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Throw and Catch animation
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08d1907438
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11 changed files with 1523 additions and 322 deletions
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@ -1,5 +1,87 @@
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--- !u!1101 &3091446025670089204
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@ -184,25 +149,6 @@ AnimationClip:
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8
Assets/Scripts/Games/CoinToss.meta
Normal file
8
Assets/Scripts/Games/CoinToss.meta
Normal file
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56
Assets/Scripts/Games/CoinToss/Arm.cs
Normal file
56
Assets/Scripts/Games/CoinToss/Arm.cs
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Scripts_CoinToss
|
||||||
|
{
|
||||||
|
public class Arm : PlayerActionObject
|
||||||
|
{
|
||||||
|
|
||||||
|
private Boolean isThrowing;
|
||||||
|
private Animator handAnimator;
|
||||||
|
|
||||||
|
private CoinToss game;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
isThrowing = false;
|
||||||
|
game = CoinToss.instance;
|
||||||
|
handAnimator = game.handAnimator;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (PlayerInput.Pressed() && state.perfect)
|
||||||
|
{
|
||||||
|
if (isThrowing)
|
||||||
|
{
|
||||||
|
Catch_Success();
|
||||||
|
isThrowing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnAce()
|
||||||
|
{
|
||||||
|
if(isThrowing)
|
||||||
|
{
|
||||||
|
Catch_Success();
|
||||||
|
isThrowing = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Catch_Success()
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("coinToss/catch");
|
||||||
|
handAnimator.Play("Catch_success", 0, 0);
|
||||||
|
}
|
||||||
|
}
|
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|
|
||||||
|
}
|
11
Assets/Scripts/Games/CoinToss/Arm.cs.meta
Normal file
11
Assets/Scripts/Games/CoinToss/Arm.cs.meta
Normal file
|
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61
Assets/Scripts/Games/CoinToss/CoinToss.cs
Normal file
61
Assets/Scripts/Games/CoinToss/CoinToss.cs
Normal file
|
@ -0,0 +1,61 @@
|
||||||
|
using DG.Tweening;
|
||||||
|
using NaughtyBezierCurves;
|
||||||
|
using HeavenStudio.Util;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games.Loaders
|
||||||
|
{
|
||||||
|
using static Minigames;
|
||||||
|
public static class NtrCoinLoader
|
||||||
|
{
|
||||||
|
public static Minigame AddGame(EventCaller eventCaller)
|
||||||
|
{
|
||||||
|
return new Minigame("coinToss", "Coin Toss", "B4E6F6", false, false, new List<GameAction>()
|
||||||
|
{
|
||||||
|
new GameAction("toss", delegate { CoinToss.instance.TossCoin(eventCaller.currentEntity.beat); }, 7, false),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace HeavenStudio.Games
|
||||||
|
{
|
||||||
|
using Scripts_CoinToss;
|
||||||
|
public class CoinToss : Minigame
|
||||||
|
{
|
||||||
|
|
||||||
|
public static CoinToss instance { get; set; }
|
||||||
|
|
||||||
|
public Boolean isThrowing;
|
||||||
|
|
||||||
|
[Header("Animators")]
|
||||||
|
public Animator handAnimator;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
instance = this;
|
||||||
|
isThrowing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
//pass
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
//pass
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TossCoin(float beat)
|
||||||
|
{
|
||||||
|
Jukebox.PlayOneShotGame("coinToss/throw");
|
||||||
|
handAnimator.Play("Throw", 0, 0);
|
||||||
|
|
||||||
|
isThrowing = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Games/CoinToss/CoinToss.cs.meta
Normal file
11
Assets/Scripts/Games/CoinToss/CoinToss.cs.meta
Normal file
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Loading…
Reference in a new issue