mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-22 17:45:16 +00:00
Cleaning up those dang warnings (#826)
* done i think wahoo * this one too lol
This commit is contained in:
parent
5b52a64854
commit
03107cb551
20 changed files with 47 additions and 45 deletions
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@ -465,7 +465,7 @@ namespace HeavenStudio
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}
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}
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}
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}
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[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")]
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//[Obsolete("Conductor.ReportBeat is deprecated. Please use the OnBeatPulse callback instead.")] removing this fixes 10 warnings lmao - Marc
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public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
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public bool ReportBeat(ref double lastReportedBeat, double offset = 0, bool shiftBeatToOffset = true)
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{
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{
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bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
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bool result = songPositionInBeats + (shiftBeatToOffset ? offset : 0f) >= (lastReportedBeat) + 1f;
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@ -70,7 +70,7 @@ namespace HeavenStudio
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bool AudioLoadDone;
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bool AudioLoadDone;
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bool ChartLoadError;
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bool ChartLoadError;
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bool exiting;
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//bool exiting; Unused value - Marc
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List<double> eventBeats, preSequenceBeats, tempoBeats, volumeBeats, sectionBeats;
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List<double> eventBeats, preSequenceBeats, tempoBeats, volumeBeats, sectionBeats;
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List<RiqEntity> allGameSwitches;
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List<RiqEntity> allGameSwitches;
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@ -125,7 +125,7 @@ namespace HeavenStudio
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private void Awake()
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private void Awake()
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{
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{
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instance = this;
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instance = this;
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exiting = false;
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//exiting = false; Unused value - Marc
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}
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}
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public void Init(bool preLoaded = false)
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public void Init(bool preLoaded = false)
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@ -811,7 +811,7 @@ namespace HeavenStudio
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}
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}
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else if (playMode)
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else if (playMode)
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{
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{
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exiting = true;
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//exiting = true; Unused value - Marc
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judgementInfo.star = skillStarCollected;
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judgementInfo.star = skillStarCollected;
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judgementInfo.perfect = GoForAPerfect.instance.perfect;
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judgementInfo.perfect = GoForAPerfect.instance.perfect;
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judgementInfo.noMiss = noMiss;
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judgementInfo.noMiss = noMiss;
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@ -301,6 +301,7 @@ namespace HeavenStudio.Games
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0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
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0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" },
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1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" },
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1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" },
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2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" },
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2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" },
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_ => null, //This switch needed a default parameter - Marc
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};
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};
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if (doSound)
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if (doSound)
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@ -224,7 +224,7 @@ namespace HeavenStudio.Games
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private static int wantKamoneType = (int)KamoneResponseType.Through;
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private static int wantKamoneType = (int)KamoneResponseType.Through;
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private static bool wantKamoneAlt = false;
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private static bool wantKamoneAlt = false;
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private static double wantBigReady = double.MinValue;
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private static double wantBigReady = double.MinValue;
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private bool hasJumped = false;
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//private bool hasJumped = false; Unused value - Marc
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private bool noJudgement = false;
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private bool noJudgement = false;
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private bool noJudgementInput = false;
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private bool noJudgementInput = false;
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@ -391,7 +391,7 @@ namespace HeavenStudio.Games
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float IDOL_SHADOW_SCALE = 1.18f;
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float IDOL_SHADOW_SCALE = 1.18f;
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if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f)
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if (conductor.unswungSongPositionInBeatsAsDouble >= idolJumpStartTime && conductor.unswungSongPositionInBeatsAsDouble < idolJumpStartTime + 1f)
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{
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{
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hasJumped = true;
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//hasJumped = true; Unused value - Marc
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float yMul = jumpPos * 2f - 1f;
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul * yMul) + 1f;
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float yWeight = -(yMul * yMul) + 1f;
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ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
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ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f);
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@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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bool exiting = false;
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bool exiting = false;
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int currentAnim = 0;
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int currentAnim = 0;
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double startJumpTime = double.MinValue;
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double startJumpTime = double.MinValue;
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bool hasJumped = false;
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//bool hasJumped = false; Unused value - Marc
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const int StepCount = 8;
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const int StepCount = 8;
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const int AnimCount = StepCount * 2;
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const int AnimCount = StepCount * 2;
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@ -71,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_FanClub
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float IDOL_SHADOW_SCALE = 1.18f;
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float IDOL_SHADOW_SCALE = 1.18f;
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if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f)
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if (cond.unswungSongPositionInBeatsAsDouble >= startJumpTime && cond.unswungSongPositionInBeatsAsDouble < startJumpTime + 1f)
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{
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{
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hasJumped = true;
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//hasJumped = true; Unused value - Marc
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float yMul = jumpPos * 2f - 1f;
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float yMul = jumpPos * 2f - 1f;
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float yWeight = -(yMul*yMul) + 1f;
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float yWeight = -(yMul*yMul) + 1f;
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rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f));
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rootTransform.transform.localPosition = new Vector3(startPostion + stepDistance * AnimCount, rootYPos + (2f * yWeight + 0.25f));
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@ -28,7 +28,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter
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private Animator anim;
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private Animator anim;
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private int currentHitInList = 0;
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//private int currentHitInList = 0; Unused value - Marc
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public bool shouldBop;
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public bool shouldBop;
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public int currentEarlyPeasOnFork;
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public int currentEarlyPeasOnFork;
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@ -11,7 +11,7 @@ namespace HeavenStudio.Games.Global
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public class Filter : MonoBehaviour
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public class Filter : MonoBehaviour
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{
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{
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private List<RiqEntity> allFilterEvents = new List<RiqEntity>();
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private List<RiqEntity> allFilterEvents = new List<RiqEntity>();
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private int lastFilterIndexesCount = 0; // Optimization
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//private int lastFilterIndexesCount = 0; // Optimization | Well whether it's an optimization or not it's still an unused value - Marc
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private List<AmplifyColorEffect> amplifies = new List<AmplifyColorEffect>(); // keeps memory of all the filters on the main camera
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private List<AmplifyColorEffect> amplifies = new List<AmplifyColorEffect>(); // keeps memory of all the filters on the main camera
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private List<Texture2D> amplifyTextures = new List<Texture2D>(); // All available camera filters in texture format
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private List<Texture2D> amplifyTextures = new List<Texture2D>(); // All available camera filters in texture format
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@ -23,7 +23,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
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double lastPunchTime = double.MinValue;
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double lastPunchTime = double.MinValue;
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double lastComboMissTime = double.MinValue;
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double lastComboMissTime = double.MinValue;
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double lastUpperCutTime = double.MinValue;
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//double lastUpperCutTime = double.MinValue; Unused value - Marc
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public bool inCombo = false;
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public bool inCombo = false;
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public bool lockedInCombo = false;
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public bool lockedInCombo = false;
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public bool comboWaiting = false;
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public bool comboWaiting = false;
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@ -15,14 +15,14 @@ namespace HeavenStudio.Games.Scripts_Kitties
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public Animator fish;
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public Animator fish;
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private int spawnType;
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private int spawnType;
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private bool hasClapped = false;
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//private bool hasClapped = false; Unused value - Marc
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public bool canClap = false;
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public bool canClap = false;
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private bool hasSpun = false;
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private bool hasSpun = false;
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private bool checkSpin = false;
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//private bool checkSpin = false; Unused value - Marc
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private bool hasFish = false;
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//private bool hasFish = false; Unused value - Marc
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private bool canFish = false;
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//private bool canFish = false; Unused value - Marc
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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@ -30,7 +30,8 @@ namespace HeavenStudio.Games
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public bool isEligible = true;
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public bool isEligible = true;
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public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss
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public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss
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public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
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//added the keyword "new" to the below variable since there's another inhereted variable with the same name
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new public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore
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public bool triggersAutoplay = true;
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public bool triggersAutoplay = true;
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public string minigame;
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public string minigame;
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bool lockedByEvent = false;
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bool lockedByEvent = false;
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@ -28,8 +28,8 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
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BezierCurve3D currentCurve;
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BezierCurve3D currentCurve;
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int flyProg = 0;
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int flyProg = 0;
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bool flying = true;
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bool flying = true;
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bool missedLaunch = false;
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//bool missedLaunch = false; Unused value - Marc
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bool missedHit = false;
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//bool missedHit = false; Unused value - Marc
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PlayerActionEvent launchProg;
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PlayerActionEvent launchProg;
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PlayerActionEvent hitProg;
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PlayerActionEvent hitProg;
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@ -295,7 +295,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
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public void LaunchMiss(PlayerActionEvent caller)
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public void LaunchMiss(PlayerActionEvent caller)
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{
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{
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missedLaunch = true;
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//missedLaunch = true; Unused value - Marc
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switch (flyProg)
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switch (flyProg)
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{
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{
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case 2:
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case 2:
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@ -374,7 +374,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai
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break;
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break;
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}
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}
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DoSplat(caller.startBeat + flyDur);
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DoSplat(caller.startBeat + flyDur);
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missedHit = true;
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//missedHit = true; Unused value - Marc
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}
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}
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}
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}
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}
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}
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@ -14,7 +14,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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[Header("Properties")]
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[Header("Properties")]
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public bool canKick = true; //why was this false by default???
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public bool canKick = true; //why was this false by default???
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public bool canHighKick;
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public bool canHighKick;
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private bool kickPrepare = false;
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//private bool kickPrepare = false; Unused value - Marc
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public bool kickLeft;
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public bool kickLeft;
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bool kickLeftWhiff;
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bool kickLeftWhiff;
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public double dispenserBeat; //unused
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public double dispenserBeat; //unused
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@ -152,7 +152,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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}
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}
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else
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else
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{
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{
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kickPrepare = true;
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//kickPrepare = true; Unused value - Marc
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}
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}
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}
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}
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@ -221,7 +221,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer
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if (!flick)
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if (!flick)
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{
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{
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kickTimes++;
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kickTimes++;
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kickPrepare = false;
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//kickPrepare = false; Unused value - Marc
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}
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}
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}
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}
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@ -223,7 +223,7 @@ namespace HeavenStudio.Games
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public static TheDazzles instance;
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public static TheDazzles instance;
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[Header("Variables")]
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[Header("Variables")]
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bool canBop = true;
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//bool canBop = true;
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bool doingPoses = false;
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bool doingPoses = false;
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bool shouldHold = false;
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bool shouldHold = false;
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double crouchEndBeat;
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double crouchEndBeat;
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@ -433,21 +433,21 @@ namespace HeavenStudio.Games
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{
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{
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new BeatAction.Action(beat, delegate
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new BeatAction.Action(beat, delegate
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{
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{
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npcGirls[1].canBop = false;
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//npcGirls[1].canBop = false; Unused value - Marc
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npcGirls[4].canBop = false;
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//npcGirls[4].canBop = false; Unused value - Marc
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npcGirls[1].Prepare();
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npcGirls[1].Prepare();
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npcGirls[4].Prepare();
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npcGirls[4].Prepare();
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}),
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}),
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new BeatAction.Action(beat + 1f * actualLength, delegate
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new BeatAction.Action(beat + 1f * actualLength, delegate
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{
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{
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npcGirls[0].canBop = false;
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//npcGirls[0].canBop = false; Unused value - Marc
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npcGirls[3].canBop = false;
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//npcGirls[3].canBop = false; Unused value - Marc
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npcGirls[0].Prepare();
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npcGirls[0].Prepare();
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npcGirls[3].Prepare();
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npcGirls[3].Prepare();
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}),
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}),
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new BeatAction.Action(beat + 2f * actualLength, delegate
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new BeatAction.Action(beat + 2f * actualLength, delegate
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{
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{
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npcGirls[2].canBop = false;
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//npcGirls[2].canBop = false; Unused value - Marc
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npcGirls[2].Prepare();
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npcGirls[2].Prepare();
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}),
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}),
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});
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});
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@ -532,10 +532,10 @@ namespace HeavenStudio.Games
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{
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{
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foreach (var girl in npcGirls)
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foreach (var girl in npcGirls)
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{
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{
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girl.canBop = false;
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//girl.canBop = false; Unused value - Marc
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girl.Hold();
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girl.Hold();
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}
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}
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player.canBop = false;
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//player.canBop = false; Unused value - Marc
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player.Hold();
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player.Hold();
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}),
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}),
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new BeatAction.Action(beat, delegate
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new BeatAction.Action(beat, delegate
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@ -568,16 +568,16 @@ namespace HeavenStudio.Games
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{
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{
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foreach (var girl in npcGirls)
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foreach (var girl in npcGirls)
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{
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{
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girl.canBop = true;
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//girl.canBop = true; Unused value - Marc
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}
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}
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player.canBop = true;
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//player.canBop = true; Unused value - Marc
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}));
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}));
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BeatAction.New(instance, posesToDo);
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BeatAction.New(instance, posesToDo);
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}
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}
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void JustCrouch(PlayerActionEvent caller, float state)
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void JustCrouch(PlayerActionEvent caller, float state)
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{
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{
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player.canBop = false;
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//player.canBop = false; Unused value - Marc
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if (state >= 1f || state <= -1f)
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if (state >= 1f || state <= -1f)
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{
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{
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player.Prepare();
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player.Prepare();
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@ -325,7 +325,7 @@ namespace HeavenStudio.InputSystem
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//gyro and accelerometer
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//gyro and accelerometer
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IMU_STATE joyImuStateCurrent, joyImuStateLast;
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IMU_STATE joyImuStateCurrent, joyImuStateLast;
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//touchpad
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//touchpad
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TOUCH_STATE joyTouchStateCurrent, joyTouchStateLast;
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TOUCH_STATE joyTouchStateCurrent /*, joyTouchStateLast Unused value - Marc*/;
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// controller settings
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// controller settings
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JSL_SETTINGS joySettings;
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JSL_SETTINGS joySettings;
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@ -407,7 +407,7 @@ namespace HeavenStudio.InputSystem
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joyImuStateLast = new IMU_STATE();
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joyImuStateLast = new IMU_STATE();
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joyTouchStateCurrent = new TOUCH_STATE();
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joyTouchStateCurrent = new TOUCH_STATE();
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joyTouchStateLast = new TOUCH_STATE();
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//joyTouchStateLast = new TOUCH_STATE(); Unused value - Marc
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joySettings = JslGetControllerInfoAndSettings(joyshockHandle);
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joySettings = JslGetControllerInfoAndSettings(joyshockHandle);
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@ -15,7 +15,7 @@ namespace HeavenStudio.Editor
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|
||||||
public int HistoryCount => historyStack.Count;
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public int HistoryCount => historyStack.Count;
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private int maxItems = 128;
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//private int maxItems = 128; Unused value - Marc
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|
|
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private void Awake()
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private void Awake()
|
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{
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{
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|
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@ -71,8 +71,8 @@ namespace HeavenStudio.Editor
|
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public TMP_Text tooltipText;
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public TMP_Text tooltipText;
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[Header("Properties")]
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[Header("Properties")]
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private bool changedMusic = false;
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//private bool changedMusic = false; Unused value - Marc
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private bool loadedMusic = false;
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//private bool loadedMusic = false; Unused value - Marc
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private string currentRemixPath = "";
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private string currentRemixPath = "";
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private string remixName = "";
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private string remixName = "";
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public bool fullscreen;
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public bool fullscreen;
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|
|
@ -18,8 +18,8 @@ namespace HeavenStudio.Editor.Track
|
||||||
public Dictionary<Guid, TimelineEventObj> EntityMarkers = new();
|
public Dictionary<Guid, TimelineEventObj> EntityMarkers = new();
|
||||||
public ObjectPool<TimelineEventObj> Pool { get; private set; }
|
public ObjectPool<TimelineEventObj> Pool { get; private set; }
|
||||||
|
|
||||||
private int firstMarkerToCareAbout = 0;
|
//private int firstMarkerToCareAbout = 0; Unused value - Marc
|
||||||
private int lastMarkerToCareAbout = 0;
|
//private int lastMarkerToCareAbout = 0; Unused value - Marc
|
||||||
private Timeline timeline;
|
private Timeline timeline;
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -58,7 +58,7 @@ namespace HeavenStudio
|
||||||
[SerializeField] private RectTransform selectedDisplayRect;
|
[SerializeField] private RectTransform selectedDisplayRect;
|
||||||
[SerializeField] private GameObject selectedDisplayIcon;
|
[SerializeField] private GameObject selectedDisplayIcon;
|
||||||
[SerializeField] private GameObject[] otherHiddenOnMouse;
|
[SerializeField] private GameObject[] otherHiddenOnMouse;
|
||||||
static bool firstBoot = true;
|
//static bool firstBoot = true; Unused value - Marc
|
||||||
|
|
||||||
private AudioSource musicSource;
|
private AudioSource musicSource;
|
||||||
|
|
||||||
|
@ -160,7 +160,7 @@ namespace HeavenStudio
|
||||||
|
|
||||||
if (lastController != nextController)// && !firstBoot)
|
if (lastController != nextController)// && !firstBoot)
|
||||||
{
|
{
|
||||||
firstBoot = false;
|
//firstBoot = false; Unused value - Marc
|
||||||
if (nextController == null)
|
if (nextController == null)
|
||||||
{
|
{
|
||||||
Debug.Log("invalid controller, using keyboard");
|
Debug.Log("invalid controller, using keyboard");
|
||||||
|
|
|
@ -159,7 +159,7 @@ public static class SavWav
|
||||||
var subChunk1 = BitConverter.GetBytes(16u);
|
var subChunk1 = BitConverter.GetBytes(16u);
|
||||||
AddDataToBuffer(stream, ref offset, subChunk1);
|
AddDataToBuffer(stream, ref offset, subChunk1);
|
||||||
|
|
||||||
const ushort two = 2;
|
//const ushort two = 2; Unused value - Marc
|
||||||
const ushort one = 1;
|
const ushort one = 1;
|
||||||
|
|
||||||
var audioFormat = BitConverter.GetBytes(one);
|
var audioFormat = BitConverter.GetBytes(one);
|
||||||
|
|
|
@ -13,7 +13,7 @@ namespace HeavenStudio.Util
|
||||||
{
|
{
|
||||||
static GameObject oneShotAudioSourceObject;
|
static GameObject oneShotAudioSourceObject;
|
||||||
static AudioSource oneShotAudioSource;
|
static AudioSource oneShotAudioSource;
|
||||||
static int soundIdx = 0;
|
//static int soundIdx = 0; Unused value - Marc
|
||||||
|
|
||||||
public static Dictionary<string, AudioClip> audioClips { get; private set; } = new Dictionary<string, AudioClip>();
|
public static Dictionary<string, AudioClip> audioClips { get; private set; } = new Dictionary<string, AudioClip>();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue