m_Conditions: []
+ m_DstStateMachine: {fileID: 0}
+ m_DstState: {fileID: 644594833260699}
+ m_Solo: 0
+ m_Mute: 0
+ m_IsExit: 0
+ serializedVersion: 3
+ m_TransitionDuration: 0
+ m_TransitionOffset: 0
+ m_ExitTime: 1
+ m_HasExitTime: 1
+ m_HasFixedDuration: 1
+ m_InterruptionSource: 0
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/Games/Kitties/Kitties.cs b/Assets/Scripts/Games/Kitties/Kitties.cs
index a1832106..3217ff16 100644
--- a/Assets/Scripts/Games/Kitties/Kitties.cs
+++ b/Assets/Scripts/Games/Kitties/Kitties.cs
@@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("kitties", "Kitties! \n[WIP]", "0058CE", false, false, new List()
+ return new Minigame("kitties", "Kitties!", "0058CE", false, false, new List()
{
new GameAction("clap", "Cat Clap")
{
diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
index af803451..8a6237f9 100644
--- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
+++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs
@@ -18,7 +18,7 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("launchParty", "Launch Party \n[WIP]", "000000", false, false, new List()
+ return new Minigame("launchParty", "Launch Party", "000000", false, false, new List()
{
new GameAction("rocket", "Family Model")
{
@@ -155,6 +155,7 @@ namespace HeavenStudio.Games
[SerializeField] ParticleSystem fallingStars;
[SerializeField] ParticleSystem fallingStarsBack;
[SerializeField] Transform launchPad;
+ [SerializeField] Transform launchPadRotatable;
[SerializeField] Transform spawnPad;
[SerializeField] Scroll scrollScript;
[SerializeField] Animator lensFlareAnim;
@@ -302,20 +303,20 @@ namespace HeavenStudio.Games
{
if (normalizedBeat > 1)
{
- launchPad.rotation = Quaternion.Euler(0, 0, currentPadRotation);
+ launchPadRotatable.rotation = Quaternion.Euler(0, 0, currentPadRotation);
}
else
{
if (currentRotLength < 0)
{
- launchPad.rotation = Quaternion.Euler(0, 0, currentPadRotation);
+ launchPadRotatable.rotation = Quaternion.Euler(0, 0, currentPadRotation);
}
else
{
EasingFunction.Function func = EasingFunction.GetEasingFunction(lastRotEase);
float newRotZ = func(lastPadRotation, currentPadRotation, normalizedBeat);
- launchPad.rotation = Quaternion.Euler(0, 0, newRotZ);
+ launchPadRotatable.rotation = Quaternion.Euler(0, 0, newRotZ);
}
}
}
@@ -343,7 +344,7 @@ namespace HeavenStudio.Games
{
if (currentRotIndex < allRotEvents.Count && currentRotIndex >= 0)
{
- lastPadRotation = launchPad.rotation.eulerAngles.z;
+ lastPadRotation = launchPadRotatable.rotation.eulerAngles.z;
currentRotBeat = allRotEvents[currentRotIndex].beat;
currentRotLength = allRotEvents[currentRotIndex].length;
currentPadRotation = allRotEvents[currentRotIndex]["rot"];
diff --git a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
index 33a7b33f..8375f47c 100644
--- a/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
+++ b/Assets/Scripts/Games/SpaceDance/SpaceDance.cs
@@ -2,6 +2,8 @@ using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
+using DG.Tweening;
+using static HeavenStudio.Games.SpaceDance;
namespace HeavenStudio.Games.Loaders
{
@@ -9,27 +11,78 @@ namespace HeavenStudio.Games.Loaders
public static class AgbSpaceDanceLoader
{
public static Minigame AddGame(EventCaller eventCaller) {
- return new Minigame("spaceDance", "Space Dance \n[WIP]", "FFFF34", false, false, new List()
+ return new Minigame("spaceDance", "Space Dance", "FFFF34", false, false, new List()
{
new GameAction("turn right", "Turn Right")
{
- function = delegate { SpaceDance.instance.DoTurnRight(eventCaller.currentEntity.beat); },
- defaultLength = 2.0f,
+ function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoTurnRight(e.beat, e["whoSpeaks"], e["gramps"]); },
+ defaultLength = 2.0f,
+ parameters = new List()
+ {
+ new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
+ new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
+ }
},
new GameAction("sit down", "Sit Down")
{
- function = delegate { SpaceDance.instance.DoSitDown(eventCaller.currentEntity.beat); },
- defaultLength = 2.0f,
+ function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoSitDown(e.beat, e["whoSpeaks"], e["gramps"]); },
+ defaultLength = 2.0f,
+ parameters = new List()
+ {
+ new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
+ new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
+ }
},
new GameAction("punch", "Punch")
{
- function = delegate { SpaceDance.instance.DoPunch(eventCaller.currentEntity.beat); },
- defaultLength = 2.0f,
+ function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.DoPunch(e.beat, e["whoSpeaks"], e["gramps"]); },
+ defaultLength = 2.0f,
+ parameters = new List()
+ {
+ new Param("whoSpeaks", SpaceDance.WhoSpeaks.Dancers, "Who Speaks?", "Who will say the voice line for the cue?"),
+ new Param("gramps", false, "Space Gramps Animations", "Will Space Gramps turn right?")
+ }
},
- new GameAction("bop", "Bop")
+ new GameAction("shootingStar", "Shooting Star")
{
- function = delegate { SpaceDance.instance.Bop(eventCaller.currentEntity.beat); },
+ function = delegate { var e = eventCaller.currentEntity; SpaceDance.instance.UpdateShootingStar(e.beat, e.length, e["ease"]); },
+ defaultLength = 2f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the shooting of the stars use?")
+ }
},
+ new GameAction("changeBG", "Change Background Color")
+ {
+ function = delegate {var e = eventCaller.currentEntity; SpaceDance.instance.FadeBackgroundColor(e["start"], e["end"], e.length, e["toggle"]); },
+ defaultLength = 1f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("start", SpaceDance.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."),
+ new Param("end", SpaceDance.defaultBGColor, "End Color", "The end color for the fade."),
+ new Param("toggle", false, "Instant", "Should the background instantly change color?")
+ }
+ },
+ new GameAction("bop", "Single Bop")
+ {
+ function = delegate { SpaceDance.instance.Bop(); SpaceDance.instance.GrampsBop(eventCaller.currentEntity["gramps"]); },
+ parameters = new List()
+ {
+ new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?")
+ }
+ },
+ new GameAction("bopToggle", "Bop Toggle")
+ {
+ function = delegate { SpaceDance.instance.shouldBop = eventCaller.currentEntity["toggle"]; SpaceDance.instance.spaceGrampsShouldBop = eventCaller.currentEntity["gramps"]; },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("toggle", true, "Should bop?", "Should the dancers bop?"),
+ new Param("gramps", false, "Gramps Bop", "Should Space Gramps bop with the dancers?")
+ }
+ }
});
}
}
@@ -40,6 +93,24 @@ namespace HeavenStudio.Games
// using Scripts_SpaceDance;
public class SpaceDance : Minigame
{
+ private static Color _defaultBGColor;
+ public static Color defaultBGColor
+ {
+ get
+ {
+ ColorUtility.TryParseHtmlString("#0014D6", out _defaultBGColor);
+ return _defaultBGColor;
+ }
+ }
+ public enum WhoSpeaks
+ {
+ Dancers = 0,
+ Gramps = 1,
+ Both = 2
+ }
+ Tween bgColorTween;
+ [SerializeField] SpriteRenderer bg;
+ [SerializeField] Animator shootingStarAnim;
public Animator DancerP;
public Animator Dancer1;
public Animator Dancer2;
@@ -47,6 +118,16 @@ namespace HeavenStudio.Games
public Animator Gramps;
public Animator Hit;
public GameObject Player;
+ public bool shouldBop = false;
+ bool canBop = true;
+ bool grampsCanBop = true;
+ public bool spaceGrampsShouldBop = false;
+ float shootingStarLength;
+ float shootingStarStartBeat;
+ EasingFunction.Ease lastEase;
+ bool isShootingStar;
+
+ public GameEvent bop = new GameEvent();
public static SpaceDance instance;
@@ -59,158 +140,403 @@ namespace HeavenStudio.Games
// Update is called once per frame
void Update()
{
-
- if (PlayerInput.Pressed() && !IsExpectingInputNow())
+ var cond = Conductor.instance;
+ if (cond.isPlaying && !cond.isPaused)
{
- Jukebox.PlayOneShotGame("spaceDance/inputBad");
- // Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
+ if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
+ {
+ if (shouldBop && canBop)
+ {
+ Bop();
+ }
+ if (spaceGrampsShouldBop && grampsCanBop)
+ {
+ GrampsBop();
+ }
+ }
+ if (isShootingStar)
+ {
+ float normalizedBeat = cond.GetPositionFromBeat(shootingStarStartBeat, shootingStarLength);
+ if (normalizedBeat >= 0)
+ {
+ if (normalizedBeat > 1)
+ {
+ isShootingStar = false;
+ }
+ else
+ {
+ EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase);
+ float newAnimPos = func(0f, 1f, normalizedBeat);
+ shootingStarAnim.DoNormalizedAnimation("ShootingStar", newAnimPos);
+ }
+ }
+ }
+ if (!DancerP.IsPlayingAnimationName("PunchDo") && !DancerP.IsPlayingAnimationName("TurnRightDo") && !DancerP.IsPlayingAnimationName("SitDownDo"))
+ {
+ if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
+ {
+ Jukebox.PlayOneShotGame("spaceDance/inputBad");
+ DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
+ Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
+ // Look at this later, sound effect has some weird clipping on it sometimes?? popping. like. fucking popopop idk why its doing that its fine theres no sample weirdness ughh
+ }
+ if (PlayerInput.GetSpecificDirectionDown(1) && !IsExpectingInputNow(InputType.DIRECTION_RIGHT_DOWN))
+ {
+ DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
+ Jukebox.PlayOneShotGame("spaceDance/inputBad");
+ Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
+ }
+ if (PlayerInput.GetSpecificDirectionDown(2) && !IsExpectingInputNow(InputType.DIRECTION_DOWN_DOWN))
+ {
+ DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f);
+ Jukebox.PlayOneShotGame("spaceDance/inputBad");
+ Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
+ }
+ }
}
}
- public void DoTurnRight(float beat)
+ public void UpdateShootingStar(float beat, float length, int ease)
{
- ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, RightSuccess, RightMiss, RightEmpty);
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("spaceDance/voicelessTurn", beat),
- new MultiSound.Sound("spaceDance/dancerTurn", beat),
- new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f),
+ lastEase = (EasingFunction.Ease)ease;
+ shootingStarLength = length;
+ shootingStarStartBeat = beat;
+ isShootingStar = true;
+ }
+
+ public void DoTurnRight(float beat, int whoSpeaks, bool grampsTurns)
+ {
+ canBop = false;
+ if (grampsTurns) grampsCanBop = false;
+ ScheduleInput(beat, 1f, InputType.DIRECTION_RIGHT_DOWN, JustRight, RightMiss, Empty);
+
+ List soundsToPlay = new List()
+ {
+ new MultiSound.Sound("spaceDance/voicelessTurn", beat),
+ };
+
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Dancers:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("spaceDance/dancerTurn", beat),
+ new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f),
+ });
+ break;
+ case (int)WhoSpeaks.Gramps:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("spaceDance/otherTurn", beat),
+ new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f),
+ });
+ break;
+ case (int)WhoSpeaks.Both:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("spaceDance/dancerTurn", beat),
+ new MultiSound.Sound("spaceDance/dancerRight", beat + 1.0f),
+ new MultiSound.Sound("spaceDance/otherTurn", beat),
+ new MultiSound.Sound("spaceDance/otherRight", beat + 1.0f),
+ });
+ break;
+ }
+
+ MultiSound.Play(soundsToPlay.ToArray());
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("TurnRightStart", 0.5f);}),
+ new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("TurnRightStart", 0.5f);}),
+ new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("TurnRightStart", 0.5f);}),
+ new BeatAction.Action(beat, delegate
+ {
+ Dancer3.DoScaledAnimationAsync("TurnRightStart", 0.5f);
+ if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightStart", 0.5f);
+ }),
+ new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("TurnRightDo", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("TurnRightDo", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate
+ {
+ Dancer3.DoScaledAnimationAsync("TurnRightDo", 0.5f);
+ if (grampsTurns) Gramps.DoScaledAnimationAsync("GrampsTurnRightDo", 0.5f);
+ }),
+ new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }),
});
- BeatAction.New(Player, new List()
- {
- new BeatAction.Action(beat, delegate { DancerP.Play("TurnRightStart", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer1.Play("TurnRightStart", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer2.Play("TurnRightStart", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer3.Play("TurnRightStart", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer1.Play("TurnRightDo", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer2.Play("TurnRightDo", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer3.Play("TurnRightDo", -1, 0);}),
- });
-
}
- public void DoSitDown(float beat)
+ public void DoSitDown(float beat, int whoSpeaks, bool grampsSits)
{
- ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, SitSuccess, SitMiss, SitEmpty);
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("spaceDance/voicelessSit", beat),
- new MultiSound.Sound("spaceDance/dancerLets", beat),
- new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f),
- new MultiSound.Sound("spaceDance/dancerDown", beat + 1f),
+ canBop = false;
+ if (grampsSits) grampsCanBop = false;
+ ScheduleInput(beat, 1f, InputType.DIRECTION_DOWN_DOWN, JustSit, SitMiss, Empty);
+ List soundsToPlay = new List()
+ {
+ new MultiSound.Sound("spaceDance/voicelessSit", beat),
+ };
+
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Dancers:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("spaceDance/dancerLets", beat),
+ new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f),
+ new MultiSound.Sound("spaceDance/dancerDown", beat + 1f),
+ });
+ break;
+ case (int)WhoSpeaks.Gramps:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("spaceDance/otherLets", beat),
+ new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.084f),
+ new MultiSound.Sound("spaceDance/otherDown", beat + 1f),
+ });
+ break;
+ case (int)WhoSpeaks.Both:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("spaceDance/dancerLets", beat),
+ new MultiSound.Sound("spaceDance/dancerSit", beat + 0.5f),
+ new MultiSound.Sound("spaceDance/dancerDown", beat + 1f),
+ new MultiSound.Sound("spaceDance/otherLets", beat),
+ new MultiSound.Sound("spaceDance/otherSit", beat + 0.5f, 1, 1, false, 0.084f),
+ new MultiSound.Sound("spaceDance/otherDown", beat + 1f),
+ });
+ break;
+ }
+
+ MultiSound.Play(soundsToPlay.ToArray());
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("SitDownStart", 0.5f);}),
+ new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("SitDownStart", 0.5f);}),
+ new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("SitDownStart", 0.5f);}),
+ new BeatAction.Action(beat, delegate
+ {
+ Dancer3.DoScaledAnimationAsync("SitDownStart", 0.5f);
+ if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownStart", 0.5f);
+ }),
+ new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("SitDownDo", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("SitDownDo", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate
+ {
+ Dancer3.DoScaledAnimationAsync("SitDownDo", 0.5f);
+ if (grampsSits) Gramps.DoScaledAnimationAsync("GrampsSitDownDo", 0.5f);
+ }),
+ new BeatAction.Action(beat + 1.99f, delegate { canBop = true; grampsCanBop = true; }),
});
- BeatAction.New(Player, new List()
- {
- new BeatAction.Action(beat, delegate { DancerP.Play("SitDownStart", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer1.Play("SitDownStart", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer2.Play("SitDownStart", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer3.Play("SitDownStart", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer1.Play("SitDownDo", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer2.Play("SitDownDo", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer3.Play("SitDownDo", -1, 0);}),
- });
-
}
- public void DoPunch(float beat)
+ public void DoPunch(float beat, int whoSpeaks, bool grampsPunches)
{
- ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, PunchSuccess, PunchMiss, PunchEmpty);
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("spaceDance/voicelessPunch", beat),
- new MultiSound.Sound("spaceDance/dancerPa", beat),
- new MultiSound.Sound("spaceDance/voicelessPunch", beat + 0.5f),
- new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f),
- new MultiSound.Sound("spaceDance/voicelessPunch", beat + 1f),
- new MultiSound.Sound("spaceDance/dancerPa", beat + 1f),
- new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f),
- });
+ canBop = false;
+ if (grampsPunches) grampsCanBop = false;
+ ScheduleInput(beat, 1.5f, InputType.STANDARD_DOWN, JustPunch, PunchMiss, Empty);
+ List soundsToPlay = new List()
+ {
+ new MultiSound.Sound("spaceDance/voicelessPunch", beat),
+ new MultiSound.Sound("spaceDance/voicelessPunch", beat + 0.5f),
+ new MultiSound.Sound("spaceDance/voicelessPunch", beat + 1f),
+ };
+
+ switch (whoSpeaks)
+ {
+ case (int)WhoSpeaks.Dancers:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("spaceDance/dancerPa", beat),
+ new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f),
+ new MultiSound.Sound("spaceDance/dancerPa", beat + 1f),
+ new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f),
+ });
+ break;
+ case (int)WhoSpeaks.Gramps:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("spaceDance/otherPa", beat),
+ new MultiSound.Sound("spaceDance/otherPa", beat + 0.5f),
+ new MultiSound.Sound("spaceDance/otherPa", beat + 1f),
+ new MultiSound.Sound("spaceDance/otherPunch", beat + 1.5f),
+ });
+ break;
+ case (int)WhoSpeaks.Both:
+ soundsToPlay.AddRange(new List()
+ {
+ new MultiSound.Sound("spaceDance/dancerPa", beat),
+ new MultiSound.Sound("spaceDance/dancerPa", beat + 0.5f),
+ new MultiSound.Sound("spaceDance/dancerPa", beat + 1f),
+ new MultiSound.Sound("spaceDance/dancerPunch", beat + 1.5f),
+ new MultiSound.Sound("spaceDance/otherPa", beat),
+ new MultiSound.Sound("spaceDance/otherPa", beat + 0.5f),
+ new MultiSound.Sound("spaceDance/otherPa", beat + 1f),
+ new MultiSound.Sound("spaceDance/otherPunch", beat + 1.5f),
+ });
+ break;
+ }
+
+ MultiSound.Play(soundsToPlay.ToArray());
BeatAction.New(Player, new List()
{
- new BeatAction.Action(beat, delegate { DancerP.Play("PunchStartInner", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer1.Play("PunchStartInner", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer2.Play("PunchStartInner", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer3.Play("PunchStartInner", -1, 0);}),
- new BeatAction.Action(beat + 0.5f, delegate { DancerP.Play("PunchStartOuter", -1, 0);}),
- new BeatAction.Action(beat + 0.5f, delegate { Dancer1.Play("PunchStartOuter", -1, 0);}),
- new BeatAction.Action(beat + 0.5f, delegate { Dancer2.Play("PunchStartOuter", -1, 0);}),
- new BeatAction.Action(beat + 0.5f, delegate { Dancer3.Play("PunchStartOuter", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { DancerP.Play("PunchStartInner", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer1.Play("PunchStartInner", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer2.Play("PunchStartInner", -1, 0);}),
- new BeatAction.Action(beat + 1f, delegate { Dancer3.Play("PunchStartInner", -1, 0);}),
- new BeatAction.Action(beat + 1.5f, delegate { Dancer1.Play("PunchDo", -1, 0);}),
- new BeatAction.Action(beat + 1.5f, delegate { Dancer2.Play("PunchDo", -1, 0);}),
- new BeatAction.Action(beat + 1.5f, delegate { Dancer3.Play("PunchDo", -1, 0);}),
+ new BeatAction.Action(beat, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
+ new BeatAction.Action(beat, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
+ new BeatAction.Action(beat, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
+ new BeatAction.Action(beat, delegate
+ {
+ Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f);
+ if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f);
+ }),
+ new BeatAction.Action(beat + 0.5f, delegate { DancerP.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}),
+ new BeatAction.Action(beat + 0.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}),
+ new BeatAction.Action(beat + 0.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartOuter", 0.5f);}),
+ new BeatAction.Action(beat + 0.5f, delegate
+ {
+ Dancer3.DoScaledAnimationAsync("PunchStartOuter", 0.5f);
+ if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartEven", 0.5f);
+ }),
+ new BeatAction.Action(beat + 1f, delegate { DancerP.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Dancer1.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate { Dancer2.DoScaledAnimationAsync("PunchStartInner", 0.5f);}),
+ new BeatAction.Action(beat + 1f, delegate
+ {
+ Dancer3.DoScaledAnimationAsync("PunchStartInner", 0.5f);
+ if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchStartOdd", 0.5f);
+ }),
+ new BeatAction.Action(beat + 1.5f, delegate { Dancer1.DoScaledAnimationAsync("PunchDo", 0.5f);}),
+ new BeatAction.Action(beat + 1.5f, delegate { Dancer2.DoScaledAnimationAsync("PunchDo", 0.5f);}),
+ new BeatAction.Action(beat + 1.5f, delegate
+ {
+ Dancer3.DoScaledAnimationAsync("PunchDo", 0.5f);
+ if (grampsPunches) Gramps.DoScaledAnimationAsync("GrampsPunchDo", 0.5f);
+ }),
});
}
- public void Bop(float beat)
+ public void Bop()
{
- BeatAction.New(Player, new List()
- {
- new BeatAction.Action(beat, delegate { DancerP.Play("Bop", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer1.Play("Bop", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer2.Play("Bop", -1, 0);}),
- new BeatAction.Action(beat, delegate { Dancer3.Play("Bop", -1, 0);}),
- });
-
+ canBop = true;
+ DancerP.DoScaledAnimationAsync("Bop", 0.5f);
+ Dancer1.DoScaledAnimationAsync("Bop", 0.5f);
+ Dancer2.DoScaledAnimationAsync("Bop", 0.5f);
+ Dancer3.DoScaledAnimationAsync("Bop", 0.5f);
}
- public void RightSuccess(PlayerActionEvent caller, float state)
+ public void GrampsBop(bool forceBop = false)
+ {
+ if (spaceGrampsShouldBop || forceBop)
+ {
+ grampsCanBop = true;
+ Gramps.DoScaledAnimationAsync("GrampsBop", 0.5f);
+ }
+ }
+
+ public void ChangeBackgroundColor(Color color, float beats)
+ {
+ var seconds = Conductor.instance.secPerBeat * beats;
+
+ if (bgColorTween != null)
+ bgColorTween.Kill(true);
+
+ if (seconds == 0)
+ {
+ bg.color = color;
+ }
+ else
+ {
+ bgColorTween = bg.DOColor(color, seconds);
+ }
+ }
+
+ public void FadeBackgroundColor(Color start, Color end, float beats, bool instant)
+ {
+ ChangeBackgroundColor(start, 0f);
+ if (!instant) ChangeBackgroundColor(end, beats);
+ }
+
+ public void JustRight(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
+ {
+ Jukebox.PlayOneShotGame("spaceDance/inputBad");
+ DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
+ Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
+ return;
+ }
+ RightSuccess();
+ }
+
+ public void RightSuccess()
{
Jukebox.PlayOneShotGame("spaceDance/inputGood");
- DancerP.Play("TurnRightDo", -1, 0);
+ DancerP.DoScaledAnimationAsync("TurnRightDo", 0.5f);
}
public void RightMiss(PlayerActionEvent caller)
- {
+ {
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
- DancerP.Play("Ouch", -1, 0);
+ DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
Hit.Play("HitTurn", -1, 0);
- }
+ Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
+ }
- public void RightEmpty(PlayerActionEvent caller)
+ public void JustSit(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
{
+ Jukebox.PlayOneShotGame("spaceDance/inputBad");
+ DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f);
+ Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
+ return;
+ }
+ SitSuccess();
+ }
- }
-
- public void SitSuccess(PlayerActionEvent caller, float state)
- {
+ public void SitSuccess()
+ {
Jukebox.PlayOneShotGame("spaceDance/inputGood");
- DancerP.Play("SitDownDo", -1, 0);
- }
+ DancerP.DoScaledAnimationAsync("SitDownDo", 0.5f);
+ }
public void SitMiss(PlayerActionEvent caller)
- {
+ {
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
- DancerP.Play("Ouch", -1, 0);
+ DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
Hit.Play("HitSit", -1, 0);
- }
+ Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
+ }
- public void SitEmpty(PlayerActionEvent caller)
+ public void JustPunch(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
{
+ Jukebox.PlayOneShotGame("spaceDance/inputBad");
+ DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
+ Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
+ return;
+ }
+ PunchSuccess();
+ }
- }
-
- public void PunchSuccess(PlayerActionEvent caller, float state)
+ public void PunchSuccess()
{
Jukebox.PlayOneShotGame("spaceDance/inputGood");
- DancerP.Play("PunchDo", -1, 0);
+ DancerP.DoScaledAnimationAsync("PunchDo", 0.5f);
}
public void PunchMiss(PlayerActionEvent caller)
- {
+ {
Jukebox.PlayOneShotGame("spaceDance/inputBad2");
- DancerP.Play("Ouch", -1, 0);
+ DancerP.DoScaledAnimationAsync("Ouch", 0.5f);
Hit.Play("HitPunch", -1, 0);
- }
+ Gramps.DoScaledAnimationAsync("GrampsOhFuck", 0.5f);
+ }
- public void PunchEmpty(PlayerActionEvent caller)
- {
-
- }
+ public void Empty(PlayerActionEvent caller) { }
}