mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-10 03:35:10 +00:00
Export "bread' animations here
cause i wanna make it accurate™
This commit is contained in:
parent
ca0db56012
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45 changed files with 2970 additions and 53 deletions
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fileFormatVersion: 2
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guid: 5b0e71e58e35fb84aa42dd50cf014e69
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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@ -64,10 +64,10 @@ TextureImporter:
|
|||
second: cadetLegRaiseUp4
|
||||
- first:
|
||||
213: 2168451732842096726
|
||||
second: cadetLegBeat1
|
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second: cadetLegBeat2
|
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- first:
|
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213: 2172702904053088867
|
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second: cadetLegBeat
|
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second: cadetLegBeat1
|
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- first:
|
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213: 4263930677525550148
|
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second: cadetLegBeat0
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|
@ -664,7 +664,7 @@ TextureImporter:
|
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edges: []
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weights: []
|
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- serializedVersion: 2
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name: cadetLegBeat1
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name: cadetLegBeat2
|
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rect:
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serializedVersion: 2
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x: 864
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|
@ -685,7 +685,7 @@ TextureImporter:
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edges: []
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weights: []
|
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- serializedVersion: 2
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name: cadetLegBeat
|
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name: cadetLegBeat1
|
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rect:
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serializedVersion: 2
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x: 1024
|
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|
|
|
@ -32,11 +32,12 @@ namespace HeavenStudio.Games.Loaders
|
|||
|
||||
|
||||
//the cues do nothing at the moment, so i temporarily disabled them
|
||||
new GameAction("bop", delegate { MarchingOrders.instance.Bop(eventCaller.currentEntity.beat); }, 1f, false),
|
||||
//new GameAction("marching", delegate { MarchingOrders.instance.CadetsMarch(eventCaller.currentEntity.beat); }, 4f, true),
|
||||
|
||||
new GameAction("attention", delegate { MarchingOrders.instance.SargeAttention(eventCaller.currentEntity.beat); }, 2.25f, false),
|
||||
new GameAction("march", delegate { MarchingOrders.instance.SargeMarch(eventCaller.currentEntity.beat); }, 2.0f, false),
|
||||
//new GameAction("halt", delegate {}, 2f, false),
|
||||
new GameAction("halt", delegate {}, 2f, false),
|
||||
//new GameAction("face turn", delegate {}, 4f, false, parameters: new List<Param>()
|
||||
//{
|
||||
// new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"),
|
||||
|
@ -52,6 +53,7 @@ namespace HeavenStudio.Games
|
|||
//using Scripts_MarchingOrders;
|
||||
public class MarchingOrders : Minigame
|
||||
{
|
||||
[Header("References")]
|
||||
public Animator Sarge;
|
||||
public Animator Cadet1;
|
||||
public Animator Cadet2;
|
||||
|
@ -81,6 +83,17 @@ namespace HeavenStudio.Games
|
|||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Bop(float beat)
|
||||
{
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Cadet1.Play("Bop", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Cadet2.Play("Bop", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Cadet3.Play("Bop", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { CadetPlayer.Play("Bop", -1, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
public void CadetsMarch(float beat)
|
||||
|
@ -99,15 +112,27 @@ namespace HeavenStudio.Games
|
|||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Sarge.Play("Talk", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Cadet1.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Cadet2.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { Cadet3.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat + 0.25f, delegate { CadetPlayer.Play("Idle", -1, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
public void SargeMarch(float beat)
|
||||
{
|
||||
Jukebox.PlayOneShot("games/marchingOrders/march1");
|
||||
MultiSound.Play(new MultiSound.Sound[] {
|
||||
new MultiSound.Sound("marchingOrders/march1", beat),
|
||||
new MultiSound.Sound("marchingOrders/march2", beat + 1f),
|
||||
});
|
||||
|
||||
BeatAction.New(Player, new List<BeatAction.Action>()
|
||||
{
|
||||
new BeatAction.Action(beat, delegate { Sarge.Play("Talk", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Cadet1.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Cadet2.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { Cadet3.Play("Idle", -1, 0);}),
|
||||
new BeatAction.Action(beat, delegate { CadetPlayer.Play("Idle", -1, 0);}),
|
||||
});
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue